Simplified linear pipeline.
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1704583003 Review URL: https://codereview.chromium.org/1704583003
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bench/SkLinearBitmapPipelineBench.cpp
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288
bench/SkLinearBitmapPipelineBench.cpp
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include <memory>
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#include "SkColor.h"
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#include "SkLinearBitmapPipeline.h"
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#include "Benchmark.h"
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#include "SkShader.h"
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#include "SkImage.h"
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struct CommonBitmapFPBenchmark : public Benchmark {
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CommonBitmapFPBenchmark(
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SkISize srcSize,
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SkColorProfileType colorProfile,
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SkMatrix m,
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bool useBilerp,
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SkShader::TileMode xTile,
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SkShader::TileMode yTile)
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: fColorProfile(colorProfile)
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, fM{m}
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, fUseBilerp{useBilerp}
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, fXTile{xTile}
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, fYTile{yTile} {
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fSrcSize = srcSize;
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}
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static SkString tileName(const char* pre, SkShader::TileMode mode) {
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SkString name{pre};
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switch (mode) {
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case SkShader::kClamp_TileMode:
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name.append("Clamp");
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return name;
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case SkShader::kRepeat_TileMode:
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name.append("Repeat");
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return name;
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case SkShader::kMirror_TileMode:
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name.append("Mirror");
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return name;
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default:
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name.append("Unknown");
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return name;
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}
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}
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const char* onGetName() override {
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SkString name {"SkBitmapFP"};
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if (fM.getType() & SkMatrix::kPerspective_Mask) {
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name.append("Perspective");
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} else if (fM.getType() & SkMatrix::kAffine_Mask) {
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name.append("Affine");
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} else if (fM.getType() & SkMatrix::kScale_Mask) {
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name.append("Scale");
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} else if (fM.getType() & SkMatrix::kTranslate_Mask) {
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name.append("Translate");
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} else {
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name.append("Identity");
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}
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name.append(tileName("X", fXTile));
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name.append(tileName("Y", fYTile));
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if (fUseBilerp) {
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name.append("Filter");
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} else {
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name.append("Nearest");
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}
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name.appendf("%s", BaseName().c_str());
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return name.c_str();
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}
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void onPreDraw(SkCanvas*) override {
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int width = fSrcSize.fWidth;
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int height = fSrcSize.fHeight;
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fBitmap.reset(new uint32_t[width * height]);
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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fBitmap[y * width + x] = (y << 8) + x + (128<<24);
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}
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}
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bool trash = fM.invert(&fInvert);
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sk_ignore_unused_variable(trash);
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fInfo = SkImageInfo::MakeN32Premul(width, height, fColorProfile);
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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virtual SkString BaseName() = 0;
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SkISize fSrcSize;
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SkColorProfileType fColorProfile;
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SkMatrix fM;
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SkMatrix fInvert;
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bool fUseBilerp;
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SkShader::TileMode fXTile;
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SkShader::TileMode fYTile;
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SkImageInfo fInfo;
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std::unique_ptr<uint32_t[]> fBitmap;
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};
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struct SkBitmapFPGeneral final : public CommonBitmapFPBenchmark {
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SkBitmapFPGeneral(
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SkISize srcSize,
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SkColorProfileType colorProfile,
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SkMatrix m,
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bool useBilerp,
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SkShader::TileMode xTile,
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SkShader::TileMode yTile)
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: CommonBitmapFPBenchmark(srcSize, colorProfile, m, useBilerp, xTile, yTile) { }
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SkString BaseName() override {
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SkString name;
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if (fInfo.isSRGB()) {
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name.set("sRGB");
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} else {
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name.set("Linr");
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}
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return name;
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}
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void onDraw(int loops, SkCanvas*) override {
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int width = fSrcSize.fWidth;
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int height = fSrcSize.fHeight;
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SkPM4f* FPbuffer = new SkPM4f[width * height];
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SkLinearBitmapPipeline pipeline{fInvert, fXTile, fYTile, fInfo, fBitmap.get(), };
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int count = 100;
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for (int n = 0; n < 1000*loops; n++) {
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pipeline.shadeSpan4f(3, 6, FPbuffer, count);
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}
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delete [] FPbuffer;
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}
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};
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struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark {
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SkBitmapFPOrigShader(
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SkISize srcSize,
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SkColorProfileType colorProfile,
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SkMatrix m,
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bool useBilerp,
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SkShader::TileMode xTile,
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SkShader::TileMode yTile)
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: CommonBitmapFPBenchmark(srcSize, colorProfile, m, useBilerp, xTile, yTile) { }
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SkString BaseName() override {
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SkString name{"Orig"};
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return name;
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}
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void onPreDraw(SkCanvas* c) override {
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CommonBitmapFPBenchmark::onPreDraw(c);
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SkImage* image = SkImage::NewRasterCopy(
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fInfo, fBitmap.get(), sizeof(SkPMColor) * fSrcSize.fWidth);
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fImage.reset(image);
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SkShader* shader = fImage->newShader(fXTile, fYTile);
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if (fUseBilerp) {
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fPaint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality);
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} else {
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fPaint.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality);
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}
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fPaint.setShader(shader)->unref();
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}
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void onPostDraw(SkCanvas*) override {
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}
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void onDraw(int loops, SkCanvas*) override {
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int width = fSrcSize.fWidth;
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int height = fSrcSize.fHeight;
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SkPMColor *buffer4b = new SkPMColor[width * height];
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uint32_t storage[200];
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SkASSERT(fPaint.getShader()->contextSize() <= sizeof(storage));
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SkShader::Context* ctx = fPaint.getShader()->createContext(
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{fPaint, fM, nullptr},
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storage);
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int count = 100;
