Bug: skia:12643
Change-Id: I37e1718a20283dfb814c85260257d57bac2b7b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506211
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
This is a reland of 995d16fc91
Original change's description:
> For runtime shaders, deduce isOpaque automatically
>
> The forceOpaque parameter is now ignored. Instead, we do a conservative
> analysis of the shader's main function to determine if it always returns
> an opaque color. This is good enough to detect simple cases, including
> things like:
>
> return child.eval(p).rgb1
>
> Bug: skia:12643
> Bug: skia:12896
> Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12643
Bug: skia:12896
Change-Id: I4ae55cdd3f88c1b5a08bd59913df1c1cd48a4679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503824
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 995d16fc91.
Reason for revert: Breaks one SkSL test on ANGLE
Original change's description:
> For runtime shaders, deduce isOpaque automatically
>
> The forceOpaque parameter is now ignored. Instead, we do a conservative
> analysis of the shader's main function to determine if it always returns
> an opaque color. This is good enough to detect simple cases, including
> things like:
>
> return child.eval(p).rgb1
>
> Bug: skia:12643
> Bug: skia:12896
> Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12643
Bug: skia:12896
Change-Id: I7d86933f29ddb373222dff7f2a28a413fd777002
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503818
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
The forceOpaque parameter is now ignored. Instead, we do a conservative
analysis of the shader's main function to determine if it always returns
an opaque color. This is good enough to detect simple cases, including
things like:
return child.eval(p).rgb1
Bug: skia:12643
Bug: skia:12896
Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkRuntimeEffect::MakeForXxxxx compiles its shaders before MakeTraced()
is invoked, with optimizations enabled. When MakeTraced() is called,
we recompile the shader with optimizations disabled; this allows us to
present the user with a shader that is as close to the original as
possible. (This obviously costs time, but debug trace generation isn't
focused on speed.)
Note that in some rare instances, disabling optimizations can cause
compilation to fail (e.g. optimization can simplify control flow and
eliminate "unreachable" paths). In those cases, we fall back to the
existing behavior of debugging an optimized shader.
Change-Id: Iba0f31bc42374c7048694fde5415b122177a9a68
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/489716
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
When the SkVM interpreter is operating in "stride=1" mode, we should
only look at the first lane of the trace/execution masks. The other
lanes are not being actively used, but the "index" opcode still fills
all the lanes, so it's entirely possible for the trace coordinate to
match in an unused lane.
Change-Id: I7f04f5c59431b3c50b4b072bc3ea4f52f8aa1a1b
Bug: skia:12752
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/488796
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This also allows the KeyBuilder class to be used in Graphite. In Graphite
I plan to use it for other keys besides building up shaders/processors
so I dropped that from the name. There was nothing special abouts its
implementation that made it specific to Processors anyways.
Bug: skia:12754
Change-Id: I1b25730b061f9342b61e3b2e4ac43328b8074d59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/486897
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
These will give the debugger enough information to discard variables as
they fall out of scope.
Change-Id: Ia400e82a3ca9cf0a51a72d819f897d346979226c
Bug: skia:12741
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484556
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 85cc1bece7.
Reason for revert: ends up not being useful after all
Original change's description:
> Trace function return values after function-exit.
>
> This will allow function return values to be easily seen when stepping
> "over." This has the unexpected side benefit of generating slightly
> fewer ops when a function has unoptimizable conditional returns.
>
> Change-Id: I48d23de635d3caaddff91aa595593d0371dfcdcb
> Bug: skia:12708
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481076
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:12708
Change-Id: I61ebb175b60d2060f6ad21b170238b37557b80be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Color filters and blenders are currently not supported for tracing,
because we don't have access to the pixel coordinate, and so there is
nothing to compare the debug-trace coordinate with.
Change-Id: I7fe7fb4955b002432046ceef61c6f0a4c721a581
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481278
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is unnecessary - the child FPs don't pay attention to the input
color anyway. Simplify OverrideInput while we're here - no one uses it
in the specialized form.
Change-Id: I07cd7ccafd3451e0436b61362a7f2cecfd5633ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469896
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This will allow a uniform array to be used in make_unrolled_colorizer
(or anywhere else that we might need one).
Change-Id: I9246f8d3121353b029fd36924fb874d838e67d9c
Bug: skia:8401
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456238
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, we were abundantly cautious about producing premultiplied
colors with RGB > A, when the color-type was normalized fixed-point.
I'm not seeing any evidence that code cares about that. If it does, I
suggest we fix the issue at the API border, or via dedicated pass. In
the common case, this makes Skia less opinionated, which (in general)
makes it more versatile.
