Add backend texture and backend render target versions snapshot GMs
GPU may behave differently depending on whether the SkSurface backing store is wrapped and whether it is a texture or not. Bug: skia:11208 Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639 Reviewed-by: Adlai Holler <adlai@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
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2
gm/gm.h
2
gm/gm.h
@ -27,7 +27,7 @@ class SkMetaData;
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struct GrContextOptions;
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#define DEF_GM(CODE) \
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static skiagm::GMRegistry SK_MACRO_APPEND_LINE(REG_)(\
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static skiagm::GMRegistry SK_MACRO_APPEND_COUNTER(REG_)( \
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[]() { return std::unique_ptr<skiagm::GM>([]() { CODE; }()); });
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// A Simple GM is a rendering test that does not store state between rendering calls or make use of
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@ -27,8 +27,11 @@
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#include "include/core/SkTypeface.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrRecordingContext.h"
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#include "include/utils/SkTextUtils.h"
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#include "tools/ToolUtils.h"
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#include "tools/gpu/BackendSurfaceFactory.h"
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#define W 200
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#define H 100
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@ -167,9 +170,77 @@ DEF_GM( return new NewSurfaceGM )
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DEF_SIMPLE_GM(copy_on_write_retain, canvas, 256, 256) {
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// The GPU backend may behave differently when images are snapped from wrapped textures and
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// render targets compared.
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namespace {
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enum SurfaceType {
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kManaged,
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kBackendTexture,
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kBackendRenderTarget
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};
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}
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static sk_sp<SkSurface> make_surface(const SkImageInfo& ii, SkCanvas* canvas, SurfaceType type) {
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GrDirectContext* direct = GrAsDirectContext(canvas->recordingContext());
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switch (type) {
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case kManaged:
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return ToolUtils::makeSurface(canvas, ii);
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case kBackendTexture:
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if (!direct) {
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return nullptr;
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}
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return sk_gpu_test::MakeBackendTextureSurface(direct, ii, kTopLeft_GrSurfaceOrigin, 1);
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case kBackendRenderTarget:
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return sk_gpu_test::MakeBackendRenderTargetSurface(direct,
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ii,
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kTopLeft_GrSurfaceOrigin,
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1);
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}
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return nullptr;
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}
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using MakeSurfaceFn = std::function<sk_sp<SkSurface>(const SkImageInfo&)>;
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#define DEF_BASIC_SURFACE_TEST(name, canvas, main, W, H) \
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DEF_SIMPLE_GM(name, canvas, W, H) { \
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auto make = [canvas](const SkImageInfo& ii) { \
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return make_surface(ii, canvas, SurfaceType::kManaged); \
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}; \
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main(canvas, MakeSurfaceFn(make)); \
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}
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#define DEF_BACKEND_SURFACE_TEST(name, canvas, main, type, W, H) \
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DEF_SIMPLE_GM_CAN_FAIL(name, canvas, err_msg, W, H) { \
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GrDirectContext* direct = GrAsDirectContext(canvas->recordingContext()); \
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if (!direct || direct->abandoned()) { \
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*err_msg = "Requires non-abandoned GrDirectContext"; \
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return skiagm::DrawResult::kSkip; \
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} \
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auto make = [canvas](const SkImageInfo& ii) { return make_surface(ii, canvas, type); }; \
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main(canvas, MakeSurfaceFn(make)); \
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return skiagm::DrawResult::kOk; \
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}
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#define DEF_BET_SURFACE_TEST(name, canvas, main, W, H) \
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DEF_BACKEND_SURFACE_TEST(SK_MACRO_CONCAT(name, _bet), canvas, main, \
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SurfaceType::kBackendTexture, W, H)
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#define DEF_BERT_SURFACE_TEST(name, canvas, main, W, H) \
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DEF_BACKEND_SURFACE_TEST(SK_MACRO_CONCAT(name, _bert), canvas, main, \
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SurfaceType::kBackendRenderTarget, W, H)
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// This makes 3 GMs from the same code, normal, wrapped backend texture, and wrapped backend
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// render target.