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for (int n = 0; n < 1000*loops; n++) {
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ctx->shadeSpan(3, 6, buffer4b, count);
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}
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ctx->~Context();
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delete buffer4b;
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}
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SkPaint fPaint;
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SkAutoTUnref<SkImage> fImage;
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};
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static SkISize srcSize = SkISize::Make(120, 100);
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static SkMatrix mI = SkMatrix::I();
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kSRGB_SkColorProfileType, mI, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kLinear_SkColorProfileType, mI, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPOrigShader(
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srcSize, kLinear_SkColorProfileType, mI, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kSRGB_SkColorProfileType, mI, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kLinear_SkColorProfileType, mI, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPOrigShader(
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srcSize, kLinear_SkColorProfileType, mI, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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static SkMatrix mS = SkMatrix::MakeScale(2.7f, 2.7f);
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kSRGB_SkColorProfileType, mS, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kLinear_SkColorProfileType, mS, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPOrigShader(
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srcSize, kLinear_SkColorProfileType, mS, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kSRGB_SkColorProfileType, mS, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kLinear_SkColorProfileType, mS, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPOrigShader(
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srcSize, kLinear_SkColorProfileType, mS, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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static SkMatrix rotate(SkScalar r) {
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SkMatrix m;
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m.setRotate(30);
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return m;
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}
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static SkMatrix mR = rotate(30);
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kSRGB_SkColorProfileType, mR, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kLinear_SkColorProfileType, mR, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPOrigShader(
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srcSize, kLinear_SkColorProfileType, mR, false,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kSRGB_SkColorProfileType, mR, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPGeneral(
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srcSize, kLinear_SkColorProfileType, mR, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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DEF_BENCH(return new SkBitmapFPOrigShader(
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srcSize, kLinear_SkColorProfileType, mR, true,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
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gm/SkLinearBitmapPipelineGM.cpp
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192
gm/SkLinearBitmapPipelineGM.cpp
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkImage.h"
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#include "SkImageInfo.h"
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#include "SkLinearBitmapPipeline.h"
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#include "SkXfermode.h"
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#include "SkPM4fPriv.h"
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#include "SkShader.h"
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static void fill_in_bits(SkBitmap& bm, SkIRect ir, SkColor c, bool premul) {
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bm.allocN32Pixels(ir.width(), ir.height());
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SkPixmap pm;
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bm.peekPixels(&pm);
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SkPMColor b = SkColorSetARGBMacro(255, 0, 0, 0);
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SkPMColor w;
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if (premul) {
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w = SkPreMultiplyColor(c);
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} else {
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w = SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c));
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}
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for (int y = 0; y < ir.height(); y++) {
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for (int x = 0; x < ir.width(); x++) {
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if ((x ^ y) & 16) {
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*pm.writable_addr32(x, y) = b;
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} else {
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*pm.writable_addr32(x, y) = w;
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}
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}
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}
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}
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static void draw_rect_orig(SkCanvas* canvas, const SkRect& r, SkColor c, const SkMatrix* mat, bool useBilerp) {
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const SkIRect ir = r.round();
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SkBitmap bmsrc;
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fill_in_bits(bmsrc, ir, c, true);
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SkPixmap pmsrc;
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bmsrc.peekPixels(&pmsrc);
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SkBitmap bmdst;
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bmdst.allocN32Pixels(ir.width(), ir.height());
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bmdst.eraseColor(0xFFFFFFFF);
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SkPixmap pmdst;
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bmdst.peekPixels(&pmdst);
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SkImageInfo info = SkImageInfo::MakeN32Premul(ir.width(), ir.height(), kLinear_SkColorProfileType);
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SkAutoTUnref<SkImage> image{SkImage::NewRasterCopy(
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info, pmsrc.addr32(), pmsrc.rowBytes())};
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SkPaint paint;
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int32_t storage[200];
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SkShader* shader = image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
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if (useBilerp) {
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paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality);
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} else {
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paint.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality);
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}
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paint.setShader(shader)->unref();
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SkASSERT(paint.getShader()->contextSize() <= sizeof(storage));
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SkShader::Context* ctx = paint.getShader()->createContext(
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{paint, *mat, nullptr},
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storage);
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for (int y = 0; y < ir.height(); y++) {
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ctx->shadeSpan(0, y, pmdst.writable_addr32(0, y), ir.width());
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}
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canvas->drawBitmap(bmdst, r.left(), r.top(), nullptr);
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ctx->~Context();
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}
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static void draw_rect_fp(SkCanvas* canvas, const SkRect& r, SkColor c, const SkMatrix* mat, bool useBilerp) {
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const SkIRect ir = r.round();
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SkBitmap bmsrc;
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fill_in_bits(bmsrc, ir, c, true);
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SkPixmap pmsrc;
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bmsrc.peekPixels(&pmsrc);
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SkBitmap bmdst;
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bmdst.allocN32Pixels(ir.width(), ir.height());
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bmdst.eraseColor(0xFFFFFFFF);
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SkPixmap pmdst;
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bmdst.peekPixels(&pmdst);
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SkPM4f* dstBits = new SkPM4f[ir.width()];
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SkImageInfo info = SkImageInfo::MakeN32(ir.width(), ir.height(), kPremul_SkAlphaType);
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SkMatrix inv;
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bool trash = mat->invert(&inv);
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sk_ignore_unused_variable(trash);
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uint32_t flags = 0;
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//if (kSRGB_SkColorProfileType == profile) {
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//flags |= SkXfermode::kDstIsSRGB_PM4fFlag;
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//}
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const SkXfermode::PM4fState state { nullptr, flags };
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auto procN = SkXfermode::GetPM4fProcN(SkXfermode::kSrcOver_Mode, flags);
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SkLinearBitmapPipeline pipeline{
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inv, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, info, pmsrc.addr32()};
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for (int y = 0; y < ir.height(); y++) {
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pipeline.shadeSpan4f(0, y, dstBits, ir.width());
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procN(state, pmdst.writable_addr32(0, y), dstBits, ir.width(), nullptr);
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}
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delete [] dstBits;
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canvas->drawBitmap(bmdst, r.left(), r.top(), nullptr);
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}
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static void draw_rect_none(SkCanvas* canvas, const SkRect& r, SkColor c) {
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const SkIRect ir = r.round();
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SkBitmap bm;
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fill_in_bits(bm, ir, c, true);
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canvas->drawBitmap(bm, r.left(), r.top(), nullptr);
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}
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/*
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* Test SkXfer4fProcs directly for src-over, comparing them to current SkColor blits.
