Made clip mask cache use Scratch Texture system
http://codereview.appspot.com/6210044/ git-svn-id: http://skia.googlecode.com/svn/trunk@3920 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
18c464b460
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@ -853,6 +853,7 @@ public:
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GrContext::kApprox_ScratchTexMatch) {
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if (NULL != fContext) {
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fContext->unlockTexture(fEntry);
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fEntry.reset();
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}
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fContext = context;
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if (NULL != fContext) {
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@ -338,7 +338,6 @@ bool GrClipMaskManager::drawClipShape(GrGpu* gpu,
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void GrClipMaskManager::drawTexture(GrGpu* gpu,
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GrTexture* target,
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const GrRect& rect,
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GrTexture* texture) {
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GrDrawState* drawState = gpu->drawState();
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GrAssert(NULL != drawState);
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@ -354,6 +353,9 @@ void GrClipMaskManager::drawTexture(GrGpu* gpu,
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GrSamplerState::kNearest_Filter,
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sampleM);
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GrRect rect = GrRect::MakeWH(SkIntToScalar(target->width()),
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SkIntToScalar(target->height()));
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gpu->drawSimpleRect(rect, NULL, 1 << 0);
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drawState->setTexture(0, NULL);
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@ -372,10 +374,13 @@ void clear(GrGpu* gpu,
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gpu->clear(NULL, color);
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}
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}
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// get a texture to act as a temporary buffer for AA clip boolean operations
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// TODO: given the expense of createTexture we may want to just cache this too
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void get_temp(GrGpu *gpu, const GrRect& bounds, GrTexture** temp) {
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if (NULL != *temp) {
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void GrClipMaskManager::getTemp(const GrRect& bounds,
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GrAutoScratchTexture* temp) {
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if (NULL != temp->texture()) {
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// we've already allocated the temp texture
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return;
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}
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@ -388,39 +393,27 @@ void get_temp(GrGpu *gpu, const GrRect& bounds, GrTexture** temp) {
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0 // samples
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};
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*temp = gpu->createTexture(desc, NULL, 0);
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temp->set(fAACache.getContext(), desc);
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}
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void GrClipMaskManager::setupCache(const GrClip& clipIn,
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const GrRect& bounds) {
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// Since we are setting up the cache we know the last lookup was a miss
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// Free up the currently cached mask so it can be reused
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fAACache.reset();
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const GrTextureDesc desc = {
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kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit,
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SkScalarCeilToInt(bounds.width()),
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SkScalarCeilToInt(bounds.height()),
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kAlpha_8_GrPixelConfig,
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0 // samples
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};
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fAACache.acquireMask(clipIn, desc, bounds);
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}
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void GrClipMaskManager::getAccum(GrGpu* gpu,
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const GrRect& bounds,
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GrTexture** accum) {
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GrAssert(NULL == *accum);
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// since we are getting an accumulator we know our cache is shot. See
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// if we can reuse the texture stored in the cache
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if (fAACache.getLastMaskWidth() >= bounds.width() &&
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fAACache.getLastMaskHeight() >= bounds.height()) {
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// we can just reuse the existing texture
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*accum = fAACache.detachLastMask();
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fAACache.reset();
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} else {
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const GrTextureDesc desc = {
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kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit,
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SkScalarCeilToInt(bounds.width()),
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SkScalarCeilToInt(bounds.height()),
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kAlpha_8_GrPixelConfig,
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0 // samples
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};
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*accum = gpu->createTexture(desc, NULL, 0);
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}
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GrAssert(1 == (*accum)->getRefCnt());
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}
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////////////////////////////////////////////////////////////////////////////////
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// Shared preamble between gpu and SW-only AA clip mask creation paths.
