Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData.

BUG=skia:2402
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/243413002

git-svn-id: http://skia.googlecode.com/svn/trunk@14533 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2014-05-02 15:08:18 +00:00
parent daf48e02ad
commit f9deb8a15d
18 changed files with 343 additions and 66 deletions

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@ -111,6 +111,7 @@ extern "C" {
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
@ -150,6 +151,7 @@ extern "C" {
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);

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@ -192,6 +192,7 @@ public:
GLPtr<GrGLEndQueryProc> fEndQuery;
GLPtr<GrGLFinishProc> fFinish;
GLPtr<GrGLFlushProc> fFlush;
GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
@ -231,6 +232,7 @@ public:
GLPtr<GrGLLineWidthProc> fLineWidth;
GLPtr<GrGLLinkProgramProc> fLinkProgram;
GLPtr<GrGLMapBufferProc> fMapBuffer;
GLPtr<GrGLMapBufferRangeProc> fMapBufferRange;
GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;

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@ -303,7 +303,7 @@ bool GrBufferAllocPool::createBlock(size_t requestSize) {
// threshold (since we don't expect it is likely that we will see more vertex data)
// b) If the hint is not set we lock if the buffer size is greater than the threshold.
bool attemptLock = block.fBuffer->isCPUBacked();
if (!attemptLock && fGpu->caps()->bufferLockSupport()) {
if (!attemptLock && GrDrawTargetCaps::kNone_MapFlags != fGpu->caps()->mapBufferFlags()) {
if (fFrequentResetHint) {
attemptLock = requestSize > GR_GEOM_BUFFER_LOCK_THRESHOLD;
} else {
@ -351,7 +351,7 @@ void GrBufferAllocPool::flushCpuData(GrGeometryBuffer* buffer,
SkASSERT(flushSize <= buffer->sizeInBytes());
VALIDATE(true);
if (fGpu->caps()->bufferLockSupport() &&
if (GrDrawTargetCaps::kNone_MapFlags != fGpu->caps()->mapBufferFlags() &&
flushSize > GR_GEOM_BUFFER_LOCK_THRESHOLD) {
void* data = buffer->lock();
if (NULL != data) {

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@ -1016,13 +1016,14 @@ void GrDrawTargetCaps::reset() {
fShaderDerivativeSupport = false;
fGeometryShaderSupport = false;
fDualSourceBlendingSupport = false;
fBufferLockSupport = false;
fPathRenderingSupport = false;
fDstReadInShaderSupport = false;
fDiscardRenderTargetSupport = false;
fReuseScratchTextures = true;
fGpuTracingSupport = false;
fMapBufferFlags = kNone_MapFlags;
fMaxRenderTargetSize = 0;
fMaxTextureSize = 0;
fMaxSampleCount = 0;
@ -1040,13 +1041,14 @@ GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) {
fShaderDerivativeSupport = other.fShaderDerivativeSupport;
fGeometryShaderSupport = other.fGeometryShaderSupport;
fDualSourceBlendingSupport = other.fDualSourceBlendingSupport;
fBufferLockSupport = other.fBufferLockSupport;
fPathRenderingSupport = other.fPathRenderingSupport;
fDstReadInShaderSupport = other.fDstReadInShaderSupport;
fDiscardRenderTargetSupport = other.fDiscardRenderTargetSupport;
fReuseScratchTextures = other.fReuseScratchTextures;
fGpuTracingSupport = other.fGpuTracingSupport;
fMapBufferFlags = other.fMapBufferFlags;
fMaxRenderTargetSize = other.fMaxRenderTargetSize;
fMaxTextureSize = other.fMaxTextureSize;
fMaxSampleCount = other.fMaxSampleCount;
@ -1056,6 +1058,26 @@ GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) {
return *this;
}
static SkString map_flags_to_string(uint32_t flags) {
SkString str;
if (GrDrawTargetCaps::kNone_MapFlags == flags) {
str = "none";
} else {
SkASSERT(GrDrawTargetCaps::kCanMap_MapFlag & flags);
SkDEBUGCODE(flags &= ~GrDrawTargetCaps::kCanMap_MapFlag);
str = "can_map";
if (GrDrawTargetCaps::kSubset_MapFlag & flags) {
str.append(" partial");
} else {
str.append(" full");
}
SkDEBUGCODE(flags &= ~GrDrawTargetCaps::kSubset_MapFlag);
}
SkASSERT(0 == flags); // Make sure we handled all the flags.
return str;
}
SkString GrDrawTargetCaps::dump() const {
SkString r;
static const char* gNY[] = {"NO", "YES"};
@ -1068,7 +1090,6 @@ SkString GrDrawTargetCaps::dump() const {
r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]);
r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]);
r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]);
r.appendf("Buffer Lock Support : %s\n", gNY[fBufferLockSupport]);
r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]);
r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]);
r.appendf("Discard Render Target Support: %s\n", gNY[fDiscardRenderTargetSupport]);
@ -1078,6 +1099,8 @@ SkString GrDrawTargetCaps::dump() const {
r.appendf("Max Render Target Size : %d\n", fMaxRenderTargetSize);
r.appendf("Max Sample Count : %d\n", fMaxSampleCount);
r.appendf("Map Buffer Support : %s\n", map_flags_to_string(fMapBufferFlags).c_str());
static const char* kConfigNames[] = {
"Unknown", // kUnknown_GrPixelConfig
"Alpha8", // kAlpha_8_GrPixelConfig,

