Revert "Revert "Revert "Improvements to GPU dither."""

This reverts commit 0f01b2e8b5.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Revert "Revert "Improvements to GPU dither.""
> 
> This reverts commit 38fb308f31.
> 
> Reason for revert: Reland with SkSL caps fix for vulkan
> 
> Original change's description:
> > Revert "Improvements to GPU dither."
> > 
> > This reverts commit 1806e33e6a.
> > 
> > Reason for revert: <INSERT REASONING HERE>
> > 
> > Original change's description:
> > > Improvements to GPU dither.
> > > 
> > > 1) Makes the range of the offset dependent on the config.
> > > 
> > > 2) Uses an ordered dither on GPUs that support integers in shaders.
> > > 
> > > 3) Enables dithering for all paints with dither flag when the color type of the dst is 4444
> > > 
> > > 4) Dithers r,g,b and clamps to 0,a rather than dithering all four channels (same as CPU backend).
> > > 
> > > Bug: skia:
> > > Change-Id: Ie22c3adc38c6d1dbbcd97e4b7d16fc843e392c2e
> > > Reviewed-on: https://skia-review.googlesource.com/23485
> > > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > 
> > TBR=bsalomon@google.com,robertphillips@google.com
> > 
> > Change-Id: Ie82e88bd9032bf8eee745d32d9b57c335a8997c9
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/24325
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com
> 
> Change-Id: Ic38ac276c8b88b8d993a29d1fcbfe37e84becd2a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/24282
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: I5ce47b06a1b451942faf9066b1a45a716b1b3f3c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/24480
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2017-07-18 21:13:04 +00:00 committed by Skia Commit-Bot
parent 92ed61e624
commit f2290cb924
5 changed files with 22 additions and 113 deletions

View File

@ -75,8 +75,8 @@ bool SkPaintPriv::ShouldDither(const SkPaint& p, SkColorType dstCT) {
return false;
}
// We always dither 565 or 4444 when requested.
if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) {
// We always dither 565 when requested.
if (dstCT == SkColorType::kRGB_565_SkColorType) {
return true;
}

View File

@ -535,10 +535,7 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context,
GrPixelConfigToColorType(rtc->config(), &ct);
if (SkPaintPriv::ShouldDither(skPaint, ct) && grPaint->numColorFragmentProcessors() > 0
&& !rtc->isGammaCorrect()) {
auto ditherFP = GrDitherEffect::Make(rtc->config());
if (ditherFP) {
grPaint->addColorFragmentProcessor(std::move(ditherFP));
}
grPaint->addColorFragmentProcessor(GrDitherEffect::Make());
}
#endif
return true;

View File

@ -23,7 +23,7 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrDitherEffect& _outer = args.fFp.cast<GrDitherEffect>();
(void) _outer;
fragBuilder->codeAppendf("float value;\nfloat range;\n@switch (%d) {\n case 0:\n range = 0.0039215686274509803;\n break;\n case 1:\n range = 0.015873015873015872;\n break;\n default:\n range = 0.0083333333333333332;\n break;\n}\n@if (sk_Caps.integerSupport) {\n int x = int(sk_FragCoord.x);\n int y = int(sk_FragCoord.y);\n uint m = uint((((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) | (x & 4) >> 2);\n value = float(m) / 64.0 - 0.4921875;\n} else {\n value = fract(sin(dot(sk_FragCoord.xy, vec2(12.989800000000001, 78.233000000000004))) * 43758.545299999998) - 0.5;\n}\n%s = vec4(clamp(%s.xyz + value * range, 0.0, %s.w), %s.w);\n", _outer.rangeType(), args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)", args.fInputColor ? args.fInputColor : "vec4(1)", args.fInputColor ? args.fInputColor : "vec4(1)");
fragBuilder->codeAppendf("float r = fract(sin(dot(sk_FragCoord.xy, vec2(12.989800000000001, 78.233000000000004))) * 43758.545299999998) - 0.5;\n%s = clamp(0.0039215686274509803 * vec4(r) + %s, 0.0, 1.0);\n", args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)");
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
@ -33,20 +33,17 @@ GrGLSLFragmentProcessor* GrDitherEffect::onCreateGLSLInstance() const {
return new GrGLSLDitherEffect();
}
void GrDitherEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
b->add32(fRangeType);
}
bool GrDitherEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrDitherEffect& that = other.cast<GrDitherEffect>();
(void) that;
if (fRangeType != that.fRangeType) return false;
return true;
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDitherEffect);
#if GR_TEST_UTILS
sk_sp<GrFragmentProcessor> GrDitherEffect::TestCreate(GrProcessorTestData* testData) {
float range = testData->fRandom->nextRangeF(0.001f, 0.05f);
return sk_sp<GrFragmentProcessor>(new GrDitherEffect(range));
return GrDitherEffect::Make();
}
#endif
#endif

