Revert "First draft of Dawn backend: clears are working."

This reverts commit 6cebea42a8.

Reason for revert: breaking google3 roll

Original change's description:
> First draft of Dawn backend: clears are working.
> 
> First draft of (mostly stubbed-out) GrDawnGpu.
> Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
> First draft of DawnTestContext.
> First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
> 
> Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org

Change-Id: Ie494b5a403e8537c6539551533ae8b9156e90a61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This commit is contained in:
Greg Daniel 2019-07-17 17:22:56 +00:00 committed by Skia Commit-Bot
parent 7a15a6e2c7
commit fad9fbc3c4
25 changed files with 3 additions and 1743 deletions

View File

@ -649,7 +649,6 @@ optional("gpu") {
if (skia_use_dawn) {
public_defines += [ "SK_DAWN" ]
sources += skia_dawn_sources
public_deps += [
"//third_party/dawn:dawn_headers",
"//third_party/dawn:libdawn",
@ -1566,10 +1565,6 @@ if (skia_enable_tools) {
if (skia_use_metal) {
sources += [ "tools/gpu/mtl/MtlTestContext.mm" ]
}
if (skia_use_dawn) {
public_deps += [ "//third_party/dawn:dawn_headers" ]
sources += [ "tools/gpu/dawn/DawnTestContext.cpp" ]
}
}
test_lib("flags") {

View File

@ -704,19 +704,6 @@ skia_vk_sources = [
"$_src/gpu/vk/GrVkVertexBuffer.h",
]
skia_dawn_sources = [
"$_src/gpu/dawn/GrDawnCaps.cpp",
"$_src/gpu/dawn/GrDawnCaps.h",
"$_src/gpu/dawn/GrDawnGpu.cpp",
"$_src/gpu/dawn/GrDawnGpu.h",
"$_src/gpu/dawn/GrDawnGpuCommandBuffer.cpp",
"$_src/gpu/dawn/GrDawnGpuCommandBuffer.h",
"$_src/gpu/dawn/GrDawnRenderTarget.cpp",
"$_src/gpu/dawn/GrDawnRenderTarget.h",
"$_src/gpu/dawn/GrDawnUtil.cpp",
"$_src/gpu/dawn/GrDawnUtil.h",
]
skia_metal_sources = [
"$_include/gpu/mtl/GrMtlTypes.h",
"$_src/gpu/mtl/GrMtlBuffer.h",

View File

@ -15,17 +15,9 @@
#include "include/private/GrGLTypesPriv.h"
#include "include/private/GrVkTypesPriv.h"
#ifdef SK_DAWN
#include "include/gpu/dawn/GrDawnTypes.h"
#endif
class GrVkImageLayout;
class GrGLTextureParameters;
#ifdef SK_DAWN
#include "dawn/dawncpp.h"
#endif
#ifdef SK_METAL
#include "include/gpu/mtl/GrMtlTypes.h"
#endif
@ -68,12 +60,6 @@ public:
// external format.
static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo);
#ifdef SK_DAWN
static GrBackendFormat MakeDawn(dawn::TextureFormat format) {
return GrBackendFormat(format);
}
#endif
#ifdef SK_METAL
static GrBackendFormat MakeMtl(GrMTLPixelFormat format) {
return GrBackendFormat(format);
@ -101,10 +87,6 @@ public:
const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const;
#ifdef SK_DAWN
const dawn::TextureFormat* getDawnFormat() const;
#endif
#ifdef SK_METAL
// If the backend API is Metal, this returns a pointer to a GrMTLPixelFormat. Otherwise
// it returns nullptr
@ -128,10 +110,6 @@ private:
GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&);
#ifdef SK_DAWN
GrBackendFormat(dawn::TextureFormat format);
#endif
#ifdef SK_METAL
GrBackendFormat(const GrMTLPixelFormat mtlFormat);
#endif
@ -147,10 +125,6 @@ private:
VkFormat fFormat;
GrVkYcbcrConversionInfo fYcbcrConversionInfo;
} fVk;
#ifdef SK_DAWN
dawn::TextureFormat fDawnFormat;
#endif
#ifdef SK_METAL
GrMTLPixelFormat fMtlFormat;
#endif
@ -186,12 +160,6 @@ public:
const GrMtlTextureInfo& mtlInfo);
#endif
#ifdef SK_DAWN
GrBackendTexture(int width,
int height,
const GrDawnImageInfo& dawnInfo);
#endif
GrBackendTexture(int width,
int height,
GrMipMapped,
@ -216,12 +184,6 @@ public:
// externally to GrContext.
void glTextureParametersModified();
#ifdef SK_DAWN
// If the backend API is Dawn, copies a snapshot of the GrDawnImageInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Dawn.
bool getDawnImageInfo(GrDawnImageInfo*) const;
#endif
// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
// state. Otherwise returns false if the backend API is not Vulkan.
@ -277,7 +239,6 @@ private:
friend class GrProxyProvider;
friend class GrGpu;
friend class GrGLGpu;
friend class GrDawnGpu;
friend class GrVkGpu;
friend class GrMtlGpu;
friend class PromiseImageHelper;
@ -325,9 +286,6 @@ private:
#ifdef SK_METAL
GrMtlTextureInfo fMtlInfo;
#endif
#ifdef SK_DAWN
GrDawnImageInfo fDawnInfo;
#endif
};
class SK_API GrBackendRenderTarget {
@ -342,14 +300,6 @@ public:
int stencilBits,
const GrGLFramebufferInfo& glInfo);
#ifdef SK_DAWN
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrDawnImageInfo& dawnInfo);
#endif
/** Deprecated, use version that does not take stencil bits. */
GrBackendRenderTarget(int width,
int height,
@ -391,12 +341,6 @@ public:
// in pointer and returns true. Otherwise returns false if the backend API is not GL.
bool getGLFramebufferInfo(GrGLFramebufferInfo*) const;
#ifdef SK_DAWN
// If the backend API is Dawn, copies a snapshot of the GrDawnImageInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Dawn.
bool getDawnImageInfo(GrDawnImageInfo*) const;
#endif
// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
// state. Otherwise returns false if the backend API is not Vulkan.
@ -443,7 +387,6 @@ private:
friend class SkImage_Gpu;
friend class GrGpu;
friend class GrGLGpu;
friend class GrDawnGpu;
friend class GrProxyProvider;
friend class GrVkGpu;
friend class GrMtlGpu;
@ -480,9 +423,6 @@ private:
#ifdef SK_METAL
GrMtlTextureInfo fMtlInfo;
#endif
#ifdef SK_DAWN
GrDawnImageInfo fDawnInfo;
#endif
};
#endif

View File

@ -70,11 +70,6 @@ public:
static sk_sp<GrContext> MakeMetal(void* device, void* queue);
#endif
#ifdef SK_DAWN
static sk_sp<GrContext> MakeDawn(const dawn::Device& device, const GrContextOptions& options);
static sk_sp<GrContext> MakeDawn(const dawn::Device& device);
#endif
static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
static sk_sp<GrContext> MakeMock(const GrMockOptions*);

View File

@ -182,7 +182,6 @@ static inline constexpr size_t GrSizeAlignDown(size_t x, uint32_t alignment) {
*/
enum class GrBackendApi : unsigned {
kMetal,
kDawn,
kOpenGL,
kVulkan,
/**

View File

@ -1,40 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDawnTypes_DEFINED
#define GrDawnTypes_DEFINED
#ifdef Always
#undef Always
#endif
#include "dawn/dawncpp.h"
struct GrDawnImageInfo {
dawn::Texture fTexture;
dawn::TextureFormat fFormat;
uint32_t fLevelCount;
GrDawnImageInfo() : fTexture(nullptr), fFormat(), fLevelCount(0) {
}
GrDawnImageInfo(const GrDawnImageInfo& other)
: fTexture(other.fTexture)
, fFormat(other.fFormat)
, fLevelCount(other.fLevelCount) {
}
GrDawnImageInfo& operator=(const GrDawnImageInfo& other) {
fTexture = other.fTexture;
fFormat = other.fFormat;
fLevelCount = other.fLevelCount;
return *this;
}
bool operator==(const GrDawnImageInfo& other) const {
return fTexture.Get() == other.fTexture.Get() &&
fFormat == other.fFormat &&
fLevelCount == other.fLevelCount;
}
};
#endif

