add SkPictureUtils::GatherPixelRefs()

Review URL: https://codereview.appspot.com/6845106

git-svn-id: http://skia.googlecode.com/svn/trunk@6615 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2012-11-29 21:00:39 +00:00
parent 417bc1382e
commit fe7b1ed30a
7 changed files with 496 additions and 0 deletions

View File

@ -70,6 +70,7 @@
'../src/utils/SkParse.cpp',
'../src/utils/SkParseColor.cpp',
'../src/utils/SkParsePath.cpp',
'../src/utils/SkPictureUtils.cpp',
'../src/utils/SkProxyCanvas.cpp',
'../src/utils/SkThreadUtils.h',
'../src/utils/SkThreadUtils_pthread.cpp',

View File

@ -0,0 +1,31 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPictureUtils_DEFINED
#define SkPictureUtils_DEFINED
#include "SkPicture.h"
class SkData;
struct SkRect;
class SkPictureUtils {
public:
/**
* Given a rectangular visible "window" into the picture, return an array
* of SkPixelRefs that might intersect that area. To keep the call fast,
* the returned list is not guaranteed to be exact, so it may miss some,
* and it may return false positives.
*
* The pixelrefs returned in the SkData are already owned by the picture,
* so the returned pointers are only valid while the picture is in scope
* and remains unchanged.
*/
static SkData* GatherPixelRefs(SkPicture* pict, const SkRect& area);
};
#endif

