Remove SkDEPRECATED_InstallDiscardablePixelRef from SkPictureShader

Use an SkImage generator/shader instead.

R=reed@google.com

Review URL: https://codereview.chromium.org/1405103003
This commit is contained in:
fmalita 2015-10-16 07:39:33 -07:00 committed by Commit bot
parent 338047e21f
commit fa694ad067

View File

@ -10,6 +10,7 @@
#include "SkBitmap.h" #include "SkBitmap.h"
#include "SkBitmapProcShader.h" #include "SkBitmapProcShader.h"
#include "SkCanvas.h" #include "SkCanvas.h"
#include "SkImage.h"
#include "SkImageGenerator.h" #include "SkImageGenerator.h"
#include "SkMatrixUtils.h" #include "SkMatrixUtils.h"
#include "SkPicture.h" #include "SkPicture.h"
@ -217,18 +218,28 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkM
if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
SkMatrix tileMatrix; SkMatrix tileMatrix;
tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()), tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
SkMatrix::kFill_ScaleToFit); SkMatrix::kFill_ScaleToFit);
SkBitmap bm;
if (!SkDEPRECATED_InstallDiscardablePixelRef( SkAutoTDelete<SkImageGenerator> tileGenerator(
SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nullptr), &bm)) { SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nullptr));
if (!tileGenerator) {
return nullptr;
}
// Grab this before the generator goes poof!
const SkImageInfo tileInfo = tileGenerator->getInfo();
SkAutoTUnref<SkImage> tileImage(SkImage::NewFromGenerator(tileGenerator.detach()));
if (!tileImage) {
return nullptr; return nullptr;
} }
SkMatrix shaderMatrix = this->getLocalMatrix(); SkMatrix shaderMatrix = this->getLocalMatrix();
shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix));
SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSize())); SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(),
tileInfo.getSafeSize(tileInfo.minRowBytes())));
} }
return tileShader.detach(); return tileShader.detach();