View File

@ -10,11 +10,6 @@
#include "src/gpu/gl/GrGLUtil.h"
#ifdef SK_DAWN
#include "include/gpu/dawn/GrDawnTypes.h"
#include "src/gpu/dawn/GrDawnUtil.h"
#endif
#ifdef SK_VULKAN
#include "include/gpu/vk/GrVkTypes.h"
#include "src/gpu/vk/GrVkImageLayout.h"
@ -48,11 +43,6 @@ GrBackendFormat::GrBackendFormat(const GrBackendFormat& that)
case GrBackendApi::kMetal:
fMtlFormat = that.fMtlFormat;
break;
#endif
#ifdef SK_DAWN
case GrBackendApi::kDawn:
fDawnFormat = that.fDawnFormat;
break;
#endif
case GrBackendApi::kMock:
fMockColorType = that.fMockColorType;
@ -148,22 +138,6 @@ const GrVkYcbcrConversionInfo* GrBackendFormat::getVkYcbcrConversionInfo() const
return nullptr;
}
#ifdef SK_DAWN
GrBackendFormat::GrBackendFormat(dawn::TextureFormat format)
: fBackend(GrBackendApi::kDawn)
, fValid(true)
, fDawnFormat(format)
, fTextureType(GrTextureType::k2D) {
}
const dawn::TextureFormat* GrBackendFormat::getDawnFormat() const {
if (this->isValid() && GrBackendApi::kDawn == fBackend) {
return &fDawnFormat;
}
return nullptr;
}
#endif
#ifdef SK_METAL
GrBackendFormat::GrBackendFormat(GrMTLPixelFormat mtlFormat)
: fBackend(GrBackendApi::kMetal)
@ -231,11 +205,6 @@ bool GrBackendFormat::operator==(const GrBackendFormat& that) const {
#ifdef SK_METAL
case GrBackendApi::kMetal:
return fMtlFormat == that.fMtlFormat;
#endif
break;
case GrBackendApi::kDawn:
#ifdef SK_DAWN
return fDawnFormat == that.fDawnFormat;
#endif
break;
case GrBackendApi::kMock:
@ -246,19 +215,6 @@ bool GrBackendFormat::operator==(const GrBackendFormat& that) const {
return false;
}
#ifdef SK_DAWN
GrBackendTexture::GrBackendTexture(int width,
int height,
const GrDawnImageInfo& dawnInfo)
: fIsValid(true)
, fWidth(width)
, fHeight(height)
, fConfig(GrDawnFormatToPixelConfig(dawnInfo.fFormat))
, fMipMapped(GrMipMapped(dawnInfo.fLevelCount > 1))
, fBackend(GrBackendApi::kDawn)
, fDawnInfo(dawnInfo) {}
#endif
GrBackendTexture::GrBackendTexture(int width,
int height,
const GrVkImageInfo& vkInfo)
@ -400,11 +356,6 @@ GrBackendTexture& GrBackendTexture::operator=(const GrBackendTexture& that) {
case GrBackendApi::kMetal:
fMtlInfo = that.fMtlInfo;
break;
#endif
#ifdef SK_DAWN
case GrBackendApi::kDawn:
fDawnInfo = that.fDawnInfo;
break;
#endif
case GrBackendApi::kMock:
fMockInfo = that.fMockInfo;
@ -416,16 +367,6 @@ GrBackendTexture& GrBackendTexture::operator=(const GrBackendTexture& that) {
return *this;
}
#ifdef SK_DAWN
bool GrBackendTexture::getDawnImageInfo(GrDawnImageInfo* outInfo) const {
if (this->isValid() && GrBackendApi::kDawn == fBackend) {
*outInfo = fDawnInfo;
return true;
}
return false;
}
#endif
bool GrBackendTexture::getVkImageInfo(GrVkImageInfo* outInfo) const {
#ifdef SK_VULKAN
if (this->isValid() && GrBackendApi::kVulkan == fBackend) {
@ -543,11 +484,6 @@ GrBackendFormat GrBackendTexture::getBackendFormat() const {
return GrBackendFormat::MakeVk(info.fFormat);
}
#endif
#ifdef SK_DAWN
case GrBackendApi::kDawn: {
return GrBackendFormat::MakeDawn(fDawnInfo.fFormat);
}
#endif
#ifdef SK_METAL
case GrBackendApi::kMetal: {
GrMtlTextureInfo mtlInfo;
@ -590,10 +526,6 @@ bool GrBackendTexture::TestingOnly_Equals(const GrBackendTexture& t0, const GrBa
#ifdef SK_METAL
case GrBackendApi::kMetal:
return t0.fMtlInfo == t1.fMtlInfo;
#endif
#ifdef SK_DAWN
case GrBackendApi::kDawn:
return t0.fDawnInfo == t1.fDawnInfo;
#endif
default:
return false;
@ -603,22 +535,6 @@ bool GrBackendTexture::TestingOnly_Equals(const GrBackendTexture& t0, const GrBa
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef SK_DAWN
GrBackendRenderTarget::GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrDawnImageInfo& dawnInfo)
: fIsValid(true)
, fWidth(width)
, fHeight(height)
, fSampleCnt(sampleCnt)
, fStencilBits(stencilBits)
, fConfig(GrDawnFormatToPixelConfig(dawnInfo.fFormat))
, fBackend(GrBackendApi::kDawn)
, fDawnInfo(dawnInfo) {}
#endif
GrBackendRenderTarget::GrBackendRenderTarget(int width,
int height,
int sampleCnt,
@ -754,11 +670,6 @@ GrBackendRenderTarget& GrBackendRenderTarget::operator=(const GrBackendRenderTar
fVkInfo.assign(that.fVkInfo, this->isValid());
#endif
break;
#ifdef SK_DAWN
case GrBackendApi::kDawn:
fDawnInfo = that.fDawnInfo;
break;
#endif
#ifdef SK_METAL
case GrBackendApi::kMetal:
fMtlInfo = that.fMtlInfo;
@ -774,16 +685,6 @@ GrBackendRenderTarget& GrBackendRenderTarget::operator=(const GrBackendRenderTar
return *this;
}
#ifdef SK_DAWN
bool GrBackendRenderTarget::getDawnImageInfo(GrDawnImageInfo* outInfo) const {
if (this->isValid() && GrBackendApi::kDawn == fBackend) {
*outInfo = fDawnInfo;
return true;
}
return false;
}
#endif
bool GrBackendRenderTarget::getVkImageInfo(GrVkImageInfo* outInfo) const {
#ifdef SK_VULKAN
if (this->isValid() && GrBackendApi::kVulkan == fBackend) {
@ -900,10 +801,6 @@ bool GrBackendRenderTarget::TestingOnly_Equals(const GrBackendRenderTarget& r0,
#ifdef SK_METAL
case GrBackendApi::kMetal:
return r0.fMtlInfo == r1.fMtlInfo;
#endif
#ifdef SK_DAWN
case GrBackendApi::kDawn:
return r0.fDawnInfo == r1.fDawnInfo;
#endif
default:
return false;

View File

@ -231,16 +231,14 @@ SkString GrContextPriv::dump() const {
static const char* kBackendStr[] = {
"Metal",
"Dawn",
"OpenGL",
"Vulkan",
"Mock",
};
GR_STATIC_ASSERT(0 == (unsigned)GrBackendApi::kMetal);
GR_STATIC_ASSERT(1 == (unsigned)GrBackendApi::kDawn);
GR_STATIC_ASSERT(2 == (unsigned)GrBackendApi::kOpenGL);
GR_STATIC_ASSERT(3 == (unsigned)GrBackendApi::kVulkan);
GR_STATIC_ASSERT(4 == (unsigned)GrBackendApi::kMock);
GR_STATIC_ASSERT(1 == (unsigned)GrBackendApi::kOpenGL);
GR_STATIC_ASSERT(2 == (unsigned)GrBackendApi::kVulkan);
GR_STATIC_ASSERT(3 == (unsigned)GrBackendApi::kMock);
writer.appendString("backend", kBackendStr[(unsigned)fContext->backend()]);
writer.appendName("caps");