View File

@ -0,0 +1,213 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkPictureUtils.h"
#include "SkCanvas.h"
#include "SkData.h"
#include "SkDevice.h"
#include "SkPixelRef.h"
#include "SkShader.h"
class PixelRefSet {
public:
PixelRefSet(SkTDArray<SkPixelRef*>* array) : fArray(array) {}
// This does a linear search on existing pixelrefs, so if this list gets big
// we should use a more complex sorted/hashy thing.
//
void add(SkPixelRef* pr) {
uint32_t genID = pr->getGenerationID();
if (fGenID.find(genID) < 0) {
*fArray->append() = pr;
*fGenID.append() = genID;
// SkDebugf("--- adding [%d] %x %d\n", fArray->count() - 1, pr, genID);
} else {
// SkDebugf("--- already have %x %d\n", pr, genID);
}
}
private:
SkTDArray<SkPixelRef*>* fArray;
SkTDArray<uint32_t> fGenID;
};
static void not_supported() {
SkASSERT(!"this method should never be called");
}
static void nothing_to_do() {}
/**
* This device will route all bitmaps (primitives and in shaders) to its PRSet.
* It should never actually draw anything, so there need not be any pixels
* behind its device-bitmap.
*/
class GatherPixelRefDevice : public SkDevice {
private:
PixelRefSet* fPRSet;
void addBitmap(const SkBitmap& bm) {
fPRSet->add(bm.pixelRef());
}
void addBitmapFromPaint(const SkPaint& paint) {
SkShader* shader = paint.getShader();
if (shader) {
SkBitmap bm;
if (shader->asABitmap(&bm, NULL, NULL)) {
fPRSet->add(bm.pixelRef());
}
}
}
public:
GatherPixelRefDevice(const SkBitmap& bm, PixelRefSet* prset) : SkDevice(bm) {
fPRSet = prset;
}
virtual void clear(SkColor color) SK_OVERRIDE {
nothing_to_do();
}
virtual void writePixels(const SkBitmap& bitmap, int x, int y,
SkCanvas::Config8888 config8888) SK_OVERRIDE {
not_supported();
}
virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE {
this->addBitmapFromPaint(paint);
}
virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint) SK_OVERRIDE {
this->addBitmapFromPaint(paint);
}
virtual void drawRect(const SkDraw&, const SkRect& r,
const SkPaint& paint) SK_OVERRIDE {
this->addBitmapFromPaint(paint);
}
virtual void drawPath(const SkDraw&, const SkPath& path,
const SkPaint& paint, const SkMatrix* prePathMatrix,
bool pathIsMutable) SK_OVERRIDE {
this->addBitmapFromPaint(paint);
}
virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
const SkIRect* srcRectOrNull,
const SkMatrix&, const SkPaint&) SK_OVERRIDE {
this->addBitmap(bitmap);
}
virtual void drawBitmapRect(const SkDraw&, const SkBitmap& bitmap,
const SkRect* srcOrNull, const SkRect& dst,
const SkPaint&) SK_OVERRIDE {
this->addBitmap(bitmap);
}
virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
int x, int y, const SkPaint& paint) SK_OVERRIDE {
this->addBitmap(bitmap);
}
virtual void drawText(const SkDraw&, const void* text, size_t len,
SkScalar x, SkScalar y,
const SkPaint& paint) SK_OVERRIDE {
this->addBitmapFromPaint(paint);
}
virtual void drawPosText(const SkDraw&, const void* text, size_t len,
const SkScalar pos[], SkScalar constY,
int, const SkPaint& paint) SK_OVERRIDE {
this->addBitmapFromPaint(paint);
}
virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint) SK_OVERRIDE {
this->addBitmapFromPaint(paint);
}
virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
const SkPoint verts[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) SK_OVERRIDE {
this->addBitmapFromPaint(paint);
}
virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
const SkPaint&) SK_OVERRIDE {
nothing_to_do();
}
protected:
virtual bool onReadPixels(const SkBitmap& bitmap,
int x, int y,
SkCanvas::Config8888 config8888) SK_OVERRIDE {
not_supported();
return false;
}
};
class NoSaveLayerCanvas : public SkCanvas {
public:
NoSaveLayerCanvas(SkDevice* device) : INHERITED(device) {}
// turn saveLayer() into save() for speed, should not affect correctness.
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) SK_OVERRIDE {
// Like SkPictureRecord, we don't want to create layers, but we do need
// to respect the save and (possibly) its rect-clip.
int count = this->INHERITED::save(flags);
if (bounds) {
this->INHERITED::clipRectBounds(bounds, flags, NULL);
}
return count;
}
// disable aa for speed
virtual bool clipRect(const SkRect& rect, SkRegion::Op op,
bool doAA) SK_OVERRIDE {
return this->INHERITED::clipRect(rect, op, false);
}
// for speed, just respect the bounds, and disable AA. May give us a few
// false positives and negatives.
virtual bool clipPath(const SkPath& path, SkRegion::Op op,
bool doAA) SK_OVERRIDE {
return this->INHERITED::clipRect(path.getBounds(), op, false);
}
private:
typedef SkCanvas INHERITED;
};
SkData* SkPictureUtils::GatherPixelRefs(SkPicture* pict, const SkRect& area) {
if (NULL == pict) {
return NULL;
}
// this test also handles if either area or pict's width/height are empty
if (!SkRect::Intersects(area,
SkRect::MakeWH(SkIntToScalar(pict->width()),
SkIntToScalar(pict->height())))) {
return NULL;
}
SkTDArray<SkPixelRef*> array;
PixelRefSet prset(&array);
SkBitmap emptyBitmap;
emptyBitmap.setConfig(SkBitmap::kARGB_8888_Config, pict->width(), pict->height());
// note: we do not set any pixels (shouldn't need to)
GatherPixelRefDevice device(emptyBitmap, &prset);
NoSaveLayerCanvas canvas(&device);
canvas.clipRect(area, SkRegion::kIntersect_Op, false);
canvas.drawPicture(*pict);
SkData* data = NULL;
int count = array.count();
if (count > 0) {
data = SkData::NewFromMalloc(array.detach(), count * sizeof(SkPixelRef*));
}
return data;
}

