skip paint->drawstate sampler copies when there is no texture
Review URL: http://codereview.appspot.com/5484053/ git-svn-id: http://skia.googlecode.com/svn/trunk@2859 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1913,7 +1913,9 @@ void GrContext::setPaint(const GrPaint& paint, GrDrawTarget* target) {
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int s = i + GrPaint::kFirstTextureStage;
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drawState->setTexture(s, paint.getTexture(i));
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ASSERT_OWNED_RESOURCE(paint.getTexture(i));
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*drawState->sampler(s) = paint.getTextureSampler(i);
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if (paint.getTexture(i)) {
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*drawState->sampler(s) = paint.getTextureSampler(i);
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}
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}
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drawState->setFirstCoverageStage(GrPaint::kFirstMaskStage);
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@ -1922,7 +1924,9 @@ void GrContext::setPaint(const GrPaint& paint, GrDrawTarget* target) {
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int s = i + GrPaint::kFirstMaskStage;
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drawState->setTexture(s, paint.getMask(i));
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ASSERT_OWNED_RESOURCE(paint.getMask(i));
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*drawState->sampler(s) = paint.getMaskSampler(i);
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if (paint.getMask(i)) {
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*drawState->sampler(s) = paint.getMaskSampler(i);
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}
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}
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drawState->setColor(paint.fColor);
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