Revert of New GM that exercises gamma-correctness in various parts of the pipeline. (patchset #4 id:60001 of https://codereview.chromium.org/1734983003/ )
Reason for revert: Testing revert to fix MacMini? Original issue's description: > New GM that exercises gamma-correctness in various parts of the pipeline. > > Attempts to render 50% grey through many different techniques. Only the first one (black/white dither) is guaranteed to be correct. This serves as ground-truth for all the others (independent of whatever your display may or may not be doing when viewing the output of the GM). > > Current tests: > - Texture bilerp > - Texture scale (ie mipmaps) > - Simple paint color > - Gradient > - A handful of Xfer modes > - 50% grey bitmaps, both linear and sRGB > > Also includes a bug-fix for sRGB -> Linear bitmap case > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1734983003 > > Committed: https://skia.googlesource.com/skia/+/9f73a71eec0eb54783f2dcad009aae6aafbe38d5 TBR=bsalomon@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1744533002
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gm/gamma.cpp
166
gm/gamma.cpp
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "Resources.h"
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#include "SkGradientShader.h"
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DEF_SIMPLE_GM(gamma, canvas, 500, 200) {
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SkPaint p;
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const SkScalar sz = 50.0f;
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const int szInt = SkScalarTruncToInt(sz);
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const SkScalar tx = sz + 5.0f;
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const SkRect r = SkRect::MakeXYWH(0, 0, sz, sz);
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SkShader::TileMode rpt = SkShader::kRepeat_TileMode;
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SkBitmap ditherBmp;
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ditherBmp.allocN32Pixels(2, 2);
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SkPMColor* pixels = reinterpret_cast<SkPMColor*>(ditherBmp.getPixels());
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pixels[0] = pixels[3] = SkPackARGB32(0xFF, 0xFF, 0xFF, 0xFF);
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pixels[1] = pixels[2] = SkPackARGB32(0xFF, 0, 0, 0);
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SkBitmap linearGreyBmp;
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SkImageInfo linearGreyInfo = SkImageInfo::MakeN32(szInt, szInt, kOpaque_SkAlphaType,
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kLinear_SkColorProfileType);
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linearGreyBmp.allocPixels(linearGreyInfo);
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linearGreyBmp.eraseARGB(0xFF, 0x7F, 0x7F, 0x7F);
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SkBitmap srgbGreyBmp;
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SkImageInfo srgbGreyInfo = SkImageInfo::MakeN32(szInt, szInt, kOpaque_SkAlphaType,
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kSRGB_SkColorProfileType);
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srgbGreyBmp.allocPixels(srgbGreyInfo);
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srgbGreyBmp.eraseARGB(0xFF, 0xBC, 0xBC, 0xBC);
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SkPaint textPaint;
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textPaint.setColor(SK_ColorWHITE);
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// Helpers:
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auto advance = [&]() {
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canvas->translate(tx, 0);
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p.reset();
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};
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auto nextRect = [&](const char* label, const char* label2) {
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canvas->drawRect(r, p);
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canvas->drawText(label, strlen(label), 0, sz + textPaint.getFontSpacing(), textPaint);
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if (label2) {
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canvas->drawText(label2, strlen(label2), 0, sz + 2 * textPaint.getFontSpacing(),
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textPaint);
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}
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advance();
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};
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auto nextBitmap = [&](const SkBitmap& bmp, const char* label) {
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canvas->drawBitmap(bmp, 0, 0);
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canvas->drawText(label, strlen(label), 0, sz + textPaint.getFontSpacing(), textPaint);
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advance();
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};
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auto nextXferRect = [&](SkColor srcColor, SkXfermode::Mode mode, SkColor dstColor) {
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p.setColor(dstColor);
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canvas->drawRect(r, p);
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p.setColor(srcColor);
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p.setXfermodeMode(mode);
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canvas->drawRect(r, p);
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SkString srcText = SkStringPrintf("%08X", srcColor);
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SkString dstText = SkStringPrintf("%08X", dstColor);
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canvas->drawText(srcText.c_str(), srcText.size(), 0, sz + textPaint.getFontSpacing(),
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textPaint);
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const char* modeName = SkXfermode::ModeName(mode);
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canvas->drawText(modeName, strlen(modeName), 0, sz + 2 * textPaint.getFontSpacing(),
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textPaint);
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canvas->drawText(dstText.c_str(), dstText.size(), 0, sz + 3 * textPaint.getFontSpacing(),
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textPaint);
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advance();
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};
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// Necessary for certain Xfermodes to work:
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canvas->clear(SK_ColorTRANSPARENT);
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// *Everything* should be perceptually 50% grey. Only the first rectangle
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// is guaranteed to draw that way, though.
