Revert "Revert "Revert "Revert "Make threaded proxy generation MDB-friendly, and defer instantiation""""
This reverts commit 9f8d4d36b5
.
Bug: skia:
Change-Id: I8d7c1df24d8b13b94404f3d9ba69a1ab55ee00c0
Reviewed-on: https://skia-review.googlesource.com/52920
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This commit is contained in:
parent
5fdee443e7
commit
fdd2cb52b7
@ -72,6 +72,7 @@ skia_gpu_sources = [
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"$_src/gpu/GrCoordTransform.h",
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"$_src/gpu/GrDefaultGeoProcFactory.cpp",
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"$_src/gpu/GrDefaultGeoProcFactory.h",
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"$_src/gpu/GrDeferredProxyUploader.h",
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"$_src/gpu/GrDistanceFieldGenFromVector.cpp",
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"$_src/gpu/GrDistanceFieldGenFromVector.h",
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"$_src/gpu/GrDrawingManager.cpp",
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@ -127,7 +128,6 @@ skia_gpu_sources = [
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"$_src/gpu/GrOnFlushResourceProvider.h",
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"$_src/gpu/GrPipeline.cpp",
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"$_src/gpu/GrPipeline.h",
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"$_src/gpu/GrPrepareCallback.h",
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"$_src/gpu/GrPrimitiveProcessor.cpp",
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"$_src/gpu/GrPrimitiveProcessor.h",
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"$_src/gpu/GrProcessorSet.cpp",
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@ -12,6 +12,7 @@
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#include "GrSurfaceProxy.h"
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class GrCaps;
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class GrDeferredProxyUploader;
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class GrResourceCache;
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class GrResourceProvider;
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class GrTextureOpList;
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@ -69,6 +70,7 @@ public:
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protected:
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friend class GrSurfaceProxy; // for ctors
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friend class GrTextureProxyPriv;
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// Deferred version
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GrTextureProxy(const GrSurfaceDesc& srcDesc, SkBackingFit, SkBudgeted,
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@ -89,6 +91,11 @@ private:
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GrUniqueKey fUniqueKey;
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GrResourceCache* fCache; // only set when fUniqueKey is valid
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// Only used for proxies whose contents are being prepared on a worker thread. This object
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// stores the texture data, allowing the proxy to remain uninstantiated until flush. At that
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// point, the proxy is instantiated, and this data is used to perform an ASAP upload.
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std::unique_ptr<GrDeferredProxyUploader> fDeferredUploader;
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size_t onUninstantiatedGpuMemorySize() const override;
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// Methods made available via GrTextureProxy::CacheAccess
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@ -9,11 +9,11 @@
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#include "GrAppliedClip.h"
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#include "GrContextPriv.h"
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#include "GrDeferredProxyUploader.h"
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#include "GrDrawingManager.h"
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#include "GrRenderTargetContextPriv.h"
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#include "GrFixedClip.h"
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#include "GrGpuResourcePriv.h"
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#include "GrPrepareCallback.h"
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#include "GrResourceProvider.h"
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#include "GrStencilAttachment.h"
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#include "GrSWMaskHelper.h"
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@ -428,7 +428,7 @@ sk_sp<GrTextureProxy> GrClipStackClip::createAlphaClipMask(GrContext* context,
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namespace {
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/**
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* Payload class for use with GrMaskUploaderPrepareCallback. The clip mask code renders multiple
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* Payload class for use with GrTDeferredProxyUploader. The clip mask code renders multiple
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* elements, each storing their own AA setting (and already transformed into device space). This
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* stores all of the information needed by the worker thread to draw all clip elements (see below,
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* in createSoftwareClipMask).
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@ -526,15 +526,8 @@ sk_sp<GrTextureProxy> GrClipStackClip::createSoftwareClipMask(
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proxy = GrSurfaceProxy::MakeDeferred(context->resourceProvider(), desc,
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SkBackingFit::kApprox, SkBudgeted::kYes);
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// TODO: I believe the assignUniqueKeyToProxy below used to instantiate the proxy before
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// the draw that used the result was being flushed, so the upload was succeeding. With
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// assignUniqueKeyToProxy no longer forcing an instantiation it will have to happen
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// explicitly elsewhere.