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@ -37,12 +37,25 @@ public:
bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
bool geometryShaderSupport() const { return fGeometryShaderSupport; }
bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
bool bufferLockSupport() const { return fBufferLockSupport; }
bool pathRenderingSupport() const { return fPathRenderingSupport; }
bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; }
bool gpuTracingSupport() const { return fGpuTracingSupport; }
/**
* Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
* textures allows partial mappings or full mappings.
*/
enum MapFlags {
kNone_MapFlags = 0x0, //<! Cannot map the resource.
kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of
// the other flags to have meaning.k
kSubset_MapFlag = 0x2, //<! The resource can be partially mapped.
};
uint32_t mapBufferFlags() const { return fMapBufferFlags; }
// Scratch textures not being reused means that those scratch textures
// that we upload to (i.e., don't have a render target) will not be
// recycled in the texture cache. This is to prevent ghosting by drivers
@ -69,13 +82,14 @@ protected:
bool fShaderDerivativeSupport : 1;
bool fGeometryShaderSupport : 1;
bool fDualSourceBlendingSupport : 1;
bool fBufferLockSupport : 1;
bool fPathRenderingSupport : 1;
bool fDstReadInShaderSupport : 1;
bool fDiscardRenderTargetSupport: 1;
bool fReuseScratchTextures : 1;
bool fGpuTracingSupport : 1;
uint32_t fMapBufferFlags;
int fMaxRenderTargetSize;
int fMaxTextureSize;
int fMaxSampleCount;

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@ -173,6 +173,11 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC(DeleteVertexArrays);
}
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_map_buffer_range")) {
GET_PROC(MapBufferRange);
GET_PROC(FlushMappedBufferRange);
}
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {