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*/
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DEF_SIMPLE_GM(linear_pipeline, canvas, 580, 1400) {
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const int IW = 50;
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const SkScalar W = IW;
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const SkScalar H = 100;
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const SkColor colors[] = {
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0x880000FF, 0x8800FF00, 0x88FF0000, 0x88000000,
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SK_ColorBLUE, SK_ColorGREEN, SK_ColorRED, SK_ColorBLACK,
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};
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canvas->translate(20, 20);
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SkMatrix mi = SkMatrix::I();
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SkMatrix mt;
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mt.setTranslate(8, 8);
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SkMatrix ms;
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ms.setScale(2.7f, 2.7f);
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SkMatrix mr;
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mr.setRotate(10);
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const SkMatrix* mats[] = {nullptr, &mi, &mt, &ms, &mr};
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const SkRect r = SkRect::MakeWH(W, H);
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bool useBilerp = false;
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while (true) {
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canvas->save();
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for (auto mat : mats) {
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canvas->save();
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for (SkColor c : colors) {
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if (mat == nullptr) {
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SkPaint p;
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p.setColor(c);
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draw_rect_none(canvas, r, c);
|
||||
canvas->translate(W + 20, 0);
|
||||
draw_rect_none(canvas, r, c);
|
||||
|
||||
} else {
|
||||
draw_rect_orig(canvas, r, c, mat, useBilerp);
|
||||
canvas->translate(W + 20, 0);
|
||||
draw_rect_fp(canvas, r, c, mat, useBilerp);
|
||||
}
|
||||
canvas->translate(W + 20, 0);
|
||||
}
|
||||
canvas->restore();
|
||||
canvas->translate(0, H + 20);
|
||||
}
|
||||
canvas->restore();
|
||||
canvas->translate(0, (H + 20) * SK_ARRAY_COUNT(mats));
|
||||
if (useBilerp) break;
|
||||
useBilerp = true;
|
||||
}
|
||||
}
|
@ -149,6 +149,8 @@
|
||||
'<(skia_src_path)/core/SkLight.h',
|
||||
'<(skia_src_path)/core/SkLightingShader.h',
|
||||
'<(skia_src_path)/core/SkLightingShader.cpp',
|
||||
'<(skia_src_path)/core/SkLinearBitmapPipeline.cpp',
|
||||
'<(skia_src_path)/core/SkLinearBitmapPipeline.h',
|
||||
'<(skia_src_path)/core/SkLineClipper.cpp',
|
||||
'<(skia_src_path)/core/SkLocalMatrixImageFilter.cpp',
|
||||
'<(skia_src_path)/core/SkLocalMatrixImageFilter.h',
|
||||
|
449
src/core/SkLinearBitmapPipeline.cpp
Normal file
449
src/core/SkLinearBitmapPipeline.cpp
Normal file
@ -0,0 +1,449 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "SkLinearBitmapPipeline.h"
|
||||
|
||||
struct X {
|
||||
explicit X(SkScalar val) : fVal{val} { }
|
||||
explicit X(SkPoint pt) : fVal{pt.fX} { }
|
||||
explicit X(SkSize s) : fVal{s.fWidth} { }
|
||||
explicit X(SkISize s) : fVal(s.fWidth) { }
|
||||
operator float () const {return fVal;}
|
||||
private:
|
||||
float fVal;
|
||||
};
|
||||
|
||||
struct Y {
|
||||
explicit Y(SkScalar val) : fVal{val} { }
|
||||
explicit Y(SkPoint pt) : fVal{pt.fY} { }
