Test that the inliner uses a temp var for return statements.
We have a handful of tests that demonstrate this behavior indirectly, but lacked a focused test. Change-Id: I895cc4e3bebf30721ed649244e42bf170cc6ec06 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346497 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
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@ -391,6 +391,9 @@ sksl_inliner_tests = [
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"$_tests/sksl/inliner/IfWithReturnsCanBeInlined.sksl",
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"$_tests/sksl/inliner/InlineKeywordOverridesThreshold.sksl",
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"$_tests/sksl/inliner/InlineThreshold.sksl",
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"$_tests/sksl/inliner/InlinerUsesTempVarForMultipleReturns.sksl",
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"$_tests/sksl/inliner/InlinerUsesTempVarForReturnsInsideBlock.sksl",
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"$_tests/sksl/inliner/InlinerUsesTempVarForReturnsInsideBlockWithVar.sksl",
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"$_tests/sksl/inliner/InlineWithInoutArgument.sksl",
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"$_tests/sksl/inliner/InlineWithModifiedArgument.sksl",
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"$_tests/sksl/inliner/InlineWithNestedBigCalls.sksl",
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15
tests/sksl/inliner/InlinerUsesTempVarForMultipleReturns.sksl
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15
tests/sksl/inliner/InlinerUsesTempVarForMultipleReturns.sksl
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@ -0,0 +1,15 @@
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/*#pragma settings Default*/
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uniform half4 color;
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inline half4 MakeTempVar(half4 c) {
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if (c.x < c.y) {
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return c.xxxx;
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} else {
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return c.yyyy;
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}
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}
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void main() {
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sk_FragColor = MakeTempVar(color);
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}
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@ -0,0 +1,13 @@
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/*#pragma settings Default*/
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uniform half4 color;
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inline half4 MakeTempVar(half4 c) {
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{
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return c.xxxx;
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}
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}
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void main() {
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sk_FragColor = MakeTempVar(color);
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}
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@ -0,0 +1,14 @@
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/*#pragma settings Default*/
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uniform half4 color;
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inline half4 MakeTempVar(half4 c) {
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{
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half4 d = c * 0.75;
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return d.xxxx;
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}
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}
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void main() {
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sk_FragColor = MakeTempVar(color);
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}
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@ -0,0 +1,13 @@
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#version 400
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out vec4 sk_FragColor;
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uniform vec4 color;
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void main() {
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vec4 _0_MakeTempVar;
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if (color.x < color.y) {
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_0_MakeTempVar = color.xxxx;
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} else {
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_0_MakeTempVar = color.yyyy;
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}
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sk_FragColor = _0_MakeTempVar;
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}
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@ -0,0 +1,11 @@
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#version 400
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out vec4 sk_FragColor;
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uniform vec4 color;
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void main() {
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vec4 _0_MakeTempVar;
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{
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_0_MakeTempVar = color.xxxx;
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}
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sk_FragColor = _0_MakeTempVar;
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}
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#version 400
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out vec4 sk_FragColor;
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uniform vec4 color;
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void main() {
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vec4 _0_MakeTempVar;
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{
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vec4 _1_d = color * 0.75;
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_0_MakeTempVar = _1_d.xxxx;
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}
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sk_FragColor = _0_MakeTempVar;
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}
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