Have GrAHardwareBufferImageGenerator use lazy proxies.

Bug: skia:
Change-Id: I0c98157ec36f056c3c1b217f3b6561e371b4f057
Reviewed-on: https://skia-review.googlesource.com/148987
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
This commit is contained in:
Greg Daniel 2018-08-27 09:55:03 -04:00 committed by Skia Commit-Bot
parent 21fc5ce7f8
commit f125111ca7
3 changed files with 148 additions and 78 deletions

View File

@ -23,6 +23,8 @@
#include "GrTexture.h"
#include "GrTextureProxy.h"
#include "SkMessageBus.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLTypes.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
@ -54,33 +56,39 @@ std::unique_ptr<SkImageGenerator> GrAHardwareBufferImageGenerator::Make(
}
GrAHardwareBufferImageGenerator::GrAHardwareBufferImageGenerator(const SkImageInfo& info,
AHardwareBuffer* graphicBuffer, SkAlphaType alphaType)
AHardwareBuffer* hardwareBuffer, SkAlphaType alphaType)
: INHERITED(info)
, fGraphicBuffer(graphicBuffer) {
AHardwareBuffer_acquire(fGraphicBuffer);
, fHardwareBuffer(hardwareBuffer) {
AHardwareBuffer_acquire(fHardwareBuffer);
}
void GrAHardwareBufferImageGenerator::releaseTextureRef() {
// We must release our ref on the proxy before we send the free message to the actual texture so
// that we make sure the last ref (if it is owned by this class) is released on the owning
// context.
fCachedProxy.reset();
if (fOwnedTexture) {
SkASSERT(fOwningContextID != SK_InvalidGenID);
// Notify the original cache that it can free the last ref, so it happens on the correct
// thread.
GrGpuResourceFreedMessage msg { fOwnedTexture, fOwningContextID };
SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
fOwnedTexture = nullptr;
fOwningContextID = SK_InvalidGenID;
}
}
GrAHardwareBufferImageGenerator::~GrAHardwareBufferImageGenerator() {
AHardwareBuffer_release(fGraphicBuffer);
this->clear();
}
void GrAHardwareBufferImageGenerator::clear() {
if (fOriginalTexture) {
// Notify the original cache that it can free the last ref, so it happens on the correct
// thread.
GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID };
SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
fOriginalTexture = nullptr;
}
this->releaseTextureRef();
AHardwareBuffer_release(fHardwareBuffer);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::onGenerateTexture(
GrContext* context, const SkImageInfo& info, const SkIPoint& origin, bool willNeedMipMaps) {
auto proxy = this->makeProxy(context);
if (!proxy) {
this->makeProxy(context);
if (!fCachedProxy) {
return nullptr;
}
@ -88,9 +96,9 @@ sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::onGenerateTexture(
if (0 == origin.fX && 0 == origin.fY &&
info.width() == this->getInfo().width() && info.height() == this->getInfo().height()) {
makingASubset = false;
if (!willNeedMipMaps || GrMipMapped::kYes == proxy->mipMapped()) {
if (!willNeedMipMaps || GrMipMapped::kYes == fCachedProxy->mipMapped()) {
// If the caller wants the full texture and we have the correct mip support, we're done
return proxy;
return fCachedProxy;
}
}
// Otherwise, make a copy for the requested subset or for mip maps.
@ -98,7 +106,7 @@ sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::onGenerateTexture(
GrMipMapped mipMapped = willNeedMipMaps ? GrMipMapped::kYes : GrMipMapped::kNo;
sk_sp<GrTextureProxy> texProxy = GrSurfaceProxy::Copy(context, proxy.get(), mipMapped,
sk_sp<GrTextureProxy> texProxy = GrSurfaceProxy::Copy(context, fCachedProxy.get(), mipMapped,
subset, SkBudgeted::kYes);
if (!makingASubset && texProxy) {
// We are in this case if we wanted the full texture, but we will be mip mapping the
@ -112,14 +120,11 @@ sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::onGenerateTexture(
// should match.
SkASSERT(context->uniqueID() == fOwningContextID);
// Clear out the old cached texture.
this->clear();
// Since we no longer will be caching the and reusing the texture that actually wraps the
// hardware buffer, we can release our refs on it.
this->releaseTextureRef();
// We need to get the actual GrTexture so force instantiation of the GrTextureProxy
texProxy->instantiate(context->contextPriv().resourceProvider());
GrTexture* texture = texProxy->peekTexture();
SkASSERT(texture);
fOriginalTexture = texture;
fCachedProxy = texProxy;
}
return texProxy;
}
@ -130,6 +135,7 @@ public:
: fImage(image)
, fDisplay(display) { }
~BufferCleanupHelper() {
// eglDestroyImageKHR will remove a ref from the AHardwareBuffer
eglDestroyImageKHR(fDisplay, fImage);
}
private:
@ -145,7 +151,7 @@ void GrAHardwareBufferImageGenerator::DeleteEGLImage(void* context) {
static GrBackendTexture make_gl_backend_texture(
GrContext* context, AHardwareBuffer* hardwareBuffer,
int width, int height,
int width, int height, GrPixelConfig config,
GrAHardwareBufferImageGenerator::DeleteImageProc* deleteProc,
GrAHardwareBufferImageGenerator::DeleteImageCtx* deleteCtx) {
while (GL_NO_ERROR != glGetError()) {} //clear GL errors
@ -154,6 +160,7 @@ static GrBackendTexture make_gl_backend_texture(
EGLint attribs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE };
EGLDisplay display = eglGetCurrentDisplay();
// eglCreateImageKHR will add a ref to the AHardwareBuffer
EGLImageKHR image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
clientBuffer, attribs);
if (EGL_NO_IMAGE_KHR == image) {
@ -187,6 +194,19 @@ static GrBackendTexture make_gl_backend_texture(
GrGLTextureInfo textureInfo;
textureInfo.fTarget = GL_TEXTURE_EXTERNAL_OES;
textureInfo.fID = texID;
switch (config) {
case kRGBA_8888_GrPixelConfig:
textureInfo.fFormat = GR_GL_RGBA8;
break;
case kRGBA_half_GrPixelConfig:
textureInfo.fFormat = GR_GL_RGBA16F;
break;
case kRGB_565_GrPixelConfig:
textureInfo.fFormat = GR_GL_RGB565;
break;
default:
SkASSERT(false);
}