View File

@ -1,74 +1,17 @@
// This controls the range of values added to color channels
layout(key) in int rangeType;
@make {
static sk_sp<GrFragmentProcessor> Make(GrPixelConfig dstConfig) {
int rangeType;
switch (dstConfig) {
case kGray_8_GrPixelConfig:
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
case kSRGBA_8888_GrPixelConfig:
case kSBGRA_8888_GrPixelConfig:
rangeType = 0;
break;
case kRGB_565_GrPixelConfig:
rangeType = 1;
break;
case kRGBA_4444_GrPixelConfig:
rangeType = 2;
break;
case kUnknown_GrPixelConfig:
case kAlpha_half_GrPixelConfig:
case kRGBA_8888_sint_GrPixelConfig:
case kRGBA_float_GrPixelConfig:
case kRG_float_GrPixelConfig:
case kRGBA_half_GrPixelConfig:
case kAlpha_8_GrPixelConfig:
return nullptr;
}
return sk_sp<GrFragmentProcessor>(new GrDitherEffect(rangeType));
}
}
void main() {
float value;
float range;
@switch (rangeType) {
case 0:
range = 1.0 / 255.0;
break;
case 1:
range = 1.0 / 63.0;
break;
default:
// Experimentally this looks better than the expected value of 1/15.
range = 0.125 / 15.0;
break;
}
@if (sk_Caps.integerSupport) {
// This ordered-dither code is lifted from the cpu backend.
int x = int(sk_FragCoord.x);
int y = int(sk_FragCoord.y);
uint m = (y & 1) << 5 | (x & 1) << 4 |
(y & 2) << 2 | (x & 2) << 1 |
(y & 4) >> 1 | (x & 4) >> 2;
value = float(m) * 1.0 / 64.0 - 63.0 / 128.0;
} else {
// Generate a random number based on the fragment position. For this
// random number generator, we use the "GLSL rand" function
// that seems to be floating around on the internet. It works under
// the assumption that sin(<big number>) oscillates with high frequency
// and sampling it will generate "randomness". Since we're using this
// for rendering and not cryptography it should be OK.
value = fract(sin(dot(sk_FragCoord.xy, vec2(12.9898, 78.233))) * 43758.5453) - .5;
}
// For each color channel, add the random offset to the channel value and then clamp
// between 0 and alpha to keep the color premultiplied.
sk_OutColor = vec4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a);
// Generate a random number based on the fragment position. For this
// random number generator, we use the "GLSL rand" function
// that seems to be floating around on the internet. It works under
// the assumption that sin(<big number>) oscillates with high frequency
// and sampling it will generate "randomness". Since we're using this
// for rendering and not cryptography it should be OK.
// For each channel c, add the random offset to the pixel to either bump
// it up or let it remain constant during quantization.
float r = fract(sin(dot(sk_FragCoord.xy, vec2(12.9898, 78.233))) * 43758.5453) - .5;
sk_OutColor = clamp(1 / 255.0 * vec4(r) + sk_InColor, 0, 1);
}
@test(testData) {
float range = testData->fRandom->nextRangeF(0.001f, 0.05f);
return sk_sp<GrFragmentProcessor>(new GrDitherEffect(range));
}
return GrDitherEffect::Make();
}

View File

@ -18,47 +18,19 @@
#include "effects/GrProxyMove.h"
class GrDitherEffect : public GrFragmentProcessor {
public:
int rangeType() const { return fRangeType; }
static sk_sp<GrFragmentProcessor> Make(GrPixelConfig dstConfig) {
int rangeType;
switch (dstConfig) {
case kGray_8_GrPixelConfig:
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
case kSRGBA_8888_GrPixelConfig:
case kSBGRA_8888_GrPixelConfig:
rangeType = 0;
break;
case kRGB_565_GrPixelConfig:
rangeType = 1;
break;
case kRGBA_4444_GrPixelConfig:
rangeType = 2;
break;
case kUnknown_GrPixelConfig:
case kAlpha_half_GrPixelConfig:
case kRGBA_8888_sint_GrPixelConfig:
case kRGBA_float_GrPixelConfig:
case kRG_float_GrPixelConfig:
case kRGBA_half_GrPixelConfig:
case kAlpha_8_GrPixelConfig:
return nullptr;
}
return sk_sp<GrFragmentProcessor>(new GrDitherEffect(rangeType));
static sk_sp<GrFragmentProcessor> Make() {
return sk_sp<GrFragmentProcessor>(new GrDitherEffect());
}
const char* name() const override { return "DitherEffect"; }
private:
GrDitherEffect(int rangeType)
: INHERITED(kNone_OptimizationFlags)
, fRangeType(rangeType) {
GrDitherEffect()
: INHERITED(kNone_OptimizationFlags) {
this->initClassID<GrDitherEffect>();
}
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrShaderCaps&,GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
int fRangeType;
typedef GrFragmentProcessor INHERITED;
};
#endif