Fix blur bug on Andreno 430 with bool cast to float
BUG=skia:3944 Review URL: https://codereview.chromium.org/1214483007
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@ -85,15 +85,22 @@ void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
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SkString kernelIndex;
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SkString kernelIndex;
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index.appendS32(i);
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index.appendS32(i);
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kernel.appendArrayAccess(index.c_str(), &kernelIndex);
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kernel.appendArrayAccess(index.c_str(), &kernelIndex);
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fsBuilder->codeAppendf("\t\t%s += ", outputColor);
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fsBuilder->appendTextureLookup(samplers[0], "coord");
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if (this->useBounds()) {
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if (this->useBounds()) {
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// We used to compute a bool indicating whether we're in bounds or not, cast it to a
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// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
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// to have a bug that caused corruption.
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const char* bounds = builder->getUniformCStr(fBoundsUni);
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const char* bounds = builder->getUniformCStr(fBoundsUni);
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const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
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const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
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fsBuilder->codeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)",
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fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
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component, bounds, component, bounds);
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component, bounds, component, bounds);
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}
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}
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fsBuilder->codeAppendf("\t\t%s += ", outputColor);
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fsBuilder->appendTextureLookup(samplers[0], "coord");
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fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
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fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
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if (this->useBounds()) {
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fsBuilder->codeAppend("}");
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}
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fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
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fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
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}
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}
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