reorg filter quality cascade
BUG=skia: NOTREECHECKS=True Review URL: https://codereview.chromium.org/844913004
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@ -69,6 +69,9 @@ downsamplebitmap_text_high_72.00pt_8888.png
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# robertphillips - skia:2995
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blurrects
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# reed - rebase after HQ filter change
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bleed
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# sugoi https://codereview.chromium.org/646213004/
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# New shadow only option in SkDropShadowImageFilter
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dropshadowimagefilter
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@ -278,6 +278,125 @@ bool SkBitmapProcState::possiblyScaleImage() {
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return false;
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}
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/*
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* Extract the "best" scale factors from a matrix.
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*/
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static bool extract_scale(const SkMatrix& matrix, SkVector* scale) {
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SkASSERT(!matrix.hasPerspective());
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SkScalar sx = SkPoint::Length(matrix[SkMatrix::kMScaleX], matrix[SkMatrix::kMSkewY]);
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SkScalar sy = SkPoint::Length(matrix[SkMatrix::kMSkewX], matrix[SkMatrix::kMScaleY]);
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if (!SkScalarIsFinite(sx) || !SkScalarIsFinite(sy) ||
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SkScalarNearlyZero(sx) || SkScalarNearlyZero(sy))
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{
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return false;
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}
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scale->set(sx, sy);
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return true;
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}
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/*
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* High quality is implemented by performing up-right scale-only filtering and then
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* using bilerp for any remaining transformations.
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*/
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void SkBitmapProcState::processHQRequest() {
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SkASSERT(SkPaint::kHigh_FilterLevel == fFilterLevel);
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// Our default return state is to downgrade the request to Medium, w/ or w/o setting fBitmap
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// to a valid bitmap. If we succeed, we will set this to Low instead.
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fFilterLevel = SkPaint::kMedium_FilterLevel;
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if (kN32_SkColorType != fOrigBitmap.colorType() || !cache_size_okay(fOrigBitmap, fInvMatrix) ||
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fInvMatrix.hasPerspective())
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{
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return; // can't handle the reqeust
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}
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SkScalar invScaleX = fInvMatrix.getScaleX();
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SkScalar invScaleY = fInvMatrix.getScaleY();
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if (fInvMatrix.getType() & SkMatrix::kAffine_Mask) {
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SkVector scale;
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if (!extract_scale(fInvMatrix, &scale)) {
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return; // can't find suitable scale factors
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}
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invScaleX = scale.x();
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invScaleY = scale.y();
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}
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if (SkScalarNearlyEqual(invScaleX, 1) && SkScalarNearlyEqual(invScaleY, 1)) {
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return; // no need for HQ
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}
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SkScalar trueDestWidth = fOrigBitmap.width() / invScaleX;
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SkScalar trueDestHeight = fOrigBitmap.height() / invScaleY;
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SkScalar roundedDestWidth = SkScalarRoundToScalar(trueDestWidth);
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SkScalar roundedDestHeight = SkScalarRoundToScalar(trueDestHeight);
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if (!SkBitmapCache::Find(fOrigBitmap, roundedDestWidth, roundedDestHeight, &fScaledBitmap)) {
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if (!SkBitmapScaler::Resize(&fScaledBitmap,
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fOrigBitmap,
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SkBitmapScaler::RESIZE_BEST,
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roundedDestWidth,
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roundedDestHeight,
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SkResourceCache::GetAllocator())) {
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return; // we failed to create fScaledBitmap
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}
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SkASSERT(fScaledBitmap.getPixels());
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fScaledBitmap.setImmutable();
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SkBitmapCache::Add(fOrigBitmap, roundedDestWidth, roundedDestHeight, fScaledBitmap);
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}
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SkASSERT(fScaledBitmap.getPixels());
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fBitmap = &fScaledBitmap;
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fInvMatrix.postScale(roundedDestWidth / fOrigBitmap.width(),
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roundedDestHeight / fOrigBitmap.height());
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fFilterLevel = SkPaint::kLow_FilterLevel;
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}
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/*
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* Modulo internal errors, this should always succeed *if* the matrix is downscaling
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* (in this case, we have the inverse, so it succeeds if fInvMatrix is upscaling)
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*/
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void SkBitmapProcState::processMediumRequest() {
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SkASSERT(SkPaint::kMedium_FilterLevel == fFilterLevel);
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// Our default return state is to downgrade the request to Low, w/ or w/o setting fBitmap
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// to a valid bitmap.