View File

@ -23,9 +23,6 @@
#ifdef SK_VULKAN
#include "src/gpu/vk/GrVkGpu.h"
#endif
#ifdef SK_DAWN
#include "dawn/GrDawnGpu.h"
#endif
#ifdef SK_DISABLE_REDUCE_OPLIST_SPLITTING
static const bool kDefaultReduceOpListSplitting = false;
@ -221,23 +218,3 @@ sk_sp<GrContext> GrContext::MakeMetal(void* device, void* queue, const GrContext
}
#endif
#ifdef SK_DAWN
sk_sp<GrContext> GrContext::MakeDawn(const dawn::Device& device) {
GrContextOptions defaultOptions;
return MakeDawn(device, defaultOptions);
}
sk_sp<GrContext> GrContext::MakeDawn(const dawn::Device& device, const GrContextOptions& options) {
sk_sp<GrContext> context(new GrLegacyDirectContext(GrBackendApi::kDawn, options));
context->fGpu = GrDawnGpu::Make(device, options, context.get());
if (!context->fGpu) {
return nullptr;
}
if (!context->init(context->fGpu->refCaps(), nullptr)) {
return nullptr;
}
return context;
}
#endif

View File

@ -1,179 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDawnCaps.h"
GrDawnCaps::GrDawnCaps(const GrContextOptions& contextOptions) : INHERITED(contextOptions) {
fBufferMapThreshold = SK_MaxS32; // FIXME: get this from Dawn?
fShaderCaps.reset(new GrShaderCaps(contextOptions));
fMaxTextureSize = 2048;
fPerformPartialClearsAsDraws = true;
}
bool GrDawnCaps::isFormatSRGB(const GrBackendFormat& format) const {
return false;
}
bool GrDawnCaps::isConfigTexturable(GrPixelConfig config) const {
switch (config) {
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
case kAlpha_8_GrPixelConfig:
return true;
default:
return false;
}
}
GrPixelConfig GrDawnCaps::onGetConfigFromBackendFormat(const GrBackendFormat& format,
GrColorType colorType) const {
dawn::TextureFormat textureFormat = *format.getDawnFormat();
switch (colorType) {
case GrColorType::kUnknown:
return kUnknown_GrPixelConfig;
case GrColorType::kAlpha_8:
if (dawn::TextureFormat::R8Unorm == textureFormat) {
return kAlpha_8_as_Red_GrPixelConfig;
}
break;
case GrColorType::kRGBA_8888:
if (dawn::TextureFormat::R8G8B8A8Unorm == textureFormat) {
return kRGBA_8888_GrPixelConfig;
}
break;
case GrColorType::kRGB_888x:
break;
case GrColorType::kBGRA_8888:
if (dawn::TextureFormat::B8G8R8A8Unorm == textureFormat) {
return kBGRA_8888_GrPixelConfig;
}
break;
default:
break;
}
return kUnknown_GrPixelConfig;
}
GrPixelConfig GrDawnCaps::getYUVAConfigFromBackendFormat(const GrBackendFormat& backendFormat)
const {
const dawn::TextureFormat* format = backendFormat.getDawnFormat();
if (!format) {
return kUnknown_GrPixelConfig;
}
switch (*format) {
case dawn::TextureFormat::R8Unorm:
return kAlpha_8_as_Red_GrPixelConfig;
break;
case dawn::TextureFormat::R8G8B8A8Unorm:
return kRGBA_8888_GrPixelConfig;
break;
case dawn::TextureFormat::B8G8R8A8Unorm:
return kBGRA_8888_GrPixelConfig;
break;
default:
return kUnknown_GrPixelConfig;
break;
}
}
size_t GrDawnCaps::onTransferFromOffsetAlignment(GrColorType bufferColorType) const {
if (bufferColorType == GrColorType::kRGB_888x) {
return false;
}
size_t bpp = GrColorTypeBytesPerPixel(bufferColorType);
switch (bpp & 0b11) {
case 0: return bpp;
case 2: return 2 * bpp;
default: return 4 * bpp;
}
}
static GrSwizzle get_swizzle(const GrBackendFormat& format, GrColorType colorType,
bool forOutput) {
SkASSERT(format.getDawnFormat());
switch (colorType) {
case GrColorType::kAlpha_8: // fall through
case GrColorType::kAlpha_F16:
if (forOutput) {
return GrSwizzle::AAAA();
} else {
return GrSwizzle::RRRR();
}
case GrColorType::kGray_8:
if (!forOutput) {
return GrSwizzle::RRRA();
}
break;
case GrColorType::kRGB_888x:
if (!forOutput) {
return GrSwizzle::RGB1();
}
default:
return GrSwizzle::RGBA();
}
return GrSwizzle::RGBA();
}
bool GrDawnCaps::isFormatTexturable(GrColorType ct, const GrBackendFormat& format) const {
GrPixelConfig config = this->getConfigFromBackendFormat(format, ct);
if (kUnknown_GrPixelConfig == config) {
return false;
}
return this->isConfigTexturable(config);
}
bool GrDawnCaps::isFormatCopyable(GrColorType ct, const GrBackendFormat& format) const {
return true;
}
int GrDawnCaps::getRenderTargetSampleCount(int requestedCount, GrColorType ct,
const GrBackendFormat& format) const {
GrPixelConfig config = this->getConfigFromBackendFormat(format, ct);
if (kUnknown_GrPixelConfig == config) {
return 0;
}
return this->getRenderTargetSampleCount(requestedCount, config);
}
GrBackendFormat GrDawnCaps::getBackendFormatFromColorType(GrColorType ct) const {
GrPixelConfig config = GrColorTypeToPixelConfig(ct);
if (config == kUnknown_GrPixelConfig) {
return GrBackendFormat();
}
dawn::TextureFormat format;
if (!GrPixelConfigToDawnFormat(config, &format)) {
return GrBackendFormat();
}
return GrBackendFormat::MakeDawn(format);
}
GrBackendFormat GrDawnCaps::getBackendFormatFromCompressionType(SkImage::CompressionType type) const
{
return GrBackendFormat();
}
GrSwizzle GrDawnCaps::getTextureSwizzle(const GrBackendFormat& format, GrColorType colorType) const
{
return get_swizzle(format, colorType, false);
}
bool GrDawnCaps::canClearTextureOnCreation() const {
return true;
}
GrSwizzle GrDawnCaps::getOutputSwizzle(const GrBackendFormat& format, GrColorType colorType) const
{
return get_swizzle(format, colorType, true);
}
bool GrDawnCaps::onAreColorTypeAndFormatCompatible(GrColorType ct,
const GrBackendFormat& format) const {
return true;
}

