GLSL does not support assigning to ternaries, and will fail to compile
and/or generate non-functional shaders if we pass in a shader that tries
to assign into a ternary expression.
If SkSL is able to completely eliminate the ternary (e.g. if it boils
down to a simple `true ? x : y` or `false ? x : y`), SkSL can strip out
the ternary entirely and generate valid GLSL. This case is harmless and
so it is still allowed.
Change-Id: I960f119fb9934f998697634e6c4e519cd77d3780
Bug: skia:10767
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319679
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This will allow the inliner to use IsAssignable.
Change-Id: Ic94f71002779b53d0b3dc97f37fbe4bb98b026d8
Bug: skia:10756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319414
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: Ic8f4730d035981c32b4ddb48e5e919b0396b6d93
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317578
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>