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@ -26,20 +26,22 @@ GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferTy
, fLockPtr(NULL) {
if (0 == desc.fID) {
fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW);
fGLSizeInBytes = 0;
} else {
fCPUData = NULL;
// We assume that the GL buffer was created at the desc's size initially.
fGLSizeInBytes = fDesc.fSizeInBytes;
}
VALIDATE();
}
void GrGLBufferImpl::release(GrGpuGL* gpu) {
VALIDATE();
// make sure we've not been abandoned or already released
if (NULL != fCPUData) {
VALIDATE();
sk_free(fCPUData);
fCPUData = NULL;
} else if (fDesc.fID && !fDesc.fIsWrapped) {
VALIDATE();
GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
if (GR_GL_ARRAY_BUFFER == fBufferType) {
gpu->notifyVertexBufferDelete(fDesc.fID);
@ -48,15 +50,19 @@ void GrGLBufferImpl::release(GrGpuGL* gpu) {
gpu->notifyIndexBufferDelete(fDesc.fID);
}
fDesc.fID = 0;
fGLSizeInBytes = 0;
}
fLockPtr = NULL;
VALIDATE();
}
void GrGLBufferImpl::abandon() {
fDesc.fID = 0;
fGLSizeInBytes = 0;
fLockPtr = NULL;
sk_free(fCPUData);
fCPUData = NULL;
VALIDATE();
}
void GrGLBufferImpl::bind(GrGpuGL* gpu) const {
@ -67,6 +73,7 @@ void GrGLBufferImpl::bind(GrGpuGL* gpu) const {
SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
gpu->bindIndexBufferAndDefaultVertexArray(fDesc.fID);
}
VALIDATE();
}
void* GrGLBufferImpl::lock(GrGpuGL* gpu) {
@ -74,17 +81,55 @@ void* GrGLBufferImpl::lock(GrGpuGL* gpu) {
SkASSERT(!this->isLocked());
if (0 == fDesc.fID) {
fLockPtr = fCPUData;
} else if (gpu->caps()->bufferLockSupport()) {
this->bind(gpu);
// Let driver know it can discard the old data
GL_CALL(gpu, BufferData(fBufferType,
(GrGLsizeiptr) fDesc.fSizeInBytes,
NULL,
fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
GR_GL_CALL_RET(gpu->glInterface(),
fLockPtr,
MapBuffer(fBufferType, GR_GL_WRITE_ONLY));
} else {
switch (gpu->glCaps().mapBufferType()) {
case GrGLCaps::kNone_MapBufferType:
VALIDATE();
return NULL;
case GrGLCaps::kMapBuffer_MapBufferType:
this->bind(gpu);
// Let driver know it can discard the old data
if (GR_GL_USE_BUFFER_DATA_NULL_HINT || fDesc.fSizeInBytes != fGLSizeInBytes) {
fGLSizeInBytes = fDesc.fSizeInBytes;
GL_CALL(gpu,
BufferData(fBufferType, fGLSizeInBytes, NULL,
fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
}
GR_GL_CALL_RET(gpu->glInterface(), fLockPtr,
MapBuffer(fBufferType, GR_GL_WRITE_ONLY));
break;
case GrGLCaps::kMapBufferRange_MapBufferType: {
this->bind(gpu);
// Make sure the GL buffer size agrees with fDesc before mapping.
if (fDesc.fSizeInBytes != fGLSizeInBytes) {
fGLSizeInBytes = fDesc.fSizeInBytes;
GL_CALL(gpu,
BufferData(fBufferType, fGLSizeInBytes, NULL,
fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
}
static const GrGLbitfield kAccess = GR_GL_MAP_INVALIDATE_BUFFER_BIT |
GR_GL_MAP_WRITE_BIT;
GR_GL_CALL_RET(gpu->glInterface(),
fLockPtr,
MapBufferRange(fBufferType, 0, fGLSizeInBytes, kAccess));
break;
}
case GrGLCaps::kChromium_MapBufferType:
this->bind(gpu);
// Make sure the GL buffer size agrees with fDesc before mapping.
if (fDesc.fSizeInBytes != fGLSizeInBytes) {
fGLSizeInBytes = fDesc.fSizeInBytes;
GL_CALL(gpu,
BufferData(fBufferType, fGLSizeInBytes, NULL,
fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
}
GR_GL_CALL_RET(gpu->glInterface(),
fLockPtr,
MapBufferSubData(fBufferType, 0, fGLSizeInBytes, GR_GL_WRITE_ONLY));
break;
}
}
VALIDATE();
return fLockPtr;
}
@ -92,9 +137,20 @@ void GrGLBufferImpl::unlock(GrGpuGL* gpu) {
VALIDATE();
SkASSERT(this->isLocked());
if (0 != fDesc.fID) {
SkASSERT(gpu->caps()->bufferLockSupport());
this->bind(gpu);
GL_CALL(gpu, UnmapBuffer(fBufferType));
switch (gpu->glCaps().mapBufferType()) {
case GrGLCaps::kNone_MapBufferType:
SkDEBUGFAIL("Shouldn't get here.");
return;
case GrGLCaps::kMapBuffer_MapBufferType: // fall through
case GrGLCaps::kMapBufferRange_MapBufferType:
this->bind(gpu);
GL_CALL(gpu, UnmapBuffer(fBufferType));
break;
case GrGLCaps::kChromium_MapBufferType:
this->bind(gpu);
GR_GL_CALL(gpu->glInterface(), UnmapBufferSubData(fLockPtr));
break;
}
}
fLockPtr = NULL;
}
@ -127,7 +183,8 @@ bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInB
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) fDesc.fSizeInBytes, NULL, usage));
fGLSizeInBytes = fDesc.fSizeInBytes;
GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage));
GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src));
}
#else
@ -147,10 +204,12 @@ bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInB
// Chromium's command buffer may turn a glBufferSubData where the size
// exactly matches the buffer size into a glBufferData. So we tack 1
// extra byte onto the glBufferData.
GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage));
fGLSizeInBytes = srcSizeInBytes + 1;
GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage));
GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
} else {
GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage));
fGLSizeInBytes = srcSizeInBytes;
GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, src, usage));
}
#endif
return true;
@ -161,5 +220,7 @@ void GrGLBufferImpl::validate() const {
// The following assert isn't valid when the buffer has been abandoned:
// SkASSERT((0 == fDesc.fID) == (NULL != fCPUData));
SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped);
SkASSERT(NULL == fCPUData || 0 == fGLSizeInBytes);
SkASSERT(NULL == fLockPtr || fGLSizeInBytes == fDesc.fSizeInBytes);
SkASSERT(NULL == fCPUData || NULL == fLockPtr || fCPUData == fLockPtr);
}

