Switch runtime effect fuzzer to use MakeForShader

New entry point that does stricter checking on SkSL validity.

Bug: skia:11813
Change-Id: Icc8501c108af278e2fe1029859a552ea6ab6eb08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401056
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2021-04-26 10:53:08 -04:00 committed by Skia Commit-Bot
parent e3fa745a5a
commit fbc06d831f

View File

@ -36,7 +36,7 @@ static bool FuzzSkRuntimeEffect_Once(sk_sp<SkData> bytes, const SkRuntimeEffect:
sk_sp<SkData> codeBytes = SkData::MakeSubset(bytes.get(), 0, bytes->size() - kReservedBytes);
SkString shaderText{static_cast<const char*>(codeBytes->data()), codeBytes->size()};
SkRuntimeEffect::Result result = SkRuntimeEffect::Make(shaderText, options);
SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderText, options);
SkRuntimeEffect* effect = result.effect.get();
if (!effect || effect->uniformSize() > kReservedBytes) { // if there is not enough uniform bytes