Revert of Calculate inverse scale for distance fields in vertex shader (patchset #6 id:100001 of https://codereview.chromium.org/1029423003/)

Reason for revert:
This appears to be breaking large text on Nexus 7.

Original issue's description:
> Calculate inverse scale for distance field text in vertex shader
>
> This is for the uniform scale case only. Using the dFdx() function on certain
> Mali GPUs causes issues because the precision is too low, so we have to
> compute 1/scale from the view matrix instead.
>
> BUG=skia:3528
>
> Committed: https://skia.googlesource.com/skia/+/5b143038cb47763974d2750ed78d436eb6c38bea

TBR=bsalomon@google.com,joshualitt@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3528

Review URL: https://codereview.chromium.org/1066613003
This commit is contained in:
jvanverth 2015-04-06 13:58:59 -07:00 committed by Commit bot
parent dfaebfba42
commit ff271c29a6
3 changed files with 59 additions and 137 deletions

View File

@ -271,12 +271,6 @@ inline void GrDistanceFieldTextContext::init(GrRenderTarget* rt, const GrClip& c
fSkPaint.setAutohinted(false);
fSkPaint.setHinting(SkPaint::kNormal_Hinting);
fSkPaint.setSubpixelText(true);
// fix for skia:3528
// if we're scaling up, include any scaling to match text size in the view matrix
if (fTextRatio > 1.0f) {
fViewMatrix.preScale(fTextRatio, fTextRatio);
}
}
void GrDistanceFieldTextContext::onDrawText(GrRenderTarget* rt, const GrClip& clip,
@ -489,24 +483,13 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
kRectToRect_DistanceFieldEffectFlag : 0;
bool useBGR = SkPixelGeometryIsBGR(fDeviceProperties.pixelGeometry());
flags |= fUseLCDText && useBGR ? kBGR_DistanceFieldEffectFlag : 0;
// fix for skia:3528
// set the local matrix to correct any text size scaling for gradients et al.
SkMatrix localMatrix;
if (fTextRatio > 1.0f) {
localMatrix.setScale(fTextRatio, fTextRatio);
} else {
localMatrix.reset();
}
// see if we need to create a new effect
if (textureUniqueID != fEffectTextureUniqueID ||
filteredColor != fEffectColor ||
flags != fEffectFlags ||
!fCachedGeometryProcessor->viewMatrix().cheapEqualTo(fViewMatrix) ||
!fCachedGeometryProcessor->localMatrix().cheapEqualTo(localMatrix)) {
!fCachedGeometryProcessor->viewMatrix().cheapEqualTo(fViewMatrix)) {
GrColor color = fPaint.getColor();
if (fUseLCDText) {
GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor);
@ -522,7 +505,6 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
blueCorrection);
fCachedGeometryProcessor.reset(GrDistanceFieldLCDTextureEffect::Create(color,
fViewMatrix,
localMatrix,
fCurrTexture,
params,
widthAdjust,
@ -536,7 +518,6 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
float correction = fDistanceAdjustTable[lum >> kDistanceAdjustLumShift];
fCachedGeometryProcessor.reset(GrDistanceFieldTextureEffect::Create(color,
fViewMatrix,
localMatrix,
fCurrTexture,
params,
correction,
@ -545,7 +526,6 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
#else
fCachedGeometryProcessor.reset(GrDistanceFieldTextureEffect::Create(color,
fViewMatrix,
localMatrix,
fCurrTexture,
params,
flags,
@ -624,18 +604,12 @@ bool GrDistanceFieldTextContext::appendGlyph(GrGlyph::PackedID packed,
SkScalar height = SkIntToScalar(glyph->fBounds.height() - 2*SK_DistanceFieldInset);
SkScalar scale = fTextRatio;
// if we're scaling up, using fix for skia:3528
if (scale > 1.0f) {
sx /= scale;
sy /= scale;
} else {
dx *= scale;
dy *= scale;
width *= scale;
height *= scale;
}
dx *= scale;
dy *= scale;
sx += dx;
sy += dy;
width *= scale;
height *= scale;
SkRect glyphRect = SkRect::MakeXYWH(sx, sy, width, height);
// check if we clipped out
@ -669,6 +643,7 @@ bool GrDistanceFieldTextContext::appendGlyph(GrGlyph::PackedID packed,
this->flush();
SkMatrix ctm;
ctm.setScale(fTextRatio, fTextRatio);
ctm.postTranslate(sx - dx, sy - dy);
SkPath tmpPath(*glyph->fPath);

