Revert of Fix GLSL error on Android. (patchset #2 id:20001 of https://codereview.chromium.org/1053873002/)
Reason for revert: Spoke to Stephan about this. Reverting because failing debug builds: https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51 https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54 Original issue's description: > Fix GLSL error on Android. > > BUG=skia: > TBR=bsalomon > NOTREECHECKS=true > NOTRY=true > > Committed: https://skia.googlesource.com/skia/+/f90cd8e0e39af02c3826c80366efa3c06e88f642 TBR=bsalomon@google.com,senorblanco@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1056713002
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@ -90,7 +90,7 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder,
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fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]);
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if (!fConvolveAlpha) {
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fsBuilder->codeAppend("c.rgb /= c.a;");
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fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
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fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0, 1);");
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}
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fsBuilder->codeAppend("sum += c * k;");
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}
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