expand unitests for color4f
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1622893002 TBR= Review URL: https://codereview.chromium.org/1622893002
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@ -169,6 +169,8 @@ struct SkPM4f {
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float fVec[4];
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float a() const { return fVec[SK_A32_SHIFT/8]; }
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static SkPM4f FromPMColor(SkPMColor);
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};
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/*
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@ -81,6 +81,10 @@ public:
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*/
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virtual uint32_t getFlags() const { return 0; }
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bool supports4f() const {
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return SkToBool(this->getFlags() & kSupports4f_Flag);
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}
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/**
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* If this subclass can optimally createa composition with the inner filter, return it as
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* a new filter (which the caller must unref() when it is done). If no such optimization
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@ -121,6 +121,10 @@ public:
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*/
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virtual uint32_t getFlags() const { return 0; }
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bool supports4f() const {
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return SkToBool(this->getFlags() & kSupports4f_Flag);
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}
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/**
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* Called for each span of the object being drawn. Your subclass should
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* set the appropriate colors (with premultiplied alpha) that correspond
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@ -104,9 +104,10 @@ SkColor SkHSVToColor(U8CPU a, const SkScalar hsv[3]) {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "SkNx.h"
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SkColor4f SkColor4f::Pin(float a, float r, float g, float b) {
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SkColor4f c4;
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Sk4f::Min(Sk4f::Max(Sk4f(a, r, g, b), Sk4f(0)), Sk4f(1)).store(c4.vec());
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SkPM4f SkPM4f::FromPMColor(SkPMColor c) {
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Sk4f value = SkNx_cast<float>(Sk4b::Load((const uint8_t*)&c));
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SkPM4f c4;
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(value * Sk4f(1.0f / 255)).store(c4.fVec);
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return c4;
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}
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@ -117,6 +118,12 @@ SkColor4f SkColor4f::FromColor(SkColor c) {
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return c4;
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}
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SkColor4f SkColor4f::Pin(float a, float r, float g, float b) {
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SkColor4f c4;
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Sk4f::Min(Sk4f::Max(Sk4f(a, r, g, b), Sk4f(0)), Sk4f(1)).store(c4.vec());
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return c4;
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}
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SkPM4f SkColor4f::premul() const {
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auto src = Sk4f::Load(this->pin().vec());
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float srcAlpha = src.kth<0>(); // need the pinned version of our alpha
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@ -6,11 +6,30 @@
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*/
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#include "SkColor.h"
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#include "SkShader.h"
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#include "SkColorMatrixFilter.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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#include "SkShader.h"
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#include "Test.h"
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#include "SkRandom.h"
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const float kTolerance = 1.0f / (1 << 20);
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static bool nearly_equal(float a, float b, float tol = kTolerance) {
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SkASSERT(tol >= 0);
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return fabsf(a - b) <= tol;
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}
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static bool nearly_equal(const SkPM4f a, const SkPM4f& b, float tol = kTolerance) {
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for (int i = 0; i < 4; ++i) {
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if (!nearly_equal(a.fVec[i], b.fVec[i], tol)) {
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return false;
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}
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}
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return true;
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}
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DEF_TEST(SkColor4f_FromColor, reporter) {
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const struct {
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SkColor fC;
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@ -31,12 +50,7 @@ DEF_TEST(SkColor4f_FromColor, reporter) {
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}
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}
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static bool nearly_equal(float a, float b) {
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const float kTolerance = 1.0f / (1 << 20);
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return fabsf(a - b) < kTolerance;
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}
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DEF_TEST(SkColor4f_premul, reporter) {
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DEF_TEST(Color4f_premul, reporter) {
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SkRandom rand;
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for (int i = 0; i < 1000000; ++i) {
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@ -60,3 +74,119 @@ DEF_TEST(SkColor4f_premul, reporter) {
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REPORTER_ASSERT(reporter, nearly_equal(pm4.fVec[SK_B_INDEX], c4.fA * c4.fB));
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////
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static SkShader* make_color() { return SkShader::CreateColorShader(0xFFBB8855); }
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static SkShader* make_image() {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
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const SkPMColor pixels[] {
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SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
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SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