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@ -53,6 +53,8 @@ private:
GrGLenum fBufferType; // GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER
void* fCPUData;
void* fLockPtr;
size_t fGLSizeInBytes; // In certain cases we make the size of the GL buffer object
// smaller or larger than the size in fDesc.
typedef SkNoncopyable INHERITED;
};

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@ -24,6 +24,7 @@ void GrGLCaps::reset() {
fMSFBOType = kNone_MSFBOType;
fFBFetchType = kNone_FBFetchType;
fInvalidateFBType = kNone_InvalidateFBType;
fMapBufferType = kNone_MapBufferType;
fMaxFragmentUniformVectors = 0;
fMaxVertexAttributes = 0;
fMaxFragmentTextureUnits = 0;
@ -47,7 +48,6 @@ void GrGLCaps::reset() {
fIsCoreProfile = false;
fFullClearIsFree = false;
fDropsTileOnZeroDivide = false;
fMapSubSupport = false;
}
GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
@ -66,6 +66,7 @@ GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
fMSFBOType = caps.fMSFBOType;
fFBFetchType = caps.fFBFetchType;
fInvalidateFBType = caps.fInvalidateFBType;
fMapBufferType = caps.fMapBufferType;
fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
fBGRAFormatSupport = caps.fBGRAFormatSupport;
fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat;
@ -85,7 +86,6 @@ GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
fIsCoreProfile = caps.fIsCoreProfile;
fFullClearIsFree = caps.fFullClearIsFree;
fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide;
fMapSubSupport = caps.fMapSubSupport;
return *this;
}
@ -290,12 +290,27 @@ bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
}
if (kGL_GrGLStandard == standard) {
fBufferLockSupport = true; // we require VBO support and the desktop VBO extension includes
// glMapBuffer.
fMapSubSupport = false;
fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
// extension includes glMapBuffer.
if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
fMapBufferFlags |= kSubset_MapFlag;
fMapBufferType = kMapBufferRange_MapBufferType;
} else {
fMapBufferType = kMapBuffer_MapBufferType;
}
} else {
fBufferLockSupport = ctxInfo.hasExtension("GL_OES_mapbuffer");
fMapSubSupport = ctxInfo.hasExtension("GL_CHROMIUM_map_sub");
// Unextended GLES2 doesn't have any buffer mapping.
fMapBufferFlags = kNone_MapBufferType;
if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
fMapBufferType = kChromium_MapBufferType;
} else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
fMapBufferType = kMapBufferRange_MapBufferType;
} else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
fMapBufferFlags = kCanMap_MapFlag;
fMapBufferType = kMapBuffer_MapBufferType;
}
}
if (kGL_GrGLStandard == standard) {
@ -655,10 +670,23 @@ SkString GrGLCaps::dump() const {
GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);
static const char* kMapBufferTypeStr[] = {
"None",
"MapBuffer",
"MapBufferRange",
"Chromium",
};
GR_STATIC_ASSERT(0 == kNone_MapBufferType);
GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
r.appendf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]);
r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
if (!fIsCoreProfile) {