|
||||
explicit Y(SkSize s) : fVal{s.fHeight} { }
|
||||
explicit Y(SkISize s) : fVal(s.fHeight) { }
|
||||
|
||||
operator float () const {return fVal;}
|
||||
private:
|
||||
float fVal;
|
||||
};
|
||||
|
||||
template<typename Strategy, typename Next>
|
||||
class PointProcessor : public PointProcessorInterface {
|
||||
public:
|
||||
template <typename... Args>
|
||||
PointProcessor(Next* next, Args&&... args)
|
||||
: fNext{next}
|
||||
, fStrategy{std::forward<Args>(args)...}{ }
|
||||
|
||||
void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override {
|
||||
Sk4f newXs = xs;
|
||||
Sk4f newYs = ys;
|
||||
fStrategy.processPoints(&newXs, &newYs);
|
||||
fNext->pointListFew(n, newXs, newYs);
|
||||
}
|
||||
|
||||
void pointList4(Sk4fArg xs, Sk4fArg ys) override {
|
||||
Sk4f newXs = xs;
|
||||
Sk4f newYs = ys;
|
||||
fStrategy.processPoints(&newXs, &newYs);
|
||||
fNext->pointList4(newXs, newYs);
|
||||
}
|
||||
|
||||
private:
|
||||
Next* const fNext;
|
||||
Strategy fStrategy;
|
||||
};
|
||||
|
||||
class SkippedStage final : public PointProcessorInterface {
|
||||
void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override {
|
||||
SkFAIL("Abort tiler.");
|
||||
}
|
||||
void pointList4(Sk4fArg Xs, Sk4fArg Ys) override {
|
||||
SkFAIL("Abort point processor.");
|
||||
}
|
||||
};
|
||||
|
||||
class TranslateMatrixStrategy {
|
||||
public:
|
||||
TranslateMatrixStrategy(SkVector offset)
|
||||
: fXOffset{X(offset)}
|
||||
, fYOffset{Y(offset)} { }
|
||||
void processPoints(Sk4f* xs, Sk4f* ys) {
|
||||
*xs = *xs + fXOffset;
|
||||
*ys = *ys + fYOffset;
|
||||
}
|
||||
|
||||
private:
|
||||
const Sk4f fXOffset, fYOffset;
|
||||
};
|
||||
template <typename Next = PointProcessorInterface>
|
||||
using TranslateMatrix = PointProcessor<TranslateMatrixStrategy, Next>;
|
||||
|
||||
class ScaleMatrixStrategy {
|
||||
public:
|
||||
ScaleMatrixStrategy(SkVector offset, SkVector scale)
|
||||
: fXOffset{X(offset)}, fYOffset{Y(offset)}
|
||||
, fXScale{X(scale)}, fYScale{Y(scale)} { }
|
||||
void processPoints(Sk4f* xs, Sk4f* ys) {
|
||||
*xs = *xs * fXScale + fXOffset;
|
||||
*ys = *ys * fYScale + fYOffset;
|
||||
}
|
||||
|
||||
private:
|
||||
const Sk4f fXOffset, fYOffset;
|
||||
const Sk4f fXScale, fYScale;
|
||||
};
|
||||
template <typename Next = PointProcessorInterface>
|
||||
using ScaleMatrix = PointProcessor<ScaleMatrixStrategy, Next>;
|
||||
|
||||
class AffineMatrixStrategy {
|
||||
public:
|
||||
AffineMatrixStrategy(SkVector offset, SkVector scale, SkVector skew)
|
||||
: fXOffset{X(offset)}, fYOffset{Y(offset)}
|
||||
, fXScale{X(scale)}, fYScale{Y(scale)}
|
||||
, fXSkew{X(skew)}, fYSkew{Y(skew)} { }
|
||||
void processPoints(Sk4f* xs, Sk4f* ys) {
|
||||
Sk4f newXs = fXScale * *xs + fXSkew * *ys + fXOffset;
|
||||
Sk4f newYs = fYSkew * *xs + fYScale * *ys + fYOffset;
|
||||
|
||||
*xs = newXs;
|
||||
*ys = newYs;
|
||||
}
|
||||
|
||||
private:
|
||||
const Sk4f fXOffset, fYOffset;
|
||||
const Sk4f fXScale, fYScale;
|
||||
const Sk4f fXSkew, fYSkew;
|
||||
};
|
||||
template <typename Next = PointProcessorInterface>
|
||||
using AffineMatrix = PointProcessor<AffineMatrixStrategy, Next>;
|
||||
|
||||
static PointProcessorInterface* choose_matrix(
|
||||
PointProcessorInterface* next,
|
||||
const SkMatrix& inverse,
|
||||
SkLinearBitmapPipeline::MatrixStage* matrixProc) {
|
||||
if (inverse.hasPerspective()) {
|
||||
SkFAIL("Not implemented.");
|
||||
} else if (inverse.getSkewX() != 0.0f || inverse.getSkewY() != 0.0f) {
|
||||
matrixProc->Initialize<AffineMatrix<>>(
|
||||
next,
|
||||
SkVector{inverse.getTranslateX(), inverse.getTranslateY()},
|
||||
SkVector{inverse.getScaleX(), inverse.getScaleY()},
|
||||
SkVector{inverse.getSkewX(), inverse.getSkewY()});
|
||||
} else if (inverse.getScaleX() != 1.0f || inverse.getScaleY() != 1.0f) {
|
||||