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fFilterLevel = SkPaint::kLow_FilterLevel;
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SkScalar invScaleSqd = effective_matrix_scale_sqrd(fInvMatrix);
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if (invScaleSqd > SK_Scalar1) {
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fCurrMip.reset(SkMipMapCache::FindAndRef(fOrigBitmap));
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if (NULL == fCurrMip.get()) {
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fCurrMip.reset(SkMipMapCache::AddAndRef(fOrigBitmap));
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if (NULL == fCurrMip.get()) {
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return;
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}
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}
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// diagnostic for a crasher...
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if (NULL == fCurrMip->data()) {
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sk_throw();
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}
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SkScalar levelScale = SkScalarInvert(SkScalarSqrt(invScaleSqd));
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SkMipMap::Level level;
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if (fCurrMip->extractLevel(levelScale, &level)) {
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SkScalar invScaleFixup = level.fScale;
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fInvMatrix.postScale(invScaleFixup, invScaleFixup);
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const SkImageInfo info = fOrigBitmap.info().makeWH(level.fWidth, level.fHeight);
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// todo: if we could wrap the fCurrMip in a pixelref, then we could just install
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// that here, and not need to explicitly track it ourselves.
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fScaledBitmap.installPixels(info, level.fPixels, level.fRowBytes);
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fBitmap = &fScaledBitmap;
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} else {
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// failed to extract, so release the mipmap
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fCurrMip.reset(NULL);
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}
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}
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}
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static bool get_locked_pixels(const SkBitmap& src, int pow2, SkBitmap* dst) {
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SkPixelRef* pr = src.pixelRef();
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if (pr && pr->decodeInto(pow2, dst)) {
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@ -344,6 +463,16 @@ static bool valid_for_drawing(const SkBitmap& bm) {
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return true;
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}
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/*
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* Analyze filter-quality and matrix, and decide how to implement that.
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*
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* In general, we cascade down the request level [ High ... None ]
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* - for a given level, if we can fulfill it, fine, else
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* - else we downgrade to the next lower level and try again.
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* We can always fulfill requests for Low and None
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* - sometimes we will "ignore" Low and give None, but this is likely a legacy perf hack
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* and may be removed.
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*/
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bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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if (!valid_for_drawing(fOrigBitmap)) {
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return false;
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@ -353,6 +482,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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fInvMatrix = inv;
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fFilterLevel = paint.getFilterLevel();
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#ifdef SK_SUPPORT_LEGACY_HQ_SCALING
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// possiblyScaleImage will look to see if it can rescale the image as a
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// preprocess; either by scaling up to the target size, or by selecting
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// a nearby mipmap level. If it does, it will adjust the working
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@ -375,6 +505,24 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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if (SkPaint::kMedium_FilterLevel == fFilterLevel) {
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fFilterLevel = SkPaint::kLow_FilterLevel;
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}
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#else
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if (SkPaint::kHigh_FilterLevel == fFilterLevel) {
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this->processHQRequest();
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}
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SkASSERT(fFilterLevel < SkPaint::kHigh_FilterLevel);
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if (SkPaint::kMedium_FilterLevel == fFilterLevel) {
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this->processMediumRequest();
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}
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SkASSERT(fFilterLevel < SkPaint::kMedium_FilterLevel);
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if (NULL == fBitmap) {
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if (!this->lockBaseBitmap()) {
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return false;
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}
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}
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SkASSERT(fBitmap);
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#endif
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bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
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bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
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@ -403,7 +551,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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SkMatrix forward;
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if (fInvMatrix.invert(&forward)) {
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if (clampClamp ? just_trans_clamp(forward, *fBitmap)
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: just_trans_general(forward)) {
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: just_trans_general(forward)) {
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SkScalar tx = -SkScalarRoundToScalar(forward.getTranslateX());
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SkScalar ty = -SkScalarRoundToScalar(forward.getTranslateY());
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fInvMatrix.setTranslate(tx, ty);
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@ -424,7 +572,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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fShaderProc16 = NULL;
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fSampleProc32 = NULL;
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fSampleProc16 = NULL;
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// recompute the triviality of the matrix here because we may have
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// changed it!
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@ -452,7 +600,8 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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// the image has a suitable size.
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if (fInvType <= SkMatrix::kTranslate_Mask ||
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!valid_for_filtering(fBitmap->width() | fBitmap->height())) {
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!valid_for_filtering(fBitmap->width() | fBitmap->height()))
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{
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fFilterLevel = SkPaint::kNone_FilterLevel;
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}
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}
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SkAutoTUnref<const SkMipMap> fCurrMip;
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bool fAdjustedMatrix; // set by possiblyScaleImage
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void processHQRequest();
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void processMediumRequest();
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MatrixProc chooseMatrixProc(bool trivial_matrix);
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bool chooseProcs(const SkMatrix& inv, const SkPaint&);
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bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint);
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