Add state checks in GrMtlRenderCommandEncoder.
Change-Id: I9dcfc0dd559fe1596019f0d8051f665f69a6960d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419163 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -817,7 +817,6 @@ skia_metal_sources = [
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"$_src/gpu/mtl/GrMtlPipelineStateDataManager.h",
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"$_src/gpu/mtl/GrMtlPipelineStateDataManager.mm",
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"$_src/gpu/mtl/GrMtlRenderCommandEncoder.h",
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"$_src/gpu/mtl/GrMtlRenderCommandEncoder.mm",
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"$_src/gpu/mtl/GrMtlRenderTarget.h",
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"$_src/gpu/mtl/GrMtlRenderTarget.mm",
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"$_src/gpu/mtl/GrMtlResourceProvider.h",
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@ -89,6 +89,12 @@ void GrRingBuffer::startSubmit(GrGpu* gpu) {
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fPreviousBuffers.clear();
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if (fNewAllocation) {
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#ifdef SK_BUILD_FOR_MAC
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// Since we're using a Managed buffer on MacOS we need to unmap to write back to GPU
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// TODO: once we set up persistently mapped UPLOAD buffers on D3D, we can remove the
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// platform restriction.
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fCurrentBuffer->unmap();
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#endif
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SubmitData* submitData = new SubmitData();
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submitData->fOwner = this;
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submitData->fLastHead = fHead;
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@ -295,7 +295,8 @@ void GrMtlCaps::initGrCaps(id<MTLDevice> device) {
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fMaxPreferredRenderTargetSize = fMaxRenderTargetSize;
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fMaxTextureSize = fMaxRenderTargetSize;
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fMaxPushConstantsSize = 4*1024;
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fMaxPushConstantsSize = 0; // TODO: should be 4*1024 but disabled for now
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fTransferBufferAlignment = 1;
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// Init sample counts. All devices support 1 (i.e. 0 in skia).
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fSampleCounts.push_back(1);
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@ -14,6 +14,7 @@
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#include "src/gpu/GrFinishCallbacks.h"
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#include "src/gpu/GrGpu.h"
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#include "src/gpu/GrRenderTarget.h"
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#include "src/gpu/GrRingBuffer.h"
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#include "src/gpu/GrSemaphore.h"
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#include "src/gpu/GrStagingBufferManager.h"
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#include "src/gpu/GrTexture.h"
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@ -114,6 +115,8 @@ public:
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this->didWriteToSurface(surface, origin, bounds);
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}
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GrRingBuffer* uniformsRingBuffer() override { return &fUniformsRingBuffer; }
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private:
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GrMtlGpu(GrDirectContext*, const GrContextOptions&, id<MTLDevice>,
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id<MTLCommandQueue>, GrMTLHandle binaryArchive, MTLFeatureSet);
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@ -303,6 +306,7 @@ private:
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GrMtlResourceProvider fResourceProvider;
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GrStagingBufferManager fStagingBufferManager;
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GrRingBuffer fUniformsRingBuffer;
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bool fDisconnected;
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@ -149,6 +149,7 @@ GrMtlGpu::GrMtlGpu(GrDirectContext* direct, const GrContextOptions& options,
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, fOutstandingCommandBuffers(sizeof(OutstandingCommandBuffer), kDefaultOutstandingAllocCnt)
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, fResourceProvider(this)
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, fStagingBufferManager(this)
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, fUniformsRingBuffer(this, 128 * 1024, 256, GrGpuBufferType::kVertex)
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, fDisconnected(false) {
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fMtlCaps.reset(new GrMtlCaps(options, fDevice, featureSet));
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this->initCapsAndCompiler(fMtlCaps);
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@ -225,8 +226,8 @@ GrMtlCommandBuffer* GrMtlGpu::commandBuffer() {
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}
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void GrMtlGpu::takeOwnershipOfBuffer(sk_sp<GrGpuBuffer> buffer) {
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SkASSERT(fCurrentCmdBuffer);
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fCurrentCmdBuffer->addGrBuffer(std::move(buffer));
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SkASSERT(buffer);
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this->commandBuffer()->addGrBuffer(std::move(buffer));
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}
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void GrMtlGpu::submit(GrOpsRenderPass* renderPass) {
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@ -64,7 +64,6 @@ private:
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void setVertexBuffer(GrMtlRenderCommandEncoder*, const GrBuffer*, size_t offset,
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size_t inputBufferIndex);
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void resetBufferBindings();