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canvas->save();
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// Black/white dither, pixel perfect. This is ground truth.
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p.setShader(SkShader::CreateBitmapShader(
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ditherBmp, rpt, rpt))->unref();
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p.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality);
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nextRect("Dither", "Reference");
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// Black/white dither, sampled at half-texel offset. Tests bilerp.
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// NOTE: We need to apply a non-identity scale and/or rotation to trick
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// the raster pipeline into *not* snapping to nearest.
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SkMatrix offsetMatrix = SkMatrix::Concat(
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SkMatrix::MakeScale(-1.0f), SkMatrix::MakeTrans(0.5f, 0.0f));
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p.setShader(SkShader::CreateBitmapShader(
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ditherBmp, rpt, rpt, &offsetMatrix))->unref();
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("Dither", "Bilerp");
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// Black/white dither, scaled down by 2x. Tests minification.
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SkMatrix scaleMatrix = SkMatrix::MakeScale(0.5f);
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p.setShader(SkShader::CreateBitmapShader(
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ditherBmp, rpt, rpt, &scaleMatrix))->unref();
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("Dither", "Scale");
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// 50% grey via paint color.
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p.setColor(0xff7f7f7f);
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nextRect("Color", 0);
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// Black -> White gradient, scaled to sample just the middle.
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// Tests gradient interpolation.
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SkPoint points[2] = {
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SkPoint::Make(0 - (sz * 10), 0),
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SkPoint::Make(sz + (sz * 10), 0)
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};
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SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE };
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p.setShader(SkGradientShader::CreateLinear(
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points, colors, nullptr, 2, SkShader::kClamp_TileMode))->unref();
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nextRect("Gradient", 0);
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// 50% grey from linear bitmap, with drawBitmap
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nextBitmap(linearGreyBmp, "Lnr BMP");
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// 50% grey from sRGB bitmap, with drawBitmap
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nextBitmap(srgbGreyBmp, "sRGB BMP");
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// Bitmap wrapped in a shader (linear):
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p.setShader(SkShader::CreateBitmapShader(linearGreyBmp, rpt, rpt))->unref();
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("Lnr BMP", "Shader");
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// Bitmap wrapped in a shader (sRGB):
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p.setShader(SkShader::CreateBitmapShader(srgbGreyBmp, rpt, rpt))->unref();
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("sRGB BMP", "Shader");
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// Carriage return.
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canvas->restore();
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canvas->translate(0, 2 * sz);
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const U8CPU sqrtHalf = 0xB4;
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const SkColor sqrtHalfAlpha = SkColorSetARGB(sqrtHalf, 0, 0, 0);
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const SkColor sqrtHalfWhite = SkColorSetARGB(0xFF, sqrtHalf, sqrtHalf, sqrtHalf);
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// Xfermode tests.
