Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory

Change-Id: Ibc478f1a24d9d96e4d67a907c756389d184857de
Reviewed-on: https://skia-review.googlesource.com/5316
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2016-11-29 15:27:52 -05:00 committed by Skia Commit-Bot
parent 1a42791a58
commit f1dd677c3a
5 changed files with 33 additions and 33 deletions

View File

@ -406,7 +406,7 @@ int fuzz_sksl2glsl(sk_sp<SkData> bytes) {
SkSL::Compiler compiler;
SkString output;
bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind,
SkString((const char*)bytes->data()), *SkSL::GLSLCapsFactory::Default(), &output);
SkString((const char*)bytes->data()), *SkSL::ShaderCapsFactory::Default(), &output);
if (!result) {
SkDebugf("[terminated] Couldn't compile input.\n");

View File

@ -13,7 +13,7 @@
#include "../private/GrGLSL.h"
namespace SkSL {
class GLSLCapsFactory;
class ShaderCapsFactory;
}
struct GrContextOptions;
@ -338,7 +338,7 @@ private:
friend class GrGLCaps; // For initialization.
friend class GrVkCaps;
friend class SkSL::GLSLCapsFactory;
friend class SkSL::ShaderCapsFactory;
};
#endif

View File

@ -56,7 +56,7 @@ int main(int argc, const char** argv) {
printf("error writing '%s'\n", argv[2]);
exit(4);
}
if (!compiler.toGLSL(kind, text, *SkSL::GLSLCapsFactory::Default(), out)) {
if (!compiler.toGLSL(kind, text, *SkSL::ShaderCapsFactory::Default(), out)) {
printf("%s", compiler.errorText().c_str());
exit(3);
}

View File

@ -21,7 +21,7 @@
namespace SkSL {
// Various sets of caps for use in tests
class GLSLCapsFactory {
class ShaderCapsFactory {
public:
static sk_sp<GrShaderCaps> Default() {
sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions());