Change-Id: Iae524ff61f6c81073c34d0f2dced973c229cdfb7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452558
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
An unused child that used its coordinates would triggers asserts in the
GP - we expect that all FPs are sampled/invoked. This generates slightly
sub-optimal code (we compute and interpolate the local coordinates for
that child FP), but it's not likely to happen in real code.
Bug: skia:12429
Change-Id: Ic2ddc65d16a7e1f47af8c4192e5ff9ea329bf335
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446836
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also update RELEASE_NOTES to describe new syntax.
Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously, deeply-nested loops could lead to stack overflow during SkVM
dead-code elimination. The DCE algorithm in SkVM now stores its worklist
on the heap and does not rely on recursion. Since we now enforce an
upper bound on maximum program size within SkSL, this worklist's size
should always be reasonable and bounded.
Change-Id: I8b7955298b2540a9f600fc5d94d3bc804c68632c
Bug: skia:12396, oss-fuzz:37827, oss-fuzz:37837
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445597
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:12302
Change-Id: I8cf958acf9214d0de903a4097647afd74f2a659e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441541
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Much easier to maintain, especially with an upcoming change to the
sampling syntax.
Change-Id: I378811b7be0afcce5b7e68a942e7b46d96568155
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441518
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11358
Change-Id: Ie70e45b18c12126c8e86700ad1040bc319be385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436998
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Instead expand the map that is computed by GrGLSLGP to include a bool
that indicates whether each FP requires coords or not.
Now GrGLSLGP is solely responsible for determining which FPs take coords
and inserting any varyings. The rest of the system follows its lead when
generating FP functions and call sites.
Bug: skia:12198
Change-Id: I3471867fb64e94c7775c0b6209998159abeb6714
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435018
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Runtime shaders, color filters, and blenders are all able to sample from
a blender. These use the blend-function signature; both a src-color and
dst-color must be passed to sample. i.e.: sample(blender, s, d)
Change-Id: I3738e6b0b4af6d1d79e62ca1815c80d6a1ae9d6f
Bug: skia:12257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This relaxes our rules to allow calls to declared (but not yet defined)
functions. With that rule change, we have to specifically detect static
recursion and produce an error.
Bug: skia:12137
Change-Id: I39cc281fcd73fb30014bc7b43043552623727e03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431537
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This will allow runtime blenders to leverage existing color filters or
shaders when computing a blend.
Change-Id: I743d5fc6d83a92cd190cb6bfd1c79789d8be2089
Bug: skia:12249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430658
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Most of these keywords don't exist at all, or they're tested directly by
other tests (eg, 'in' isn't allowed at all).
Change-Id: I40f72678640291b09fb2da752b424735326c92f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431356
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
It's still accessible internally (and by default when using
SkMakeRuntimeEffect), but we don't want clients using this.
If we can come up with a simple and consistent coordinate
model that doesn't expose implementation details, we'll
revisit this.
Change-Id: I77726830480a286541ae887f9cd9822eb10ea913
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430422
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2fa843abc2.
Reason for revert: Oops, SkSL error in the ES2 path.
Original change's description:
> Convert GrDitherEffect to a runtime FP
>
> Includes a change so that we can create non-ES2 runtime effects, even
> outside of tests/tools. It's still locked to a private API, so clients
> can't access the functionality.
>
> Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com,michaelludwig@google.com
Change-Id: Icff68da3cadd00868c94b84fbb39e470a7bf45d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424100
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Includes a change so that we can create non-ES2 runtime effects, even
outside of tests/tools. It's still locked to a private API, so clients
can't access the functionality.
Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ife4dcd5627851b2dac1ed05b38c551d5d258e39c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419797
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
A lot of the SkVM-related setup was already hooked up in
http://review.skia.org/416916. This CL finishes the job by hooking up
the SkPaint's SkBlender field to SkVM, and adds various checks
throughout Skia's software drawing code that can detect the presence of
an SkBlender.
Since only SkVM knows how to render an SkBlender correctly, we now need
to avoid the legacy blitter and RasterPipeline blitter whenever an
SkBlender is present on the paint. This CL fixes the cases that I've
found so far, while testing rendering with ovals and images. I'm sure
there are more cases lurking; these will be uncovered and dealt with in
future CLs.
Change-Id: I1a7b3d6625352b3cba8e4f8d4c61129d08ac6ae7
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419576
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkBlenderBase::asFragmentProcessor now returns a working runtime-blender
FP. This FP is appended to the end of the paintFP chain by
skpaint_to_grpaint_impl when an SkPaint contains an SkBlender, and the
GrPaint's XferProcessor factory is set to kSrc.
