Convert some unit tests from running on GL contexts to running on all contexts
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1873313002 Review URL: https://codereview.chromium.org/1873313002
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@ -1442,7 +1442,7 @@ void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contex
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for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
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GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
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ContextInfo ctxInfo = factory->getContextInfo(contextType);
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if (!(*contextTypeFilter)(contextType)) {
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if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
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continue;
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}
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// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on,
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@ -32,7 +32,7 @@ static GrColor filterColor(const GrColor& color, uint32_t flags) {
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return color & mask;
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}
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DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(GpuColorFilter, reporter, ctxInfo) {
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DEF_GPUTEST_FOR_ALL_CONTEXTS(GpuColorFilter, reporter, ctxInfo) {
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struct GetConstantComponentTestCase {
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// "Shape drawn with"
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uint32_t inputComponents; // "rgb of", "red of", "alpha of", ...
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@ -12,7 +12,7 @@
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#include "GrContext.h"
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#include "GrGpu.h"
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DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(GrDrawTargetPrint, reporter, ctxInfo) {
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DEF_GPUTEST_FOR_ALL_CONTEXTS(GrDrawTargetPrint, reporter, ctxInfo) {
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// This used to assert.
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SkString result = ctxInfo.fGrContext->caps()->dump();
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SkASSERT(!result.isEmpty());
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@ -252,7 +252,7 @@ static void test_path(GrDrawTarget* dt, GrRenderTarget* rt, GrResourceProvider*
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tess.drawPath(args);
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}
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DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(TessellatingPathRendererTests, reporter, ctxInfo) {
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DEF_GPUTEST_FOR_ALL_CONTEXTS(TessellatingPathRendererTests, reporter, ctxInfo) {
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GrSurfaceDesc desc;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fWidth = 800;
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22
tests/Test.h
22
tests/Test.h
@ -156,18 +156,20 @@ private:
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skiatest::Test(#name, true, test_##name)); \
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void test_##name(skiatest::Reporter* reporter, sk_gpu_test::GrContextFactory* factory)
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#define DEF_GPUTEST_FOR_CONTEXTS(name, contexts, reporter, context_info) \
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static void test_##name(skiatest::Reporter*, \
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const sk_gpu_test::ContextInfo& context_info); \
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static void test_gpu_contexts_##name(skiatest::Reporter* reporter, \
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sk_gpu_test::GrContextFactory* factory) { \
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skiatest::RunWithGPUTestContexts(test_##name, contexts, reporter, factory); \
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} \
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skiatest::TestRegistry name##TestRegistry( \
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skiatest::Test(#name, true, test_gpu_contexts_##name)); \
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void test_##name(skiatest::Reporter* reporter, \
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#define DEF_GPUTEST_FOR_CONTEXTS(name, context_filter, reporter, context_info) \
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static void test_##name(skiatest::Reporter*, \
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const sk_gpu_test::ContextInfo& context_info); \
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static void test_gpu_contexts_##name(skiatest::Reporter* reporter, \
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sk_gpu_test::GrContextFactory* factory) { \
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skiatest::RunWithGPUTestContexts(test_##name, context_filter, reporter, factory); \
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} \
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skiatest::TestRegistry name##TestRegistry( \
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skiatest::Test(#name, true, test_gpu_contexts_##name)); \
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void test_##name(skiatest::Reporter* reporter, \
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const sk_gpu_test::ContextInfo& context_info)
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#define DEF_GPUTEST_FOR_ALL_CONTEXTS(name, reporter, context_info) \
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DEF_GPUTEST_FOR_CONTEXTS(name, nullptr, reporter, context_info)
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#define DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(name, reporter, context_info) \
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DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsGLContextType, reporter, context_info)
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#define DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(name, reporter, context_info) \
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