Remove old test outputs.

The test input was removed at http://review.skia.org/497742.

Change-Id: I7b30f2f70cd0812b900c9c67b70e742b3d96930a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499574
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This commit is contained in:
John Stiles 2022-01-25 13:46:30 -05:00 committed by SkCQ
parent e86e325fbf
commit fad0a051c3
3 changed files with 0 additions and 137 deletions

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@ -1,102 +0,0 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint_v OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "colorGreen"
OpMemberName %_UniformBuffer 1 "colorRed"
OpName %_entrypoint_v "_entrypoint_v"
OpName %test_half_b "test_half_b"
OpName %ok "ok"
OpName %main "main"
OpName %_0_ok "_0_ok"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %11 Binding 0
OpDecorate %11 DescriptorSet 0
OpDecorate %29 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
OpDecorate %49 RelaxedPrecision
OpDecorate %52 RelaxedPrecision
OpDecorate %53 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%11 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%16 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_0 = OpConstant %float 0
%20 = OpConstantComposite %v2float %float_0 %float_0
%_ptr_Function_v2float = OpTypePointer Function %v2float
%24 = OpTypeFunction %bool
%_ptr_Function_bool = OpTypePointer Function %bool
%true = OpConstantTrue %bool
%30 = OpTypeFunction %v4float %_ptr_Function_v2float
%false = OpConstantFalse %bool
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_entrypoint_v = OpFunction %void None %16
%17 = OpLabel
%21 = OpVariable %_ptr_Function_v2float Function
OpStore %21 %20
%23 = OpFunctionCall %v4float %main %21
OpStore %sk_FragColor %23
OpReturn
OpFunctionEnd
%test_half_b = OpFunction %bool None %24
%25 = OpLabel
%ok = OpVariable %_ptr_Function_bool Function
OpStore %ok %true
%29 = OpLoad %bool %ok
OpReturnValue %29
OpFunctionEnd
%main = OpFunction %v4float None %30
%31 = OpFunctionParameter %_ptr_Function_v2float
%32 = OpLabel
%_0_ok = OpVariable %_ptr_Function_bool Function
%40 = OpVariable %_ptr_Function_v4float Function
OpStore %_0_ok %true
%35 = OpLoad %bool %_0_ok
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %37
%36 = OpLabel
%38 = OpFunctionCall %bool %test_half_b
OpBranch %37
%37 = OpLabel
%39 = OpPhi %bool %false %32 %38 %36
OpSelectionMerge %44 None
OpBranchConditional %39 %42 %43
%42 = OpLabel
%45 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%49 = OpLoad %v4float %45
OpStore %40 %49
OpBranch %44
%43 = OpLabel
%50 = OpAccessChain %_ptr_Uniform_v4float %11 %int_1
%52 = OpLoad %v4float %50
OpStore %40 %52
OpBranch %44
%44 = OpLabel
%53 = OpLoad %v4float %40
OpReturnValue %53
OpFunctionEnd

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@ -1,12 +0,0 @@
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
bool test_half_b() {
bool ok = true;
return ok;
}
vec4 main() {
bool _0_ok = true;
return _0_ok && test_half_b() ? colorGreen : colorRed;
}

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@ -1,23 +0,0 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
bool test_half_b() {
bool ok = true;
return ok;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool _0_ok = true;
_out.sk_FragColor = _0_ok && test_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}