Fix blur bug on Andreno 430 with bool cast to float

BUG=skia:3944

Review URL: https://codereview.chromium.org/1214483007
This commit is contained in:
bsalomon 2015-06-30 09:19:14 -07:00 committed by Commit bot
parent 8f74c160c3
commit ffe6ebb8a8

View File

@ -85,15 +85,22 @@ void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
SkString kernelIndex; SkString kernelIndex;
index.appendS32(i); index.appendS32(i);
kernel.appendArrayAccess(index.c_str(), &kernelIndex); kernel.appendArrayAccess(index.c_str(), &kernelIndex);
fsBuilder->codeAppendf("\t\t%s += ", outputColor);
fsBuilder->appendTextureLookup(samplers[0], "coord");
if (this->useBounds()) { if (this->useBounds()) {
// We used to compute a bool indicating whether we're in bounds or not, cast it to a
// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
// to have a bug that caused corruption.
const char* bounds = builder->getUniformCStr(fBoundsUni); const char* bounds = builder->getUniformCStr(fBoundsUni);
const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
fsBuilder->codeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)", fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
component, bounds, component, bounds); component, bounds, component, bounds);
} }
fsBuilder->codeAppendf("\t\t%s += ", outputColor);
fsBuilder->appendTextureLookup(samplers[0], "coord");
fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
if (this->useBounds()) {
fsBuilder->codeAppend("}");
}
fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc); fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
} }