Add viewer mode to VisualBench.
Displays each benchmark/skp with a graph showing a series of frame times. Use the space bar to skip to the next benchmark. Adds an option to hit ESC to quit VisualBench. Useful in fullscreen mode. Review URL: https://codereview.chromium.org/1336043003
This commit is contained in:
parent
014ffdb01e
commit
f5d1b2de03
@ -18,15 +18,21 @@
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#include "SkStream.h"
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#include "Stats.h"
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#include "VisualLightweightBenchModule.h"
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#include "VisualInteractiveModule.h"
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#include "gl/GrGLInterface.h"
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DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
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DEFINE_bool2(interactive, n, false, "Run in interactive mode.");
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VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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: INHERITED(hwnd)
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, fModule(new VisualLightweightBenchModule(this)) {
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SkCommandLineFlags::Parse(argc, argv);
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if (FLAGS_interactive) {
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fModule.reset(new VisualInteractiveModule(this));
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}
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this->setTitle();
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this->setupBackend();
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}
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@ -98,12 +104,27 @@ void VisualBench::draw(SkCanvas* canvas) {
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this->inval(nullptr);
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}
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void VisualBench::clear(SkCanvas* canvas, SkColor color, int frames) {
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canvas->clear(color);
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for (int i = 0; i < frames - 1; ++i) {
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canvas->flush();
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this->present();
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canvas->clear(color);
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}
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}
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void VisualBench::onSizeChange() {
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this->setupRenderTarget();
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}
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bool VisualBench::onHandleChar(SkUnichar unichar) {
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return true;
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static const auto kEscKey = 27;
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if (kEscKey == unichar) {
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this->closeWindow();
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return true;
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}
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return fModule->onHandleChar(unichar);
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}
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// Externally declared entry points
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@ -33,6 +33,8 @@ public:
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void reset() { this->resetContext(); }
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void clear(SkCanvas* canvas, SkColor color, int frames);
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protected:
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SkSurface* createSurface() override;
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230
tools/VisualBench/VisualInteractiveModule.cpp
Executable file
230
tools/VisualBench/VisualInteractiveModule.cpp
Executable file
@ -0,0 +1,230 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "VisualInteractiveModule.h"
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#include "ProcStats.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkForceLinking.h"
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#include "SkGraphics.h"
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#include "SkGr.h"
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#include "SkImageDecoder.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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#include "Stats.h"
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#include "gl/GrGLInterface.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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static const int kGpuFrameLag = 5;
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static const int kFrames = 5;
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static const double kLoopMs = 5;
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VisualInteractiveModule::VisualInteractiveModule(VisualBench* owner)
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: fCurrentMeasurement(0)
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, fCurrentFrame(0)
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, fLoops(1)
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, fState(kPreWarmLoops_State)
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, fBenchmark(nullptr)
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, fOwner(SkRef(owner)) {
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fBenchmarkStream.reset(new VisualBenchmarkStream);
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memset(fMeasurements, 0, sizeof(fMeasurements));
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}
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inline void VisualInteractiveModule::renderFrame(SkCanvas* canvas) {
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fBenchmark->draw(fLoops, canvas);
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this->drawStats(canvas);
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canvas->flush();
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fOwner->present();
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}
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void VisualInteractiveModule::drawStats(SkCanvas* canvas) {
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static const float kPixelPerMS = 2.0f;
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static const int kDisplayWidth = 130;
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static const int kDisplayHeight = 100;
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static const int kDisplayPadding = 10;
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static const int kGraphPadding = 3;
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static const float kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps
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SkISize canvasSize = canvas->getDeviceSize();
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SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth-kDisplayWidth-kDisplayPadding),
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SkIntToScalar(kDisplayPadding),
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SkIntToScalar(kDisplayWidth), SkIntToScalar(kDisplayHeight));
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SkPaint paint;
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canvas->clipRect(rect);
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paint.setColor(SK_ColorBLACK);
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canvas->drawRect(rect, paint);
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// draw the 16ms line