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proxy->instantiate(context->resourceProvider());
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auto uploader = skstd::make_unique<GrMaskUploaderPrepareCallback<ClipMaskData>>(
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proxy, reducedClip);
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GrMaskUploaderPrepareCallback<ClipMaskData>* uploaderRaw = uploader.get();
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auto uploader = skstd::make_unique<GrTDeferredProxyUploader<ClipMaskData>>(reducedClip);
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GrTDeferredProxyUploader<ClipMaskData>* uploaderRaw = uploader.get();
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auto drawAndUploadMask = [uploaderRaw, maskSpaceIBounds] {
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TRACE_EVENT0("skia", "Threaded SW Clip Mask Render");
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GrSWMaskHelper helper(uploaderRaw->getPixels());
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@ -545,11 +538,11 @@ sk_sp<GrTextureProxy> GrClipStackClip::createSoftwareClipMask(
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} else {
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SkDEBUGFAIL("Unable to allocate SW clip mask.");
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}
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uploaderRaw->getSemaphore()->signal();
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uploaderRaw->signalAndFreeData();
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};
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taskGroup->add(std::move(drawAndUploadMask));
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renderTargetContext->getOpList()->addPrepareCallback(std::move(uploader));
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proxy->texPriv().setDeferredUploader(std::move(uploader));
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} else {
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GrSWMaskHelper helper;
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if (!helper.init(maskSpaceIBounds)) {
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120
src/gpu/GrDeferredProxyUploader.h
Normal file
120
src/gpu/GrDeferredProxyUploader.h
Normal file
@ -0,0 +1,120 @@
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrDeferredProxyUploader_DEFINED
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#define GrDeferredProxyUploader_DEFINED
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#include "SkAutoPixmapStorage.h"
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#include "SkMakeUnique.h"
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#include "SkRefCnt.h"
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#include "SkSemaphore.h"
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#include "GrOpFlushState.h"
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#include "GrTextureProxyPriv.h"
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/**
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* GrDeferredProxyUploader assists with threaded generation of textures. Currently used by both
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* software clip masks, and the software path renderer. The calling code typically needs to store
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* some additional data (T) for use on the worker thread. GrTDeferredProxyUploader allows storing
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* such data. The common flow is:
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*
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* 1) A GrTDeferredProxyUploader is created, with some payload (eg an SkPath to draw).
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* The uploader is owned by the proxy that it's going to populate.
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* 2) A task is created with a pointer to the uploader. A worker thread executes that task, using
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* the payload data to allocate and fill in the fPixels pixmap.
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* 3) The worker thread calls signalAndFreeData(), which notifies the main thread that the pixmap
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* is ready, and then deletes the payload data (which is no longer needed).
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* 4) In parallel to 2-3, on the main thread... Some op is created that refers to the proxy. When
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* that op is added to an op list, the op list retains a pointer to the "deferred" proxies.
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* 5) At flush time, the op list ensures that the deferred proxies are instantiated, then calls
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* scheduleUpload on those proxies, which calls scheduleUpload on the uploader (below).
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* 6) scheduleUpload defers the upload even further, by adding an ASAPUpload to the flush.
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* 7) When the ASAP upload happens, we wait to make sure that the pixels are marked ready
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* (from step #3 on the worker thread). Then we perform the actual upload to the texture.
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* Finally, we call resetDeferredUploader, which deletes the uploader object, causing fPixels
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* to be freed.
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*/
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class GrDeferredProxyUploader : public SkNoncopyable {
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public:
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GrDeferredProxyUploader() : fScheduledUpload(false), fWaited(false) {}
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virtual ~GrDeferredProxyUploader() {
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// In normal usage (i.e., through GrTDeferredProxyUploader) this will be redundant
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this->wait();
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}
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void scheduleUpload(GrOpFlushState* flushState, GrTextureProxy* proxy) {
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if (fScheduledUpload) {
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// Multiple references to the owning proxy may have caused us to already execute
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return;
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}
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auto uploadMask = [this, proxy](GrDrawOp::WritePixelsFn& writePixelsFn) {
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this->wait();
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// If the worker thread was unable to allocate pixels, this check will fail, and we'll
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// end up drawing with an uninitialized mask texture, but at least we won't crash.
