Add OpenGL 4.4 support to SkNativeGLContext and GrGLCreateNativeInterface android versions.
R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://chromiumcodereview.appspot.com/23702015 git-svn-id: http://skia.googlecode.com/svn/trunk@11060 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -220,7 +220,10 @@ public:
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GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
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GLPtr<GrGLLineWidthProc> fLineWidth;
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GLPtr<GrGLLinkProgramProc> fLinkProgram;
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GLPtr<GrGLLoadIdentityProc> fLoadIdentity;
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GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf;
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GLPtr<GrGLMapBufferProc> fMapBuffer;
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GLPtr<GrGLMatrixModeProc> fMatrixMode;
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GLPtr<GrGLPixelStoreiProc> fPixelStorei;
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GLPtr<GrGLQueryCounterProc> fQueryCounter;
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GLPtr<GrGLReadBufferProc> fReadBuffer;
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@ -275,9 +278,6 @@ public:
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// Experimental: Functions for GL_NV_path_rendering. These will be
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// alphabetized with the above functions once this is fully supported
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// (and functions we are unlikely to use will possibly be omitted).
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GLPtr<GrGLMatrixModeProc> fMatrixMode;
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GLPtr<GrGLLoadIdentityProc> fLoadIdentity;
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GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf;
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GLPtr<GrGLPathCommandsProc> fPathCommands;
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GLPtr<GrGLPathCoordsProc> fPathCoords;
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GLPtr<GrGLPathSubCommandsProc> fPathSubCommands;
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@ -17,29 +17,15 @@
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#include <EGL/egl.h>
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const GrGLInterface* GrGLCreateNativeInterface() {
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static SkAutoTUnref<GrGLInterface> glInterface;
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if (!glInterface.get()) {
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GrGLExtensions extensions;
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GrGLGetStringiProc getStringi;
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#if GL_ES_VERSION_3_0
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getStringi = glGetStringi;
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#else
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getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
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#endif
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if (!extensions.init(kES_GrGLBinding, glGetString, getStringi, glGetIntegerv)) {
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return NULL;
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}
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const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
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GrGLVersion version = GrGLGetVersionFromString(verStr);
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static const GrGLInterface* create_es_interface(GrGLVersion version,
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const GrGLExtensions& extensions) {
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if (version < GR_GL_VER(2,0)) {
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return NULL;
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}
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GrGLInterface* interface = new GrGLInterface;
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glInterface.reset(interface);
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GrGLInterface* interface = SkNEW(GrGLInterface);
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interface->fBindingsExported = kES_GrGLBinding;
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interface->fActiveTexture = glActiveTexture;
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interface->fAttachShader = glAttachShader;
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interface->fBindAttribLocation = glBindAttribLocation;
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@ -87,7 +73,11 @@ const GrGLInterface* GrGLCreateNativeInterface() {
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interface->fGetShaderInfoLog = glGetShaderInfoLog;
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interface->fGetShaderiv = glGetShaderiv;
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interface->fGetString = glGetString;
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interface->fGetStringi = getStringi; // located above
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#if GL_ES_VERSION_30
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interface->fGetStringi = glGetStringi;
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#else
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interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
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#endif
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interface->fGetUniformLocation = glGetUniformLocation;
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interface->fLineWidth = glLineWidth;
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interface->fLinkProgram = glLinkProgram;
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@ -186,7 +176,227 @@ const GrGLInterface* GrGLCreateNativeInterface() {
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interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
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interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
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#endif
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return interface;
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}
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static const GrGLInterface* create_desktop_interface(GrGLVersion version,
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const GrGLExtensions& extensions) {
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// Currently this assumes a 4.4 context or later. Supporting lower GL versions would require
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// getting suffixed versions of pointers for supported extensions.