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paint.setColor(SK_ColorLTGRAY);
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canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS,
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rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint);
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paint.setColor(SK_ColorRED);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(rect, paint);
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int x = SkScalarTruncToInt(rect.fLeft) + kGraphPadding;
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const int xStep = 2;
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const int startY = SkScalarTruncToInt(rect.fBottom);
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int i = fCurrentMeasurement;
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do {
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int endY = startY - (int)(fMeasurements[i] * kPixelPerMS + 0.5); // round to nearest value
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canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
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SkIntToScalar(x), SkIntToScalar(endY), paint);
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i++;
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i &= (kMeasurementCount - 1); // fast mod
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x += xStep;
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} while (i != fCurrentMeasurement);
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}
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bool VisualInteractiveModule::advanceRecordIfNecessary(SkCanvas* canvas) {
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if (fBenchmark) {
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return true;
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}
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fBenchmark.reset(fBenchmarkStream->next());
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if (!fBenchmark) {
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return false;
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}
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// clear both buffers
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fOwner->clear(canvas, SK_ColorWHITE, 2);
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fBenchmark->preDraw();
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return true;
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}
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void VisualInteractiveModule::draw(SkCanvas* canvas) {
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if (!this->advanceRecordIfNecessary(canvas)) {
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SkDebugf("Exiting VisualBench successfully\n");
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fOwner->closeWindow();
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return;
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}
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this->renderFrame(canvas);
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switch (fState) {
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case kPreWarmLoopsPerCanvasPreDraw_State: {
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this->perCanvasPreDraw(canvas, kPreWarmLoops_State);
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break;
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}
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case kPreWarmLoops_State: {
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this->preWarm(kTuneLoops_State);
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break;
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}
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case kTuneLoops_State: {
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this->tuneLoops(canvas);
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break;
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}
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case kPreTiming_State: {
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fBenchmark->perCanvasPreDraw(canvas);
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fCurrentFrame = 0;
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fTimer.start();
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fState = kTiming_State;
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// fall to next state
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}
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case kTiming_State: {
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this->timing(canvas);
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break;
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}
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case kAdvance_State: {
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this->postDraw(canvas);
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this->nextState(kPreWarmLoopsPerCanvasPreDraw_State);
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break;
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}
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}
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}
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inline void VisualInteractiveModule::nextState(State nextState) {
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fState = nextState;
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}
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void VisualInteractiveModule::perCanvasPreDraw(SkCanvas* canvas, State nextState) {
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fBenchmark->perCanvasPreDraw(canvas);
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fCurrentFrame = 0;
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this->nextState(nextState);
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}
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void VisualInteractiveModule::preWarm(State nextState) {
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if (fCurrentFrame >= kGpuFrameLag) {
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// we currently time across all frames to make sure we capture all GPU work
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this->nextState(nextState);
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fCurrentFrame = 0;
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fTimer.start();
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} else {
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fCurrentFrame++;
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}
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}
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inline double VisualInteractiveModule::elapsed() {
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fTimer.end();
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return fTimer.fWall;
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}
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void VisualInteractiveModule::resetTimingState() {
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fCurrentFrame = 0;
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fTimer = WallTimer();
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fOwner->reset();
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}
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void VisualInteractiveModule::scaleLoops(double elapsedMs) {
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// Scale back the number of loops
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fLoops = (int)ceil(fLoops * kLoopMs / elapsedMs);
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}
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inline void VisualInteractiveModule::tuneLoops(SkCanvas* canvas) {
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if (1 << 30 == fLoops) {
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// We're about to wrap. Something's wrong with the bench.