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void precreateCmdEncoder();
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GrMtlGpu* fGpu;
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@ -76,7 +75,7 @@ private:
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SkRect fBounds;
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size_t fCurrentVertexStride;
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static constexpr size_t kNumBindings = GrMtlUniformHandler::kLastUniformBinding + 3;
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static constexpr size_t kNumBindings = GrMtlUniformHandler::kUniformBindingCount + 2;
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struct {
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id<MTLBuffer> fBuffer;
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size_t fOffset;
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@ -191,7 +191,6 @@ void GrMtlOpsRenderPass::initRenderState(GrMtlRenderCommandEncoder* encoder) {
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(double) fRenderTarget->width(), (double) fRenderTarget->height(),
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0.0, 1.0 };
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encoder->setViewport(viewport);
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this->resetBufferBindings();
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encoder->popDebugGroup();
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}
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@ -415,29 +414,8 @@ void GrMtlOpsRenderPass::setVertexBuffer(GrMtlRenderCommandEncoder* encoder,
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auto mtlBuffer = static_cast<const GrMtlBuffer*>(buffer);
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id<MTLBuffer> mtlVertexBuffer = mtlBuffer->mtlBuffer();
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SkASSERT(mtlVertexBuffer);
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// Apple recommends using setVertexBufferOffset: when changing the offset
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// for a currently bound vertex buffer, rather than setVertexBuffer:
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// TODO: ensure this is tracking state properly, or track in GrMtlRenderCommandEncoder.
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size_t offset = mtlBuffer->offset() + vertexOffset;
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if (fBufferBindings[index].fBuffer != mtlVertexBuffer) {
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encoder->setVertexBuffer(mtlVertexBuffer, offset, index);
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fBufferBindings[index].fBuffer = mtlVertexBuffer;
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fBufferBindings[index].fOffset = offset;
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} else if (fBufferBindings[index].fOffset != offset) {
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if (@available(macOS 10.11, iOS 8.3, *)) {
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encoder->setVertexBufferOffset(offset, index);
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} else {
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// We only support iOS 9.0+, so we should never hit this
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SK_ABORT("Missing interface. Skia only supports Metal on iOS 9.0 and higher");
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}
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fBufferBindings[index].fOffset = offset;
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}
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}
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void GrMtlOpsRenderPass::resetBufferBindings() {
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for (size_t i = 0; i < kNumBindings; ++i) {
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fBufferBindings[i].fBuffer = nil;
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}
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}
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GR_NORETAIN_END
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@ -109,17 +109,27 @@ void GrMtlPipelineStateDataManager::uploadAndBindUniformBuffers(
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GrMtlGpu* gpu,
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GrMtlRenderCommandEncoder* renderCmdEncoder) const {
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if (fUniformSize && fUniformsDirty) {
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fUniformsDirty = false;
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if (@available(macOS 10.11, iOS 8.3, *)) {
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SkASSERT(fUniformSize <= gpu->caps()->maxPushConstantsSize());
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if (fUniformSize <= gpu->caps()->maxPushConstantsSize()) {
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renderCmdEncoder->setVertexBytes(fUniformData.get(), fUniformSize,
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GrMtlUniformHandler::kUniformBinding);
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renderCmdEncoder->setFragmentBytes(fUniformData.get(), fUniformSize,
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GrMtlUniformHandler::kUniformBinding);
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} else {
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// We only support iOS 9.0+, so we should never hit this
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SK_ABORT("Missing interface. Skia only supports Metal on iOS 9.0 and higher");
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return;
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}
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fUniformsDirty = false;
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}
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// upload the data
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GrRingBuffer::Slice slice = gpu->uniformsRingBuffer()->suballocate(fUniformSize);
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GrMtlBuffer* buffer = (GrMtlBuffer*) slice.fBuffer;
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char* destPtr = static_cast<char*>(slice.fBuffer->map()) + slice.fOffset;
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memcpy(destPtr, fUniformData.get(), fUniformSize);
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renderCmdEncoder->setVertexBuffer(buffer->mtlBuffer(), slice.fOffset,
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GrMtlUniformHandler::kUniformBinding);