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@ -86,6 +86,15 @@ public:
kLast_InvalidateFBType = kInvalidate_InvalidateFBType
};
enum MapBufferType {
kNone_MapBufferType,
kMapBuffer_MapBufferType, // glMapBuffer()
kMapBufferRange_MapBufferType, // glMapBufferRange()
kChromium_MapBufferType, // GL_CHROMIUM_map_sub
kLast_MapBufferType = kChromium_MapBufferType,
};
/**
* Creates a GrGLCaps that advertises no support for any extensions,
* formats, etc. Call init to initialize from a GrGLContextInfo.
@ -169,10 +178,8 @@ public:
InvalidateFBType invalidateFBType() const { return fInvalidateFBType; }
/**
* Returs a string containeng the caps info.
*/
virtual SkString dump() const SK_OVERRIDE;
/// What type of buffer mapping is supported?
MapBufferType mapBufferType() const { return fMapBufferType; }
/**
* Gets an array of legal stencil formats. These formats are not guaranteed
@ -258,8 +265,10 @@ public:
bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
/// Is GL_CHROMIUM_map_sub supported?
bool mapSubSupport() const { return fMapSubSupport; }
/**
* Returns a string containing the caps info.
*/
virtual SkString dump() const SK_OVERRIDE;
private:
/**
@ -322,6 +331,7 @@ private:
MSFBOType fMSFBOType;
FBFetchType fFBFetchType;
InvalidateFBType fInvalidateFBType;
MapBufferType fMapBufferType;
bool fRGBA8RenderbufferSupport : 1;
bool fBGRAFormatSupport : 1;
@ -342,7 +352,6 @@ private:
bool fIsCoreProfile : 1;
bool fFullClearIsFree : 1;
bool fDropsTileOnZeroDivide : 1;
bool fMapSubSupport : 1;
typedef GrDrawTargetCaps INHERITED;
};