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nextXferRect(0x7fffffff, SkXfermode::kSrcOver_Mode, SK_ColorBLACK);
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nextXferRect(0x7f000000, SkXfermode::kSrcOver_Mode, SK_ColorWHITE);
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nextXferRect(SK_ColorBLACK, SkXfermode::kDstOver_Mode, 0x7fffffff);
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nextXferRect(SK_ColorWHITE, SkXfermode::kSrcIn_Mode, 0x7fff00ff);
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nextXferRect(0x7fff00ff, SkXfermode::kDstIn_Mode, SK_ColorWHITE);
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nextXferRect(sqrtHalfWhite, SkXfermode::kSrcIn_Mode, sqrtHalfAlpha);
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nextXferRect(sqrtHalfAlpha, SkXfermode::kDstIn_Mode, sqrtHalfWhite);
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nextXferRect(0xff3f3f3f, SkXfermode::kPlus_Mode, 0xff3f3f3f);
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nextXferRect(sqrtHalfWhite, SkXfermode::kModulate_Mode, sqrtHalfWhite);
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canvas->restore();
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}
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@ -60,11 +60,10 @@ SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint,
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blitter = SkSpriteBlitter::ChooseD16(source, paint, allocator);
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break;
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case kN32_SkColorType:
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if (dst.info().isSRGB() || source.info().isSRGB()) {
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blitter = SkSpriteBlitter::ChooseNew32(source, paint, allocator,
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dst.info().profileType());
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if (dst.info().isSRGB()) {
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blitter = SkSpriteBlitter::ChooseS32(source, paint, allocator);
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} else {
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blitter = SkSpriteBlitter::ChooseLegacy32(source, paint, allocator);
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blitter = SkSpriteBlitter::ChooseL32(source, paint, allocator);
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}
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break;
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case kRGBA_F16_SkColorType:
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#endif
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static SkSpriteBlitter* ChooseD16(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
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static SkSpriteBlitter* ChooseLegacy32(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
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static SkSpriteBlitter* ChooseNew32(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*, SkColorProfileType dstPt);
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static SkSpriteBlitter* ChooseL32(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
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static SkSpriteBlitter* ChooseS32(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
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static SkSpriteBlitter* ChooseF16(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
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protected:
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class Sprite_sRGB : public Sprite_4f {
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public:
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Sprite_sRGB(const SkPixmap& src, const SkPaint& paint, SkColorProfileType dstPt)
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: INHERITED(src, paint) {
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uint32_t flags = 0;
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if (kSRGB_SkColorProfileType == dstPt) {
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flags |= SkXfermode::kDstIsSRGB_D32Flag;
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}
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Sprite_sRGB(const SkPixmap& src, const SkPaint& paint) : INHERITED(src, paint) {
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uint32_t flags = SkXfermode::kDstIsSRGB_D32Flag;
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if (src.isOpaque()) {
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flags |= SkXfermode::kSrcIsOpaque_D32Flag;
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}
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};
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SkSpriteBlitter* SkSpriteBlitter::ChooseNew32(const SkPixmap& source, const SkPaint& paint,
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SkTBlitterAllocator* allocator,
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SkColorProfileType dstPt) {
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SkSpriteBlitter* SkSpriteBlitter::ChooseS32(const SkPixmap& source, const SkPaint& paint,
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SkTBlitterAllocator* allocator) {
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SkASSERT(allocator != nullptr);
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if (paint.getMaskFilter() != nullptr) {
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switch (source.colorType()) {
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case kN32_SkColorType:
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case kRGBA_F16_SkColorType:
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return allocator->createT<Sprite_sRGB>(source, paint, dstPt);
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return allocator->createT<Sprite_sRGB>(source, paint);
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default:
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return nullptr;
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}
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///////////////////////////////////////////////////////////////////////////////
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SkSpriteBlitter* SkSpriteBlitter::ChooseLegacy32(const SkPixmap& source, const SkPaint& paint,
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SkTBlitterAllocator* allocator) {
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SkSpriteBlitter* SkSpriteBlitter::ChooseL32(const SkPixmap& source, const SkPaint& paint,
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SkTBlitterAllocator* allocator) {
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SkASSERT(allocator != nullptr);
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if (paint.getMaskFilter() != nullptr) {
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