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if (version < GR_GL_VER(4,4)) {
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return NULL;
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}
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GrGLInterface* interface = SkNEW(GrGLInterface);
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interface->fBindingsExported = kDesktop_GrGLBinding;
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interface->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glActiveTexture");
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interface->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttachShader");
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interface->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuery");
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interface->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddress("glBindAttribLocation");
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interface->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffer");
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interface->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProcAddress("glBindFragDataLocation");
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interface->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedProc) eglGetProcAddress("glBindFragDataLocationIndexed");
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interface->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("glBindFramebuffer");
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interface->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress("glBindRenderbuffer");
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interface->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTexture");
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interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArray");
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interface->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColor");
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interface->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc");
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interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
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interface->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferData");
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interface->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBufferSubData");
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interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus");
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interface->fClear = (GrGLClearProc) eglGetProcAddress("glClear");
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interface->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColor");
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interface->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClearStencil");
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interface->fClientActiveTexture = (GrGLClientActiveTextureProc) eglGetProcAddress("glClientActiveTexture");
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interface->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask");
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interface->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCompileShader");
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interface->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProcAddress("glCompressedTexImage2D");
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interface->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddress("glCopyTexSubImage2D");
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interface->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCreateProgram");
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interface->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreateShader");
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interface->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace");
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interface->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDeleteBuffers");
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interface->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddress("glDeleteFramebuffers");
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interface->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDeleteProgram");
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interface->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDeleteQueries");
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interface->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAddress("glDeleteRenderbuffers");
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interface->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDeleteShader");
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interface->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glDeleteTextures");
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interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays");
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interface->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask");
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interface->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable");
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interface->fDisableClientState = (GrGLDisableClientStateProc) eglGetProcAddress("glDisableClientState");
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interface->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eglGetProcAddress("glDisableVertexAttribArray");
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interface->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArrays");
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interface->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffer");
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interface->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuffers");
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interface->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawElements");
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interface->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable");
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interface->fEnableClientState = (GrGLEnableClientStateProc) eglGetProcAddress("glEnableClientState");
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interface->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglGetProcAddress("glEnableVertexAttribArray");
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interface->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery");
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interface->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish");
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interface->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush");
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interface->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglGetProcAddress("glFramebufferRenderbuffer");
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interface->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProcAddress("glFramebufferTexture2D");
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interface->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace");
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interface->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffers");
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interface->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("glGenFramebuffers");
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interface->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glGenerateMipmap");
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interface->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQueries");
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interface->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress("glGenRenderbuffers");
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interface->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenTextures");
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interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArrays");
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interface->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProcAddress("glGetBufferParameteriv");
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interface->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError");
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interface->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachmentParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv");
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interface->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetIntegerv");
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interface->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddress("glGetQueryObjecti64v");
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interface->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress("glGetQueryObjectiv");
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interface->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAddress("glGetQueryObjectui64v");
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interface->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddress("glGetQueryObjectuiv");
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interface->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryiv");
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interface->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddress("glGetProgramInfoLog");
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interface->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetProgramiv");
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interface->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc) eglGetProcAddress("glGetRenderbufferParameteriv");
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interface->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress("glGetShaderInfoLog");
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interface->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShaderiv");
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interface->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString");
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interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
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interface->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGetProcAddress("glGetTexLevelParameteriv");
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interface->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddress("glGetUniformLocation");
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interface->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth");
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interface->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkProgram");
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interface->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadIdentity");
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interface->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMatrixf");
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interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer");
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interface->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMode");
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interface->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelStorei");
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interface->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQueryCounter");
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interface->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffer");
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interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels");
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interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage");
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interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
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interface->fRenderbufferStorageMultisampleCoverage = (GrGLRenderbufferStorageMultisampleCoverageProc) eglGetProcAddress("glRenderbufferStorageMultisampleCoverage");
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interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
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interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource");
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interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc");
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interface->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAddress("glStencilFuncSeparate");
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interface->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencilMask");
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interface->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAddress("glStencilMaskSeparate");
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interface->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp");
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interface->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddress("glStencilOpSeparate");
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interface->fTexGenf = (GrGLTexGenfProc) eglGetProcAddress("glTexGenf");
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interface->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv");
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interface->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni");
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interface->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2D");
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interface->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTexParameteri");