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SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
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SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
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};
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SkAutoTUnref<SkImage> image(SkImage::NewRasterCopy(info, pixels, sizeof(SkPMColor) * 2));
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return image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
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}
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static SkShader* make_grad() {
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const SkPoint pts[] {{ 0, 0 }, { 100, 100 }};
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const SkColor colors[] { SK_ColorRED, SK_ColorBLUE };
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return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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}
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static void compare_spans(const SkPM4f span4f[], const SkPMColor span4b[], int count,
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skiatest::Reporter* reporter) {
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for (int i = 0; i < count; ++i) {
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SkPM4f c0 = SkPM4f::FromPMColor(span4b[i]);
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SkPM4f c1 = span4f[i];
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REPORTER_ASSERT(reporter, nearly_equal(c0, c1, 1.0f/255));
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}
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}
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DEF_TEST(Color4f_shader, reporter) {
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struct {
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SkShader* (*fFact)();
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bool fSupports4f;
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} recs[] = {
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{ make_color, true },
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{ make_grad, false },
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{ make_image, false },
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};
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SkPaint paint;
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for (const auto& rec : recs) {
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uint32_t storage[200];
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paint.setShader(rec.fFact())->unref();
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SkASSERT(paint.getShader()->contextSize() <= sizeof(storage));
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SkShader::Context* ctx = paint.getShader()->createContext({paint, SkMatrix::I(), nullptr},
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storage);
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REPORTER_ASSERT(reporter, ctx->supports4f() == rec.fSupports4f);
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if (ctx->supports4f()) {
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const int N = 100;
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SkPM4f buffer4f[N];
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ctx->shadeSpan4f(0, 0, buffer4f, N);
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SkPMColor buffer4b[N];
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ctx->shadeSpan(0, 0, buffer4b, N);
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compare_spans(buffer4f, buffer4b, N, reporter);
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}
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ctx->SkShader::Context::~Context();
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}
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}
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static SkColorFilter* make_mode_cf() {
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return SkColorFilter::CreateModeFilter(0xFFBB8855, SkXfermode::kPlus_Mode);
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}
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static SkColorFilter* make_mx_cf() {
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const float mx[] = {
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0.5f, 0, 0, 0, 0.1f,
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0, 0.5f, 0, 0, 0.2f,
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0, 0, 1, 0, -0.1f,
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0, 0, 0, 1, 0,
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};
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return SkColorMatrixFilter::Create(mx);
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}
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static SkColorFilter* make_compose_cf() {
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SkAutoTUnref<SkColorFilter> cf0(make_mode_cf());
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SkAutoTUnref<SkColorFilter> cf1(make_mx_cf());
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return SkColorFilter::CreateComposeFilter(cf0, cf1);
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}
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DEF_TEST(Color4f_colorfilter, reporter) {
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struct {
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SkColorFilter* (*fFact)();
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bool fSupports4f;
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} recs[] = {
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{ make_mode_cf, false },
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{ make_mx_cf, true },
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{ make_compose_cf, false },
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};
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// prepare the src
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const int N = 100;
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SkPMColor src4b[N];
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SkPM4f src4f[N];
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SkRandom rand;
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for (int i = 0; i < N; ++i) {
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src4b[i] = SkPreMultiplyColor(rand.nextU());
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src4f[i] = SkPM4f::FromPMColor(src4b[i]);
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}
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// confirm that our srcs are (nearly) equal
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compare_spans(src4f, src4b, N, reporter);
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for (const auto& rec : recs) {
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SkAutoTUnref<SkColorFilter> filter(rec.fFact());
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REPORTER_ASSERT(reporter, filter->supports4f() == rec.fSupports4f);
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if (filter->supports4f()) {
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SkPMColor dst4b[N];
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filter->filterSpan(src4b, N, dst4b);
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SkPM4f dst4f[N];
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filter->filterSpan4f(src4f, N, dst4f);
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compare_spans(dst4f, dst4b, N, reporter);
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}
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}
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}
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