This reverts commit bfc9b94840.
Reason for revert: new dependency causing Android build error
Original change's description:
> Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
>
> First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
>
> NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
>
> Bug: skia:13303
> Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Nicolette Prevost <nicolettep@google.com>
Bug: skia:13303
Change-Id: Ia2b883bbab1f8fb4f3914b63104a39240cc60e86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544239
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Nicolette Prevost <nicolettep@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This reverts commit 35ef74b7a4.
Reason for revert: causing chrome roll failure?
Original change's description:
> Reland "Create updateResourceLabel method."
>
> This is a reland of commit 605f92c7d7
>
> Original change's description:
> > Create updateResourceLabel method.
> >
> > In this CL, the GrSurfaceProxy's and GrDrawOpAtlas's label strings
> > are plumbed so that it can be stored in the label string of
> > GrGpuResource. updateResourceLabel method, which is called from
> > setLabel method, will add labels to Skia OpenGL backend using ANGLE's
> > labeling API.
> >
> > Bug: chromium:1164111
> > Change-Id: I370715d186357e920d260d624d77586cdddd11e8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541230
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> Bug: chromium:1164111
> Change-Id: Ia20a81d22e320813cbc4ad1d41e06e47dc3827bb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544058
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: chromium:1164111
Change-Id: Icacb3a0f2f2ee03afc09e03c2ee59b03d5bdd811
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544241
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
This is a reland of commit 605f92c7d7
Original change's description:
> Create updateResourceLabel method.
>
> In this CL, the GrSurfaceProxy's and GrDrawOpAtlas's label strings
> are plumbed so that it can be stored in the label string of
> GrGpuResource. updateResourceLabel method, which is called from
> setLabel method, will add labels to Skia OpenGL backend using ANGLE's
> labeling API.
>
> Bug: chromium:1164111
> Change-Id: I370715d186357e920d260d624d77586cdddd11e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541230
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: chromium:1164111
Change-Id: Ia20a81d22e320813cbc4ad1d41e06e47dc3827bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544058
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
As the CommandEncoder class is added we'll need this structs there as
well and I don't want to have to include CommandBuffer.h to get them.
Bug: skia:13357
Change-Id: I6071ac31214b891f09e9565b05e726e141b56f37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543919
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
SkGlyphRunPainter will soon disappear. Move the
SkGlyphPositionRoundingSpec helper class to a better location.
Change-Id: Id6d3db9b149d5c904964552b662b3b85f4a66218
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543918
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
At this point all the SlugImpl::process* and TextBlob::process*
routines are the same. Inline the process{DeviceMask|SourcePaths
|SourceDrawables|SourceSDFT|SourceMask} into CategorizeGlyphRunList.
Change-Id: I963033250b2d096a58bc1bc29feed35307643b31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543916
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Replace unnecessary includes with what's actually needed to reduce the
build cost.
Change-Id: Ib5b30652f82a34b79ebaa85550dbe5b3ebfae01b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543696
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Lei Zhang <thestig@chromium.org>
First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
Bug: skia:13303
Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
This reverts commit 605f92c7d7.
Reason for revert: breaking bots on CQ
Original change's description:
> Create updateResourceLabel method.
>
> In this CL, the GrSurfaceProxy's and GrDrawOpAtlas's label strings
> are plumbed so that it can be stored in the label string of
> GrGpuResource. updateResourceLabel method, which is called from
> setLabel method, will add labels to Skia OpenGL backend using ANGLE's
> labeling API.
>
> Bug: chromium:1164111
> Change-Id: I370715d186357e920d260d624d77586cdddd11e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541230
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: chromium:1164111
Change-Id: I1f2d8585fefde6b74d23f2ea14d91ee6d3e1e60d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543486
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
In this CL, the GrSurfaceProxy's and GrDrawOpAtlas's label strings
are plumbed so that it can be stored in the label string of
GrGpuResource. updateResourceLabel method, which is called from
setLabel method, will add labels to Skia OpenGL backend using ANGLE's
labeling API.