View File

@ -186,8 +186,29 @@ GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* id
}
}
GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
GrGLsizeiptr length, GrGLbitfield access) {
GrGLuint id = 0;
switch (target) {
case GR_GL_ARRAY_BUFFER:
id = gCurrArrayBuffer;
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
id = gCurrElementArrayBuffer;
break;
}
if (id > 0) {
// We just ignore the offset and length here.
GrBufferObj* buffer = look_up(id);
SkASSERT(!buffer->mapped());
buffer->setMapped(true);
return buffer->dataPtr();
}
return NULL;
}
GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
GrGLuint id = 0;
switch (target) {
case GR_GL_ARRAY_BUFFER:
@ -209,6 +230,11 @@ GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access)
return NULL; // no buffer bound to target
}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
GrGLintptr offset,
GrGLsizeiptr length) {}
GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
GrGLuint id = 0;
switch (target) {
@ -304,6 +330,7 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fEndQuery = noOpGLEndQuery;
functions->fFinish = noOpGLFinish;
functions->fFlush = noOpGLFlush;
functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
functions->fFrontFace = noOpGLFrontFace;
functions->fGenBuffers = nullGLGenBuffers;
functions->fGenerateMipmap = nullGLGenerateMipmap;
@ -329,6 +356,8 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fInsertEventMarker = noOpGLInsertEventMarker;
functions->fLineWidth = noOpGLLineWidth;
functions->fLinkProgram = noOpGLLinkProgram;
functions->fMapBuffer = nullGLMapBuffer;
functions->fMapBufferRange = nullGLMapBufferRange;
functions->fPixelStorei = nullGLPixelStorei;
functions->fPopGroupMarker = noOpGLPopGroupMarker;
functions->fPushGroupMarker = noOpGLPushGroupMarker;
@ -368,6 +397,7 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
functions->fUnmapBuffer = nullGLUnmapBuffer;
functions->fUseProgram = nullGLUseProgram;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
@ -387,10 +417,8 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
functions->fMapBuffer = nullGLMapBuffer;
functions->fMatrixLoadf = noOpGLMatrixLoadf;
functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
functions->fUnmapBuffer = nullGLUnmapBuffer;
functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,

View File

@ -601,6 +601,14 @@
/* Vertex Buffer Object */
#define GR_GL_WRITE_ONLY 0x88B9
#define GR_GL_BUFFER_MAPPED 0x88BC
#define GR_GL_MAP_READ_BIT 0x0001
#define GR_GL_MAP_WRITE_BIT 0x0002
#define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020
/* Read Format */
#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B

View File

@ -486,8 +486,8 @@ bool GrGLInterface::validate() const {
}
}
#if 0 // This can be enabled once Chromium is updated to set these functions pointers.
if ((kGL_GrGLStandard == fStandard) || fExtensions.has("GL_ARB_invalidate_subdata")) {
if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) ||
fExtensions.has("GL_ARB_invalidate_subdata")) {
if (NULL == fFunctions.fInvalidateBufferData ||
NULL == fFunctions.fInvalidateBufferSubData ||
NULL == fFunctions.fInvalidateFramebuffer ||
@ -496,7 +496,7 @@ bool GrGLInterface::validate() const {
NULL == fFunctions.fInvalidateTexSubImage) {
RETURN_FALSE_INTERFACE;
}
} else if (glVer >= GR_GL_VER(3,0)) {
} else if (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) {
// ES 3.0 adds the framebuffer functions but not the others.
if (NULL == fFunctions.fInvalidateFramebuffer ||
NULL == fFunctions.fInvalidateSubFramebuffer) {
@ -512,7 +512,15 @@ bool GrGLInterface::validate() const {
RETURN_FALSE_INTERFACE;
}
}
#endif
// These functions are added to the 3.0 version of both GLES and GL.
if (glVer >= GR_GL_VER(3,0) ||
(kGLES_GrGLStandard == fStandard && fExtensions.has("GL_EXT_map_buffer_range")) ||
(kGL_GrGLStandard == fStandard && fExtensions.has("GL_ARB_map_buffer_range"))) {
if (NULL == fFunctions.fMapBufferRange ||
NULL == fFunctions.fFlushMappedBufferRange) {
RETURN_FALSE_INTERFACE;
}
}
return true;
}