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interface->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glTexParameteriv");
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interface->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTexSubImage2D");
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interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
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interface->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f");
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interface->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i");
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interface->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1fv");
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interface->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1iv");
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interface->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f");
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interface->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i");
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interface->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2fv");
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interface->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2iv");
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interface->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f");
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interface->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i");
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interface->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3fv");
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interface->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3iv");
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interface->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f");
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interface->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i");
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interface->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4fv");
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interface->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4iv");
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interface->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress("glUniformMatrix2fv");
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interface->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress("glUniformMatrix3fv");
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interface->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress("glUniformMatrix4fv");
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interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBuffer");
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interface->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgram");
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interface->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("glVertexAttrib4fv");
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interface->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAddress("glVertexAttribPointer");
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interface->fVertexPointer = (GrGLVertexPointerProc) eglGetProcAddress("glVertexPointer");
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interface->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport");
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if (extensions.has("GL_NV_path_rendering")) {
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interface->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glPathCommandsNV");
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interface->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathCoordsNV");
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interface->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddress("glPathSubCommandsNV");
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interface->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("glPathSubCoordsNV");
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interface->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathStringNV");
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interface->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathGlyphsNV");
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interface->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress("glPathGlyphRangeNV");
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interface->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWeightPathsNV");
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interface->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathNV");
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interface->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddress("glInterpolatePathsNV");
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interface->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("glTransformPathNV");
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interface->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddress("glPathParameterivNV");
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interface->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress("glPathParameteriNV");
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interface->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddress("glPathParameterfvNV");
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interface->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress("glPathParameterfNV");
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interface->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("glPathDashArrayNV");
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interface->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsNV");
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interface->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDeletePathsNV");
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interface->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV");
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interface->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddress("glPathStencilFuncNV");
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interface->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eglGetProcAddress("glPathStencilDepthOffsetNV");
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interface->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddress("glStencilFillPathNV");
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interface->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAddress("glStencilStrokePathNV");
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interface->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) eglGetProcAddress("glStencilFillPathInstancedNV");
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interface->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) eglGetProcAddress("glStencilStrokePathInstancedNV");
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interface->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProcAddress("glPathCoverDepthFuncNV");
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interface->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glPathColorGenNV");
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interface->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathTexGenNV");
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interface->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathFogGenNV");
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interface->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("glCoverFillPathNV");
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interface->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddress("glCoverStrokePathNV");
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interface->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eglGetProcAddress("glCoverFillPathInstancedNV");
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interface->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) eglGetProcAddress("glCoverStrokePathInstancedNV");
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interface->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProcAddress("glGetPathParameterivNV");
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interface->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProcAddress("glGetPathParameterfvNV");
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interface->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddress("glGetPathCommandsNV");
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interface->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("glGetPathCoordsNV");
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interface->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddress("glGetPathDashArrayNV");
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interface->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress("glGetPathMetricsNV");
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interface->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProcAddress("glGetPathMetricRangeNV");
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interface->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress("glGetPathSpacingNV");
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interface->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAddress("glGetPathColorGenivNV");
|
||||
interface->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAddress("glGetPathColorGenfvNV");
|
||||
interface->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddress("glGetPathTexGenivNV");
|
||||
interface->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddress("glGetPathTexGenfvNV");
|
||||
interface->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAddress("glIsPointInFillPathNV");
|
||||
interface->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetProcAddress("glIsPointInStrokePathNV");
|
||||
interface->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("glGetPathLengthNV");
|
||||
interface->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress("glPointAlongPathNV");
|
||||
}
|
||||
|
||||
return interface;
|
||||
}
|
||||
|
||||
const GrGLInterface* GrGLCreateNativeInterface() {
|
||||
|
||||
GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
|
||||
|
||||
const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
|
||||
GrGLVersion version = GrGLGetVersionFromString(verStr);
|
||||
GrGLBinding binding = GrGLGetBindingInUseFromString(verStr);
|
||||
|
||||
GrGLExtensions extensions;
|
||||
if (!extensions.init(binding, glGetString, getStringi, glGetIntegerv)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (kES_GrGLBinding == binding) {
|
||||
return create_es_interface(version, extensions);
|
||||
} else if (kDesktop_GrGLBinding == binding) {
|
||||
return create_desktop_interface(version, extensions);
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
glInterface.get()->ref();
|
||||
return glInterface.get();
|
||||
}
|
||||
|
@ -52,6 +52,30 @@ void SkNativeGLContext::destroyGLContext() {
|
||||
}
|
||||
|
||||
const GrGLInterface* SkNativeGLContext::createGLContext() {
|
||||
static const EGLint kEGLContextAttribsForOpenGL[] = {
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
static const EGLint kEGLContextAttribsForOpenGLES[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
// Try first for OpenGL, then fall back to OpenGL ES.
|
||||
EGLint renderableTypeBit = EGL_OPENGL_BIT;
|
||||
const EGLint* contextAttribs = kEGLContextAttribsForOpenGL;
|
||||
EGLBoolean apiBound = eglBindAPI(EGL_OPENGL_API);
|
||||
|
||||
if (!apiBound) {
|
||||
apiBound = eglBindAPI(EGL_OPENGL_ES_API);
|
||||
renderableTypeBit = EGL_OPENGL_ES_BIT;
|
||||
contextAttribs = kEGLContextAttribsForOpenGLES;
|
||||
}
|
||||
|
||||
if (!apiBound) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
|
||||
EGLint majorVersion;
|
||||
@ -59,9 +83,9 @@ const GrGLInterface* SkNativeGLContext::createGLContext() {
|
||||
eglInitialize(fDisplay, &majorVersion, &minorVersion);
|
||||
|
||||
EGLint numConfigs;
|
||||
static const EGLint configAttribs[] = {
|
||||
const EGLint configAttribs[] = {
|
||||
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL_RENDERABLE_TYPE, renderableTypeBit,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
@ -70,30 +94,43 @@ const GrGLInterface* SkNativeGLContext::createGLContext() {
|
||||
};
|
||||
|
||||
EGLConfig surfaceConfig;
|
||||
eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
|
||||
if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
|
||||
SkDebugf("eglChooseConfig failed.\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const EGLint contextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, contextAttribs);
|
||||
if (EGL_NO_CONTEXT == fContext) {
|
||||
SkDebugf("eglCreateContext failed.\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
static const EGLint surfaceAttribs[] = {
|
||||
static const EGLint kSurfaceAttribs[] = {
|
||||
EGL_WIDTH, 1,
|
||||
EGL_HEIGHT, 1,
|
||||
EGL_NONE
|
||||
};
|
||||
fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
|
||||
|
||||
eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
|
||||
|
||||
const GrGLInterface* interface = GrGLCreateNativeInterface();
|
||||
if (!interface) {
|
||||
SkDebugf("Failed to create gl interface");
|
||||
fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, kSurfaceAttribs);
|
||||
if (EGL_NO_SURFACE == fSurface) {
|
||||
SkDebugf("eglCreatePbufferSurface failed.\n");
|
||||
this->destroyGLContext();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
|
||||
SkDebugf("eglMakeCurrent failed.\n");
|
||||
this->destroyGLContext();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const GrGLInterface* interface = GrGLCreateNativeInterface();
|
||||
if (!interface) {
|
||||
SkDebugf("Failed to create gl interface.\n");
|
||||
this->destroyGLContext();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return interface;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user