View File

@ -6,11 +6,232 @@
*/
#include "Test.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkData.h"
#include "SkPaint.h"
#include "SkPicture.h"
#include "SkRandom.h"
#include "SkShader.h"
#include "SkStream.h"
#include "SkPictureUtils.h"
static void make_bm(SkBitmap* bm, int w, int h, SkColor color, bool immutable) {
bm->setConfig(SkBitmap::kARGB_8888_Config, w, h);
bm->allocPixels();
bm->eraseColor(color);
if (immutable) {
bm->setImmutable();
}
}
typedef void (*DrawBitmapProc)(SkCanvas*, const SkBitmap&, const SkPoint&);
static void drawbitmap_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkPoint& pos) {
canvas->drawBitmap(bm, pos.fX, pos.fY, NULL);
}
static void drawbitmaprect_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkPoint& pos) {
SkRect r = {
0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height())
};
r.offset(pos.fX, pos.fY);
canvas->drawBitmapRectToRect(bm, NULL, r, NULL);
}
static void drawshader_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkPoint& pos) {
SkRect r = {
0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height())
};
r.offset(pos.fX, pos.fY);
SkShader* s = SkShader::CreateBitmapShader(bm,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
SkPaint paint;
paint.setShader(s)->unref();
canvas->drawRect(r, paint);
}
// Return a picture with the bitmaps drawn at the specified positions.
static SkPicture* record_bitmaps(const SkBitmap bm[], const SkPoint pos[],
int count, DrawBitmapProc proc) {
SkPicture* pic = new SkPicture;
SkCanvas* canvas = pic->beginRecording(1000, 1000);
for (int i = 0; i < count; ++i) {
proc(canvas, bm[i], pos[i]);
}
pic->endRecording();
return pic;
}
static void rand_rect(SkRect* rect, SkRandom& rand, SkScalar W, SkScalar H) {
rect->fLeft = rand.nextRangeScalar(-W, 2*W);
rect->fTop = rand.nextRangeScalar(-H, 2*H);
rect->fRight = rect->fLeft + rand.nextRangeScalar(0, W);
rect->fBottom = rect->fTop + rand.nextRangeScalar(0, H);
// we integralize rect to make our tests more predictable, since Gather is
// a little sloppy.
SkIRect ir;
rect->round(&ir);
rect->set(ir);
}
// Allocate result to be large enough to hold subset, and then draw the picture
// into it, offsetting by subset's top/left corner.
static void draw(SkPicture* pic, const SkRect& subset, SkBitmap* result) {
SkIRect ir;
subset.roundOut(&ir);
int w = ir.width();
int h = ir.height();
make_bm(result, w, h, 0, false);
SkCanvas canvas(*result);
canvas.translate(-SkIntToScalar(ir.left()), -SkIntToScalar(ir.top()));
canvas.drawPicture(*pic);
}
template <typename T> int find_index(const T* array, T elem, int count) {
for (int i = 0; i < count; ++i) {
if (array[i] == elem) {
return i;
}
}
return -1;
}
// Return true if 'ref' is found in array[]
static bool find(SkPixelRef const * const * array, SkPixelRef const * ref, int count) {
return find_index<const SkPixelRef*>(array, ref, count) >= 0;
}
// Look at each pixel in bm, and if its color appears in colors[], find the
// corresponding value in refs[] and append that ref into array, skipping
// duplicates of the same value.
static void gather_from_colors(const SkBitmap& bm, SkPixelRef* const refs[],
int count, SkTDArray<SkPixelRef*>* array) {
// Since we only want to return unique values in array, when we scan we just
// set a bit for each index'd color found. In practice we only have a few
// distinct colors, so we just use an int's bits as our array. Hence the
// assert that count <= number-of-bits-in-our-int.
SkASSERT((unsigned)count <= 32);
uint32_t bitarray = 0;
SkAutoLockPixels alp(bm);
for (int y = 0; y < bm.height(); ++y) {
for (int x = 0; x < bm.width(); ++x) {
SkPMColor pmc = *bm.getAddr32(x, y);
// the only good case where the color is not found would be if
// the color is transparent, meaning no bitmap was drawn in that
// pixel.
if (pmc) {
int index = SkGetPackedR32(pmc);
SkASSERT(SkGetPackedG32(pmc) == index);
SkASSERT(SkGetPackedB32(pmc) == index);
SkASSERT(index < count);
bitarray |= 1 << index;
}
}
}
for (int i = 0; i < count; ++i) {
if (bitarray & (1 << i)) {
*array->append() = refs[i];
}
}
}
static void test_gatherpixelrefs(skiatest::Reporter* reporter) {
const int IW = 8;
const int IH = IW;
const SkScalar W = SkIntToScalar(IW);
const SkScalar H = W;
static const int N = 4;
SkBitmap bm[N];
SkPMColor pmcolors[N];
SkPixelRef* refs[N];
const SkPoint pos[] = {
{ 0, 0 }, { W, 0 }, { 0, H }, { W, H }
};
// Our convention is that the color components contain the index of their
// corresponding bitmap/pixelref
for (int i = 0; i < N; ++i) {
make_bm(&bm[i], IW, IH, SkColorSetARGB(0xFF, i, i, i), true);
refs[i] = bm[i].pixelRef();
}
static const DrawBitmapProc procs[] = {
drawbitmap_proc, drawbitmaprect_proc, drawshader_proc
};
SkRandom rand;
for (size_t k = 0; k < SK_ARRAY_COUNT(procs); ++k) {
SkAutoTUnref<SkPicture> pic(record_bitmaps(bm, pos, N, procs[k]));
// quick check for a small piece of each quadrant, which should just
// contain 1 bitmap.
for (size_t i = 0; i < SK_ARRAY_COUNT(pos); ++i) {
SkRect r;
r.set(2, 2, W - 2, H - 2);
r.offset(pos[i].fX, pos[i].fY);
SkAutoDataUnref data(SkPictureUtils::GatherPixelRefs(pic, r));
REPORTER_ASSERT(reporter, data);
int count = data->size() / sizeof(SkPixelRef*);
REPORTER_ASSERT(reporter, 1 == count);
REPORTER_ASSERT(reporter, *(SkPixelRef**)data->data() == refs[i]);
}
// Test a bunch of random (mostly) rects, and compare the gather results
// with a deduced list of refs by looking at the colors drawn.
for (int j = 0; j < 100; ++j) {
SkRect r;
rand_rect(&r, rand, 2*W, 2*H);
SkBitmap result;
draw(pic, r, &result);
SkTDArray<SkPixelRef*> array;
SkData* data = SkPictureUtils::GatherPixelRefs(pic, r);
size_t dataSize = data ? data->size() : 0;
int gatherCount = dataSize / sizeof(SkPixelRef*);
SkASSERT(gatherCount * sizeof(SkPixelRef*) == dataSize);
SkPixelRef** gatherRefs = data ? (SkPixelRef**)(data->data()) : NULL;
SkAutoDataUnref adu(data);
gather_from_colors(result, refs, N, &array);
/*
* GatherPixelRefs is conservative, so it can return more bitmaps
* that we actually can see (usually because of conservative bounds
* inflation for antialiasing). Thus our check here is only that
* Gather didn't miss any that we actually saw. Even that isn't
* a strict requirement on Gather, which is meant to be quick and
* only mostly-correct, but at the moment this test should work.
*/
for (int i = 0; i < array.count(); ++i) {
bool found = find(gatherRefs, array[i], gatherCount);
REPORTER_ASSERT(reporter, found);
#if 0
// enable this block of code to debug failures, as it will rerun
// the case that failed.
if (!found) {
SkData* data = SkPictureUtils::GatherPixelRefs(pic, r);
size_t dataSize = data ? data->size() : 0;
}
#endif
}
}
}
}
#ifdef SK_DEBUG
// Ensure that deleting SkPicturePlayback does not assert. Asserts only fire in debug mode, so only
// run in debug mode.
@ -91,6 +312,7 @@ static void TestPicture(skiatest::Reporter* reporter) {
test_serializing_empty_picture();
#endif
test_peephole(reporter);
test_gatherpixelrefs(reporter);
}
#include "TestClassDef.h"