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// Handles caching, determination of clip mask bound & allocation (if needed)
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@ -429,8 +422,7 @@ void GrClipMaskManager::getAccum(GrGpu* gpu,
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bool GrClipMaskManager::clipMaskPreamble(GrGpu* gpu,
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const GrClip& clipIn,
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GrTexture** result,
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GrRect *resultBounds,
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GrTexture** maskStorage) {
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GrRect *resultBounds) {
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GrDrawState* origDrawState = gpu->drawState();
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GrAssert(origDrawState->isClipState());
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@ -441,7 +433,6 @@ bool GrClipMaskManager::clipMaskPreamble(GrGpu* gpu,
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rtRect.setLTRB(0, 0,
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GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
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// unlike the stencil path the alpha path is not bound to the size of the
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// render target - determine the minimum size required for the mask
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GrRect bounds;
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@ -477,7 +468,8 @@ bool GrClipMaskManager::clipMaskPreamble(GrGpu* gpu,
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return true;
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}
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this->getAccum(gpu, bounds, maskStorage);
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this->setupCache(clipIn, bounds);
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*resultBounds = bounds;
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return false;
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}
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@ -489,19 +481,17 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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GrTexture** result,
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GrRect *resultBounds) {
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GrTexture* accum = NULL;
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if (this->clipMaskPreamble(gpu, clipIn, result, resultBounds, &accum)) {
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if (this->clipMaskPreamble(gpu, clipIn, result, resultBounds)) {
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return true;
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}
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GrTexture* accum = fAACache.getLastMask();
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if (NULL == accum) {
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fClipMaskInAlpha = false;
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fAACache.reset();
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return false;
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}
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GrRect newRTBounds;
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newRTBounds.setLTRB(0, 0, resultBounds->width(), resultBounds->height());
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GrDrawTarget::AutoStateRestore asr(gpu, GrDrawTarget::kReset_ASRInit);
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GrDrawState* drawState = gpu->drawState();
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@ -528,7 +518,7 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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clear(gpu, accum, clearToInside ? 0xffffffff : 0x00000000);
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GrTexture* temp = NULL;
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GrAutoScratchTexture temp;
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// walk through each clip element and perform its set op
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for (int c = start; c < count; ++c) {
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@ -555,18 +545,18 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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continue;
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}
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get_temp(gpu, *resultBounds, &temp);
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if (NULL == temp) {
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getTemp(*resultBounds, &temp);
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if (NULL == temp.texture()) {
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fClipMaskInAlpha = false;
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SkSafeUnref(accum);
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fAACache.reset();
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return false;
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}
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// clear the temp target & draw into it
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clear(gpu, temp, 0x00000000);
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clear(gpu, temp.texture(), 0x00000000);
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setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
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this->drawClipShape(gpu, temp, clipIn, c);
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this->drawClipShape(gpu, temp.texture(), clipIn, c);
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// TODO: rather than adding these two translations here
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// compute the bounding box needed to render the texture
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@ -582,7 +572,7 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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// Now draw into the accumulator using the real operation
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// and the temp buffer as a texture
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setup_boolean_blendcoeffs(drawState, op);
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this->drawTexture(gpu, accum, newRTBounds, temp);
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this->drawTexture(gpu, accum, temp.texture());
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if (0 != resultBounds->fTop || 0 != resultBounds->fLeft) {
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GrMatrix m;
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@ -600,10 +590,7 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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}
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}
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fAACache.set(clipIn, accum, *resultBounds);
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*result = accum;
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SkSafeUnref(accum); // fAACache still has a ref to accum
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SkSafeUnref(temp);
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return true;
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}
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@ -784,13 +771,14 @@ bool GrClipMaskManager::createSoftwareClipMask(GrGpu* gpu,
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GrTexture** result,
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GrRect *resultBounds) {
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GrTexture* accum = NULL;
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if (this->clipMaskPreamble(gpu, clipIn, result, resultBounds, &accum)) {
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if (this->clipMaskPreamble(gpu, clipIn, result, resultBounds)) {
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return true;
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}
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GrTexture* accum = fAACache.getLastMask();
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if (NULL == accum) {
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fClipMaskInAlpha = false;
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fAACache.reset();
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return false;
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}
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@ -819,9 +807,7 @@ bool GrClipMaskManager::createSoftwareClipMask(GrGpu* gpu,
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// TODO: need to get pixels out of SkRasterClip & into the texture!