Bug: chromium:1164111
Change-Id: I370715d186357e920d260d624d77586cdddd11e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541230
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I7ff3cd59401392c55ac27c9da9183fe9a3f62e4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543083
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
In PDF there are two different physical encodings of strings (as a
sequence of bytes). There is the literal string encoding which is
delimited by '(' and ') which stores the bytes as-is except for '(',
')', and the escape character '\' (which can introduce octal encoded
bytes). There is also the hex string encoding delimited by '<' and '>'
and the bytes are encoded in hex pairs (with an implicit '0' at the end
for odd length encodings).
The interpretation of these bytes depends on the logical string type of
the dictionary key. There is a base abstract (well, almost abstract
except for legacy purposes) string type. The subtypes of the string type
are `text string`, `ASCII string`, and `byte string`. The `text string`
is logically further subtyped into `PDFDocEncoded string` and `UTF-16BE
with BOM`. In theory any of these logical string types may have its
encoded bytes written out in either of the two physical string
encodings.
In practice for Skia this means there are two types of string to keep
track of, since `ASCII string` and `byte string` can be treated the
same (in this change they are both treated as `byte string`). If the
type is `text string` then the bytes Skia has are interpreted as UTF-8
and may be converted to `UTF-16BE with BOM` or used directly as
`PDFDocEncoded string` if that is valid. If the type is `byte string`
then the bytes Skia has may not be converted and must be written as-is.
This means that when Skia sets a dictionary key to a string value it
must, at the very least, remember if the key's type was `text string`.
This change replaces all `String` methods with `ByteString` and
`TextString` methods and updates all the callers to the correct one
based on the key being written.
With the string handling corrected, the `/ActualText` string is now
emitted with this new common code as well for better output and to
reduce code duplication. A few no longer used public APIs involving
these strings are removed. The documentation for the URI annotation is
updated to reflect reality.
This change outputs `UTF-16BE with BOM` with the hex string encoding
only and does not attempt to fix the literal string encoding which
always escapes bytes > 0x7F. These changes may be attempted in a
separate change.
Bug: chromium:1323159
Change-Id: I00bdd5c90ad1ff2edfb74a9de41424c4eeac5ccb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543084
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
shaders.skia.org was passing in a Malloc'd TypedArray for uniforms
(to avoid unnecessary copying of that buffer on every frame).
However, CanvasKit would always take ownership of that buffer and
free it when the shader was freed. CanvasKit should only take
ownership (and clean up) the uniform buffer if it was not
copied into pre-malloc'd memory.
This also adds a handy make target that builds CanvasKit
and copies it into the proper place in the infra repository
to run the shaders app locally.
See also: https://skia-review.googlesource.com/c/buildbot/+/543436
Change-Id: I6c6b7f94f8c8571f9ce0613ccdd7fceb0f315a12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543416
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Also cleans up the scattered references remaining in the code base
(including in files I thought I got already...).
Change-Id: I7004354b1e9cea9f9d9f45b791d8ab9ce557ba01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542647
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Also makes SDFMaskFilter available.
Bug: skia:13118
Change-Id: I27ca3ed85a057267387841be5dad10d8e6c7f7bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543079
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Bug: skia:12703
Change-Id: I913a8411ab15f61e61512012061dd9f7fdbb0740
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540857
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Appeasing IWYU and the Gazelle-generated BUILD.bazel files is currently
annoying for devs working on non-linux environments.
I have been experimenting with removing the gazelle rules (but still
keeping our BUILD.bazel rules organized), which would alleviate
some of the burden here. Until that is finished, we can stop one
of the two jobs.
Change-Id: Id6c43bd98c6ce41e1ae9a6bfc1102ff47a6e5b1f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543496
Reviewed-by: Brian Salomon <bsalomon@google.com>
Remove the need for the Slug/Blob at SubRun creation. This needed
to combine the SkGlyphRunPainterInterface for Slug and Blob.
