Remove unneeded pipeline barrier in vulkan

We don't need to syncronize the mapped memory writes to the buffer since
all CPU writes are already syncronized when we submit a command buffer. And we are using coherent memory for buffers so we don't need to call vkFlushMappedMemory

BUG=skia:

Review-Url: https://codereview.chromium.org/2289973002
This commit is contained in:
egdaniel 2016-08-29 13:42:55 -07:00 committed by Commit bot
parent 1703bd18ac
commit f5f97dd7ab

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@ -1153,27 +1153,6 @@ GrBackendObject GrVkGpu::createTestingOnlyBackendTexture(void* srcData, int w, i
1, &barrier));
initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
// Make sure buffer has finished the unmap
VkBufferMemoryBarrier bufBarrier;
memset(&barrier, 0, sizeof(VkImageMemoryBarrier));
bufBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
bufBarrier.pNext = nullptr;
bufBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
bufBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
bufBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
bufBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
bufBarrier.buffer = buffer;
bufBarrier.offset = 0;
bufBarrier.size = bufInfo.size;
VK_CALL(CmdPipelineBarrier(cmdBuffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
0, nullptr,
1, &bufBarrier,
0, nullptr));
// Submit copy command
VkBufferImageCopy region;
memset(&region, 0, sizeof(VkBufferImageCopy));