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#endif
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fAACache.set(clipIn, accum, *resultBounds);
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*result = accum;
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SkSafeUnref(accum); // fAACache still has a ref to accum
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return true;
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}
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@ -841,7 +827,8 @@ GrPathRenderer* GrClipMaskManager::getClipPathRenderer(GrGpu* gpu,
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}
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////////////////////////////////////////////////////////////////////////////////
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void GrClipMaskManager::freeResources() {
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void GrClipMaskManager::releaseResources() {
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// in case path renderer has any GrResources, start from scratch
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GrSafeSetNull(fPathRendererChain);
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fAACache.releaseResources();
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}
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@ -16,6 +16,7 @@
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#include "SkRefCnt.h"
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#include "GrTexture.h"
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#include "SkDeque.h"
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#include "GrContext.h"
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class GrGpu;
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class GrPathRenderer;
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@ -44,7 +45,8 @@ struct ScissoringSettings {
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class GrClipMaskCache : public GrNoncopyable {
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public:
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GrClipMaskCache()
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: fStack(sizeof(GrClipStackFrame)) {
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: fContext(NULL)
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, fStack(sizeof(GrClipStackFrame)) {
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// We need an initial frame to capture the clip state prior to
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// any pushes
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new (fStack.push_back()) GrClipStackFrame();
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@ -68,9 +70,9 @@ public:
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GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
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if (back->fLastMask &&
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back->fLastMask->width() >= width &&
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back->fLastMask->height() >= height &&
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if (back->fLastMask.texture() &&
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back->fLastMask.texture()->width() >= width &&
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back->fLastMask.texture()->height() >= height &&
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clip == back->fLastClip) {
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return true;
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}
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@ -78,21 +80,6 @@ public:
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return false;
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}
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void set(const GrClip& clip, GrTexture* mask, const GrRect& bound) {
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if (fStack.empty()) {
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GrAssert(false);
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return;
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}
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GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
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back->fLastClip = clip;
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SkSafeRef(mask);
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back->fLastMask.reset(mask);
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back->fLastBound = bound;
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}
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void reset() {
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if (fStack.empty()) {
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GrAssert(false);
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@ -147,7 +134,7 @@ public:
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GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
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return back->fLastMask.get();
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return back->fLastMask.texture();
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}
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const GrTexture* getLastMask() const {
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@ -159,19 +146,21 @@ public:
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GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
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return back->fLastMask.get();
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return back->fLastMask.texture();
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}
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GrTexture* detachLastMask() {
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void acquireMask(const GrClip& clip,
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const GrTextureDesc& desc,
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const GrRect& bound) {
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if (fStack.empty()) {
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GrAssert(false);
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return NULL;
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return;
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}
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GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
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return back->fLastMask.detach();
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back->acquireMask(fContext, clip, desc, bound);
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}
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int getLastMaskWidth() const {
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@ -183,11 +172,11 @@ public:
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GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
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if (NULL == back->fLastMask.get()) {
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if (NULL == back->fLastMask.texture()) {
