Add const modifier to initialPreLocal identity matrix.
This makes expressions with `initialPreLocal` eligible for constant folding. In practice, this doesn't do much today because matrix constant folding doesn't support no-op-arithmetic elimination, but in a followup, we could easily simplify `initialPreLocal * foo` --> `foo` when it's the identity matrix. Change-Id: I4c6faf2aa550b6b9776dd8a5da9ea5ec06cd8330 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540316 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -159,7 +159,7 @@ std::string SkShaderInfo::toSkSL() const {
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result += "void main() {\n";
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if (this->needsLocalCoords()) {
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result += "float4x4 initialPreLocal = float4x4(1);\n";
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result += "const float4x4 initialPreLocal = float4x4(1);\n";
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}
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std::string parentPreLocal = "initialPreLocal";
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