Commit Graph

658 Commits

Author SHA1 Message Date
Robert Phillips
1cc7d45f9a Remove ViaDDL
With the removal of promise image texture caching here (https://skia-review.googlesource.com/c/skia/+/375201) we no longer need these configs.

This can't land until after (https://skia-review.googlesource.com/c/skia/+/376221) which removes use of these configs on the bots.

Change-Id: I49e122fc820d5b72498b65933e15bcc74c0f3fa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376219
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-02-26 15:31:01 +00:00
Mike Klein
627c0022ff support generalized HLG
Same basic deal as skcms.

This new GM tests our treatment of color spaces as sources is consistent
with our treatment of color spaces as destinations.  It looks good to me
now, and I have tested that this GM catches a "well-placed typo" in each
of the three implementations modified here.

Bug: chromium:1144260
Change-Id: I3eabc93bbd65855c60006751f68c171ccdce9d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351336
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-01-07 19:32:03 +00:00
Leon Scroggins
1340dbde91 Reland "SkAndroidCodec: Support decoding all frames"
This is a reland of fc4fdc5b25

Original change's description:
> SkAndroidCodec: Support decoding all frames
>
> Bug: b/160984428
> Bug: b/163595585
>
> Add support to SkAndroidCodec for decoding all frames with an
> fSampleSize, so that an entire animation can be decoded to a smaller
> size.
>
> dm/:
> - Test scaled + animated decodes
>
> SkAndroidCodec:
> - Make AndroidOptions inherit from SkCodec::Options. This allows
>   SkAndroidCodec to use fFrameIndex. (It also combines the two versions
>   of fSubset, which is now const for both.)
> - Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
>   the required frame.
> - Disallow decoding with kRespect + fFrameIndex > 0 if there is a
>   non-default orientation. As currently written (except without
>   disabling this combination), SkPixmapPriv::Orient would draw the new
>   portion of the frame on top of uninitialized pixels, instead of the
>   prior frame. This could be fixed by
>   - If SkAndroidCodec needs to decode the required frame, it could do so
>     without applying the orientation, then decode fFrameIndex, and then
>     apply the orientation.
>   - If the client provided the required frame, SkAndroidCodec would need
>     to un-apply the orientation to get the proper starting state, then
>     decode and apply.
>   I think it is simpler to force the client to handle the orientation
>   externally.
>
> SkCodec:
> - Allow SkAndroidCodec to call its private method handleFrameIndex. This
>   method handles decoding a required frame, if necessary. When called by
>   SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
>   required frame, so that it will scale properly.
> - Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
>   virtual method which may set some state (e.g. in SkJpegCodec). Without
>   this change, that state would be reset by rewindIfNeeded.
> - Simplify handling a kRestoreBGColor frame. Whether provided or not,
>   take the same path to calling zero_rect.
> - Updates to zero_rect:
>   - Intersect after scaling, which will also check for empty.
>   - Round out instead of in - this ensures we don't under-erase
>   - Use kFill_ScaleToFit, which better matches the intent.
>
> Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>

Bug: b/160984428
Bug: b/163595585
Change-Id: I7c1e79e0f92c75b4840eef65c8fc2b8497189e81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334842
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-11-16 16:55:48 +00:00
Leon Scroggins III
267a8589d3 Revert "SkAndroidCodec: Support decoding all frames"
This reverts commit fc4fdc5b25.

Reason for revert: Google3 and ASAN failures

Change-Id: I890cd76109c0375391637f879550837d01e650f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334840
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-11-13 16:20:39 +00:00
Leon Scroggins
fc4fdc5b25 SkAndroidCodec: Support decoding all frames
Bug: b/160984428
Bug: b/163595585

Add support to SkAndroidCodec for decoding all frames with an
fSampleSize, so that an entire animation can be decoded to a smaller
size.

dm/:
- Test scaled + animated decodes

SkAndroidCodec:
- Make AndroidOptions inherit from SkCodec::Options. This allows
  SkAndroidCodec to use fFrameIndex. (It also combines the two versions
  of fSubset, which is now const for both.)
- Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
  the required frame.
- Disallow decoding with kRespect + fFrameIndex > 0 if there is a
  non-default orientation. As currently written (except without
  disabling this combination), SkPixmapPriv::Orient would draw the new
  portion of the frame on top of uninitialized pixels, instead of the
  prior frame. This could be fixed by
  - If SkAndroidCodec needs to decode the required frame, it could do so
    without applying the orientation, then decode fFrameIndex, and then
    apply the orientation.
  - If the client provided the required frame, SkAndroidCodec would need
    to un-apply the orientation to get the proper starting state, then
    decode and apply.
  I think it is simpler to force the client to handle the orientation
  externally.

