Expose the Input variable and Child name collections in SkRuntimeEffect

Add framework for unit tests that draw (CPU and GPU) with a runtime
shader, as well as couple example tests.

Change-Id: I43b3b39e86634ec55521a2689a4c55c21939dce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262809
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2020-01-08 13:19:58 -05:00 committed by Skia Commit-Bot
parent 5c660e0cd8
commit f72deddb89
5 changed files with 143 additions and 13 deletions

View File

@ -86,8 +86,25 @@ public:
const SkString& source() const { return fSkSL; }
int index() const { return fIndex; }
template <typename T>
class ConstIterable {
public:
ConstIterable(const std::vector<T>& vec) : fVec(vec) {}
using const_iterator = typename std::vector<T>::const_iterator;
const_iterator begin() const { return fVec.begin(); }
const_iterator end() const { return fVec.end(); }
size_t count() const { return fVec.size(); }
private:
const std::vector<T>& fVec;
};
size_t inputSize() const;
size_t childCount() const { return fChildren.size(); }
ConstIterable<Variable> inputs() const { return ConstIterable<Variable>(fInAndUniformVars); }
ConstIterable<SkString> children() const { return ConstIterable<SkString>(fChildren); }
#if SK_SUPPORT_GPU
// This re-compiles the program from scratch, using the supplied shader caps.
@ -114,10 +131,6 @@ private:
std::unique_ptr<SkSL::Program> fBaseProgram;
std::vector<Variable> fInAndUniformVars;
std::vector<SkString> fChildren;
friend class GrGLSLSkSLFP;
friend class GrSkSLFP;
friend class SkSLSlide;
};
#endif

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@ -279,7 +279,7 @@ SkRuntimeEffect::ByteCodeResult SkRuntimeEffect::toByteCode() {
sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> inputs,
sk_sp<SkShader> children[], size_t childCount,
const SkMatrix* localMatrix, bool isOpaque) {
return inputs && inputs->size() >= this->inputSize() && childCount >= this->childCount()
return inputs && inputs->size() >= this->inputSize() && childCount >= fChildren.size()
? sk_sp<SkShader>(new SkRTShader(sk_ref_sp(this), std::move(inputs), localMatrix,
children, childCount, isOpaque))
: nullptr;

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@ -85,7 +85,7 @@ public:
void emitCode(EmitArgs& args) override {
const GrSkSLFP& fp = args.fFp.cast<GrSkSLFP>();
for (const auto& v : fp.fEffect->fInAndUniformVars) {
for (const auto& v : fp.fEffect->inputs()) {
if (v.fQualifier == SkRuntimeEffect::Variable::Qualifier::kUniform) {
auto handle = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
v.fGPUType,
@ -123,7 +123,7 @@ public:
size_t uniIndex = 0;
const GrSkSLFP& outer = _proc.cast<GrSkSLFP>();
char* inputs = (char*) outer.fInputs.get();
for (const auto& v : outer.fEffect->fInAndUniformVars) {
for (const auto& v : outer.fEffect->inputs()) {
if (v.fQualifier != SkRuntimeEffect::Variable::Qualifier::kUniform) {
continue;
}
@ -226,7 +226,7 @@ GrGLSLFragmentProcessor* GrSkSLFP::onCreateGLSLInstance() const {
void GrSkSLFP::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
b->add32(fEffect->index());
char* inputs = (char*) fInputs.get();
for (const auto& v : fEffect->fInAndUniformVars) {
for (const auto& v : fEffect->inputs()) {
if (v.fQualifier != SkRuntimeEffect::Variable::Qualifier::kIn) {
continue;
}