View File

@ -1,90 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDawnCaps_DEFINED
#define GrDawnCaps_DEFINED
#include "src/gpu/GrCaps.h"
#include "include/gpu/GrContextOptions.h"
#include "src/gpu/dawn/GrDawnUtil.h"
#include "include/gpu/GrBackendSurface.h"
class GrDawnCaps : public GrCaps {
public:
GrDawnCaps(const GrContextOptions& contextOptions);
bool isFormatSRGB(const GrBackendFormat& format) const override;
bool isFormatTexturable(GrColorType, const GrBackendFormat& format) const override;
bool isFormatCopyable(GrColorType, const GrBackendFormat& format) const override;
bool isConfigTexturable(GrPixelConfig config) const override;
bool isConfigCopyable(GrPixelConfig config) const override {
return true;
}
bool onCanCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src,
const SkIRect& srcRect, const SkIPoint& dstPoint) const override {
return true;
}
bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
bool* rectsMustMatch, bool* disallowSubrect) const override {
return false;
}
GrPixelConfig validateBackendRenderTarget(const GrBackendRenderTarget&, GrColorType) const
override {
return GrPixelConfig::kUnknown_GrPixelConfig;
}
GrPixelConfig onGetConfigFromBackendFormat(const GrBackendFormat&, GrColorType) const override;
GrPixelConfig getYUVAConfigFromBackendFormat(const GrBackendFormat&) const override;
SurfaceReadPixelsSupport surfaceSupportsReadPixels(const GrSurface*) const override {
return SurfaceReadPixelsSupport::kSupported;
}
bool onSurfaceSupportsWritePixels(const GrSurface* surface) const override {
return true;
}
int getRenderTargetSampleCount(int requestedCount, GrColorType,
const GrBackendFormat&) const override;
int getRenderTargetSampleCount(int requestedCount, GrPixelConfig config) const override {
return this->isConfigTexturable(config) ? 1 : 0;
}
int maxRenderTargetSampleCount(GrColorType ct,
const GrBackendFormat& format) const override {
return this->maxRenderTargetSampleCount(this->getConfigFromBackendFormat(format, ct));
}
int maxRenderTargetSampleCount(GrPixelConfig config) const override {
return this->isConfigTexturable(config) ? 1 : 0;
}
GrBackendFormat getBackendFormatFromColorType(GrColorType ct) const override;
GrBackendFormat getBackendFormatFromCompressionType(SkImage::CompressionType) const override;
bool canClearTextureOnCreation() const override;
GrSwizzle getTextureSwizzle(const GrBackendFormat&, GrColorType) const override;
GrSwizzle getOutputSwizzle(const GrBackendFormat&, GrColorType) const override;
size_t onTransferFromOffsetAlignment(GrColorType bufferColorType) const override;
bool onAreColorTypeAndFormatCompatible(GrColorType, const GrBackendFormat&) const override;
typedef GrCaps INHERITED;
};
#endif

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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDawnGpu.h"
#include "include/gpu/GrBackendSemaphore.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContextOptions.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrGpuResourceCacheAccess.h"
#include "src/gpu/GrMesh.h"
#include "src/gpu/dawn/GrDawnCaps.h"
#include "src/gpu/dawn/GrDawnRenderTarget.h"
#include "src/gpu/dawn/GrDawnGpuCommandBuffer.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrRenderTargetPriv.h"
#include "src/gpu/GrSemaphore.h"
#include "src/gpu/GrTexturePriv.h"
#include "src/sksl/SkSLCompiler.h"
#if !defined(SK_BUILD_FOR_WIN)
#include <unistd.h>
#endif // !defined(SK_BUILD_FOR_WIN)
sk_sp<GrGpu> GrDawnGpu::Make(const dawn::Device& device,
const GrContextOptions& options, GrContext* context) {
if (!device) {
return nullptr;
}
return sk_sp<GrGpu>(new GrDawnGpu(context, options, device));
}
////////////////////////////////////////////////////////////////////////////////
GrDawnGpu::GrDawnGpu(GrContext* context, const GrContextOptions& options,
const dawn::Device& device)
: INHERITED(context)
, fDevice(device)
, fQueue(device.CreateQueue())
, fCompiler(new SkSL::Compiler()) {
fCaps.reset(new GrDawnCaps(options));
}
GrDawnGpu::~GrDawnGpu() {
}
void GrDawnGpu::disconnect(DisconnectType type) {
INHERITED::disconnect(type);
}
///////////////////////////////////////////////////////////////////////////////
GrGpuRTCommandBuffer* GrDawnGpu::getCommandBuffer(
GrRenderTarget* rt, GrSurfaceOrigin origin, const SkRect& bounds,
const GrGpuRTCommandBuffer::LoadAndStoreInfo& colorInfo,
const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo& stencilInfo) {
fCachedRTCommandBuffer.reset(
new GrDawnGpuRTCommandBuffer(this, rt, origin, colorInfo, stencilInfo));
return fCachedRTCommandBuffer.get();
}
GrGpuTextureCommandBuffer* GrDawnGpu::getCommandBuffer(GrTexture* texture,
GrSurfaceOrigin origin) {
return nullptr;
}
///////////////////////////////////////////////////////////////////////////////
sk_sp<GrGpuBuffer> GrDawnGpu::onCreateBuffer(size_t size, GrGpuBufferType type,
GrAccessPattern accessPattern, const void* data) {
return nullptr;
}
////////////////////////////////////////////////////////////////////////////////
bool GrDawnGpu::onWritePixels(GrSurface* surface,
int left, int top, int width, int height,
GrColorType colorType,
const GrMipLevel texels[], int mipLevelCount) {
return false;
}
bool GrDawnGpu::onTransferPixelsTo(GrTexture* texture,
int left, int top, int width, int height,
GrColorType colorType, GrGpuBuffer* transferBuffer,
size_t bufferOffset, size_t rowBytes) {
return false;
}
bool GrDawnGpu::onTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height,
GrColorType, GrGpuBuffer* transferBuffer, size_t offset) {
return false;
}
////////////////////////////////////////////////////////////////////////////////
sk_sp<GrTexture> GrDawnGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const GrMipLevel texels[], int mipLevelCount) {
return nullptr;
}
sk_sp<GrTexture> GrDawnGpu::onCreateCompressedTexture(int width, int height,
SkImage::CompressionType, SkBudgeted,
const void* data) {
return nullptr;
}
sk_sp<GrTexture> GrDawnGpu::onWrapBackendTexture(const GrBackendTexture& backendTex,
GrWrapOwnership ownership,
GrWrapCacheable cacheable,
GrIOType) {
return nullptr;
}
sk_sp<GrTexture> GrDawnGpu::onWrapRenderableBackendTexture(const GrBackendTexture& tex,
int sampleCnt, GrColorType,
GrWrapOwnership,
GrWrapCacheable cacheable) {
return nullptr;
}
sk_sp<GrRenderTarget> GrDawnGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget&) {
return nullptr;
}
sk_sp<GrRenderTarget> GrDawnGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTexture& tex,
int sampleCnt) {
GrDawnImageInfo info;
if (!tex.getDawnImageInfo(&info)) {
return nullptr;
}
if (!info.fTexture) {
return nullptr;
}
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = tex.width();
desc.fHeight = tex.height();
desc.fConfig = tex.config();
desc.fSampleCnt = this->caps()->getRenderTargetSampleCount(sampleCnt, tex.config());
if (desc.fSampleCnt < 1) {
return nullptr;
}
sk_sp<GrDawnRenderTarget> tgt = GrDawnRenderTarget::MakeWrapped(this, desc, info);
return tgt;
}
GrStencilAttachment* GrDawnGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
int width,
int height,
int numStencilSamples) {
return nullptr;
}
GrBackendTexture GrDawnGpu::createBackendTexture(int width, int height,
const GrBackendFormat& format,
GrMipMapped mipMapped,
GrRenderable renderable,
const void* pixels,
size_t rowBytes,
const SkColor4f* color,
GrProtected isProtected) {
return GrBackendTexture();
}
void GrDawnGpu::deleteBackendTexture(const GrBackendTexture& tex) {
}
#if GR_TEST_UTILS
bool GrDawnGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const {
return false;
}
GrBackendRenderTarget GrDawnGpu::createTestingOnlyBackendRenderTarget(int w, int h, GrColorType) {
return GrBackendRenderTarget();
}
void GrDawnGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) {
}
void GrDawnGpu::testingOnly_flushGpuAndSync() {
}
#endif
void GrDawnGpu::onFinishFlush(GrSurfaceProxy*[], int n, SkSurface::BackendSurfaceAccess access,
const GrFlushInfo& info, const GrPrepareForExternalIORequests&) {
}
bool GrDawnGpu::onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint,
bool canDiscardOutsideDstRect) {
return false;
}
bool GrDawnGpu::onReadPixels(GrSurface* surface,
int left, int top, int width, int height,
GrColorType colorType,
void* buffer,
size_t rowBytes) {
return false;
}
bool GrDawnGpu::onRegenerateMipMapLevels(GrTexture*) {
return false;
}
void GrDawnGpu::submit(GrGpuCommandBuffer* buffer) {
if (auto buf = static_cast<GrDawnGpuRTCommandBuffer*>(buffer->asRTCommandBuffer())) {
buf->submit();
}
}
GrFence SK_WARN_UNUSED_RESULT GrDawnGpu::insertFence() {
return GrFence();
}
bool GrDawnGpu::waitFence(GrFence fence, uint64_t timeout) {
return false;
}
void GrDawnGpu::deleteFence(GrFence fence) const {
}
sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT GrDawnGpu::makeSemaphore(bool isOwned) {
return nullptr;
}
sk_sp<GrSemaphore> GrDawnGpu::wrapBackendSemaphore(const GrBackendSemaphore& semaphore,
GrResourceProvider::SemaphoreWrapType wrapType,
GrWrapOwnership ownership) {
SkASSERT(!"unimplemented");
return nullptr;
}
void GrDawnGpu::insertSemaphore(sk_sp<GrSemaphore> semaphore) {
SkASSERT(!"unimplemented");
}
void GrDawnGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
SkASSERT(!"unimplemented");
}
void GrDawnGpu::checkFinishProcs() {
SkASSERT(!"unimplemented");
}
sk_sp<GrSemaphore> GrDawnGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
return nullptr;
}