SkCodec:
- Allow SkAndroidCodec to call its private method handleFrameIndex. This
  method handles decoding a required frame, if necessary. When called by
  SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
  required frame, so that it will scale properly.
- Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
  virtual method which may set some state (e.g. in SkJpegCodec). Without
  this change, that state would be reset by rewindIfNeeded.
- Simplify handling a kRestoreBGColor frame. Whether provided or not,
  take the same path to calling zero_rect.
- Updates to zero_rect:
  - Intersect after scaling, which will also check for empty.
  - Round out instead of in - this ensures we don't under-erase
  - Use kFill_ScaleToFit, which better matches the intent.

Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-11-12 21:31:41 +00:00
John Stiles
ede793a1af Increase stack trace depth from 64 to 128.
64 stack frames is not deep enough when destroying an SkSL program:
http://screen/4RFxPFj7TFXRcTF

Change-Id: I53b151a640a982af7864a17ef0381e231e3fb872
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327338
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-10-15 18:20:46 +00:00
Mike Klein
989f5bfb8f refactor HashAndEncode
Encode as PNG to an SkWStream instead of a path.
It's just as natural at the call sites, if not more so,
and is more flexible for environments without a filesystem.

While here, tweak the method names and add some comments.

Change-Id: I8ce9869471fc7e1a0955d51ecb621e76c2e1d4d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323509
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-10-07 16:13:13 +00:00
John Stiles
a008b0fa8b Enable ClangTidy check readability-redundant-smartptr-get.
To my surprise, this even works with homegrown smart pointers (such as
SkTLazy).

https://clang.llvm.org/extra/clang-tidy/checks/readability-redundant-smartptr-get.html

Find and remove redundant calls to smart pointer’s .get() method.

Examples:

  ptr.get()->Foo()  ==>  ptr->Foo()
  *ptr.get()  ==>  *ptr
  *ptr->get()  ==>  **ptr
  if (ptr.get() == nullptr) ... => if (ptr == nullptr) ...

Change-Id: I8ff541e0229656b4d8e875c8053a7e6138302547
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310976
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-16 15:56:48 +00:00
John Stiles
c1c3c6d70d Enable ClangTidy flag bugprone-suspicious-string-compare.
https://clang.llvm.org/extra/clang-tidy/checks/bugprone-suspicious-string-compare.html

Find suspicious usage of runtime string comparison functions.
This check is valid in C and C++.

Checks for calls with implicit comparator and proposed to
explicitly add it:

  if (strcmp(...))       // Implicitly compare to zero
  if (!strcmp(...))      // Won't warn
  if (strcmp(...) != 0)  // Won't warn

Checks that compare function results (i,e, strcmp) are compared to valid
constant. The resulting value is

  <  0    when lower than,
  >  0    when greater than,
  == 0    when equals.

A common mistake is to compare the result to 1 or -1:

  if (strcmp(...) == -1)  // Incorrect usage of the returned value.

Additionally, the check warns if the results value is implicitly cast
to a suspicious non-integer type. It’s happening when the returned
value is used in a wrong context:

  if (strcmp(...) < 0.)  // Incorrect usage of the returned value.

Change-Id: I001b88d06cc4f3eb5846103885be675f9b78e126
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310761
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-16 03:54:08 +00:00
Leon Scroggins III
326b98981e Add platform image encoder for using NDK APIs
Bug: skia:10369

Add SkEncodeImageWithNDK, mirroring the CG and WIC versions, for
encoding with the NDK APIs added to R.

Rename SK_ENABLE_NDK_DECODING to SK_ENABLE_NDK_IMAGES and use it for
both encoding and decoding.

Move code for converting to/from NDK types into a common location.

Update encode_platform.cpp to use NDK encoding APIs when available and
to use both types of webp (lossy and lossless). Add tests specifically
for the new implementation.

Update NdkDecodeTest to use ToolUtils::equal_pixels for comparing
pixels.