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return -1;
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}
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return back->fLastMask.get()->width();
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return back->fLastMask.texture()->width();
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}
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int getLastMaskHeight() const {
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@ -199,11 +188,11 @@ public:
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GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
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if (NULL == back->fLastMask.get()) {
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if (NULL == back->fLastMask.texture()) {
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return -1;
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}
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return back->fLastMask.get()->height();
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return back->fLastMask.texture()->height();
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}
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void getLastBound(GrRect* bound) const {
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@ -219,6 +208,24 @@ public:
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*bound = back->fLastBound;
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}
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void setContext(GrContext* context) {
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fContext = context;
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}
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GrContext* getContext() {
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return fContext;
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}
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void releaseResources() {
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SkDeque::F2BIter iter(fStack);
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for (GrClipStackFrame* frame = (GrClipStackFrame*) iter.next();
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frame != NULL;
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frame = (GrClipStackFrame*) iter.next()) {
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frame->reset();
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}
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}
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protected:
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private:
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struct GrClipStackFrame {
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@ -227,22 +234,39 @@ private:
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reset();
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}
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void acquireMask(GrContext* context,
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const GrClip& clip,
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const GrTextureDesc& desc,
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const GrRect& bound) {
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fLastClip = clip;
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fLastMask.set(context, desc);
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fLastBound = bound;
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}
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void reset () {
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fLastClip.setEmpty();
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fLastMask.reset(NULL);
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const GrTextureDesc desc = { kNone_GrTextureFlags, 0, 0,
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kUnknown_GrPixelConfig, 0 };
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fLastMask.set(NULL, desc);
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fLastBound.setEmpty();
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}
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GrClip fLastClip;
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// The mask's width & height values are used in setupDrawStateAAClip to
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// correctly scale the uvs for geometry drawn with this mask
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SkAutoTUnref<GrTexture> fLastMask;
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GrAutoScratchTexture fLastMask;
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// fLastBound stores the bounding box of the clip mask in canvas
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// space. The left and top fields are used to offset the uvs for
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// geometry drawn with this mask (in setupDrawStateAAClip)
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GrRect fLastBound;
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};
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GrContext* fContext;
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SkDeque fStack;
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typedef GrNoncopyable INHERITED;
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@ -268,7 +292,7 @@ public:
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const GrClip& clip,
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ScissoringSettings* scissorSettings);
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void freeResources();
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void releaseResources();
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bool isClipInStencil() const { return fClipMaskInStencil; }
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bool isClipInAlpha() const { return fClipMaskInAlpha; }
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@ -277,6 +301,10 @@ public:
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fClipMaskInStencil = false;
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}
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void setContext(GrContext* context) {
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fAACache.setContext(context);
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}
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protected:
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private:
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bool fClipMaskInStencil; // is the clip mask in the stencil buffer?
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@ -302,8 +330,7 @@ private:
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bool clipMaskPreamble(GrGpu* gpu,
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const GrClip& clipIn,
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GrTexture** result,
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GrRect *resultBounds,
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GrTexture** maskStorage);
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GrRect *resultBounds);
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bool drawPath(GrGpu* gpu,