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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDawnGpu_DEFINED
#define GrDawnGpu_DEFINED
#include "src/gpu/GrGpu.h"
#include "dawn/dawncpp.h"
class GrPipeline;
class GrDawnGpuRTCommandBuffer;
namespace SkSL {
class Compiler;
}
class GrDawnGpu : public GrGpu {
public:
static sk_sp<GrGpu> Make(const dawn::Device& device, const GrContextOptions&, GrContext*);
GrDawnGpu(GrContext* context, const GrContextOptions& options, const dawn::Device& device);
~GrDawnGpu() override;
void disconnect(DisconnectType) override;
const dawn::Device& device() const { return fDevice; }
const dawn::Queue& queue() const { return fQueue; }
void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
GrBackendTexture createBackendTexture(int w, int h,
const GrBackendFormat &,
GrMipMapped,
GrRenderable,
const void* pixels,
size_t rowBytes,
const SkColor4f* color,
GrProtected isProtected) override;
void deleteBackendTexture(const GrBackendTexture&) override;
#if GR_TEST_UTILS
bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override;
GrBackendRenderTarget createTestingOnlyBackendRenderTarget(int w, int h, GrColorType) override;
void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) override;
void testingOnly_flushGpuAndSync() override;
#endif
GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
int width,
int height,
int numStencilSamples) override;
GrGpuRTCommandBuffer* getCommandBuffer(
GrRenderTarget*, GrSurfaceOrigin, const SkRect& bounds,
const GrGpuRTCommandBuffer::LoadAndStoreInfo&,
const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo&) override;
GrGpuTextureCommandBuffer* getCommandBuffer(GrTexture*, GrSurfaceOrigin) override;
SkSL::Compiler* shaderCompiler() const {
return fCompiler.get();
}
void submit(GrGpuCommandBuffer* cb) override;
GrFence SK_WARN_UNUSED_RESULT insertFence() override;
bool waitFence(GrFence, uint64_t timeout) override;
void deleteFence(GrFence) const override;
sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true) override;
sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore& semaphore,
GrResourceProvider::SemaphoreWrapType wrapType,
GrWrapOwnership ownership) override;
void insertSemaphore(sk_sp<GrSemaphore> semaphore) override;
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override;
void checkFinishProcs() override;
sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
private:
void onResetContext(uint32_t resetBits) override {}
virtual void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>*) override {}
sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const GrMipLevel texels[], int mipLevelCount) override;
sk_sp<GrTexture> onCreateCompressedTexture(int width, int height, SkImage::CompressionType,
SkBudgeted, const void* data) override;
sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, GrWrapOwnership,
GrWrapCacheable, GrIOType) override;
sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, int sampleCnt,
GrColorType, GrWrapOwnership,
GrWrapCacheable) override;
sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override;
sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&,
int sampleCnt) override;
sk_sp<GrGpuBuffer> onCreateBuffer(size_t size, GrGpuBufferType type, GrAccessPattern,
const void* data) override;
bool onReadPixels(GrSurface* surface,
int left, int top, int width, int height,
GrColorType, void* buffer, size_t rowBytes) override;
bool onWritePixels(GrSurface* surface,
int left, int top, int width, int height,
GrColorType, const GrMipLevel texels[], int mipLevelCount) override;
bool onTransferPixelsTo(GrTexture*, int left, int top, int width, int height,
GrColorType colorType, GrGpuBuffer* transferBuffer,
size_t offset, size_t rowBytes) override;
bool onTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height,
GrColorType, GrGpuBuffer* transferBuffer, size_t offset) override;
void onResolveRenderTarget(GrRenderTarget* target) override {
}
bool onRegenerateMipMapLevels(GrTexture*) override;
bool onCopySurface(GrSurface* dst, GrSurface* src,
const SkIRect& srcRect, const SkIPoint& dstPoint,
bool canDiscardOutsideDstRect) override;
void onFinishFlush(GrSurfaceProxy*[], int n, SkSurface::BackendSurfaceAccess access,
const GrFlushInfo& info, const GrPrepareForExternalIORequests&) override;
dawn::Device fDevice;
dawn::Queue fQueue; // Must be Graphics queue
// Compiler used for compiling sksl into spirv. We only want to create the compiler once since
// there is significant overhead to the first compile of any compiler.
std::unique_ptr<SkSL::Compiler> fCompiler;
std::unique_ptr<GrDawnGpuRTCommandBuffer> fCachedRTCommandBuffer;
typedef GrGpu INHERITED;
};
#endif

