update externs for debugger_bindings.cpp

include minVersion function in externs

Change-Id: I4789240fb5f2dac701d948d8cacc997c7bcf444b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335640
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
This commit is contained in:
Nathaniel Nifong 2020-11-17 12:25:02 -05:00 committed by Skia Commit-Bot
parent fcc4e85f3c
commit ffc7a21490

View File

@ -1,5 +1,3 @@
// TODO(nifong): Complete this before turning on clojure optimizations in compile.sh
var DebuggerView = {
MakeSWCanvasSurface: function() {},
_getRasterDirectSurface: function() {},
@ -11,6 +9,7 @@ var DebuggerView = {
MakeGrContext: function() {},
MakeOnScreenGLSurface: function() {},
MakeCanvasSurface: function() {},
MinVersion: function() {},
ColorType: {
RGBA_8888: {},
@ -26,6 +25,7 @@ var DebuggerView = {
// public API (from C++ bindings)
/** @return {DebuggerView.SkCanvas} */
getCanvas: function() {},
clear: function() {},
// private API
_flush: function() {},
@ -34,18 +34,31 @@ var DebuggerView = {
SkpDebugPlayer: {
SkpDebugPlayer: function() {},
loadSkp: function() {},
drawTo: function() {},
getBounds: function() {},
setOverdrawVis: function() {},
setGpuOpBounds: function() {},
setClipVizColor: function() {},
getSize: function() {},
changeFrame: function() {},
deleteCommand: function() {},
setCommandVisibility: function() {},
draw: function() {},
drawTo: function() {},
findCommandByPixel: function() {},
getBounds: function() {},
getFrameCount: function() {},
getImageResource: function() {},
getImageCount: function() {},
getImageInfo: function() {},
getLayerSummaries: function() {},
getLayerSummariesJs: function() {},
getSize: function() {},
imageUseInfoForFrame: function() {},
imageUseInfoForFrameJs: function() {},
jsonCommandList: function() {},
lastCommandInfo: function() {},
imageUseInfoForFrame: function() {},
loadSkp: function() {},
setClipVizColor: function() {},
setCommandVisibility: function() {},
setGpuOpBounds: function() {},
setInspectedLayer: function() {},
setOriginVisible: function() {},
setOverdrawVis: function() {},
setAndroidClipViz: function() {},
},
/**