matrixProc->Initialize<ScaleMatrix<>>(
|
||||
next,
|
||||
SkVector{inverse.getTranslateX(), inverse.getTranslateY()},
|
||||
SkVector{inverse.getScaleX(), inverse.getScaleY()});
|
||||
} else if (inverse.getTranslateX() != 0.0f || inverse.getTranslateY() != 0.0f) {
|
||||
matrixProc->Initialize<TranslateMatrix<>>(
|
||||
next,
|
||||
SkVector{inverse.getTranslateX(), inverse.getTranslateY()});
|
||||
} else {
|
||||
matrixProc->Initialize<SkippedStage>();
|
||||
return next;
|
||||
}
|
||||
return matrixProc->get();
|
||||
}
|
||||
|
||||
class ClampStrategy {
|
||||
public:
|
||||
ClampStrategy(X max)
|
||||
: fXMin{0.0f}
|
||||
, fXMax{max - 1.0f} { }
|
||||
ClampStrategy(Y max)
|
||||
: fYMin{0.0f}
|
||||
, fYMax{max - 1.0f} { }
|
||||
ClampStrategy(SkSize max)
|
||||
: fXMin{0.0f}
|
||||
, fYMin{0.0f}
|
||||
, fXMax{X(max) - 1.0f}
|
||||
, fYMax{Y(max) - 1.0f} { }
|
||||
|
||||
void processPoints(Sk4f* xs, Sk4f* ys) {
|
||||
*xs = Sk4f::Min(Sk4f::Max(*xs, fXMin), fXMax);
|
||||
*ys = Sk4f::Min(Sk4f::Max(*ys, fYMin), fYMax);
|
||||
}
|
||||
|
||||
private:
|
||||
const Sk4f fXMin{SK_FloatNegativeInfinity};
|
||||
const Sk4f fYMin{SK_FloatNegativeInfinity};
|
||||
const Sk4f fXMax{SK_FloatInfinity};
|
||||
const Sk4f fYMax{SK_FloatInfinity};
|
||||
};
|
||||
template <typename Next = PointProcessorInterface>
|
||||
using Clamp = PointProcessor<ClampStrategy, Next>;
|
||||
|
||||
class RepeatStrategy {
|
||||
public:
|
||||
RepeatStrategy(X max) : fXMax{max}, fXInvMax{1.0f/max} { }
|
||||
RepeatStrategy(Y max) : fYMax{max}, fYInvMax{1.0f/max} { }
|
||||
RepeatStrategy(SkSize max)
|
||||
: fXMax{X(max)}
|
||||
, fXInvMax{1.0f / X(max)}
|
||||
, fYMax{Y(max)}
|
||||
, fYInvMax{1.0f / Y(max)} { }
|
||||
|
||||
void processPoints(Sk4f* xs, Sk4f* ys) {
|
||||
Sk4f divX = (*xs * fXInvMax).floor();
|
||||
Sk4f divY = (*ys * fYInvMax).floor();
|
||||
Sk4f baseX = (divX * fXMax);
|
||||
Sk4f baseY = (divY * fYMax);
|
||||
*xs = *xs - baseX;
|
||||
*ys = *ys - baseY;
|
||||
}
|
||||
|
||||
private:
|
||||
const Sk4f fXMax{0.0f};
|
||||
const Sk4f fXInvMax{0.0f};
|
||||
const Sk4f fYMax{0.0f};
|
||||
const Sk4f fYInvMax{0.0f};
|
||||
};
|
||||
|
||||
template <typename Next = PointProcessorInterface>
|
||||
using Repeat = PointProcessor<RepeatStrategy, Next>;
|
||||
|
||||
static PointProcessorInterface* choose_tiler(
|
||||
PointProcessorInterface* next,
|
||||
SkSize dimensions,
|
||||
SkShader::TileMode xMode,
|
||||
SkShader::TileMode yMode,
|
||||
SkLinearBitmapPipeline::TileStage* tileProcXOrBoth,
|
||||
SkLinearBitmapPipeline::TileStage* tileProcY) {
|
||||
if (xMode == yMode) {
|
||||
switch (xMode) {
|
||||
case SkShader::kClamp_TileMode:
|
||||
tileProcXOrBoth->Initialize<Clamp<>>(next, dimensions);
|
||||
break;
|
||||
case SkShader::kRepeat_TileMode:
|
||||
tileProcXOrBoth->Initialize<Repeat<>>(next, dimensions);
|
||||
break;
|
||||
case SkShader::kMirror_TileMode:
|
||||
SkFAIL("Not implemented.");
|
||||
break;
|
||||
}
|
||||
tileProcY->Initialize<SkippedStage>();
|
||||
} else {
|
||||
switch (yMode) {
|
||||
case SkShader::kClamp_TileMode:
|
||||
tileProcY->Initialize<Clamp<>>(next, Y(dimensions));
|
||||
break;
|
||||
case SkShader::kRepeat_TileMode:
|
||||
tileProcY->Initialize<Repeat<>>(next, Y(dimensions));
|
||||
break;
|
||||
case SkShader::kMirror_TileMode:
|
||||
SkFAIL("Not implemented.");
|
||||
break;
|
||||
}
|
||||
switch (xMode) {
|
||||
case SkShader::kClamp_TileMode:
|
||||
tileProcXOrBoth->Initialize<Clamp<>>(tileProcY->get(), X(dimensions));
|
||||
break;
|
||||
case SkShader::kRepeat_TileMode:
|
||||
tileProcXOrBoth->Initialize<Repeat<>>(tileProcY->get(), X(dimensions));
|
||||
break;
|
||||
case SkShader::kMirror_TileMode:
|
||||
SkFAIL("Not implemented.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return tileProcXOrBoth->get();
|
||||
}
|
||||
|
||||
class sRGBFast {