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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDawnGpuCommandBuffer.h"
#include "src/gpu/GrFixedClip.h"
#include "src/gpu/GrMesh.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrRenderTargetPriv.h"
#include "src/gpu/GrTexturePriv.h"
#include "src/gpu/dawn/GrDawnGpu.h"
#include "src/gpu/dawn/GrDawnRenderTarget.h"
#include "include/core/SkRect.h"
void GrDawnGpuTextureCommandBuffer::copy(GrSurface* src, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
}
void GrDawnGpuTextureCommandBuffer::insertEventMarker(const char* msg) {
}
void GrDawnGpuTextureCommandBuffer::submit() {
for (int i = 0; i < fCopies.count(); ++i) {
CopyInfo& copyInfo = fCopies[i];
fGpu->copySurface(fTexture, copyInfo.fSrc, copyInfo.fSrcRect, copyInfo.fDstPoint);
}
}
GrDawnGpuTextureCommandBuffer::~GrDawnGpuTextureCommandBuffer() {}
////////////////////////////////////////////////////////////////////////////////
dawn::LoadOp to_dawn_load_op(GrLoadOp loadOp) {
switch (loadOp) {
case GrLoadOp::kLoad:
return dawn::LoadOp::Load;
case GrLoadOp::kClear:
return dawn::LoadOp::Clear;
case GrLoadOp::kDiscard:
default:
SK_ABORT("Invalid LoadOp");
return dawn::LoadOp::Load;
}
}
GrDawnGpuRTCommandBuffer::GrDawnGpuRTCommandBuffer(GrDawnGpu* gpu,
GrRenderTarget* rt, GrSurfaceOrigin origin,
const LoadAndStoreInfo& colorInfo,
const StencilLoadAndStoreInfo& stencilInfo)
: INHERITED(rt, origin)
, fGpu(gpu) {
this->init();
}
void GrDawnGpuRTCommandBuffer::init() {
}
GrDawnGpuRTCommandBuffer::~GrDawnGpuRTCommandBuffer() {
}
GrGpu* GrDawnGpuRTCommandBuffer::gpu() { return fGpu; }
void GrDawnGpuRTCommandBuffer::end() {
}
void GrDawnGpuRTCommandBuffer::submit() {
if (fCommandBuffer) {
fGpu->queue().Submit(1, &fCommandBuffer);
}
}
void GrDawnGpuRTCommandBuffer::insertEventMarker(const char* msg) {
}
void GrDawnGpuRTCommandBuffer::transferFrom(const SkIRect& srcRect, GrColorType bufferColorType,
GrGpuBuffer* transferBuffer, size_t offset) {
fGpu->transferPixelsFrom(fRenderTarget, srcRect.fLeft, srcRect.fTop, srcRect.width(),
srcRect.height(), bufferColorType, transferBuffer, offset);
}
void GrDawnGpuRTCommandBuffer::onClearStencilClip(const GrFixedClip& clip, bool insideStencilMask) {
}
void GrDawnGpuRTCommandBuffer::onClear(const GrFixedClip& clip, const SkPMColor4f& color) {
}
////////////////////////////////////////////////////////////////////////////////
void GrDawnGpuRTCommandBuffer::inlineUpload(GrOpFlushState* state,
GrDeferredTextureUploadFn& upload) {
}
void GrDawnGpuRTCommandBuffer::copy(GrSurface* src, const SkIRect& srcRect,
const SkIPoint& dstPoint) {
}
////////////////////////////////////////////////////////////////////////////////
void GrDawnGpuRTCommandBuffer::bindGeometry(const GrBuffer* indexBuffer,
const GrBuffer* vertexBuffer,
const GrBuffer* instanceBuffer) {
}
void GrDawnGpuRTCommandBuffer::onDraw(const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrPipeline::FixedDynamicState* fixedDynamicState,
const GrPipeline::DynamicStateArrays* dynamicStateArrays,
const GrMesh meshes[],
int meshCount,
const SkRect& bounds) {
if (!meshCount) {
return;
}
GrFragmentProcessor::Iter iter(pipeline);
for (int i = 0; i < meshCount; ++i) {
const GrMesh& mesh = meshes[i];
mesh.sendToGpu(this);
}
}
void GrDawnGpuRTCommandBuffer::sendInstancedMeshToGpu(GrPrimitiveType,
const GrBuffer* vertexBuffer,
int vertexCount,
int baseVertex,
const GrBuffer* instanceBuffer,
int instanceCount,
int baseInstance) {
this->bindGeometry(nullptr, vertexBuffer, instanceBuffer);
fGpu->stats()->incNumDraws();
}
void GrDawnGpuRTCommandBuffer::sendIndexedInstancedMeshToGpu(GrPrimitiveType,
const GrBuffer* indexBuffer,
int indexCount,
int baseIndex,
const GrBuffer* vertexBuffer,
int baseVertex,
const GrBuffer* instanceBuffer,
int instanceCount,
int baseInstance,
GrPrimitiveRestart restart) {
this->bindGeometry(indexBuffer, vertexBuffer, instanceBuffer);
fGpu->stats()->incNumDraws();
}

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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDawnGpuCommandBuffer_DEFINED
#define GrDawnGpuCommandBuffer_DEFINED
#include "src/gpu/GrGpuCommandBuffer.h"
#include "src/gpu/GrColor.h"
#include "src/gpu/GrMesh.h"
#include "include/gpu/GrTypes.h"
#include "dawn/dawncpp.h"
class GrDawnGpu;
class GrDawnRenderTarget;
class GrDawnGpuTextureCommandBuffer : public GrGpuTextureCommandBuffer {
public:
GrDawnGpuTextureCommandBuffer(GrDawnGpu* gpu, GrTexture* texture, GrSurfaceOrigin origin)
: INHERITED(texture, origin)
, fGpu(gpu) {
}
~GrDawnGpuTextureCommandBuffer() override;
void copy(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override;
void insertEventMarker(const char*) override;
private:
void submit();
struct CopyInfo {
CopyInfo(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect,
const SkIPoint& dstPoint)
: fSrc(src), fSrcOrigin(srcOrigin), fSrcRect(srcRect), fDstPoint(dstPoint) {}
GrSurface* fSrc;
GrSurfaceOrigin fSrcOrigin;
SkIRect fSrcRect;
SkIPoint fDstPoint;
};
GrDawnGpu* fGpu;
SkTArray<CopyInfo> fCopies;
typedef GrGpuTextureCommandBuffer INHERITED;
};
class GrDawnGpuRTCommandBuffer : public GrGpuRTCommandBuffer, private GrMesh::SendToGpuImpl {
public:
GrDawnGpuRTCommandBuffer(GrDawnGpu*, GrRenderTarget*, GrSurfaceOrigin,
const LoadAndStoreInfo&,
const StencilLoadAndStoreInfo&);
~GrDawnGpuRTCommandBuffer() override;
void begin() override { }
void end() override;
void transferFrom(const SkIRect& srcRect, GrColorType bufferColorType,
GrGpuBuffer* transferBuffer, size_t offset) override;
void insertEventMarker(const char*) override;
void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override;
void copy(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override;
void submit();
private:
void init();
GrGpu* gpu() override;
// Bind vertex and index buffers
void bindGeometry(const GrBuffer* indexBuffer,
const GrBuffer* vertexBuffer,
const GrBuffer* instanceBuffer);
void onDraw(const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrPipeline::FixedDynamicState* fixedDynamicState,
const GrPipeline::DynamicStateArrays* dynamicStateArrays,
const GrMesh mesh[],
int meshCount,
const SkRect& bounds) override;
void sendMeshToGpu(GrPrimitiveType primType, const GrBuffer* vertexBuffer, int vertexCount,
int baseVertex) final {
this->sendInstancedMeshToGpu(primType, vertexBuffer, vertexCount, baseVertex,
nullptr, 1, 0);
}
void sendIndexedMeshToGpu(GrPrimitiveType primType,
const GrBuffer* indexBuffer, int indexCount, int baseIndex,
uint16_t /*minIndexValue*/, uint16_t /*maxIndexValue*/,
const GrBuffer* vertexBuffer, int baseVertex,
GrPrimitiveRestart restart) final {
this->sendIndexedInstancedMeshToGpu(primType, indexBuffer, indexCount, baseIndex,
vertexBuffer, baseVertex, nullptr, 1, 0, restart);
}
void sendInstancedMeshToGpu(GrPrimitiveType,
const GrBuffer* vertexBuffer, int vertexCount, int baseVertex,
const GrBuffer* instanceBuffer, int instanceCount,
int baseInstance) final;
void sendIndexedInstancedMeshToGpu(GrPrimitiveType,
const GrBuffer* indexBuffer, int indexCount, int baseIndex,
const GrBuffer* vertexBuffer, int baseVertex,
const GrBuffer* instanceBuffer, int instanceCount,
int baseInstance, GrPrimitiveRestart) final;
void onClear(const GrFixedClip&, const SkPMColor4f& color) override;
void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) override;
struct InlineUploadInfo {
InlineUploadInfo(GrOpFlushState* state, const GrDeferredTextureUploadFn& upload)
: fFlushState(state), fUpload(upload) {}
GrOpFlushState* fFlushState;
GrDeferredTextureUploadFn fUpload;
};
struct CopyInfo {
CopyInfo(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect,
const SkIPoint& dstPoint)
: fSrc(src), fSrcOrigin(srcOrigin), fSrcRect(srcRect), fDstPoint(dstPoint) {}
GrSurface* fSrc;
GrSurfaceOrigin fSrcOrigin;
SkIRect fSrcRect;
SkIPoint fDstPoint;
};
dawn::CommandBuffer fCommandBuffer;
GrDawnGpu* fGpu;
typedef GrGpuRTCommandBuffer INHERITED;
};
#endif