*deleteProc = GrAHardwareBufferImageGenerator::DeleteEGLImage;
*deleteCtx = new BufferCleanupHelper(image, display);
@ -196,14 +216,15 @@ static GrBackendTexture make_gl_backend_texture(
static GrBackendTexture make_backend_texture(
GrContext* context, AHardwareBuffer* hardwareBuffer,
int width, int height,
int width, int height, GrPixelConfig config,
GrAHardwareBufferImageGenerator::DeleteImageProc* deleteProc,
GrAHardwareBufferImageGenerator::DeleteImageCtx* deleteCtx) {
if (context->abandoned() || kOpenGL_GrBackend != context->contextPriv().getBackend()) {
// Check if GrContext is not abandoned and the backend is GL.
return GrBackendTexture();
}
return make_gl_backend_texture(context, hardwareBuffer, width, height, deleteProc, deleteCtx);
return make_gl_backend_texture(context, hardwareBuffer, width, height, config, deleteProc,
deleteCtx);
}
static void free_backend_texture(GrBackendTexture* backendTexture) {
@ -222,19 +243,23 @@ static void free_backend_texture(GrBackendTexture* backendTexture) {
}
}
sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::makeProxy(GrContext* context) {
void GrAHardwareBufferImageGenerator::makeProxy(GrContext* context) {
if (context->abandoned() || kOpenGL_GrBackend != context->contextPriv().getBackend()) {
// Check if GrContext is not abandoned and the backend is GL.
return nullptr;
return;
}
auto proxyProvider = context->contextPriv().proxyProvider();
// return a cached GrTexture if invoked with the same context
if (fOriginalTexture && fOwningContextID == context->uniqueID()) {
return proxyProvider->createWrapped(sk_ref_sp(fOriginalTexture),
kTopLeft_GrSurfaceOrigin);
if (SK_InvalidGenID != fOwningContextID) {
SkASSERT(fCachedProxy);
if (context->uniqueID() != fOwningContextID) {
this->releaseTextureRef();
} else {
return;
}
}
SkASSERT(!fCachedProxy);
fOwningContextID = context->uniqueID();
GrPixelConfig pixelConfig;
switch (this->getInfo().colorType()) {
@ -248,48 +273,82 @@ sk_sp<GrTextureProxy> GrAHardwareBufferImageGenerator::makeProxy(GrContext* cont
pixelConfig = kRGB_565_GrPixelConfig;
break;
default:
return nullptr;
return;
}
DeleteImageProc deleteImageProc = nullptr;
DeleteImageCtx deleteImageCtx = nullptr;
int width = this->getInfo().width();
int height = this->getInfo().height();
GrBackendTexture backendTex = make_backend_texture(context, fGraphicBuffer,
this->getInfo().width(),
this->getInfo().height(),
&deleteImageProc,
&deleteImageCtx);
GrSurfaceDesc desc;
desc.fWidth = width;
desc.fHeight = height;
desc.fConfig = pixelConfig;
if (!backendTex.isValid()) {
return nullptr;
}
SkASSERT(deleteImageProc && deleteImageCtx);
backendTex.fConfig = pixelConfig;
sk_sp<GrTexture> tex = context->contextPriv().resourceProvider()->wrapBackendTexture(
backendTex, kAdopt_GrWrapOwnership);
if (!tex) {
free_backend_texture(&backendTex);
deleteImageProc(deleteImageCtx);
return nullptr;
GrTextureType textureType = GrTextureType::k2D;
if (context->contextPriv().getBackend() == kOpenGL_GrBackend) {
textureType = GrTextureType::kExternal;
}
sk_sp<GrReleaseProcHelper> releaseProcHelper(
auto proxyProvider = context->contextPriv().proxyProvider();
AHardwareBuffer* hardwareBuffer = fHardwareBuffer;
AHardwareBuffer_acquire(hardwareBuffer);
GrTexture** ownedTexturePtr = &fOwnedTexture;
fCachedProxy = proxyProvider->createLazyProxy(
[context, hardwareBuffer, width, height, pixelConfig, ownedTexturePtr]
(GrResourceProvider* resourceProvider) {
if (!resourceProvider) {
AHardwareBuffer_release(hardwareBuffer);
return sk_sp<GrTexture>();
}
SkASSERT(!*ownedTexturePtr);
DeleteImageProc deleteImageProc = nullptr;
DeleteImageCtx deleteImageCtx = nullptr;
GrBackendTexture backendTex = make_backend_texture(context, hardwareBuffer,
width, height, pixelConfig,
&deleteImageProc,
&deleteImageCtx);
if (!backendTex.isValid()) {
return sk_sp<GrTexture>();
}
SkASSERT(deleteImageProc && deleteImageCtx);
backendTex.fConfig = pixelConfig;
sk_sp<GrTexture> tex = resourceProvider->wrapBackendTexture(
backendTex, kAdopt_GrWrapOwnership);
if (!tex) {
free_backend_texture(&backendTex);
deleteImageProc(deleteImageCtx);
return sk_sp<GrTexture>();
}
sk_sp<GrReleaseProcHelper> releaseProcHelper(
new GrReleaseProcHelper(deleteImageProc, deleteImageCtx));
tex->setRelease(std::move(releaseProcHelper));
tex->setRelease(releaseProcHelper);
// We fail this assert, if the context has changed. This will be fully handled after
// skbug.com/6812 is ready.
SkASSERT(!fOriginalTexture);
*ownedTexturePtr = tex.get();
this->clear();
fOriginalTexture = tex.get();
fOwningContextID = context->uniqueID();
// Attach our texture to this context's resource cache. This ensures that deletion will happen
// in the correct thread/context. This adds the only ref to the texture that will persist from
// this point. To trigger GrTexture deletion a message is sent by generator dtor or by
// makeProxy when it is invoked with a different context.
context->contextPriv().getResourceCache()->insertCrossContextGpuResource(fOriginalTexture);
return proxyProvider->createWrapped(std::move(tex), kTopLeft_GrSurfaceOrigin);
// Attach our texture to this context's resource cache. This ensures that deletion
// will happen in the correct thread/context. This adds the only ref to the texture
// that will persist from this point. To trigger GrTexture deletion a message is
// sent by generator dtor or by makeProxy when it is invoked with a different
// context.
context->contextPriv().getResourceCache()->insertCrossContextGpuResource(tex.get());
return tex;
},
desc, kTopLeft_GrSurfaceOrigin, GrMipMapped::kNo, textureType, SkBackingFit::kExact,
SkBudgeted::kNo);
if (!fCachedProxy) {
AHardwareBuffer_release(hardwareBuffer);
return;
}
}
bool GrAHardwareBufferImageGenerator::onIsValid(GrContext* context) const {