View File

@ -51,6 +51,16 @@ public:
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
GrGLVertToFrag st(kVec2f_GrSLType);
args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
GrGLVertToFrag uv(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
// this is only used with text, so our texture bounds always match the glyph atlas
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
dfTexEffect.inTextureCoords()->fName);
#ifdef SK_GAMMA_APPLY_TO_A8
// adjust based on gamma
const char* distanceAdjustUniName = NULL;
@ -68,36 +78,9 @@ public:
this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
// emit transforms
const SkMatrix& localMatrix = dfTexEffect.localMatrix();
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
localMatrix, args.fTransformsIn, args.fTransformsOut);
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
// add varyings
GrGLVertToFrag recipScale(kFloat_GrSLType);
GrGLVertToFrag st(kVec2f_GrSLType);
bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
const char* viewMatrixName = this->uViewM();
// view matrix name is NULL if identity matrix
bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
if (isSimilarity && useInverseScale) {
args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision);
vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
viewMatrixName, viewMatrixName);
vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut());
} else {
args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
}
GrGLVertToFrag uv(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
// this is only used with text, so our texture bounds always match the glyph atlas
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
dfTexEffect.inTextureCoords()->fName);
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
@ -117,23 +100,16 @@ public:
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
fsBuilder->codeAppend("float afwidth;");
if (isSimilarity) {
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// For uniform scale, we adjust for the effect of the transformation on the distance
// either by using the inverse scale in the view matrix, or (if there is no view matrix)
// by using the length of the gradient of the texture coordinates. We use st coordinates
// with the latter to ensure we're mapping 1:1 from texel space to pixel space.
// to ensure we're mapping 1:1 from texel space to pixel space.
// this gives us a smooth step across approximately one fragment
if (useInverseScale) {
fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*%s);",
recipScale.fsIn());
} else {
fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));",
st.fsIn());
}
fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));");
} else {
fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
// For general transforms, to determine the amount of correction we multiply a unit
// vector pointing along the SDF gradient direction by the Jacobian of the st coords
// (which is the inverse transform for this fragment) and take the length of the result.
@ -194,7 +170,6 @@ public:
key |= local.fInputColorType << 16;
key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
key |= ComputePosKey(gp.viewMatrix()) << 25;
key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
b->add32(key);
}
@ -213,14 +188,13 @@ private:
GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
GrTexture* texture,
const GrTextureParams& params,
#ifdef SK_GAMMA_APPLY_TO_A8
float distanceAdjust,
#endif
uint32_t flags, bool opaqueVertexColors)
: INHERITED(color, viewMatrix, localMatrix, opaqueVertexColors)
: INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors)
, fTextureAccess(texture, params)
#ifdef SK_GAMMA_APPLY_TO_A8
, fDistanceAdjust(distanceAdjust)
@ -306,7 +280,6 @@ GrGeometryProcessor* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
GrTextureParams::kNone_FilterMode);
return GrDistanceFieldTextureEffect::Create(GrRandomColor(random),
GrProcessorUnitTest::TestMatrix(random),
GrProcessorUnitTest::TestMatrix(random),
textures[texIdx], params,
#ifdef SK_GAMMA_APPLY_TO_A8
@ -591,6 +564,17 @@ public:
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
GrGLVertToFrag st(kVec2f_GrSLType);
args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
GrGLVertToFrag uv(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
// this is only used with text, so our texture bounds always match the glyph atlas
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
dfTexEffect.inTextureCoords()->fName);
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
&fColorUniform);
@ -599,36 +583,9 @@ public:
this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
// emit transforms
const SkMatrix& localMatrix = dfTexEffect.localMatrix();
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
localMatrix, args.fTransformsIn, args.fTransformsOut);
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
// set up varyings
bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
GrGLVertToFrag recipScale(kFloat_GrSLType);
GrGLVertToFrag st(kVec2f_GrSLType);
const char* viewMatrixName = this->uViewM();
// view matrix name is NULL if identity matrix
bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
if (isUniformScale && useInverseScale) {
args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision);
vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
viewMatrixName, viewMatrixName);
vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut());
} else {
args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
}
GrGLVertToFrag uv(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
// this is only used with text, so our texture bounds always match the glyph atlas
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
dfTexEffect.inTextureCoords()->fName);
// add frag shader code
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
@ -641,24 +598,21 @@ public:
fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n");
} else {
fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n");
}
if (isUniformScale) {
if (useInverseScale) {
fsBuilder->codeAppendf("float dx = %s;", recipScale.fsIn());
} else {
fsBuilder->codeAppendf("float dx = dFdx(%s.x);", st.fsIn());
}
fsBuilder->codeAppend("vec2 offset = vec2(dx*delta, 0.0);");
fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n");
fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n");
} else {
fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
fsBuilder->codeAppend("vec2 Jdx = dFdx(st);");
fsBuilder->codeAppend("vec2 Jdy = dFdy(st);");
fsBuilder->codeAppend("vec2 offset = delta*Jdx;");
fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n");
}
// green is distance to uv center
@ -767,7 +721,6 @@ public:
key |= local.fInputColorType << 16;
key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
key |= ComputePosKey(gp.viewMatrix()) << 25;
key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
b->add32(key);
}
@ -784,11 +737,10 @@ private:
GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
GrColor color, const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
GrTexture* texture, const GrTextureParams& params,
DistanceAdjust distanceAdjust,
uint32_t flags)
: INHERITED(color, viewMatrix, localMatrix)
: INHERITED(color, viewMatrix, SkMatrix::I())
, fTextureAccess(texture, params)
, fDistanceAdjust(distanceAdjust)
, fFlags(flags & kLCD_DistanceFieldEffectMask){
@ -868,7 +820,6 @@ GrGeometryProcessor* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* rando
flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0;
flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random),
GrProcessorUnitTest::TestMatrix(random),
GrProcessorUnitTest::TestMatrix(random),
textures[texIdx], params,
wa,