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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDawnRenderTarget.h"
#include "include/gpu/GrBackendSurface.h"
#include "src/gpu/dawn/GrDawnGpu.h"
#include "src/gpu/dawn/GrDawnUtil.h"
GrDawnRenderTarget::GrDawnRenderTarget(GrDawnGpu* gpu,
const GrSurfaceDesc& desc,
const GrDawnImageInfo& info,
GrBackendObjectOwnership ownership)
: GrSurface(gpu, desc)
, GrRenderTarget(gpu, desc)
, fInfo(info) {
this->registerWithCacheWrapped(GrWrapCacheable::kNo);
}
GrDawnRenderTarget*
GrDawnRenderTarget::Create(GrDawnGpu* gpu,
const GrSurfaceDesc& desc,
const GrDawnImageInfo& info,
GrBackendObjectOwnership ownership) {
SkASSERT(1 == info.fLevelCount);
return new GrDawnRenderTarget(gpu, desc, info, ownership);
}
sk_sp<GrDawnRenderTarget>
GrDawnRenderTarget::MakeWrapped(GrDawnGpu* gpu,
const GrSurfaceDesc& desc,
const GrDawnImageInfo& info) {
return sk_sp<GrDawnRenderTarget>(
GrDawnRenderTarget::Create(gpu, desc, info,
GrBackendObjectOwnership::kBorrowed));
}
bool GrDawnRenderTarget::completeStencilAttachment() {
return true;
}
GrDawnRenderTarget::~GrDawnRenderTarget() {
}
void GrDawnRenderTarget::onRelease() {
INHERITED::onRelease();
}
void GrDawnRenderTarget::onAbandon() {
INHERITED::onAbandon();
}
GrBackendRenderTarget GrDawnRenderTarget::getBackendRenderTarget() const {
return GrBackendRenderTarget(this->width(), this->height(), this->numSamples(),
this->numSamples(), fInfo);
}
GrBackendFormat GrDawnRenderTarget::backendFormat() const {
return GrBackendFormat::MakeDawn(fInfo.fFormat);
}

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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDawnRenderTarget_DEFINED
#define GrDawnRenderTarget_DEFINED
#include "include/gpu/dawn/GrDawnTypes.h"
#include "include/gpu/GrRenderTarget.h"
class GrDawnGpu;
class GrDawnRenderTarget: public GrRenderTarget {
public:
static sk_sp<GrDawnRenderTarget> MakeWrapped(GrDawnGpu*, const GrSurfaceDesc&,
const GrDawnImageInfo&);
~GrDawnRenderTarget() override;
// override of GrRenderTarget
ResolveType getResolveType() const override {
if (this->numSamples() > 1) {
return kCanResolve_ResolveType;
}
return kAutoResolves_ResolveType;
}
bool canAttemptStencilAttachment() const override {
return true;
}
GrBackendRenderTarget getBackendRenderTarget() const override;
GrBackendFormat backendFormat() const override;
protected:
GrDawnRenderTarget(GrDawnGpu* gpu,
const GrSurfaceDesc& desc,
const GrDawnImageInfo& info,
GrBackendObjectOwnership);
GrDawnGpu* getDawnGpu() const;
void onAbandon() override;
void onRelease() override;
void onSetRelease(sk_sp<GrRefCntedCallback> releaseHelper) override {}
// This accounts for the texture's memory and any MSAA renderbuffer's memory.
size_t onGpuMemorySize() const override {
// The plus 1 is to account for the resolve texture or if not using msaa the RT itself
int numSamples = this->numSamples() + 1;
return GrSurface::ComputeSize(this->config(), this->width(), this->height(),
numSamples, GrMipMapped::kNo);
}
static GrDawnRenderTarget* Create(GrDawnGpu*, const GrSurfaceDesc&,
const GrDawnImageInfo&, GrBackendObjectOwnership);
bool completeStencilAttachment() override;
GrDawnImageInfo fInfo;
typedef GrRenderTarget INHERITED;
};
#endif

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@ -1,42 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDawnUtil.h"
GrPixelConfig GrDawnFormatToPixelConfig(dawn::TextureFormat format) {
switch (format) {
case dawn::TextureFormat::R8G8B8A8Unorm:
return kRGBA_8888_GrPixelConfig;
case dawn::TextureFormat::B8G8R8A8Unorm:
return kBGRA_8888_GrPixelConfig;
case dawn::TextureFormat::R8Unorm:
return kAlpha_8_GrPixelConfig;
case dawn::TextureFormat::D32FloatS8Uint:
default:
SkASSERT(false);
return kRGBA_8888_GrPixelConfig;
}
}
bool GrPixelConfigToDawnFormat(GrPixelConfig config, dawn::TextureFormat* format) {
switch (config) {
case kRGBA_8888_GrPixelConfig:
case kRGBA_4444_GrPixelConfig:
case kRGB_565_GrPixelConfig:
case kGray_8_GrPixelConfig:
*format = dawn::TextureFormat::R8G8B8A8Unorm;
return true;
case kBGRA_8888_GrPixelConfig:
*format = dawn::TextureFormat::B8G8R8A8Unorm;
return true;
case kAlpha_8_GrPixelConfig:
*format = dawn::TextureFormat::R8Unorm;
return true;
default:
return false;
}
}

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@ -1,17 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDawnUtil_DEFINED
#define GrDawnUtil_DEFINED
#include "include/private/GrTypesPriv.h"
#include "dawn/dawncpp.h"
GrPixelConfig GrDawnFormatToPixelConfig(dawn::TextureFormat format);
bool GrPixelConfigToDawnFormat(GrPixelConfig config, dawn::TextureFormat* format);
#endif // GrDawnUtil_DEFINED

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@ -82,9 +82,6 @@ static const struct {
{ "angle_gl_es3_msaa8", "gpu", "api=angle_gl_es3,samples=8" },
{ "commandbuffer", "gpu", "api=commandbuffer" },
{ "mock", "gpu", "api=mock" },
#ifdef SK_DAWN
{ "dawn", "gpu", "api=dawn" },
#endif
#ifdef SK_VULKAN
{ "vk", "gpu", "api=vulkan" },
{ "vknostencils", "gpu", "api=vulkan,stencils=false" },
@ -270,12 +267,6 @@ static bool parse_option_gpu_api(const SkString& value,
*outContextType = GrContextFactory::kMetal_ContextType;
return true;
}
#endif
#ifdef SK_DAWN
if (value.equals("dawn")) {
*outContextType = GrContextFactory::kDawn_ContextType;
return true;
}
#endif
return false;
}

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@ -20,9 +20,6 @@
#ifdef SK_METAL
#include "tools/gpu/mtl/MtlTestContext.h"
#endif
#ifdef SK_DAWN
#include "tools/gpu/dawn/DawnTestContext.h"
#endif
#include "src/gpu/GrCaps.h"
#include "src/gpu/gl/GrGLGpu.h"
#include "tools/gpu/mock/MockTestContext.h"
@ -232,17 +229,6 @@ ContextInfo GrContextFactory::getContextInfoInternal(ContextType type, ContextOv
}
break;
}
#endif
#ifdef SK_DAWN
case GrBackendApi::kDawn: {
DawnTestContext* dawnSharedContext = masterContext
? static_cast<DawnTestContext*>(masterContext->fTestContext) : nullptr;
testCtx.reset(CreatePlatformDawnTestContext(dawnSharedContext));
if (!testCtx) {
return ContextInfo();
}
break;
}
#endif
case GrBackendApi::kMock: {
TestContext* sharedContext = masterContext ? masterContext->fTestContext : nullptr;

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@ -41,7 +41,6 @@ public:
kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
kVulkan_ContextType, //! Vulkan
kMetal_ContextType, //! Metal
kDawn_ContextType, //! Dawn
kMock_ContextType, //! Mock context that does not draw.
kLastContextType = kMock_ContextType
};
@ -72,8 +71,6 @@ public:
return GrBackendApi::kVulkan;
case kMetal_ContextType:
return GrBackendApi::kMetal;
case kDawn_ContextType:
return GrBackendApi::kDawn;
case kMock_ContextType:
return GrBackendApi::kMock;
default:
@ -103,8 +100,6 @@ public:
return "Vulkan";
case kMetal_ContextType:
return "Metal";
case kDawn_ContextType:
return "Dawn";
case kMock_ContextType:
return "Mock";
}