View File

@ -33,7 +33,7 @@ static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& cap
DEF_TEST(SkSLHelloWorld, r) {
test(r,
"void main() { sk_FragColor = vec4(0.75); }",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -53,7 +53,7 @@ DEF_TEST(SkSLControl, r) {
"}"
"return;"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -79,7 +79,7 @@ DEF_TEST(SkSLFunctions, r) {
"float foo(float v[2]) { return v[0] * v[1]; }"
"void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
"void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"float foo(in float v[2]) {\n"
@ -121,7 +121,7 @@ DEF_TEST(SkSLOperators, r) {
"z <<= 4;"
"z %= 5;"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -155,7 +155,7 @@ DEF_TEST(SkSLMatrices, r) {
"vec3 v1 = mat3(1) * vec3(1);"
"vec3 v2 = vec3(1) * mat3(1);"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -177,7 +177,7 @@ DEF_TEST(SkSLInterfaceBlock, r) {
"};"
"void main() {"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"uniform testBlock {\n"
@ -205,7 +205,7 @@ DEF_TEST(SkSLStructs, r) {
"B b1, b2, b3;"
"void main() {"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"struct A {\n"
@ -225,7 +225,7 @@ DEF_TEST(SkSLStructs, r) {
DEF_TEST(SkSLVersion, r) {
test(r,
"in float test; void main() { sk_FragColor = vec4(0.75); }",
*SkSL::GLSLCapsFactory::Version450Core(),
*SkSL::ShaderCapsFactory::Version450Core(),
"#version 450 core\n"
"out vec4 sk_FragColor;\n"
"in float test;\n"
@ -234,7 +234,7 @@ DEF_TEST(SkSLVersion, r) {
"}\n");
test(r,
"in float test; void main() { sk_FragColor = vec4(0.75); }",
*SkSL::GLSLCapsFactory::Version110(),
*SkSL::ShaderCapsFactory::Version110(),
"#version 110\n"
"varying float test;\n"
"void main() {\n"
@ -245,7 +245,7 @@ DEF_TEST(SkSLVersion, r) {
DEF_TEST(SkSLUsesPrecisionModifiers, r) {
test(r,
"void main() { float x = 0.75; highp float y = 1; }",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -254,7 +254,7 @@ DEF_TEST(SkSLUsesPrecisionModifiers, r) {
"}\n");
test(r,
"void main() { float x = 0.75; highp float y = 1; }",
*SkSL::GLSLCapsFactory::UsesPrecisionModifiers(),
*SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
"#version 400\n"
"precision highp float;\n"
"out mediump vec4 sk_FragColor;\n"
@ -270,7 +270,7 @@ DEF_TEST(SkSLMinAbs, r) {
"float x = -5;"
"x = min(abs(x), 6);"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -283,7 +283,7 @@ DEF_TEST(SkSLMinAbs, r) {
"float x = -5.0;"
"x = min(abs(x), 6.0);"
"}",
*SkSL::GLSLCapsFactory::CannotUseMinAndAbsTogether(),
*SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -298,7 +298,7 @@ DEF_TEST(SkSLMinAbs, r) {
DEF_TEST(SkSLNegatedAtan, r) {
test(r,
"void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -307,7 +307,7 @@ DEF_TEST(SkSLNegatedAtan, r) {
"}\n");
test(r,
"void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }",
*SkSL::GLSLCapsFactory::MustForceNegatedAtanParamToFloat(),
*SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -320,7 +320,7 @@ DEF_TEST(SkSLModifiersDeclaration, r) {
test(r,
"layout(blend_support_all_equations) out;"
"void main() { }",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"layout (blend_support_all_equations) out ;\n"
@ -341,7 +341,7 @@ DEF_TEST(SkSLHex, r) {
"uint u3 = 0x7fffffff;"
"uint u4 = 0xffffffff;"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -368,7 +368,7 @@ DEF_TEST(SkSLVectorConstructors, r) {
"ivec2 v7 = ivec2(1);"
"ivec2 v8 = ivec2(vec2(1, 2));"
"vec2 v9 = vec2(ivec2(1, 2));",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"vec2 v1 = vec2(1.0);\n"
@ -387,7 +387,7 @@ DEF_TEST(SkSLArrayConstructors, r) {
"float test1[] = float[](1, 2, 3, 4);"
"vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));"
"mat4 test3[] = mat4[]();",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
@ -398,7 +398,7 @@ DEF_TEST(SkSLArrayConstructors, r) {
DEF_TEST(SkSLDerivatives, r) {
test(r,
"void main() { float x = dFdx(1); }",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -406,7 +406,7 @@ DEF_TEST(SkSLDerivatives, r) {
"}\n");
test(r,
"void main() { float x = 1; }",
*SkSL::GLSLCapsFactory::ShaderDerivativeExtensionString(),
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -414,7 +414,7 @@ DEF_TEST(SkSLDerivatives, r) {
"}\n");
test(r,
"void main() { float x = dFdx(1); }",
*SkSL::GLSLCapsFactory::ShaderDerivativeExtensionString(),
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
"#extension GL_OES_standard_derivatives : require\n"
"out vec4 sk_FragColor;\n"
@ -460,7 +460,7 @@ DEF_TEST(SkSLConstantFolding, r) {
"bool xor_f = 1 == 1 ^^ 1 == 1;"
"int ternary = 10 > 5 ? 10 : 5;"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -509,7 +509,7 @@ DEF_TEST(SkSLStaticIf, r) {
"if (1 > 2) x = 4; else x = 5;"
"if (false) x = 6;"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -531,7 +531,7 @@ DEF_TEST(SkSLCaps, r) {
"if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) x = 3;"
"if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) x = 4;"
"}",
*SkSL::GLSLCapsFactory::VariousCaps(),
*SkSL::ShaderCapsFactory::VariousCaps(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
@ -555,7 +555,7 @@ DEF_TEST(SkSLTexture, r) {
"vec4 c = texture(one, vec2(0));"
"vec4 d = texture(two, vec3(0));"
"}",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"uniform sampler1D one;\n"
@ -575,7 +575,7 @@ DEF_TEST(SkSLTexture, r) {
"vec4 c = texture(one, vec2(0));"
"vec4 d = texture(two, vec3(0));"
"}",
*SkSL::GLSLCapsFactory::Version110(),
*SkSL::ShaderCapsFactory::Version110(),
"#version 110\n"
"uniform sampler1D one;\n"
"uniform sampler2D two;\n"
@ -594,7 +594,7 @@ DEF_TEST(SkSLOffset, r) {
"layout(offset = 4) int y;"
"int z;"
"} test;",
*SkSL::GLSLCapsFactory::Default(),
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"struct Test {\n"