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if (this->fPixels.addr()) {
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writePixelsFn(proxy, 0, 0, this->fPixels.width(), this->fPixels.height(),
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proxy->config(), this->fPixels.addr(), this->fPixels.rowBytes());
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}
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// Upload has finished, so tell the proxy to release this GrDeferredProxyUploader
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proxy->texPriv().resetDeferredUploader();
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};
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flushState->addASAPUpload(std::move(uploadMask));
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fScheduledUpload = true;
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}
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void signalAndFreeData() {
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this->freeData();
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fPixelsReady.signal();
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}
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SkAutoPixmapStorage* getPixels() { return &fPixels; }
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protected:
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void wait() {
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if (!fWaited) {
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fPixelsReady.wait();
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fWaited = true;
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}
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}
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private:
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virtual void freeData() {}
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SkAutoPixmapStorage fPixels;
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SkSemaphore fPixelsReady;
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bool fScheduledUpload;
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bool fWaited;
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};
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template <typename T>
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class GrTDeferredProxyUploader : public GrDeferredProxyUploader {
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public:
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template <typename... Args>
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GrTDeferredProxyUploader(Args&&... args)
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: fData(skstd::make_unique<T>(std::forward<Args>(args)...)) {
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}
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~GrTDeferredProxyUploader() override {
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// We need to wait here, so that we don't free fData before the worker thread is done
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// with it. (This happens if the proxy is deleted early due to a full clear or failure
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// of an op list to instantiate).
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this->wait();
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}
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T& data() { return *fData; }
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private:
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void freeData() override {
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fData.reset();
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}
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std::unique_ptr<T> fData;
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};
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#endif
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@ -195,6 +195,8 @@ GrSemaphoresSubmitted GrDrawingManager::internalFlush(GrSurfaceProxy*,
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continue;
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}
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// Instantiate all deferred proxies (being built on worker threads) so we can upload them
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fOpLists[i]->instantiateDeferredProxies(fContext->resourceProvider());
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fOpLists[i]->prepare(&fFlushState);
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}
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@ -8,8 +8,9 @@
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#include "GrOpList.h"
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#include "GrContext.h"
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#include "GrPrepareCallback.h"
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#include "GrDeferredProxyUploader.h"
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#include "GrSurfaceProxy.h"
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#include "GrTextureProxyPriv.h"
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#include "SkAtomics.h"
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@ -57,17 +58,19 @@ void GrOpList::reset() {
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}
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fTarget.reset();
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fPrepareCallbacks.reset();
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fDeferredProxies.reset();
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fAuditTrail = nullptr;
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}
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void GrOpList::addPrepareCallback(std::unique_ptr<GrPrepareCallback> callback) {
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fPrepareCallbacks.push_back(std::move(callback));
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void GrOpList::instantiateDeferredProxies(GrResourceProvider* resourceProvider) {
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for (int i = 0; i < fDeferredProxies.count(); ++i) {
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fDeferredProxies[i]->instantiate(resourceProvider);
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}
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}
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void GrOpList::prepare(GrOpFlushState* flushState) {
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for (int i = 0; i < fPrepareCallbacks.count(); ++i) {
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(*fPrepareCallbacks[i])(flushState);
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for (int i = 0; i < fDeferredProxies.count(); ++i) {
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fDeferredProxies[i]->texPriv().scheduleUpload(flushState);
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}
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this->onPrepare(flushState);
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@ -100,6 +103,12 @@ void GrOpList::addDependency(GrSurfaceProxy* dependedOn, const GrCaps& caps) {
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opList->makeClosed(caps);
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}
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}
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if (GrTextureProxy* textureProxy = dependedOn->asTextureProxy()) {
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if (textureProxy->texPriv().isDeferred()) {
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fDeferredProxies.push_back(textureProxy);
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}
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}
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}
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#ifdef SK_DEBUG
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@ -23,7 +23,6 @@
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class GrAuditTrail;
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class GrCaps;
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class GrOpFlushState;
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class GrPrepareCallback;
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class GrRenderTargetOpList;