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SkDebugf("InnerLoops wrapped\n");
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fLoops = 0;
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} else {
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double elapsedMs = this->elapsed();
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if (elapsedMs > kLoopMs) {
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this->scaleLoops(elapsedMs);
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fBenchmark->perCanvasPostDraw(canvas);
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this->nextState(kPreTiming_State);
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} else {
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fLoops *= 2;
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this->nextState(kPreWarmLoops_State);
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}
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this->resetTimingState();
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}
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}
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void VisualInteractiveModule::recordMeasurement() {
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double measurement = this->elapsed() / (kFrames * fLoops);
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fMeasurements[fCurrentMeasurement++] = measurement;
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fCurrentMeasurement &= (kMeasurementCount-1); // fast mod
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SkASSERT(fCurrentMeasurement < kMeasurementCount);
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}
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void VisualInteractiveModule::postDraw(SkCanvas* canvas) {
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fBenchmark->perCanvasPostDraw(canvas);
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fBenchmark.reset(nullptr);
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fLoops = 1;
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}
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inline void VisualInteractiveModule::timing(SkCanvas* canvas) {
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if (fCurrentFrame >= kFrames) {
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this->recordMeasurement();
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fTimer.start();
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fCurrentFrame = 0;
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} else {
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fCurrentFrame++;
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}
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}
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bool VisualInteractiveModule::onHandleChar(SkUnichar c) {
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if (' ' == c) {
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this->nextState(kAdvance_State);
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}
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return true;
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}
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92
tools/VisualBench/VisualInteractiveModule.h
Executable file
92
tools/VisualBench/VisualInteractiveModule.h
Executable file
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#ifndef VisualInteractiveModule_DEFINED
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#define VisualInteractiveModule_DEFINED
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#include "VisualModule.h"
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#include "ResultsWriter.h"
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#include "SkPicture.h"
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#include "Timer.h"
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#include "VisualBench.h"
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#include "VisualBenchmarkStream.h"
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class SkCanvas;
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/*
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* This module for VisualBench is designed to display stats data dynamically
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*/
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class VisualInteractiveModule : public VisualModule {
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public:
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// TODO get rid of backpointer
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VisualInteractiveModule(VisualBench* owner);
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void draw(SkCanvas* canvas) override;
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bool onHandleChar(SkUnichar unichar) override;
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private:
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/*
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* The heart of visual bench is an event driven timing loop.
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* kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks have a hook to
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* access the canvas. Then we prewarm before the autotune
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* loops step.
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* kPreWarmLoops_State: We prewarm the gpu before auto tuning to enter a steady
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* work state
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* kTuneLoops_State: Then we tune the loops of the benchmark to ensure we
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* are doing a measurable amount of work
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* kPreTiming_State: Because reset the context after tuning loops to ensure
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* coherent state, we need to restart before timing
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* kTiming_State: Finally we time the benchmark. In this case we
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* continue running and displaying benchmark data
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* until we quit or switch to another benchmark
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* kAdvance_State: Advance to the next benchmark in the stream
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*/
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enum State {
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kPreWarmLoopsPerCanvasPreDraw_State,
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kPreWarmLoops_State,
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kTuneLoops_State,
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kPreTiming_State,
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kTiming_State,
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kAdvance_State,
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};
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void setTitle();
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bool setupBackend();
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void setupRenderTarget();
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void drawStats(SkCanvas*);
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bool advanceRecordIfNecessary(SkCanvas*);
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inline void renderFrame(SkCanvas*);
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inline void nextState(State);
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void perCanvasPreDraw(SkCanvas*, State);
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void preWarm(State nextState);
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void scaleLoops(double elapsedMs);
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inline void tuneLoops(SkCanvas*);
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inline void timing(SkCanvas*);
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inline double elapsed();
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void resetTimingState();
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void postDraw(SkCanvas*);
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void recordMeasurement();
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static const int kMeasurementCount = 64; // should be power of 2 for fast mod
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double fMeasurements[kMeasurementCount];
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int fCurrentMeasurement;
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int fCurrentFrame;
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int fLoops;
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WallTimer fTimer;
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State fState;
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SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream;
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SkAutoTUnref<Benchmark> fBenchmark;
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// support framework
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SkAutoTUnref<VisualBench> fOwner;
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typedef VisualModule INHERITED;
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};
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#endif
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@ -127,7 +127,9 @@ bool VisualLightweightBenchModule::advanceRecordIfNecessary(SkCanvas* canvas) {
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return false;
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}
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canvas->clear(0xffffffff);
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fOwner->clear(canvas, SK_ColorWHITE, 2);
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fBenchmark->preDraw();
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fRecords.push_back();
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@ -254,3 +256,7 @@ inline void VisualLightweightBenchModule::timing(SkCanvas* canvas) {
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fCurrentFrame++;
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}
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}
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bool VisualLightweightBenchModule::onHandleChar(SkUnichar c) {
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return true;
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}
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@ -29,6 +29,8 @@ public:
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void draw(SkCanvas* canvas) override;
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bool onHandleChar(SkUnichar c) override;
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private:
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/*
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* The heart of visual bench is an event driven timing loop.
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virtual void draw(SkCanvas* canvas)=0;
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virtual bool onHandleChar(SkUnichar unichar) = 0;
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private:
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typedef SkRefCnt INHERITED;
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};
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