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const SkPath& path,
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@ -317,10 +344,12 @@ private:
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void drawTexture(GrGpu* gpu,
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GrTexture* target,
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const GrRect& rect,
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GrTexture* texture);
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void getAccum(GrGpu* gpu, const GrRect& bounds, GrTexture** accum);
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void getTemp(const GrRect& bounds, GrAutoScratchTexture* temp);
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void setupCache(const GrClip& clip,
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const GrRect& bounds);
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// determines the path renderer used to draw a clip path element.
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GrPathRenderer* getClipPathRenderer(GrGpu* gpu,
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@ -66,6 +66,8 @@ GrGpu::~GrGpu() {
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void GrGpu::abandonResources() {
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fClipMaskManager.releaseResources();
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while (NULL != fResourceHead) {
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fResourceHead->abandon();
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}
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@ -79,12 +81,12 @@ void GrGpu::abandonResources() {
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fVertexPool = NULL;
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delete fIndexPool;
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fIndexPool = NULL;
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fClipMaskManager.freeResources();
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}
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void GrGpu::releaseResources() {
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fClipMaskManager.releaseResources();
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while (NULL != fResourceHead) {
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fResourceHead->release();
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}
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@ -98,8 +100,6 @@ void GrGpu::releaseResources() {
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fVertexPool = NULL;
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delete fIndexPool;
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fIndexPool = NULL;
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fClipMaskManager.freeResources();
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}
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void GrGpu::insertResource(GrResource* resource) {
|
||||
|
@ -87,6 +87,7 @@ public:
|
||||
void setContext(GrContext* context) {
|
||||
GrAssert(NULL == fContext);
|
||||
fContext = context;
|
||||
fClipMaskManager.setContext(context);
|
||||
}
|
||||
GrContext* getContext() { return fContext; }
|
||||
const GrContext* getContext() const { return fContext; }
|
||||
|
@ -61,6 +61,8 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
|
||||
|
||||
GrClipMaskCache cache;
|
||||
|
||||
cache.setContext(context);
|
||||
|
||||
GrClip emptyClip;
|
||||
emptyClip.setEmpty();
|
||||
|
||||
@ -77,25 +79,32 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
|
||||
GrClip clip1;
|
||||
clip1.setFromRect(bound1);
|
||||
|
||||
SkAutoTUnref<GrTexture> texture(createTexture(context));
|
||||
REPORTER_ASSERT(reporter, texture.get());
|
||||
const GrTextureDesc desc = {
|
||||
kRenderTarget_GrTextureFlagBit,
|
||||
X_SIZE,
|
||||
Y_SIZE,
|
||||
kSkia8888_PM_GrPixelConfig,
|
||||
0
|
||||
};
|
||||
|
||||
if (NULL == texture.get()) {
|
||||
cache.acquireMask(clip1, desc, bound1);
|
||||
|
||||
GrTexture* texture1 = cache.getLastMask();
|
||||
REPORTER_ASSERT(reporter, texture1);
|
||||
if (NULL == texture1) {
|
||||
return;
|
||||
}
|
||||
|
||||
cache.set(clip1, texture.get(), bound1);
|
||||
|
||||
// check that the set took
|
||||
check_state(reporter, cache, clip1, texture.get(), bound1);
|
||||
REPORTER_ASSERT(reporter, 2 == texture.get()->getRefCnt());
|
||||
check_state(reporter, cache, clip1, texture1, bound1);
|
||||
REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt());
|
||||
|
||||
// push the state
|
||||
cache.push();
|
||||
|
||||
// verify that the pushed state is initially empty
|
||||
check_state(reporter, cache, emptyClip, NULL, emptyBound);
|
||||
REPORTER_ASSERT(reporter, 2 == texture.get()->getRefCnt());
|
||||
REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt());
|
||||
|
||||
// modify the new state
|
||||
GrRect bound2;
|
||||
@ -105,11 +114,18 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
|
||||
clip2.setEmpty();
|
||||
clip2.setFromRect(bound2);
|
||||
|
||||
cache.set(clip2, texture.get(), bound2);
|
||||
cache.acquireMask(clip2, desc, bound2);
|
||||
|
||||
GrTexture* texture2 = cache.getLastMask();
|
||||
REPORTER_ASSERT(reporter, texture2);
|
||||
if (NULL == texture2) {
|
||||
return;
|
||||
}
|
||||
|
||||
// check that the changes took
|
||||
check_state(reporter, cache, clip2, texture.get(), bound2);
|
||||
REPORTER_ASSERT(reporter, 3 == texture.get()->getRefCnt());
|
||||
check_state(reporter, cache, clip2, texture2, bound2);
|
||||
REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt());
|
||||
REPORTER_ASSERT(reporter, 1 == texture2->getRefCnt());
|
||||
|
||||
// check to make sure canReuse works
|
||||
REPORTER_ASSERT(reporter, cache.canReuse(clip2, 10, 10));
|
||||
@ -119,15 +135,17 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
|
||||
cache.pop();
|
||||
|
||||
// verify that the old state is restored
|
||||
check_state(reporter, cache, clip1, texture.get(), bound1);
|
||||
REPORTER_ASSERT(reporter, 2 == texture.get()->getRefCnt());
|
||||
check_state(reporter, cache, clip1, texture1, bound1);
|
||||
REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt());
|
||||
REPORTER_ASSERT(reporter, 1 == texture2->getRefCnt());
|
||||
|
||||
// manually clear the state
|
||||
cache.reset();
|
||||
|
||||
// verify it is now empty
|
||||
check_state(reporter, cache, emptyClip, NULL, emptyBound);
|
||||
REPORTER_ASSERT(reporter, 1 == texture.get()->getRefCnt());
|
||||
REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt());
|
||||
REPORTER_ASSERT(reporter, 1 == texture2->getRefCnt());
|
||||
|
||||
// pop again - so there is no state
|
||||
cache.pop();
|
||||
@ -137,7 +155,8 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
|
||||
// only do in release since it generates asserts in debug
|
||||
check_state(reporter, cache, emptyClip, NULL, emptyBound);
|
||||
#endif
|
||||
REPORTER_ASSERT(reporter, 1 == texture.get()->getRefCnt());
|
||||
REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt());
|
||||
REPORTER_ASSERT(reporter, 1 == texture2->getRefCnt());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
Loading…
Reference in New Issue
Block a user