Use angle brackets for system includes

Not only is this a best practice, it will make generating
BAZEL.build files easier.

Change-Id: Ib77c7dac6167235ec1b73a93bfd3a9c44b42ca83
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474756
Reviewed-by: Ben Wagner <bungeman@google.com>
This commit is contained in:
Kevin Lubick 2021-11-22 08:40:34 -05:00
parent 61c032ea1b
commit f9c68800a2
3 changed files with 4 additions and 4 deletions

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@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(convex_overstroke_linear_approx_curve, 256, 256, false, 0) {
#include "math.h"
#include <math.h>
void draw(SkCanvas* canvas) {
const float SCALE = 1;

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@ -10,8 +10,8 @@
#include <cstdarg>
#include <memory>
#include "stdlib.h"
#include "string.h"
#include <stdlib.h>
#include <string.h>
#include "include/private/SkSLDefines.h"
#include "src/sksl/SkSLGLSL.h"
#include "src/sksl/SkSLLexer.h"

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@ -21,7 +21,7 @@
#include "src/sksl/ir/SkSLPostfixExpression.h"
#include "src/sksl/ir/SkSLPrefixExpression.h"
#include "math.h"
#include <math.h>
#if !defined(SKSL_STANDALONE) && SK_SUPPORT_GPU
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"