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class GrResourceAllocator;
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class GrResourceProvider;
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@ -39,8 +38,10 @@ public:
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GrOpList(GrResourceProvider*, GrSurfaceProxy*, GrAuditTrail*);
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~GrOpList() override;
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// These three methods are invoked at flush time
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// These four methods are invoked at flush time
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bool instantiate(GrResourceProvider* resourceProvider);
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// Instantiates any "threaded" texture proxies that are being prepared elsewhere
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void instantiateDeferredProxies(GrResourceProvider* resourceProvider);
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void prepare(GrOpFlushState* flushState);
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bool execute(GrOpFlushState* flushState) { return this->onExecute(flushState); }
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@ -59,8 +60,6 @@ public:
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virtual void reset();
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void addPrepareCallback(std::unique_ptr<GrPrepareCallback> callback);
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// TODO: in an MDB world, where the OpLists don't allocate GPU resources, it seems like
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// these could go away
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virtual void abandonGpuResources() = 0;
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@ -119,6 +118,9 @@ protected:
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GrColor fLoadClearColor = 0x0;
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GrLoadOp fStencilLoadOp = GrLoadOp::kLoad;
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// List of texture proxies whose contents are being prepared on a worker thread
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SkTArray<GrTextureProxy*, true> fDeferredProxies;
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private:
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friend class GrDrawingManager; // for resetFlag, TopoSortTraits & gatherProxyIntervals
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@ -181,9 +183,6 @@ private:
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// 'this' GrOpList relies on the output of the GrOpLists in 'fDependencies'
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SkSTArray<1, GrOpList*, true> fDependencies;
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// These are used rarely, most clients never produce any
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SkTArray<std::unique_ptr<GrPrepareCallback>> fPrepareCallbacks;
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typedef SkRefCnt INHERITED;
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};
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@ -1,88 +0,0 @@
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrPrepareCallback_DEFINED
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#define GrPrepareCallback_DEFINED
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#include "SkAutoPixmapStorage.h"
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#include "SkRefCnt.h"
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#include "SkSemaphore.h"
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#include "GrOpFlushState.h"
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class GrTextureProxy;
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/**
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* An instance of any class derived from GrPrepareCallback can be passed to
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* GrOpList::addPrepareCallback. At flush time, all callbacks (on op lists being flushed) will be
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* invoked (via operator()). Note that the callback receives the GrOpFlushState, so it can trigger
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* ASAP uploads (similar to an Op's onPrepare).
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*
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* All callbacks are invoked at the beginning of flush, before prepare is called.
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*/
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class GrPrepareCallback : SkNoncopyable {
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public:
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virtual ~GrPrepareCallback() {}
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virtual void operator()(GrOpFlushState*) = 0;
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};
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/**
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* GrMaskUploaderPrepareCallback assists with threaded generation of mask textures. Currently used
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* by both software clip masks, and the software path renderer. The calling code typically needs
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* to store some additional data (T) for use on the worker thread. That payload is accessed by the
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* worker thread to populate the mask in fPixels (using GrSWMaskHelper). This callback's operator()
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* handles scheduling the texture upload at flush time.
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*/
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template <typename T>
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class GrMaskUploaderPrepareCallback : public GrPrepareCallback {
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public:
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template <typename... Args>
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GrMaskUploaderPrepareCallback(sk_sp<GrTextureProxy> proxy, Args&&... args)
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: fProxy(std::move(proxy))
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, fWaited(false)
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, fData(std::forward<Args>(args)...) {}
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~GrMaskUploaderPrepareCallback() override {
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if (!fWaited) {
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// This can happen if our owning op list fails to instantiate (so it never prepares)
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fPixelsReady.wait();
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}
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}
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void operator()(GrOpFlushState* flushState) override {
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auto uploadMask = [this](GrDrawOp::WritePixelsFn& writePixelsFn) {
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this->fPixelsReady.wait();
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this->fWaited = true;
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// If the worker thread was unable to allocate pixels, this check will fail, and we'll
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// end up drawing with an uninitialized mask texture, but at least we won't crash.
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if (this->fPixels.addr()) {
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writePixelsFn(this->fProxy.get(), 0, 0,
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this->fPixels.width(), this->fPixels.height(),
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kAlpha_8_GrPixelConfig,
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this->fPixels.addr(), this->fPixels.rowBytes());
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// Free this memory immediately, so it can be recycled. This avoids memory pressure
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// when there is a large amount of threaded work still running during flush.