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renderCmdEncoder->setFragmentBuffer(buffer->mtlBuffer(), slice.fOffset,
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GrMtlUniformHandler::kUniformBinding);
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}
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}
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@ -9,7 +9,9 @@
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#define GrMtlRenderCommandEncoder_DEFINED
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#include <memory>
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#include "src/gpu/GrSamplerState.h"
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#include "src/gpu/mtl/GrMtlSampler.h"
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#include "src/gpu/mtl/GrMtlUniformHandler.h"
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#include "src/gpu/mtl/GrMtlUtil.h"
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class GrMtlSampler;
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@ -39,7 +41,10 @@ public:
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}
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void setRenderPipelineState(id<MTLRenderPipelineState> pso) {
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if (fCurrentRenderPipelineState != pso) {
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[fCommandEncoder setRenderPipelineState:pso];
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fCurrentRenderPipelineState = pso;
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}
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}
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void setTriangleFillMode(MTLTriangleFillMode fillMode) {
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@ -55,35 +60,80 @@ public:
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}
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void setVertexBuffer(id<MTLBuffer> buffer, NSUInteger offset, NSUInteger index) {
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if (@available(macOS 10.11, iOS 8.3, *)) {
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if (fCurrentVertexBuffer[index] == buffer) {
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this->setVertexBufferOffset(offset, index);
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return;
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}
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}
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if (fCurrentVertexBuffer[index] != buffer || fCurrentVertexOffset[index] != offset) {
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[fCommandEncoder setVertexBuffer:buffer
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offset:offset
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atIndex:index];
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fCurrentVertexBuffer[index] = buffer;
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fCurrentVertexOffset[index] = offset;
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}
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void setVertexBufferOffset(NSUInteger offset, NSUInteger index) SK_API_AVAILABLE(ios(8.3)) {
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}
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void setVertexBufferOffset(NSUInteger offset, NSUInteger index)
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SK_API_AVAILABLE(macos(10.11), ios(8.3)) {
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if (fCurrentVertexOffset[index] != offset) {
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[fCommandEncoder setVertexBufferOffset:offset
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atIndex:index];
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fCurrentVertexOffset[index] = offset;
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}
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}
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void setFragmentBuffer(id<MTLBuffer> buffer, NSUInteger offset, NSUInteger index) {
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if (@available(macOS 10.11, iOS 8.3, *)) {
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if (fCurrentFragmentBuffer[index] == buffer) {
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this->setFragmentBufferOffset(offset, index);
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return;
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}
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}
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if (fCurrentFragmentBuffer[index] != buffer || fCurrentFragmentOffset[index] != offset) {
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[fCommandEncoder setFragmentBuffer:buffer
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offset:offset
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atIndex:index];
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fCurrentFragmentBuffer[index] = buffer;
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fCurrentFragmentOffset[index] = offset;
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}
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}
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void setFragmentBufferOffset(NSUInteger offset, NSUInteger index)
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SK_API_AVAILABLE(macos(10.11), ios(8.3)) {
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if (fCurrentFragmentOffset[index] != offset) {
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[fCommandEncoder setFragmentBufferOffset:offset
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atIndex:index];
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fCurrentFragmentOffset[index] = offset;
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}
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}
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void setVertexBytes(const void* bytes, NSUInteger length, NSUInteger index)
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SK_API_AVAILABLE(ios(8.3)) {
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SK_API_AVAILABLE(macos(10.11), ios(8.3)) {
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[fCommandEncoder setVertexBytes:bytes
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length:length
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atIndex:index];
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}
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void setFragmentBytes(void* bytes, NSUInteger length, NSUInteger index)
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SK_API_AVAILABLE(ios(8.3)) {