|
||||
public:
|
||||
static Sk4f sRGBToLinear(Sk4fArg pixel) {
|
||||
Sk4f l = pixel * pixel;
|
||||
return Sk4f{l[0], l[1], l[2], pixel[3]};
|
||||
}
|
||||
};
|
||||
|
||||
template <SkColorProfileType colorProfile>
|
||||
class Passthrough8888 {
|
||||
public:
|
||||
Passthrough8888(int width, const uint32_t* src)
|
||||
: fSrc{src}, fWidth{width}{ }
|
||||
|
||||
void getFewPixels(int n, Sk4fArg xs, Sk4fArg ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) {
|
||||
Sk4i XIs = SkNx_cast<int, float>(xs);
|
||||
Sk4i YIs = SkNx_cast<int, float>(ys);
|
||||
Sk4i bufferLoc = YIs * fWidth + XIs;
|
||||
switch (n) {
|
||||
case 3:
|
||||
*px2 = getPixel(fSrc, bufferLoc[2]);
|
||||
case 2:
|
||||
*px1 = getPixel(fSrc, bufferLoc[1]);
|
||||
case 1:
|
||||
*px0 = getPixel(fSrc, bufferLoc[0]);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void get4Pixels(Sk4fArg xs, Sk4fArg ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) {
|
||||
Sk4i XIs = SkNx_cast<int, float>(xs);
|
||||
Sk4i YIs = SkNx_cast<int, float>(ys);
|
||||
Sk4i bufferLoc = YIs * fWidth + XIs;
|
||||
*px0 = getPixel(fSrc, bufferLoc[0]);
|
||||
*px1 = getPixel(fSrc, bufferLoc[1]);
|
||||
*px2 = getPixel(fSrc, bufferLoc[2]);
|
||||
*px3 = getPixel(fSrc, bufferLoc[3]);
|
||||
}
|
||||
|
||||
const uint32_t* row(int y) { return fSrc + y * fWidth[0]; }
|
||||
|
||||
private:
|
||||
Sk4f getPixel(const uint32_t* src, int index) {
|
||||
Sk4b bytePixel = Sk4b::Load((uint8_t *)(&src[index]));
|
||||
Sk4f pixel = SkNx_cast<float, uint8_t>(bytePixel);
|
||||
pixel = pixel * Sk4f{1.0f/255.0f};
|
||||
if (colorProfile == kSRGB_SkColorProfileType) {
|
||||
pixel = sRGBFast::sRGBToLinear(pixel);
|
||||
}
|
||||
return pixel;
|
||||
}
|
||||
const uint32_t* const fSrc;
|
||||
const Sk4i fWidth;
|
||||
};
|
||||
|
||||
template <typename SourceStrategy>
|
||||
class Sampler final : public PointProcessorInterface {
|
||||
public:
|
||||
template <typename... Args>
|
||||
Sampler(PixelPlacerInterface* next, Args&&... args)
|
||||
: fNext{next}
|
||||
, fStrategy{std::forward<Args>(args)...} { }
|
||||
|
||||
void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override {
|
||||
SkASSERT(0 < n && n < 4);
|
||||
Sk4f px0, px1, px2;
|
||||
fStrategy.getFewPixels(n, xs, ys, &px0, &px1, &px2);
|
||||
if (n >= 1) fNext->placePixel(px0);
|
||||
if (n >= 2) fNext->placePixel(px1);
|
||||
if (n >= 3) fNext->placePixel(px2);
|
||||
}
|
||||
|
||||
void pointList4(Sk4fArg xs, Sk4fArg ys) override {
|
||||
Sk4f px0, px1, px2, px3;
|
||||
fStrategy.get4Pixels(xs, ys, &px0, &px1, &px2, &px3);
|
||||
fNext->place4Pixels(px0, px1, px2, px3);
|
||||
}
|
||||
|
||||
private:
|
||||
PixelPlacerInterface* const fNext;
|
||||
SourceStrategy fStrategy;
|
||||
};
|
||||
|
||||
static PointProcessorInterface* choose_pixel_sampler(
|
||||
PixelPlacerInterface* next,
|
||||
const SkImageInfo& imageInfo,
|
||||
const void* imageData,
|
||||
SkLinearBitmapPipeline::SampleStage* sampleStage) {
|
||||
switch (imageInfo.colorType()) {
|
||||
case kRGBA_8888_SkColorType:
|
||||
case kBGRA_8888_SkColorType:
|
||||
if (kN32_SkColorType == imageInfo.colorType()) {
|
||||
if (imageInfo.profileType() == kSRGB_SkColorProfileType) {
|
||||
sampleStage->Initialize<Sampler<Passthrough8888<kSRGB_SkColorProfileType>>>(
|
||||
next, imageInfo.width(),
|
||||
(uint32_t*)imageData);
|
||||
} else {
|
||||
sampleStage->Initialize<Sampler<Passthrough8888<kLinear_SkColorProfileType>>>(
|
||||
next, imageInfo.width(),
|
||||
(uint32_t*)imageData);
|
||||
}
|
||||
} else {
|
||||
SkFAIL("Not implemented. No 8888 Swizzle");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
SkFAIL("Not implemented. Unsupported src");
|
||||
break;
|
||||
}
|
||||
return sampleStage->get();
|
||||
}
|
||||
|
||||
template <SkAlphaType alphaType>
|
||||
class PlaceFPPixel final : public PixelPlacerInterface {
