resetState is called between every benchmark run.
git-svn-id: http://skia.googlecode.com/svn/trunk@5178 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -40,21 +40,36 @@ void PipePictureBenchmark::run(SkPicture* pict) {
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// We throw this away to remove first time effects (such as paging in this
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// program)
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fRenderer.render();
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fRenderer.resetState();
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BenchTimer* timer = this->setupTimer();
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double wall_time = 0;
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#if SK_SUPPORT_GPU
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double gpu_time = 0;
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#endif
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timer->start();
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for (int i = 0; i < fRepeats; ++i) {
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timer->start();
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fRenderer.render();
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timer->end();
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fRenderer.resetState();
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wall_time += timer->fWall;
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#if SK_SUPPORT_GPU
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if (fRenderer.isUsingGpuDevice()) {
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gpu_time += timer->fGpu;
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}
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#endif
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}
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timer->end();
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fRenderer.end();
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SkDebugf("pipe: msecs = %6.2f", timer->fWall / fRepeats);
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SkDebugf("pipe: msecs = %6.2f", wall_time / fRepeats);
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#if SK_SUPPORT_GPU
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if (fRenderer.isUsingGpuDevice()) {
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SkDebugf(" gmsecs = %6.2f", timer->fGpu / fRepeats);
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SkDebugf(" gmsecs = %6.2f", gpu_time / fRepeats);
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}
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#endif
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SkDebugf("\n");
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delete timer;
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@ -97,21 +112,37 @@ void SimplePictureBenchmark::run(SkPicture* pict) {
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// We throw this away to remove first time effects (such as paging in this
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// program)
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fRenderer.render();
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fRenderer.resetState();
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BenchTimer* timer = this->setupTimer();
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double wall_time = 0;
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#if SK_SUPPORT_GPU
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double gpu_time = 0;
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#endif
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timer->start();
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for (int i = 0; i < fRepeats; ++i) {
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timer->start();
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fRenderer.render();
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timer->end();
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fRenderer.resetState();
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wall_time += timer->fWall;
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#if SK_SUPPORT_GPU
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if (fRenderer.isUsingGpuDevice()) {
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gpu_time += timer->fGpu;
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}
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#endif
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}
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timer->end();
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fRenderer.end();
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SkDebugf("simple: msecs = %6.2f", timer->fWall / fRepeats);
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SkDebugf("simple: msecs = %6.2f", wall_time / fRepeats);
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#if SK_SUPPORT_GPU
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if (fRenderer.isUsingGpuDevice()) {
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SkDebugf(" gmsecs = %6.2f", timer->fGpu / fRepeats);
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SkDebugf(" gmsecs = %6.2f", gpu_time / fRepeats);
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}
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#endif
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SkDebugf("\n");
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delete timer;
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@ -128,21 +159,37 @@ void TiledPictureBenchmark::run(SkPicture* pict) {
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// We throw this away to remove first time effects (such as paging in this
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// program)
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fRenderer.drawTiles();
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fRenderer.resetState();
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BenchTimer* timer = setupTimer();
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timer->start();
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double wall_time = 0;
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#if SK_SUPPORT_GPU
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double gpu_time = 0;
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#endif
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for (int i = 0; i < fRepeats; ++i) {
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timer->start();
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fRenderer.drawTiles();
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timer->end();
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fRenderer.resetState();
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wall_time += timer->fWall;
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#if SK_SUPPORT_GPU
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if (fRenderer.isUsingGpuDevice()) {
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gpu_time += timer->fGpu;
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}
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#endif
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}
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timer->end();
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fRenderer.end();
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SkDebugf("%i_tiles_%ix%i: msecs = %6.2f", fRenderer.numTiles(), fRenderer.getTileWidth(),
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fRenderer.getTileHeight(), timer->fWall / fRepeats);
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fRenderer.getTileHeight(), wall_time / fRepeats);
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#if SK_SUPPORT_GPU
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if (fRenderer.isUsingGpuDevice()) {
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SkDebugf(" gmsecs = %6.2f", timer->fGpu / fRepeats);
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SkDebugf(" gmsecs = %6.2f", gpu_time / fRepeats);
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}
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#endif
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SkDebugf("\n");
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}
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