View File

@ -28,6 +28,8 @@
#include "SkTDArray.h"
#include "SkThreadUtils.h"
#include "SkTypes.h"
#include "SkData.h"
#include "SkPictureUtils.h"
namespace sk_tools {
@ -658,4 +660,27 @@ SkPicture* PictureRenderer::createPicture() {
return NULL;
}
///////////////////////////////////////////////////////////////////////////////
class GatherRenderer : public PictureRenderer {
public:
virtual bool render(const SkString* path) SK_OVERRIDE {
SkRect bounds = SkRect::MakeWH(SkIntToScalar(fPicture->width()),
SkIntToScalar(fPicture->height()));
SkData* data = SkPictureUtils::GatherPixelRefs(fPicture, bounds);
SkSafeUnref(data);
return NULL == path; // we don't have anything to write
}
private:
virtual SkString getConfigNameInternal() SK_OVERRIDE {
return SkString("gather_pixelrefs");
}
};
PictureRenderer* CreateGatherPixelRefsRenderer() {
return SkNEW(GatherRenderer);
}
} // namespace sk_tools

View File

@ -367,6 +367,8 @@ private:
typedef PictureRenderer INHERITED;
};
extern PictureRenderer* CreateGatherPixelRefsRenderer();
}
#endif // PictureRenderer_DEFINED

View File

@ -413,6 +413,8 @@ static void parse_commandline(int argc, char* const argv[], SkTArray<SkString>*
} else if (0 == strcmp(*argv, "playbackCreation")) {
renderer.reset(SkNEW(sk_tools::PlaybackCreationRenderer));
gridSupported = true;
} else if (0 == strcmp(*argv, "gatherPixelRefs")) {
renderer.reset(sk_tools::CreateGatherPixelRefsRenderer());
} else {
SkString err;
err.printf("%s is not a valid mode for --mode\n", *argv);