|
||||
public:
|
||||
void placePixel(Sk4fArg pixel) override {
|
||||
PlacePixel(fDst, pixel, 0);
|
||||
fDst += 1;
|
||||
}
|
||||
|
||||
void place4Pixels(Sk4fArg p0, Sk4fArg p1, Sk4fArg p2, Sk4fArg p3) override {
|
||||
SkPM4f* dst = fDst;
|
||||
PlacePixel(dst, p0, 0);
|
||||
PlacePixel(dst, p1, 1);
|
||||
PlacePixel(dst, p2, 2);
|
||||
PlacePixel(dst, p3, 3);
|
||||
fDst += 4;
|
||||
}
|
||||
|
||||
void setDestination(SkPM4f* dst) override {
|
||||
fDst = dst;
|
||||
}
|
||||
|
||||
private:
|
||||
static void PlacePixel(SkPM4f* dst, Sk4fArg pixel, int index) {
|
||||
Sk4f newPixel = pixel;
|
||||
if (alphaType == kUnpremul_SkAlphaType) {
|
||||
newPixel = Premultiply(pixel);
|
||||
}
|
||||
newPixel.store(dst + index);
|
||||
}
|
||||
static Sk4f Premultiply(Sk4fArg pixel) {
|
||||
float alpha = pixel[3];
|
||||
return pixel * Sk4f{alpha, alpha, alpha, 1.0f};
|
||||
}
|
||||
|
||||
SkPM4f* fDst;
|
||||
};
|
||||
|
||||
static PixelPlacerInterface* choose_pixel_placer(
|
||||
SkAlphaType alphaType,
|
||||
SkLinearBitmapPipeline::PixelStage* placerStage) {
|
||||
if (alphaType == kUnpremul_SkAlphaType) {
|
||||
placerStage->Initialize<PlaceFPPixel<kUnpremul_SkAlphaType>>();
|
||||
} else {
|
||||
// kOpaque_SkAlphaType is treated the same as kPremul_SkAlphaType
|
||||
placerStage->Initialize<PlaceFPPixel<kPremul_SkAlphaType>>();
|
||||
}
|
||||
return placerStage->get();
|
||||
}
|
||||
|
||||
SkLinearBitmapPipeline::SkLinearBitmapPipeline(
|
||||
const SkMatrix& inverse,
|
||||
SkShader::TileMode xTile, SkShader::TileMode yTile,
|
||||
const SkImageInfo& srcImageInfo,
|
||||
const void* srcImageData) {
|
||||
SkSize size;
|
||||
size = srcImageInfo.dimensions();
|
||||
|
||||
// As the stages are built, the chooser function may skip a stage. For example, with the
|
||||
// identity matrix, the matrix stage is skipped, and the tilerStage is the first stage.
|
||||
auto placementStage = choose_pixel_placer(srcImageInfo.alphaType(), &fPixelStage);
|
||||
auto samplerStage = choose_pixel_sampler(placementStage, srcImageInfo,
|
||||
srcImageData, &fSampleStage);
|
||||
auto tilerStage = choose_tiler(samplerStage, size, xTile, yTile, &fTileXOrBothStage,
|
||||
&fTileYStage);
|
||||
fFirstStage = choose_matrix(tilerStage, inverse, &fMatrixStage);
|
||||
}
|
||||
|
||||
void SkLinearBitmapPipeline::shadeSpan4f(int x, int y, SkPM4f* dst, int count) {
|
||||
fPixelStage->setDestination(dst);
|
||||
|
||||
Sk4f Xs = Sk4f(x) + Sk4f{0.5f, 1.5f, 2.5f, 3.5f};
|
||||
Sk4f Ys(y);
|
||||
Sk4f fours{4.0f};
|
||||
|
||||
while (count >= 4) {
|
||||
fFirstStage->pointList4(Xs, Ys);
|
||||
Xs = Xs + fours;
|
||||
count -= 4;
|
||||
}
|
||||
if (count > 0) {
|
||||
fFirstStage->pointListFew(count, Xs, Ys);
|
||||
}
|
||||
}
|
89
src/core/SkLinearBitmapPipeline.h
Normal file
89
src/core/SkLinearBitmapPipeline.h
Normal file
@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef SkLinearBitmapPipeline_DEFINED
|
||||
#define SkLinearBitmapPipeline_DEFINED
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <cstdio>
|
||||
#include "SkColor.h"
|
||||
#include "SkImageInfo.h"
|
||||
#include "SkMatrix.h"
|
||||
#include "SkShader.h"
|
||||
#include "SkSize.h"
|
||||
#include "SkNx.h"
|
||||
|
||||
using Sk4fArg = const Sk4f&;
|
||||
|
||||
class PointProcessorInterface {
|
||||
public:
|
||||
virtual ~PointProcessorInterface() { }
|
||||
virtual void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) = 0;
|
||||
virtual void pointList4(Sk4fArg xs, Sk4fArg ys) = 0;
|
||||
};
|
||||
|
||||
class PixelPlacerInterface {
|
||||
public:
|
||||
virtual ~PixelPlacerInterface() { }
|
||||
virtual void setDestination(SkPM4f* dst) = 0;
|
||||
virtual void placePixel(Sk4fArg pixel0) = 0;
|
||||
virtual void place4Pixels(Sk4fArg p0, Sk4fArg p1, Sk4fArg p2, Sk4fArg p3) = 0;
|
||||
};
|
||||
|
||||