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@ -5,13 +5,19 @@
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/gpu/GrContext.h"
#include "tests/Test.h"
#include <algorithm>
DEF_TEST(SkRuntimeEffectInvalidInputs, r) {
auto test = [r](const char* hdr, const char* expected) {
SkString src = SkStringPrintf("%s void main(float x, float y, inout half4 color) {}", hdr);
auto [effect, errorText] = SkRuntimeEffect::Make(src);
auto[effect, errorText] = SkRuntimeEffect::Make(src);
REPORTER_ASSERT(r, !effect);
REPORTER_ASSERT(r, errorText.contains(expected),
"Expected error message to contain \"%s\". Actual message: \"%s\"",
@ -42,3 +48,114 @@ DEF_TEST(SkRuntimeEffectInvalidInputs, r) {
test("in float2 Input;", "'in'");
test("in half3x3 Input;", "'in'");
}
// Our packing rules and unit test code here relies on this:
static_assert(sizeof(bool) == 1);
class TestEffect {
public:
TestEffect(skiatest::Reporter* r, const char* hdr, const char* body) {
SkString src = SkStringPrintf("%s void main(float x, float y, inout half4 color) { %s }",
hdr, body);
auto[effect, errorText] = SkRuntimeEffect::Make(src);
if (!effect) {
REPORT_FAILURE(r, "effect",
SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
return;
}
fEffect = std::move(effect);
fInputs = SkData::MakeUninitialized(fEffect->inputSize());
}
struct InputVar {
template <typename T> InputVar& operator=(const T& val) {
SkASSERT(sizeof(T) == fVar.sizeInBytes());
memcpy(SkTAddOffset<void>(fOwner->fInputs->writable_data(), fVar.fOffset), &val,
sizeof(T));
return *this;
}
TestEffect* fOwner;
const SkRuntimeEffect::Variable& fVar;
};
InputVar operator[](const char* name) {
auto input = std::find_if(fEffect->inputs().begin(), fEffect->inputs().end(),
[name](const auto& v) { return v.fName.equals(name); });
SkASSERT(input != fEffect->inputs().end());
return {this, *input};
}
void test(skiatest::Reporter* r, sk_sp<SkSurface> surface,
uint32_t TL, uint32_t TR, uint32_t BL, uint32_t BR) {
if (!fEffect) { return; }
auto shader = fEffect->makeShader(fInputs, nullptr, 0, nullptr, false);
if (!shader) {
REPORT_FAILURE(r, "shader", SkString("Effect didn't produce a shader"));
return;
}
SkPaint paint;
paint.setShader(std::move(shader));
paint.setBlendMode(SkBlendMode::kSrc);
surface->getCanvas()->drawPaint(paint);
uint32_t actual[4];
SkImageInfo info = surface->imageInfo();
if (!surface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
REPORT_FAILURE(r, "readPixels", SkString("readPixels failed"));
return;
}
uint32_t expected[4] = {TL, TR, BL, BR};
if (memcmp(actual, expected, sizeof(actual)) != 0) {
REPORT_FAILURE(r, "Runtime effect didn't match expectations",
SkStringPrintf("\n"
"Expected: [ %08x %08x %08x %08x ]\n"
"Got : [ %08x %08x %08x %08x ]\n"
"SkSL:\n%s\n",
TL, TR, BL, BR, actual[0], actual[1], actual[2],
actual[3], fEffect->source().c_str()));
}
}
void test(skiatest::Reporter* r, sk_sp<SkSurface> surface, uint32_t expected) {
this->test(r, surface, expected, expected, expected, expected);
}
private:
sk_sp<SkRuntimeEffect> fEffect;
sk_sp<SkData> fInputs;
};
static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrContext* context) {
SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface;
if (context) {
surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info);
} else {
surface = SkSurface::MakeRaster(info);
}
REPORTER_ASSERT(r, surface);
TestEffect xy(r, "", "color = half4(half(x - 0.5), half(y - 0.5), 0, 1);");
xy.test(r, surface, 0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
// NOTE: For now, we always emit valid premul colors, until CPU and GPU agree on clamping
TestEffect uniformColor(r, "uniform float4 gColor;", "color = half4(gColor);");
uniformColor["gColor"] = std::array<float, 4>{ 0.0f, 0.25f, 0.75f, 1.0f };
uniformColor.test(r, surface, 0xFFBF4000);
uniformColor["gColor"] = std::array<float, 4>{ 0.75f, 0.25f, 0.0f, 1.0f };
uniformColor.test(r, surface, 0xFF0040BF);
}
DEF_TEST(SkRuntimeEffectSimple, r) {
test_RuntimeEffect_Shaders(r, nullptr);
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
test_RuntimeEffect_Shaders(r, ctxInfo.grContext());
}

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@ -83,7 +83,7 @@ bool SkSLSlide::rebuild() {
if (effect->inputSize() > oldSize) {
memset(fInputs.get() + oldSize, 0, effect->inputSize() - oldSize);
}
fChildren.resize_back(effect->fChildren.size());
fChildren.resize_back(effect->children().count());
for (auto& c : fChildren) {
if (!c) {
c = fShaders[0].second;
@ -112,7 +112,7 @@ void SkSLSlide::draw(SkCanvas* canvas) {
return;
}
for (const auto& v : fEffect->fInAndUniformVars) {
for (const auto& v : fEffect->inputs()) {
switch (v.fType) {
case SkRuntimeEffect::Variable::Type::kBool:
ImGui::Checkbox(v.fName.c_str(), (bool*)(fInputs.get() + v.fOffset));
@ -154,7 +154,7 @@ void SkSLSlide::draw(SkCanvas* canvas) {
}
}
for (const auto [i, name] : SkMakeEnumerate(fEffect->fChildren)) {
for (const auto [i, name] : SkMakeEnumerate(fEffect->children())) {
auto curShader = std::find_if(fShaders.begin(), fShaders.end(),
[tgt = fChildren[i]](auto p) { return p.second == tgt; });
SkASSERT(curShader!= fShaders.end());