Revert of Add alternate SkPicture::clone (https://codereview.chromium.org/381193002/)

Reason for revert:
Going to try to just remove the many-at-once clone interface

Original issue's description:
> Add alternate SkPicture::clone
>
> This adds an alternate version of SkPicture::clone for two reasons:
>
> 1) Chromium uses the SkPicture copy constructor to unpack the pictures from the old-style clone interface (and I would like to remove the copy ctor)
>
> 2) This is part of the long term plan to wean Chrome off of cloning. Once pictures are thread safe we will switch the new SkPicture::clone call to just return 'this'. From there it is a small step to removing clone entirely.
>
> Note that the two versions of clone() is temporary. Once this is landed (and rolled) I will land a Chrome-side patch to remove their use of the old interface (Use new SkPicture::clone interface - https://codereview.chromium.org/380323002/)
>
> Committed: https://skia.googlesource.com/skia/+/e372e78223a8ce916d276d6e0420d552fb0267e9

R=mtklein@google.com, reed@google.com
TBR=mtklein@google.com, reed@google.com
NOTREECHECKS=true
NOTRY=true

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/386933004
This commit is contained in:
robertphillips 2014-07-11 06:45:58 -07:00 committed by Commit bot
parent 134ae83012
commit ffc75efc1a
2 changed files with 2 additions and 69 deletions

View File

@ -123,7 +123,6 @@ public:
* SkPictures.
*/
void clone(SkPicture* pictures, int count) const;
void clone(SkPicture* pictures[], int count) const;
#endif
/** Replays the drawing commands on the specified canvas.

View File

@ -191,8 +191,8 @@ SkPicture::~SkPicture() {}
#ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE
// fRecord TODO, fix by deleting this method
SkPicture* SkPicture::clone() const {
SkPicture* clonedPicture;
this->clone(&clonedPicture, 1);
SkPicture* clonedPicture = SkNEW(SkPicture);
this->clone(clonedPicture, 1);
return clonedPicture;
}
@ -261,72 +261,6 @@ void SkPicture::clone(SkPicture* pictures, int count) const {
}
}
}
// fRecord TODO, fix by deleting this method
void SkPicture::clone(SkPicture* pictures[], int count) const {
SkPictCopyInfo copyInfo;
for (int i = 0; i < count; i++) {
SkPicture* clone = pictures[i] = SkNEW(SkPicture);
clone->needsNewGenID();
clone->fWidth = fWidth;
clone->fHeight = fHeight;
clone->fData.reset(NULL);
clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps;
/* We want to copy the src's playback. However, if that hasn't been built
yet, we need to fake a call to endRecording() without actually calling
it (since it is destructive, and we don't want to change src).
*/
if (fData.get()) {
if (!copyInfo.initialized) {
int paintCount = SafeCount(fData->fPaints);
/* The alternative to doing this is to have a clone method on the paint and have it
* make the deep copy of its internal structures as needed. The holdup to doing
* that is at this point we would need to pass the SkBitmapHeap so that we don't
* unnecessarily flatten the pixels in a bitmap shader.
*/
copyInfo.paintData.setCount(paintCount);
/* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is
* one, use it. If this SkPictureData was created from a stream, fBitmapHeap
* will be NULL, so create a new one.
*/
if (fData->fBitmapHeap.get() == NULL) {
// FIXME: Put this on the stack inside SkPicture::clone.
SkBitmapHeap* heap = SkNEW(SkBitmapHeap);
copyInfo.controller.setBitmapStorage(heap);
heap->unref();
} else {
copyInfo.controller.setBitmapStorage(fData->fBitmapHeap);
}
SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());)
for (int i = 0; i < paintCount; i++) {
if (NeedsDeepCopy(fData->fPaints->at(i))) {
copyInfo.paintData[i] =
SkFlatData::Create<SkPaint::FlatteningTraits>(&copyInfo.controller,
fData->fPaints->at(i), 0);
} else {
// this is our sentinel, which we use in the unflatten loop
copyInfo.paintData[i] = NULL;
}
}
SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize);
// needed to create typeface playback
copyInfo.controller.setupPlaybacks();
copyInfo.initialized = true;
}
clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, &copyInfo)));
clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0
}
}
}
#endif//SK_SUPPORT_LEGACY_PICTURE_CLONE
// fRecord OK