Use constant swizzle syntax in GrDrawVerticesOp
Change-Id: Id159552ce558d278fa124c99080025cd11b0a42c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285784 Auto-Submit: Brian Osman <brianosman@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
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@ -224,7 +224,7 @@ public:
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case Usage::kColor: {
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// For RGB colors, expand to RGBA with A = 1
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if (attr.gpuType() == kFloat3_GrSLType) {
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varyingIn = SkStringPrintf("float4(%s, 1)", attr.name());
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varyingIn = SkStringPrintf("%s.rgb1", attr.name());
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}
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// Convert to half (as expected by the color space transform functions)
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varyingIn = SkStringPrintf("half4(%s)", varyingIn.c_str());
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@ -244,10 +244,10 @@ public:
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}
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case Usage::kVector: {
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if (attr.gpuType() == kFloat2_GrSLType) {
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varyingIn = SkStringPrintf("float3(%s, 0)", attr.name());
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varyingIn = SkStringPrintf("%s.xy0", attr.name());
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}
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if (matrixHandle.isValid()) {
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varyingIn = SkStringPrintf("(%s * float4(%s, 0)).xyz",
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varyingIn = SkStringPrintf("(%s * %s.xyz0).xyz",
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uniformHandler->getUniformCStr(matrixHandle),
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varyingIn.c_str());
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}
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@ -257,7 +257,7 @@ public:
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}
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case Usage::kNormalVector: {
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if (attr.gpuType() == kFloat2_GrSLType) {
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varyingIn = SkStringPrintf("float3(%s, 0)", attr.name());
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varyingIn = SkStringPrintf("%s.xy0", attr.name());
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}
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if (matrixHandle.isValid()) {
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varyingIn = SkStringPrintf("(%s * %s)",
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@ -270,10 +270,10 @@ public:
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}
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case Usage::kPosition: {
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if (attr.gpuType() == kFloat2_GrSLType) {
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varyingIn = SkStringPrintf("float3(%s, 0)", attr.name());
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varyingIn = SkStringPrintf("%s.xy0", attr.name());
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}
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if (matrixHandle.isValid()) {
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vertBuilder->codeAppendf("float4 _tmp_pos_%d = %s * float4(%s, 1);",
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vertBuilder->codeAppendf("float4 _tmp_pos_%d = %s * %s.xyz1;",
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customIdx,
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uniformHandler->getUniformCStr(matrixHandle),
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varyingIn.c_str());
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