Ignore more pixel mismatches in mtltestprecompile.
Change-Id: I31322f1e04430379d88ca1ed45e52a37b667fee3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447437 Commit-Queue: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
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@ -449,8 +449,10 @@ func (b *taskBuilder) dmFlags(internalHardwareLabel string) {
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skip("mtltestprecompile svg _ Ghostscript_Tiger.svg")
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skip("mtltestprecompile svg _ Seal_of_American_Samoa.svg")
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skip("mtltestprecompile svg _ Seal_of_Illinois.svg")
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skip("mtltestprecompile svg _ tiger-8.svg")
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skip("mtltestprecompile svg _ desk_motionmark_paths.svg")
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skip("mtltestprecompile svg _ rg1024_green_grapes.svg")
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skip("mtltestprecompile svg _ shapes-intro-02-f.svg")
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skip("mtltestprecompile svg _ tiger-8.svg")
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}
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// Test reduced shader mode on iPhone 11 as representative iOS device
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if b.model("iPhone11") && b.extraConfig("Metal") {
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