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@ -9,6 +9,8 @@
#include "SkImageGenerator.h"
#include "GrTypesPriv.h"
extern "C" {
typedef struct AHardwareBuffer AHardwareBuffer;
}
@ -46,12 +48,21 @@ protected:
private:
GrAHardwareBufferImageGenerator(const SkImageInfo&, AHardwareBuffer*, SkAlphaType);
sk_sp<GrTextureProxy> makeProxy(GrContext* context);
void clear();
void makeProxy(GrContext* context);
AHardwareBuffer* fGraphicBuffer;
GrTexture* fOriginalTexture = nullptr;
uint32_t fOwningContextID;
void releaseTextureRef();
static void ReleaseRefHelper_TextureReleaseProc(void* ctx);
AHardwareBuffer* fHardwareBuffer;
// There is never a ref associated with this pointer. We rely on our atomic bookkeeping
// with the context ID to know when this pointer is valid and safe to use. This lets us
// avoid releasing a ref from another thread, or get into races during context shutdown.
GrTexture* fOwnedTexture = nullptr;
uint32_t fOwningContextID = SK_InvalidGenID;
sk_sp<GrTextureProxy> fCachedProxy;
typedef SkImageGenerator INHERITED;
};

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@ -139,8 +139,8 @@ sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture(
textureType = GrGLTexture::TextureTypeFromTarget(glInfo.fTarget);
}
sk_sp<GrTextureProxy> proxy = proxyProvider->createLazyProxy(
[refHelper, releaseProcHelper, semaphore,
backendTexture](GrResourceProvider* resourceProvider) {
[refHelper, releaseProcHelper, semaphore, backendTexture]
(GrResourceProvider* resourceProvider) {
if (!resourceProvider) {
return sk_sp<GrTexture>();
}