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@ -1,250 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "dawn/dawncpp.h"
#include "dawn_native/DawnNative.h"
#include "DawnTestContext.h"
#ifdef SK_BUILD_FOR_UNIX
#include "GL/glx.h"
#endif
#ifdef SK_BUILD_FOR_WIN
#include <windows.h>
#endif
#define USE_OPENGL_BACKEND 0
#ifdef SK_DAWN
#include "dawn/dawn.h"
#include "include/gpu/GrContext.h"
#include "tools/AutoreleasePool.h"
#if USE_OPENGL_BACKEND
#include "dawn_native/OpenGLBackend.h"
#endif
#if defined(SK_BUILD_FOR_MAC) && USE_OPENGL_BACKEND
#include <dlfcn.h>
static void* getProcAddressMacOS(const char* procName) {
return dlsym(RTLD_DEFAULT, procName);
}
#endif
namespace {
#ifdef SK_BUILD_FOR_WIN
class ProcGetter {
public:
typedef void(*Proc)();
ProcGetter()
: fModule(LoadLibraryA("opengl32.dll")) {
SkASSERT(!fInstance);
fInstance = this;
}
~ProcGetter() {
if (fModule) {
FreeLibrary(fModule);
}
fInstance = nullptr;
}
static void* getProcAddress(const char* name) {
return fInstance->getProc(name);
}
private:
Proc getProc(const char* name) {
PROC proc;
if (proc = GetProcAddress(fModule, name)) {
return (Proc) proc;
}
if (proc = wglGetProcAddress(name)) {
return (Proc) proc;
}
return nullptr;
}
HMODULE fModule;
static ProcGetter* fInstance;
};
ProcGetter* ProcGetter::fInstance;
#endif
class DawnFence {
public:
DawnFence(const dawn::Device& device, const dawn::Buffer& buffer)
: fDevice(device), fBuffer(buffer), fCalled(false) {
fBuffer.MapReadAsync(callback, this);
}
bool wait() {
while (!fCalled) {
fDevice.Tick();
}
return true;
}
~DawnFence() {
}
static void callback(DawnBufferMapAsyncStatus status, const void* data, uint64_t dataLength,
void* userData) {
DawnFence* fence = static_cast<DawnFence*>(userData);
fence->fCalled = true;
}
dawn::Buffer buffer() { return fBuffer; }
private:
dawn::Device fDevice;
dawn::Buffer fBuffer;
bool fCalled;
};
/**
* Implements sk_gpu_test::FenceSync for Dawn.
*/
class DawnFenceSync : public sk_gpu_test::FenceSync {
public:
DawnFenceSync(dawn::Device device) : fDevice(device) {
}
~DawnFenceSync() override {
}
sk_gpu_test::PlatformFence SK_WARN_UNUSED_RESULT insertFence() const override {
dawn::Buffer buffer;
if (fBuffers.empty()) {
dawn::BufferDescriptor desc;
desc.usage = dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst;
desc.size = 1;
buffer = fDevice.CreateBuffer(&desc);
} else {
buffer = fBuffers.back();
fBuffers.pop_back();
}
DawnFence* fence = new DawnFence(fDevice, buffer);
return reinterpret_cast<sk_gpu_test::PlatformFence>(fence);
}
bool waitFence(sk_gpu_test::PlatformFence opaqueFence) const override {
fAutoreleasePool.drain();
DawnFence* fence = reinterpret_cast<DawnFence*>(opaqueFence);
return fence->wait();
}
void deleteFence(sk_gpu_test::PlatformFence opaqueFence) const override {
DawnFence* fence = reinterpret_cast<DawnFence*>(opaqueFence);
fBuffers.push_back(fence->buffer());
delete fence;
}
private:
dawn::Device fDevice;
mutable std::vector<dawn::Buffer> fBuffers;
mutable AutoreleasePool fAutoreleasePool;
typedef sk_gpu_test::FenceSync INHERITED;
};
class DawnTestContextImpl : public sk_gpu_test::DawnTestContext {
public:
static dawn::Device createDevice(const dawn_native::Instance& instance,
dawn_native::BackendType type) {
DawnProcTable backendProcs = dawn_native::GetProcs();
dawnSetProcs(&backendProcs);
std::vector<dawn_native::Adapter> adapters = instance.GetAdapters();
for (dawn_native::Adapter adapter : adapters) {
if (adapter.GetBackendType() == type) {
return adapter.CreateDevice();
}
}
return nullptr;
}
static DawnTestContext* Create(DawnTestContext* sharedContext) {
std::unique_ptr<dawn_native::Instance> instance = std::make_unique<dawn_native::Instance>();
dawn::Device device;
if (sharedContext) {
device = sharedContext->getDevice();
} else {
dawn_native::BackendType type;
#if USE_OPENGL_BACKEND
dawn_native::opengl::AdapterDiscoveryOptions adapterOptions;
adapterOptions.getProc = reinterpret_cast<void*(*)(const char*)>(
#if defined(SK_BUILD_FOR_UNIX)
glXGetProcAddress
#elif defined(SK_BUILD_FOR_MAC)
getProcAddressMacOS
#elif defined(SK_BUILD_FOR_WIN)
ProcGetter::getProcAddress
#endif
);
instance->DiscoverAdapters(&adapterOptions);
type = dawn_native::BackendType::OpenGL;
#else
instance->DiscoverDefaultAdapters();
#if defined(SK_BUILD_FOR_MAC)
type = dawn_native::BackendType::Metal;
#elif defined(SK_BUILD_FOR_WIN)
type = dawn_native::BackendType::D3D12;
#elif defined(SK_BUILD_FOR_UNIX)
type = dawn_native::BackendType::Vulkan;
#endif
#endif
device = createDevice(*instance, type);
}
if (!device) {
return nullptr;
}
return new DawnTestContextImpl(std::move(instance), device);
}
~DawnTestContextImpl() override { this->teardown(); }
void testAbandon() override {}
// There is really nothing to here since we don't own any unqueued command buffers here.
void submit() override {}
void finish() override {}
sk_sp<GrContext> makeGrContext(const GrContextOptions& options) override {
return GrContext::MakeDawn(fDevice, options);
}
protected:
void teardown() override {
INHERITED::teardown();
}
private:
DawnTestContextImpl(std::unique_ptr<dawn_native::Instance> instance,
const dawn::Device& device)
: DawnTestContext(device)
, fInstance(std::move(instance)) {
fFenceSync.reset(new DawnFenceSync(fDevice));
}
void onPlatformMakeCurrent() const override {}
std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
void onPlatformSwapBuffers() const override {}
std::unique_ptr<dawn_native::Instance> fInstance;
typedef sk_gpu_test::DawnTestContext INHERITED;
};
} // anonymous namespace
namespace sk_gpu_test {
DawnTestContext* CreatePlatformDawnTestContext(DawnTestContext* sharedContext) {
return DawnTestContextImpl::Create(sharedContext);
}
} // namespace sk_gpu_test
#endif

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@ -1,42 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef DawnTestContext_DEFINED
#define DawnTestContext_DEFINED
#include "tools/gpu/TestContext.h"
#ifdef SK_DAWN
namespace sk_gpu_test {
class DawnTestContext : public TestContext {
public:
virtual GrBackend backend() override { return GrBackendApi::kDawn; }
const dawn::Device& getDevice() {
return fDevice;
}
protected:
DawnTestContext(const dawn::Device& device) : fDevice(device) {}
dawn::Device fDevice;
private:
typedef TestContext INHERITED;
};
/**
* Creates Dawn context object bound to the Dawn library.
*/
DawnTestContext* CreatePlatformDawnTestContext(DawnTestContext*);
} // namespace sk_gpu_test
#endif
#endif

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@ -9,10 +9,6 @@
#ifndef WindowContextFactory_unix_DEFINED
#define WindowContextFactory_unix_DEFINED
// dawncpp.h and X.h don't get along. Include this first, before X11 defines None, Success etc.
#ifdef SK_DAWN
#include "dawn/dawncpp.h"
#endif
#include <X11/Xlib.h>
#include <GL/glx.h>
typedef Window XWindow;