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#define DEF_SURFACE_TESTS(name, canvas, W, H) \
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static void SK_MACRO_CONCAT(name, _main)(SkCanvas*, const MakeSurfaceFn&); \
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DEF_BASIC_SURFACE_TEST(name, canvas, SK_MACRO_CONCAT(name, _main), W, H) \
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DEF_BET_SURFACE_TEST (name, canvas, SK_MACRO_CONCAT(name, _main), W, H) \
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DEF_BERT_SURFACE_TEST (name, canvas, SK_MACRO_CONCAT(name, _main), W, H) \
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static void SK_MACRO_CONCAT(name, _main)(SkCanvas * canvas, const MakeSurfaceFn& make)
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DEF_SURFACE_TESTS(copy_on_write_retain, canvas, 256, 256) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
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sk_sp<SkSurface> surf = ToolUtils::makeSurface(canvas, info);
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sk_sp<SkSurface> surf = make(info);
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surf->getCanvas()->clear(SK_ColorRED);
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// its important that image survives longer than the next draw, so the surface will see
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@ -185,9 +256,9 @@ DEF_SIMPLE_GM(copy_on_write_retain, canvas, 256, 256) {
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canvas->drawImage(surf->makeImageSnapshot(), 0, 0);
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}
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DEF_SIMPLE_GM(copy_on_write_savelayer, canvas, 256, 256) {
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DEF_SURFACE_TESTS(copy_on_write_savelayer, canvas, 256, 256) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256);
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sk_sp<SkSurface> surf = ToolUtils::makeSurface(canvas, info);
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sk_sp<SkSurface> surf = make(info);
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surf->getCanvas()->clear(SK_ColorRED);
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// its important that image survives longer than the next draw, so the surface will see
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// an outstanding image, and have to decide if it should retain or discard those pixels
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@ -206,9 +277,9 @@ DEF_SIMPLE_GM(copy_on_write_savelayer, canvas, 256, 256) {
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canvas->drawImage(surf->makeImageSnapshot(), 0, 0);
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}
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DEF_SIMPLE_GM(surface_underdraw, canvas, 256, 256) {
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DEF_SURFACE_TESTS(surface_underdraw, canvas, 256, 256) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256, nullptr);
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auto surf = ToolUtils::makeSurface(canvas, info);
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auto surf = make(info);
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const SkIRect subset = SkIRect::MakeLTRB(180, 0, 256, 256);
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@ -24,6 +24,8 @@
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*/
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#define SK_MACRO_APPEND_LINE(name) SK_MACRO_CONCAT(name, __LINE__)
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#define SK_MACRO_APPEND_COUNTER(name) SK_MACRO_CONCAT(name, __COUNTER__)
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////////////////////////////////////////////////////////////////////////////////
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// Can be used to bracket data types that must be dense, e.g. hash keys.
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@ -29,6 +29,11 @@ sk_sp<GrRenderTask> GrCopyRenderTask::Make(GrDrawingManager* drawingMgr,
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return nullptr;
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}
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if (src->framebufferOnly()) {
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return nullptr;
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}
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sk_sp<GrCopyRenderTask> task(new GrCopyRenderTask(drawingMgr,
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std::move(src),
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srcRect,
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@ -835,23 +835,28 @@ bool GrDrawingManager::newCopyRenderTask(sk_sp<GrSurfaceProxy> src,
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SkDEBUGCODE(this->validate());
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SkASSERT(fContext);
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this->closeActiveOpsTask();
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GrRenderTask* task = this->appendTask(GrCopyRenderTask::Make(this,
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sk_sp<GrRenderTask> task = GrCopyRenderTask::Make(this,
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src,
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srcRect,
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std::move(dst),
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dstPoint,
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origin));
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origin);
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if (!task) {
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return false;
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}
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this->closeActiveOpsTask();
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GrRenderTask* appendedTask = this->appendTask(std::move(task));
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const GrCaps& caps = *fContext->priv().caps();
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// We always say GrMipmapped::kNo here since we are always just copying from the base layer to
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// another base layer. We don't need to make sure the whole mip map chain is valid.
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task->addDependency(this, src.get(), GrMipmapped::kNo, GrTextureResolveManager(this), caps);
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task->makeClosed(caps);
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appendedTask->addDependency(this,
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src.get(),
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GrMipmapped::kNo,
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GrTextureResolveManager(this),
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caps);
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appendedTask->makeClosed(caps);
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// We have closed the previous active oplist but since a new oplist isn't being added there
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// shouldn't be an active one.
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