Use correct transfer offset for GL_HALF_FLOAT_OES

Another issue that came up when reenabling ES2 ANGLE contexts.

Change-Id: I6f7af6af0511384faf7bc63e699a8f6ea7a2ce92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293916
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This commit is contained in:
Brian Salomon 2020-06-03 15:12:07 -04:00
parent 64c8b811b5
commit f80a78602e

View File

@ -4081,6 +4081,7 @@ size_t offset_alignment_for_transfer_buffer(GrGLenum externalType) {
case GR_GL_UNSIGNED_INT: return sizeof(GrGLuint);
case GR_GL_INT: return sizeof(GrGLint);
case GR_GL_HALF_FLOAT: return sizeof(GrGLhalf);
case GR_GL_HALF_FLOAT_OES: return sizeof(GrGLhalf);
case GR_GL_FLOAT: return sizeof(GrGLfloat);
case GR_GL_UNSIGNED_SHORT_5_6_5: return sizeof(GrGLushort);
case GR_GL_UNSIGNED_SHORT_4_4_4_4: return sizeof(GrGLushort);