Change-Id: I8ba1db4590a5db26d1542d025e5414a2625ad88f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543082
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
SK_SUPPORT_GPU needed to be set to 1, and SK_GRAPHITE_ENABLED should
be checked to see if it's defined, not its value.
Change-Id: Ib762c590ceaa570ec98a76558657bbcee672c254
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543080
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a CL to make the APIs for SubRuns more Blob/Slug
agnostic. The aim is to make the process* code for Blobs and
Slug the same.
Change-Id: I087da97ea4c56e5d37619a43b2aa2458bc58914c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542648
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is cleanup left over from a prior CL's review. We will want to
use the combination builder outside of graphite.
This CL is mainly just moving stuff around except for the addition
of the SkCombinationBuilder.buildCombinations method and CreateKey
more accessible outside of Graphite.
Bug: skia:12701
Change-Id: If2cae6fcff5670e488bc14473b7b1d2f9b1fecd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543196
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also adds support for making a Resources unbudgeted state when it
is pulled out of the cache to be used for an SkImage or Surface. It
then puts the resources back as budgeted when returned to the cache.
Bug: skia:12754
Change-Id: I469ace602aa6f5f708b82655e94557ff8ad45a72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538046
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Adds a saturated_add function that was on SkNx and used in
SkXfermode_opts, but hadn't been ported to skvx yet.
Removes the Sk4px_opts variants and simplifies some of its functions;
many were already defined skvx.
The largest change is that Sk4px does not extend skvx::byte16, since it
used to extend Sk16b. Now it just has a vector as a data type. This
was necessary so that we could define operators that were typed for
Sk4px and Wide w/o conflicting with the free operators that were
defined for the base skvx types.
Change-Id: I8c667ba86f662ccf07ad85aa32e78abfc0a8c7ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542645
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:13118
Change-Id: Id7c92b2e1af9febb3e576c244fcff3aedd27f408
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542646
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Bug: skia:12703
Change-Id: Ic24f7c29583946f29b4b500194f2e951b1037655
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540856
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: Ib4f2ae63ceee424eb93d098c7cd65e6ea8ac92f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543056
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:12703
Change-Id: I9cc44db555a7bb03e4afeaedac4052c796349c5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540621
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit f2d000328f.
Reason for revert: breaking google3 roll
Original change's description:
> Eliminate DSLPossibleExpression.
>
> The Possible(Expression|Statement) classes were added at
> http://review.skia.org/375069. These classes were responsible for
> capturing `__builtin_FILE()` and `__builtin_LINE()` when an
> expression or statement was added to a hand-authored DSL program. This
> allowed errors to be reported on the C++ file/line where they were
> encountered. This was a good feature to have, when the plan was to
> author the majority of SkSL code via DSL.
>
> Later, IRNode positions were converted from an integer line number to
> SkSL Positions at http://review.skia.org/518137. This gave us range
> tracking, but at a high memory cost (16 bytes per IRNode, versus four
> bytes when we tracked line numbers only).
>
> Positions were reduced to 8 bytes at http://review.skia.org/521005 by
> removing the filename, which was only used for hand-authored DSL. (The
> size was pared all the way back to 4 bytes at
> http://review.skia.org/533699 by packing the data more efficiently.)
>
> __builtin_FILE/LINE capturing was removed entirely at
> http://review.skia.org/528366; the filename was discarded anyway and
> the line number didn't have a range and wasn't very meaningful without
> a filename. Also, it didn't matter very much since we no longer intended
> to hand-craft our programs in DSL.
>
> At this stage, DSLPossibleExpression stopped adding value and simply
> served to move Expressions around.
>
> Change-Id: I29ac33e08dcc1804cc0619c1e8856ba28ebcc51d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542145
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I33badbdcce8760200246bf50e4932d42721ea952
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543078
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>