class SkLinearBitmapPipeline {
|
||||
public:
|
||||
SkLinearBitmapPipeline(
|
||||
const SkMatrix& inverse,
|
||||
SkShader::TileMode xTile, SkShader::TileMode yTile,
|
||||
const SkImageInfo& srcImageInfo,
|
||||
const void* srcImageData);
|
||||
|
||||
void shadeSpan4f(int x, int y, SkPM4f* dst, int count);
|
||||
|
||||
template<typename Base, size_t kSize>
|
||||
class PolymorphicUnion {
|
||||
public:
|
||||
PolymorphicUnion() {}
|
||||
|
||||
~PolymorphicUnion() { get()->~Base(); }
|
||||
|
||||
template<typename Variant, typename... Args>
|
||||
void Initialize(Args&&... args) {
|
||||
SkASSERTF(sizeof(Variant) <= sizeof(fSpace),
|
||||
"Size Variant: %d, Space: %d", sizeof(Variant), sizeof(fSpace));
|
||||
|
||||
new(&fSpace) Variant(std::forward<Args>(args)...);
|
||||
};
|
||||
|
||||
Base* get() const { return reinterpret_cast<Base*>(&fSpace); }
|
||||
Base* operator->() const { return get(); }
|
||||
Base& operator*() const { return *get(); }
|
||||
|
||||
private:
|
||||
struct SK_STRUCT_ALIGN(16) Space {
|
||||
char space[kSize];
|
||||
};
|
||||
mutable Space fSpace;
|
||||
};
|
||||
|
||||
using MatrixStage = PolymorphicUnion<PointProcessorInterface, 112>;
|
||||
using TileStage = PolymorphicUnion<PointProcessorInterface, 96>;
|
||||
using SampleStage = PolymorphicUnion<PointProcessorInterface, 80>;
|
||||
using PixelStage = PolymorphicUnion<PixelPlacerInterface, 80>;
|
||||
|
||||
private:
|
||||
PointProcessorInterface* fFirstStage;
|
||||
MatrixStage fMatrixStage;
|
||||
TileStage fTileXOrBothStage;
|
||||
TileStage fTileYStage;
|
||||
SampleStage fSampleStage;
|
||||
PixelStage fPixelStage;
|
||||
};
|
||||
|
||||
#endif // SkLinearBitmapPipeline_DEFINED
|
@ -198,6 +198,7 @@ typedef SkNx<4, uint8_t> Sk4b;
|
||||
typedef SkNx<16, uint8_t> Sk16b;
|
||||
typedef SkNx<4, uint16_t> Sk4h;
|
||||
typedef SkNx<16, uint16_t> Sk16h;
|
||||
typedef SkNx<4, int> Sk4i;
|
||||
|
||||
typedef SkNx<4, int> Sk4i;
|
||||
|
||||
|
63
tests/SkLinearBitmapPipelineTest.cpp
Normal file
63
tests/SkLinearBitmapPipelineTest.cpp
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
#include "SkLinearBitmapPipeline.h"
|
||||
|
||||
#include "SkColor.h"
|
||||
|
||||
#include "Test.h"
|
||||
|
||||
struct SinkBilerpProcessor final : public PointProcessorInterface {
|
||||
void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override { fXs = xs; fYs = ys; }
|
||||
void pointList4(Sk4fArg Xs, Sk4fArg Ys) override { fXs = Xs; fYs = Ys; }
|
||||
|
||||
Sk4f fXs;
|
||||
Sk4f fYs;
|
||||
};
|
||||
|
||||
using Pixel = float[4];
|
||||
DEF_TEST(SkBitmapFP, reporter) {
|
||||
|
||||
int width = 10;
|
||||
int height = 10;
|
||||
uint32_t* bitmap = new uint32_t[width * height];
|
||||
for (int y = 0; y < height; y++) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
bitmap[y * width + x] = (y << 8) + x + (128<<24);
|
||||
}
|
||||
}
|
||||
|
||||
SkPM4f* FPbuffer = new SkPM4f[width * height];
|
||||
|
||||
SkMatrix m = SkMatrix::I();
|
||||
//m.setRotate(30.0f, 1.0f, 1.0f);
|
||||
SkMatrix invert;
|
||||
bool trash = m.invert(&invert);
|
||||
sk_ignore_unused_variable(trash);
|
||||
|
||||
const SkImageInfo info =
|
||||
SkImageInfo::MakeN32Premul(width, height, kLinear_SkColorProfileType);
|
||||
|
||||
SkLinearBitmapPipeline pipeline{invert, SkShader::kClamp_TileMode,
|
||||
SkShader::kClamp_TileMode, info, bitmap};
|
||||
|
||||
int count = 10;
|
||||
|
||||
pipeline.shadeSpan4f(3, 6, FPbuffer, count);
|
||||
|
||||
Pixel* pixelBuffer = (Pixel*)FPbuffer;
|
||||
for (int i = 0; i < count; i++) {
|
||||
printf("i: %d - (%g, %g, %g, %g)\n", i,
|
||||
pixelBuffer[i][0] * 255.0f,
|
||||
pixelBuffer[i][1] * 255.0f,
|
||||
pixelBuffer[i][2] * 255.0f,
|
||||
pixelBuffer[i][3] * 255.0f);
|
||||
}
|
||||
|
||||
delete [] bitmap;
|
||||
delete [] FPbuffer;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user