Do circular clipping in normalized space

BUG=skia:426217

Review URL: https://codereview.chromium.org/1110173002
This commit is contained in:
bsalomon 2015-04-28 12:43:01 -07:00 committed by Commit bot
parent 00ed9a909c
commit fcabe429a4
2 changed files with 27 additions and 8 deletions

View File

@ -49,6 +49,20 @@ protected:
SkPaint fillPaint;
// Giant background circular clips (AA, non-inverted, replace/isect)
fillPaint.setColor(0x80808080);
canvas->save();
canvas->scale(10, 10);
canvas->translate(-((fX1 + fX2)/2 - fR), -(fY - 2*fR/3));
canvas->clipPath(fCircle1, SkRegion::kReplace_Op, true);
canvas->clipPath(fCircle2, SkRegion::kIntersect_Op, true);
canvas->drawRect(rect, fillPaint);
canvas->restore();
fillPaint.setColor(0xFF000000);
for (size_t i = 0; i < 4; i++) {
fCircle1.toggleInverseFillType();
if (i % 2 == 0) {

View File

@ -128,10 +128,10 @@ void GLCircleEffect::emitCode(GrGLFPBuilder* builder,
const TextureSamplerArray& samplers) {
const CircleEffect& ce = fp.cast<CircleEffect>();
const char *circleName;
// The circle uniform is (center.x, center.y, radius + 0.5) for regular fills and
// (... ,radius - 0.5) for inverse fills.
// The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular
// fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills.
fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
kVec4f_GrSLType, kDefault_GrSLPrecision,
"circle",
&circleName);
@ -139,12 +139,16 @@ void GLCircleEffect::emitCode(GrGLFPBuilder* builder,
const char* fragmentPos = fsBuilder->fragmentPosition();
SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType());
// TODO: Right now the distance to circle caclulation is performed in a space normalized to the
// radius and then denormalized. This is to prevent overflow on devices that have a "real"
// mediump. It'd be nice to only to this on mediump devices but we currently don't have the
// caps here.
if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) {
fsBuilder->codeAppendf("\t\tfloat d = length(%s.xy - %s.xy) - %s.z;\n",
circleName, fragmentPos, circleName);
fsBuilder->codeAppendf("\t\tfloat d = (length((%s.xy - %s.xy) * %s.w) - 1.0) * %s.z;\n",
circleName, fragmentPos, circleName, circleName);
} else {
fsBuilder->codeAppendf("\t\tfloat d = %s.z - length(%s.xy - %s.xy);\n",
circleName, fragmentPos, circleName);
fsBuilder->codeAppendf("\t\tfloat d = (1.0 - length((%s.xy - %s.xy) * %s.w)) * %s.z;\n",
circleName, fragmentPos, circleName, circleName);
}
if (GrProcessorEdgeTypeIsAA(ce.getEdgeType())) {
fsBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n");
@ -171,7 +175,8 @@ void GLCircleEffect::setData(const GrGLProgramDataManager& pdman, const GrProces
} else {
radius += 0.5f;
}
pdman.set3f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius);
pdman.set4f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius,
SkScalarInvert(radius));
fPrevCenter = ce.getCenter();
fPrevRadius = ce.getRadius();
}