View File

@ -75,7 +75,7 @@ static GrGLInterface* create_es_interface(GrGLVersion version,
functions->fGetShaderInfoLog = glGetShaderInfoLog;
functions->fGetShaderiv = glGetShaderiv;
functions->fGetString = glGetString;
#if GL_ES_VERSION_30
#if GL_ES_VERSION_3_0
functions->fGetStringi = glGetStringi;
#else
functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
@ -183,12 +183,24 @@ static GrGLInterface* create_es_interface(GrGLVersion version,
functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
functions->fRenderbufferStorage = glRenderbufferStorage;
#if GL_OES_mapbuffer
functions->fMapBuffer = glMapBufferOES;
functions->fUnmapBuffer = glUnmapBufferOES;
#else
functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
#endif
#if GL_ES_VERSION_3_0 || GL_EXT_map_buffer_range
functions->fMapBufferRange = glMapBufferRange;
functions->fFlushMappedBufferRange = glFlushMappedBufferRange;
#else
if (version >= GR_GL_VER(3,0) || extensions->has("GL_EXT_map_buffer_range")) {
functions->fMapBufferRange = (GrGLMapBufferRangeProc) eglGetProcAddress("glMapBufferRange");
functions->fFlushMappedBufferRange = (GrGLFlushMappedBufferRangeProc) eglGetProcAddress("glFlushMappedBufferRange");
}
#endif
if (extensions->has("GL_EXT_debug_marker")) {

View File

@ -154,6 +154,14 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
#if GL_ES_VERSION_3_0
functions->fMapBufferRange = GET_PROC(glMapBufferRange);
functions->fFlushMappedBufferRange = GET_PROC(glFlushMappedBufferRange);
#else
functions->fMapBufferRange = (GrGLMapBufferRangeProc) eglGetProcAddress("glMapBufferRange");
functions->fFlushMappedBufferRange = (GrGLFlushMappedBufferRangeProc) eglGetProcAddress("glFlushMappedBufferRange");
#endif
functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT");
functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT");
functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGroupMarkerEXT");

View File

@ -34,9 +34,15 @@ public:
GrAlwaysAssert(!fMapped);
}
void setMapped() { fMapped = true; }
void setMapped(GrGLintptr offset, GrGLsizeiptr length) {
fMapped = true;
fMappedOffset = offset;
fMappedLength = length;
}
void resetMapped() { fMapped = false; }
bool getMapped() const { return fMapped; }
GrGLsizei getMappedOffset() const { return fMappedOffset; }
GrGLsizei getMappedLength() const { return fMappedLength; }
void setBound() { fBound = true; }
void resetBound() { fBound = false; }
@ -55,7 +61,9 @@ protected:
private:
GrGLchar* fDataPtr;
bool fMapped; // is the buffer object mapped via "glMapBuffer"?
bool fMapped; // is the buffer object mapped via "glMapBuffer[Range]"?
GrGLintptr fMappedOffset; // the offset of the buffer range that is mapped
GrGLsizeiptr fMappedLength; // the size of the buffer range that is mapped
bool fBound; // is the buffer object bound via "glBindBuffer"?
GrGLsizeiptr fSize; // size in bytes
GrGLint fUsage; // one of: GL_STREAM_DRAW,

