When loading resolve in vulkan make to we give color attachment read access.
Bug: chromium:1280232 Change-Id: I66c5d36a0dfeac2d2a128eb8cf2798f0c02fbc86 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484999 Commit-Queue: Greg Daniel <egdaniel@google.com> Auto-Submit: Greg Daniel <egdaniel@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -94,10 +94,16 @@ void GrVkOpsRenderPass::setAttachmentLayouts(LoadFromResolve loadFromResolve) {
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GrVkImage* resolveAttachment = fFramebuffer->resolveAttachment();
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SkASSERT(resolveAttachment);
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if (loadFromResolve == LoadFromResolve::kLoad) {
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// We need input access to do the shader read and color read access to do the attachment
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// load.
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VkAccessFlags dstAccess =
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VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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VkPipelineStageFlags dstStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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resolveAttachment->setImageLayout(fGpu,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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dstAccess,
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dstStages,
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false);
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} else {
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resolveAttachment->setImageLayout(
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