View File

@ -47,20 +47,18 @@ enum GrDistanceFieldEffectFlags {
class GrDistanceFieldTextureEffect : public GrGeometryProcessor {
public:
#ifdef SK_GAMMA_APPLY_TO_A8
static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
GrTexture* tex, const GrTextureParams& params,
static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex,
const GrTextureParams& params,
float lum, uint32_t flags, bool opaqueVertexColors) {
return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, localMatrix, tex,
params, lum, flags, opaqueVertexColors));
return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, tex, params, lum,
flags, opaqueVertexColors));
}
#else
static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
GrTexture* tex, const GrTextureParams& params,
static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex,
const GrTextureParams& params,
uint32_t flags, bool opaqueVertexColors) {
return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, localMatrix, tex,
params, flags, opaqueVertexColors));
return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, tex, params, flags,
opaqueVertexColors));
}
#endif
@ -90,8 +88,8 @@ public:
const GrBatchTracker&) const override;
private:
GrDistanceFieldTextureEffect(GrColor, const SkMatrix& viewMatrix, const SkMatrix& localMatrix,
GrTexture* texture, const GrTextureParams& params,
GrDistanceFieldTextureEffect(GrColor, const SkMatrix& viewMatrix, GrTexture* texture,
const GrTextureParams& params,
#ifdef SK_GAMMA_APPLY_TO_A8
float distanceAdjust,
#endif
@ -196,12 +194,11 @@ public:
}
};
static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
GrTexture* tex, const GrTextureParams& params,
static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex,
const GrTextureParams& params,
DistanceAdjust distanceAdjust, uint32_t flags) {
return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
(color, viewMatrix, localMatrix, tex, params, distanceAdjust, flags));
(color, viewMatrix, tex, params, distanceAdjust, flags));
}
virtual ~GrDistanceFieldLCDTextureEffect() {}
@ -227,9 +224,8 @@ public:
const GrBatchTracker&) const override;
private:
GrDistanceFieldLCDTextureEffect(GrColor, const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
GrTexture* texture, const GrTextureParams& params,
GrDistanceFieldLCDTextureEffect(GrColor, const SkMatrix& viewMatrix, GrTexture* texture,
const GrTextureParams& params,
DistanceAdjust wa, uint32_t flags);
bool onIsEqual(const GrGeometryProcessor& other) const override;