View File

@ -622,11 +622,40 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* i
}
// map a buffer to the caller's address space
GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBufferRange(GrGLenum target, GrGLintptr offset,
GrGLsizeiptr length, GrGLbitfield access) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
// GR_GL_READ_ONLY == access || || GR_GL_READ_WRIT == access);
// We only expect read access and we expect that the buffer or range is always invalidated.
GrAlwaysAssert(!SkToBool(GR_GL_MAP_READ_BIT & access));
GrAlwaysAssert((GR_GL_MAP_INVALIDATE_BUFFER_BIT | GR_GL_MAP_INVALIDATE_RANGE_BIT) & access);
GrBufferObj *buffer = NULL;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
break;
default:
SkFAIL("Unexpected target to glMapBufferRange");
break;
}
if (NULL != buffer) {
GrAlwaysAssert(offset >= 0 && offset + length <= buffer->getSize());
GrAlwaysAssert(!buffer->getMapped());
buffer->setMapped(offset, length);
return buffer->getDataPtr() + offset;
}
GrAlwaysAssert(false);
return NULL; // no buffer bound to the target
}
GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
GrAlwaysAssert(GR_GL_WRITE_ONLY == access);
GrBufferObj *buffer = NULL;
@ -642,14 +671,8 @@ GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access)
break;
}
if (buffer) {
GrAlwaysAssert(!buffer->getMapped());
buffer->setMapped();
return buffer->getDataPtr();
}
GrAlwaysAssert(false);
return NULL; // no buffer bound to the target
return debugGLMapBufferRange(target, 0, buffer->getSize(),
GR_GL_MAP_WRITE_BIT | GR_GL_MAP_INVALIDATE_BUFFER_BIT);
}
// remove a buffer from the caller's address space
@ -672,7 +695,7 @@ GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) {
break;
}
if (buffer) {
if (NULL != buffer) {
GrAlwaysAssert(buffer->getMapped());
buffer->resetMapped();
return GR_GL_TRUE;
@ -682,6 +705,34 @@ GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) {
return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLFlushMappedBufferRange(GrGLenum target,
GrGLintptr offset,
GrGLsizeiptr length) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrBufferObj *buffer = NULL;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
break;
default:
SkFAIL("Unexpected target to glUnmapBuffer");
break;
}
if (NULL != buffer) {
GrAlwaysAssert(buffer->getMapped());
GrAlwaysAssert(offset >= 0 && (offset + length) <= buffer->getMappedLength());
} else {
GrAlwaysAssert(false);
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target,
GrGLenum value,
GrGLint* params) {
@ -706,17 +757,17 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target,
switch (value) {
case GR_GL_BUFFER_MAPPED:
*params = GR_GL_FALSE;
if (buffer)
if (NULL != buffer)
*params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE;
break;
case GR_GL_BUFFER_SIZE:
*params = 0;
if (buffer)
if (NULL != buffer)
*params = SkToInt(buffer->getSize());
break;
case GR_GL_BUFFER_USAGE:
*params = GR_GL_STATIC_DRAW;
if (buffer)
if (NULL != buffer)
*params = buffer->getUsage();
break;
default:
@ -826,6 +877,7 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fEndQuery = noOpGLEndQuery;
functions->fFinish = noOpGLFinish;
functions->fFlush = noOpGLFlush;
functions->fFlushMappedBufferRange = debugGLFlushMappedBufferRange;
functions->fFrontFace = noOpGLFrontFace;
functions->fGenerateMipmap = debugGLGenerateMipmap;
functions->fGenBuffers = debugGLGenBuffers;
@ -850,6 +902,8 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fGenVertexArrays = debugGLGenVertexArrays;
functions->fLineWidth = noOpGLLineWidth;
functions->fLinkProgram = noOpGLLinkProgram;
functions->fMapBuffer = debugGLMapBuffer;
functions->fMapBufferRange = debugGLMapBufferRange;
functions->fPixelStorei = debugGLPixelStorei;
functions->fQueryCounter = noOpGLQueryCounter;
functions->fReadBuffer = noOpGLReadBuffer;
@ -887,6 +941,7 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
functions->fUnmapBuffer = debugGLUnmapBuffer;
functions->fUseProgram = debugGLUseProgram;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
@ -909,10 +964,9 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
functions->fResolveMultisampleFramebuffer =
noOpGLResolveMultisampleFramebuffer;
functions->fMapBuffer = debugGLMapBuffer;
functions->fMatrixLoadf = noOpGLMatrixLoadf;
functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
functions->fUnmapBuffer = debugGLUnmapBuffer;
functions->fBindFragDataLocationIndexed =
noOpGLBindFragDataLocationIndexed;

View File

@ -132,6 +132,11 @@ const GrGLInterface* GrGLCreateNativeInterface() {
functions->fUnmapBuffer = glUnmapBufferOES;
#endif
#if GL_EXT_map_buffer_range || GL_ES_VERSION_3_0
functions->fMapBufferRange = glMapBufferRange;
functions->fFlushMappedBufferRange = glFlushMappedBufferRange;
#endif
#if GL_APPLE_framebuffer_multisample
functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
functions->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;