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this->fPixels.reset();
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}
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};
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flushState->addASAPUpload(std::move(uploadMask));
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}
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SkAutoPixmapStorage* getPixels() { return &fPixels; }
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SkSemaphore* getSemaphore() { return &fPixelsReady; }
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T& data() { return fData; }
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private:
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sk_sp<GrTextureProxy> fProxy;
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SkAutoPixmapStorage fPixels;
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SkSemaphore fPixelsReady;
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bool fWaited;
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T fData;
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};
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#endif
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@ -221,6 +221,7 @@ void GrRenderTargetOpList::fullClear(const GrCaps& caps, GrColor color) {
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// buffer we will need a more elaborate tracking system (skbug.com/7002).
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if (this->isEmpty() || !fTarget.get()->asRenderTargetProxy()->needsStencil()) {
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fRecordedOps.reset();
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fDeferredProxies.reset();
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fColorLoadOp = GrLoadOp::kClear;
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fLoadClearColor = color;
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return;
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@ -9,10 +9,10 @@
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#include "GrAuditTrail.h"
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#include "GrClip.h"
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#include "GrContextPriv.h"
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#include "GrDeferredProxyUploader.h"
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#include "GrGpuResourcePriv.h"
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#include "GrOpFlushState.h"
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#include "GrOpList.h"
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#include "GrPrepareCallback.h"
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#include "GrResourceProvider.h"
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#include "GrSWMaskHelper.h"
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#include "SkMakeUnique.h"
|
||||
@ -175,7 +175,7 @@ static sk_sp<GrTextureProxy> make_deferred_mask_texture_proxy(GrContext* context
|
||||
namespace {
|
||||
|
||||
/**
|
||||
* Payload class for use with GrMaskUploaderPrepareCallback. The software path renderer only draws
|
||||
* Payload class for use with GrTDeferredProxyUploader. The software path renderer only draws
|
||||
* a single path into the mask texture. This stores all of the information needed by the worker
|
||||
* thread's call to drawShape (see below, in onDrawPath).
|
||||
*/
|
||||
@ -318,15 +318,9 @@ bool GrSoftwarePathRenderer::onDrawPath(const DrawPathArgs& args) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: I believe the assignUniqueKeyToProxy below used to instantiate the proxy before
|
||||
// before the draw that used the result was being flushed, so the upload was succeeding.
|
||||
// With assignUniqueKeyToProxy no longer forcing an instantiation it will have to happen
|
||||
// explicitly elsewhere.
|
||||
proxy->instantiate(fResourceProvider);
|
||||
|
||||
auto uploader = skstd::make_unique<GrMaskUploaderPrepareCallback<SoftwarePathData>>(
|
||||
proxy, *boundsForMask, *args.fViewMatrix, *args.fShape, aa);
|
||||
GrMaskUploaderPrepareCallback<SoftwarePathData>* uploaderRaw = uploader.get();
|
||||
auto uploader = skstd::make_unique<GrTDeferredProxyUploader<SoftwarePathData>>(
|
||||
*boundsForMask, *args.fViewMatrix, *args.fShape, aa);
