Revert of Add alternate SkPicture::clone (https://codereview.chromium.org/381193002/)
Reason for revert: Going to try to just remove the many-at-once clone interface Original issue's description: > Add alternate SkPicture::clone > > This adds an alternate version of SkPicture::clone for two reasons: > > 1) Chromium uses the SkPicture copy constructor to unpack the pictures from the old-style clone interface (and I would like to remove the copy ctor) > > 2) This is part of the long term plan to wean Chrome off of cloning. Once pictures are thread safe we will switch the new SkPicture::clone call to just return 'this'. From there it is a small step to removing clone entirely. > > Note that the two versions of clone() is temporary. Once this is landed (and rolled) I will land a Chrome-side patch to remove their use of the old interface (Use new SkPicture::clone interface - https://codereview.chromium.org/380323002/) > > Committed: https://skia.googlesource.com/skia/+/e372e78223a8ce916d276d6e0420d552fb0267e9 R=mtklein@google.com, reed@google.com TBR=mtklein@google.com, reed@google.com NOTREECHECKS=true NOTRY=true Author: robertphillips@google.com Review URL: https://codereview.chromium.org/386933004
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@ -123,7 +123,6 @@ public:
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* SkPictures.
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*/
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void clone(SkPicture* pictures, int count) const;
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void clone(SkPicture* pictures[], int count) const;
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#endif
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/** Replays the drawing commands on the specified canvas.
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@ -191,8 +191,8 @@ SkPicture::~SkPicture() {}
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#ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE
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// fRecord TODO, fix by deleting this method
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SkPicture* SkPicture::clone() const {
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SkPicture* clonedPicture;
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this->clone(&clonedPicture, 1);
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SkPicture* clonedPicture = SkNEW(SkPicture);
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this->clone(clonedPicture, 1);
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return clonedPicture;
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}
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@ -261,72 +261,6 @@ void SkPicture::clone(SkPicture* pictures, int count) const {
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}
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}
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}
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// fRecord TODO, fix by deleting this method
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void SkPicture::clone(SkPicture* pictures[], int count) const {
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SkPictCopyInfo copyInfo;
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for (int i = 0; i < count; i++) {
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SkPicture* clone = pictures[i] = SkNEW(SkPicture);
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clone->needsNewGenID();
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clone->fWidth = fWidth;
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clone->fHeight = fHeight;
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clone->fData.reset(NULL);
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clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps;
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/* We want to copy the src's playback. However, if that hasn't been built
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yet, we need to fake a call to endRecording() without actually calling
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it (since it is destructive, and we don't want to change src).
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*/
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if (fData.get()) {
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if (!copyInfo.initialized) {
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int paintCount = SafeCount(fData->fPaints);
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/* The alternative to doing this is to have a clone method on the paint and have it
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* make the deep copy of its internal structures as needed. The holdup to doing
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* that is at this point we would need to pass the SkBitmapHeap so that we don't
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* unnecessarily flatten the pixels in a bitmap shader.
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*/
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copyInfo.paintData.setCount(paintCount);
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/* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is
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* one, use it. If this SkPictureData was created from a stream, fBitmapHeap
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* will be NULL, so create a new one.
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*/
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if (fData->fBitmapHeap.get() == NULL) {
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// FIXME: Put this on the stack inside SkPicture::clone.
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SkBitmapHeap* heap = SkNEW(SkBitmapHeap);
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copyInfo.controller.setBitmapStorage(heap);
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heap->unref();
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} else {
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copyInfo.controller.setBitmapStorage(fData->fBitmapHeap);
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}
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SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());)
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for (int i = 0; i < paintCount; i++) {
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if (NeedsDeepCopy(fData->fPaints->at(i))) {
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copyInfo.paintData[i] =
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SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller,
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fData->fPaints->at(i), 0);
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} else {
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// this is our sentinel, which we use in the unflatten loop
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copyInfo.paintData[i] = NULL;
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}
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}
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SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize);
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// needed to create typeface playback
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copyInfo.controller.setupPlaybacks();
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copyInfo.initialized = true;
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}
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clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info)));
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clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0
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}
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}
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}
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#endif//SK_SUPPORT_LEGACY_PICTURE_CLONE
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// fRecord OK
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