Unit tests have been added to verify basic functionality is working as
expected; more thorough drawing tests will be added once the CPU side is
running as well (since we don't want GMs that render differently on CPU
and GPU).
Change-Id: I255abd057fa75d638a9f2612c1a353be4de9e24c
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419358
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Constant output for constant input is determined automatically from the
SkSL. The other two flags are trickier, so we just let the caller
specify them. This will be a key part of migrating .fp files to runtime
FPs.
Restored the preserves-opaque-input flag for color FPs when the color is
opaque (an optimization that was lost when this was initially converted
to a runtime FP).
Change-Id: I6d649ebc23257e2514f42373e51e22d8a65109a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419161
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
FPs are used to represent effects with varying semantics. In particular,
shaders (that generate colors with no real input), and color filters
(that always have a "primary" input color on which they operate).
Even FPs that are not directly tied to a particular SkShader or
SkColorFilter tend to fall into these two categories. GrSkSLFP was
tailored to the shader semantics. It always supported having child FPs,
but these weren't considered "special" in any way - there could be
multiple, and each one could be sampled in whatever way the SkSL wanted.
This CL adds a dedicated "input" FP slot, so that color filters (and FPs
that resemble color filters) can naturally map better. Previously, we
had to inject an additional FP to do composition of the input and the
SkSL. That worked fine - this change is really about cutting down on
allocations and extra CPU work for that extra FP in the tree.
Change-Id: Ic37457b31f8ed7b4aa8d814a5e78806caa19e1c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418739
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is a reland of 6034941cc2
Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12080
Change-Id: Ie41be141ba3787452f9d5c72946ebc748a5d6176
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419160
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 6034941cc2.
Reason for revert: breaking MSVC build
Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: Id916f7458b827cbfdbc951c8f02aed16e2f44935
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419159
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This class is returned by SkRuntimeEffect::makeBlender when a runtime
blend is returned. SkRuntimeBlendBuilder is also added as a convenience
class to simplify creation and uniform setup.
Our ability to add tests is limited in this CL because the SkPaint does
not contain an SkBlender yet. We do have one test which builds an
SkBlender, but there's not much we can do with it. Testing will be
bulked up in the next CL.
Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This does basic plumbing work, but lacks a real implementation for the
custom blend subclass. That subclass is added in the followup CL of this
CL chain.
Change-Id: I8db0eb42737a739b49741ffd6f4a283a2c0a9d62
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417005
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
All callsites moved to the new templated GrSkSLFP factory
Change-Id: If8d0419379c96b5a52b2576a5da1b0a3da8cccbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415916
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
If every use of the coords passed to main was for a call to sample that
was converted to pass-through sampling... We don't actually reference
the sample coords, so we can un-set the flag. This prevents the FP from
requesting an extra set of (unused) coords, which saves a varying
between the vertex and fragment shaders.
Bug: skia:11869
Change-Id: I4e15876031717b8bcf642e742bad8ae26d6bd020
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411871
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
As explained in the bug and comment - if the only reference to sample
coords is from a sample call that gets converted to pass-through, we
don't *actually* need the coords. We don't realize that with today's
analysis, so we end up generating a set of coords for the FP, which is
wasteful (adds an extra varying).
Bug: skia:11869
Change-Id: Iff818bb2c3deb96162a8cf107ccf4ecb35344bb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411244
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I6019418526def09c6c9f4b22567a2c76542d043c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409876
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit adadb95a9f.
Reason for revert: breaking android
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This does a few things, because they're all intertwined:
1) SkRuntimeEffect's API now includes details about children (which Skia
stage was declared, not just the name). The factories verify that the
declared types in the SkSL match up with the C++ types being passed.
Today, we still only support adding children of the same type, so the
checks are simple. Once we allow mixing types, we'll be testing the
declared type against the actual C++ type supplied for each slot.
2) Adds sample variants that supply the input color to the child. This
is now the only way to invoke a colorFilter child. Internally, we
support passing a color when invoking a child shader, but I'm not
exposing that. It's not clearly part of the semantics of the Skia
pipeline, and is almost never useful. It also exposes users to
several inconsistencies (skbug.com/11942).
3) Because of #2, it's possible that we can't compute a reusable program
to filter individual colors. In that case, we don't set the constant
output for constant input optimization, and filterColor4f falls back
to the slower base-class implementation.
Bug: skia:11813 skia:11942
Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>