|
||||
GrTDeferredProxyUploader<SoftwarePathData>* uploaderRaw = uploader.get();
|
||||
|
||||
auto drawAndUploadMask = [uploaderRaw] {
|
||||
TRACE_EVENT0("skia", "Threaded SW Mask Render");
|
||||
@ -338,10 +332,10 @@ bool GrSoftwarePathRenderer::onDrawPath(const DrawPathArgs& args) {
|
||||
} else {
|
||||
SkDEBUGFAIL("Unable to allocate SW mask.");
|
||||
}
|
||||
uploaderRaw->getSemaphore()->signal();
|
||||
uploaderRaw->signalAndFreeData();
|
||||
};
|
||||
taskGroup->add(std::move(drawAndUploadMask));
|
||||
args.fRenderTargetContext->getOpList()->addPrepareCallback(std::move(uploader));
|
||||
proxy->texPriv().setDeferredUploader(std::move(uploader));
|
||||
} else {
|
||||
GrSWMaskHelper helper;
|
||||
if (!helper.init(*boundsForMask)) {
|
||||
|
@ -6,10 +6,11 @@
|
||||
*/
|
||||
|
||||
#include "GrTextureProxy.h"
|
||||
#include "GrTextureProxyPriv.h"
|
||||
|
||||
#include "GrContext.h"
|
||||
#include "GrDeferredProxyUploader.h"
|
||||
#include "GrResourceCache.h"
|
||||
|
||||
#include "GrTexturePriv.h"
|
||||
|
||||
GrTextureProxy::GrTextureProxy(const GrSurfaceDesc& srcDesc, SkBackingFit fit, SkBudgeted budgeted,
|
||||
@ -17,7 +18,8 @@ GrTextureProxy::GrTextureProxy(const GrSurfaceDesc& srcDesc, SkBackingFit fit, S
|
||||
: INHERITED(srcDesc, fit, budgeted, flags)
|
||||
, fIsMipMapped(false)
|
||||
, fMipColorMode(SkDestinationSurfaceColorMode::kLegacy)
|
||||
, fCache(nullptr) {
|
||||
, fCache(nullptr)
|
||||
, fDeferredUploader(nullptr) {
|
||||
SkASSERT(!srcData); // currently handled in Make()
|
||||
}
|
||||
|
||||
@ -25,7 +27,8 @@ GrTextureProxy::GrTextureProxy(sk_sp<GrSurface> surf, GrSurfaceOrigin origin)
|
||||
: INHERITED(std::move(surf), origin, SkBackingFit::kExact)
|
||||
, fIsMipMapped(fTarget->asTexture()->texturePriv().hasMipMaps())
|
||||
, fMipColorMode(fTarget->asTexture()->texturePriv().mipColorMode())
|
||||
, fCache(nullptr) {
|
||||
, fCache(nullptr)
|
||||
, fDeferredUploader(nullptr) {
|
||||
if (fTarget->getUniqueKey().isValid()) {
|
||||
fCache = fTarget->asTexture()->getContext()->getResourceCache();
|
||||
fCache->adoptUniqueKeyFromSurface(this, fTarget);
|
||||
@ -67,6 +70,25 @@ sk_sp<GrSurface> GrTextureProxy::createSurface(GrResourceProvider* resourceProvi
|
||||
return surface;
|
||||
}
|
||||
|
||||
void GrTextureProxyPriv::setDeferredUploader(std::unique_ptr<GrDeferredProxyUploader> uploader) {
|
||||
SkASSERT(!fTextureProxy->fDeferredUploader);
|
||||
fTextureProxy->fDeferredUploader = std::move(uploader);
|
||||
}
|
||||
|
||||
void GrTextureProxyPriv::scheduleUpload(GrOpFlushState* flushState) {
|
||||
SkASSERT(fTextureProxy->fDeferredUploader);
|
||||
|
||||
// Instantiate might have failed
|
||||
if (fTextureProxy->fTarget) {
|
||||
fTextureProxy->fDeferredUploader->scheduleUpload(flushState, fTextureProxy);
|
||||
}
|
||||
}
|
||||
|
||||
void GrTextureProxyPriv::resetDeferredUploader() {
|
||||
SkASSERT(fTextureProxy->fDeferredUploader);
|
||||
fTextureProxy->fDeferredUploader.reset();
|
||||
}
|
||||
|
||||
// This method parallels the highest_filter_mode functions in GrGLTexture & GrVkTexture.
|
||||
GrSamplerState::Filter GrTextureProxy::highestFilterMode() const {
|
||||
if (fTarget) {
|
||||
|
@ -10,11 +10,23 @@
|
||||
|
||||
#include "GrTextureProxy.h"
|
||||
|
||||
class GrDeferredProxyUploader;
|
||||
class GrOpFlushState;
|
||||
|
||||
/**
|
||||
* This class hides the more specialized capabilities of GrTextureProxy.
|
||||
*/
|
||||
class GrTextureProxyPriv {
|
||||
public:
|
||||
// Attach a deferred uploader to the proxy. Holds data being prepared by a worker thread.
|
||||
void setDeferredUploader(std::unique_ptr<GrDeferredProxyUploader>);
|
||||
bool isDeferred() const { return SkToBool(fTextureProxy->fDeferredUploader.get()); }
|
||||
// For a deferred proxy (one that has a deferred uploader attached), this schedules an ASAP
|
||||
// upload of that data to the instantiated texture.
|
||||
void scheduleUpload(GrOpFlushState*);
|
||||
// Clears any deferred uploader object on the proxy. Used to free the CPU data after the
|
||||
// contents have been uploaded.
|
||||
void resetDeferredUploader();
|
||||
|
||||
private:
|
||||
explicit GrTextureProxyPriv(GrTextureProxy* textureProxy) : fTextureProxy(textureProxy) {}
|
||||
|
Loading…
Reference in New Issue
Block a user