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void setFragmentBytes(const void* bytes, NSUInteger length, NSUInteger index)
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SK_API_AVAILABLE(macos(10.11), ios(8.3)) {
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[fCommandEncoder setFragmentBytes:bytes
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length:length
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atIndex:index];
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}
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void setFragmentTexture(id<MTLTexture> texture, NSUInteger index) {
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SkASSERT(index < 16);
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if (fCurrentTexture[index] != texture) {
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[fCommandEncoder setFragmentTexture:texture
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atIndex:index];
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fCurrentTexture[index] = texture;
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}
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}
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void setFragmentSamplerState(GrMtlSampler* sampler, NSUInteger index) {
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if (fCurrentSampler[index] != sampler) {
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[fCommandEncoder setFragmentSamplerState: sampler->mtlSampler()
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atIndex: index];
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fCurrentSampler[index] = sampler;
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}
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}
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void setBlendColor(SkPMColor4f blendConst) {
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@ -104,11 +154,20 @@ public:
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[fCommandEncoder setStencilReferenceValue:referenceValue];
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}
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void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) {
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if (depthStencilState != fCurrentDepthStencilState) {
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[fCommandEncoder setDepthStencilState:depthStencilState];
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fCurrentDepthStencilState = depthStencilState;
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}
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}
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void setScissorRect(const MTLScissorRect& scissorRect) {
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if (fCurrentScissorRect.x != scissorRect.x ||
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fCurrentScissorRect.y != scissorRect.y ||
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fCurrentScissorRect.width != scissorRect.width ||
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fCurrentScissorRect.height != scissorRect.height) {
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[fCommandEncoder setScissorRect:scissorRect];
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fCurrentScissorRect = scissorRect;
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}
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}
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void drawPrimitives(MTLPrimitiveType primitiveType, NSUInteger vertexStart,
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@ -179,6 +238,16 @@ private:
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: fCommandEncoder(encoder) {}
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id<MTLRenderCommandEncoder> fCommandEncoder = nil;
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__weak id<MTLRenderPipelineState> fCurrentRenderPipelineState = nil;
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__weak id<MTLDepthStencilState> fCurrentDepthStencilState = nil;
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__weak id<MTLBuffer> fCurrentVertexBuffer[2 + GrMtlUniformHandler::kUniformBindingCount];
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NSUInteger fCurrentVertexOffset[2 + GrMtlUniformHandler::kUniformBindingCount];
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__weak id<MTLBuffer> fCurrentFragmentBuffer[GrMtlUniformHandler::kUniformBindingCount];
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NSUInteger fCurrentFragmentOffset[2 + GrMtlUniformHandler::kUniformBindingCount];
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__weak id<MTLTexture> fCurrentTexture[GrSamplerState::kNumUniqueSamplers];
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GrMtlSampler* fCurrentSampler[GrSamplerState::kNumUniqueSamplers] = { 0 };
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MTLScissorRect fCurrentScissorRect = { 0, 0, 0, 0 };
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};
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GR_NORETAIN_END
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@ -1,17 +0,0 @@
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/*
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* Copyright 2021 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/gpu/mtl/GrMtlRenderCommandEncoder.h"
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#if !__has_feature(objc_arc)
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#error This file must be compiled with Arc. Use -fobjc-arc flag
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#endif
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//GR_NORETAIN_BEGIN
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// Uncomment when we have code here
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//
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//GR_NORETAIN_END
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@ -26,6 +26,7 @@ public:
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kUniformBinding = 0,
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kLastUniformBinding = kUniformBinding,
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};
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static constexpr int kUniformBindingCount = kLastUniformBinding + 1;
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// fUBOffset is only valid if the GrSLType of the fVariable is not a sampler
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struct MtlUniformInfo : public UniformInfo {
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