Change-Id: Ic62f89af27372ccce90b8e028e01c388a135a68c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308800
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-13 15:21:41 +00:00
Leon Scroggins III
f21d6b9b71 Reland "Add an SkImageGenerator that uses NDK APIs"
This reverts commit 07438b0cda.

Bug: skia:10369
Bug: skia:10371

This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.

Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.

Add tests and a grayscale png.

Update some test bots running Android R to specify ndk_api so they will
run the new code.

Change-Id: I4ca07d832dbd6a9d8cff0faea975fd70da00718f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308185
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 18:55:30 +00:00
Mike Klein
813e8cc762 add a global may-we-JIT flag
The most interesting part of the CL is that we recheck gSkVMAllowJIT in
Program::eval() even though we've already checked it in the constructor.
This allows Viewer to toggle the JIT on and off without having to worry
about program caching. This is not something that you'd expect to come
up in practice if a program just sets gSkVMAllowJIT at the start of
main(); for real clients I think we can avoid all this with a simple
SkGraphics::allowJIT() that only lets clients opt-in, never back out.

I toyed with making '!' rotate through a tristate in Viewer, until I
realized that these really are independent bits: GMs like threshold_rt
that use both ordinary effects and SkVM-only effects demonstrate
different behavior and performance in all four modes.  So '!' continues
to toggle SkVMBlitter, and now '@' toggles the JIT.

I've left the test program default settings unchanged, with the JIT
enabled unless --nojit is passed.  Where we previously simplified the
command line by conflating --dylib with --skvm, we now conflate --dylib
with --jit.

Change-Id: If86bf524c657298c0846bcd33c706e3c3f91e788
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308184
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-08-05 16:35:45 +00:00
Leon Scroggins
07438b0cda Revert "Add an SkImageGenerator that uses NDK APIs"
This reverts commit cfef980939.

Reason for revert: Breaking Google3 roll

Original change's description:
> Add an SkImageGenerator that uses NDK APIs
> 
> Bug: skia:10369
> Bug: skia:10371
> 
> This will allow Skia clients developing for Android 11+ to rely on
> Android's NDK APIs for decoding, which will allow them to decode
> without including their own decoding libraries (e.g. libjpeg-turbo).
> Using these APIs also provides support for static HEIF images.
> 
> Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
> visually.
> 
> Add tests and a grayscale png.
> 
> Update some test bots running Android R to specify ndk_api so they will
> run the new code.
> 
> Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>

TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com

Change-Id: Ifed506a76a0ff5903d101c1bf7330d319b8376a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10369
Bug: skia:10371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308180
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 14:42:51 +00:00
Leon Scroggins III
cfef980939 Add an SkImageGenerator that uses NDK APIs
Bug: skia:10369
Bug: skia:10371

This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.

Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.

Add tests and a grayscale png.

Update some test bots running Android R to specify ndk_api so they will
run the new code.

Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 13:44:39 +00:00
John Stiles
fbd050bd0b Enable ClangTidy check modernize-make-unique.
The majority of existing call sites were automatically updated using
clang-tidy -fix. A small handful required a manual update,
e.g. CppCodeGen.

This check is a bit lenient, and in particular will not flag cases like
`std::unique_ptr<Base>(new Derived())` which is still pretty common
throughout our codebase. This CL does not attempt to replace all the
cases that ClangTidy does not flag.

Change-Id: I5eba48ef880e25d22de80f321a68c389ba769e36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307459
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-03 17:53:52 +00:00
John Stiles
bd3ffa43d2 Fix range-based for loops which copy the loop variable unnecessarily.
This will allow us to enable the ClangTidy check
performance-for-range-copy.

Change-Id: I11f152ffe458f5f353da8715ffd2fd47cf4e71a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306946
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-07-31 01:02:21 +00:00
Leon Scroggins III
1ff07066f9 Remove more references to "master"
Bug: chromium:1101491
Bug: b/161896447

Switch to more inclusive language, like "main", or remove where
simply unnecessary.

Change-Id: I36ef6ec631eb991f54f42b98887333f07c0984c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306060
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-28 13:06:07 +00:00
Mike Klein
a54d380ced remove more blacklists
Switch DM to --skip, and replace a few others I found
with similar skip-related names, or remove names entirely.

This leaves things with just the unavoidable,

    $ git grep blacklist
    gn/BUILD.gn:      "-fsanitize-blacklist=$_suppressions",
    tools/lottie-web-perf/lottie-web-perf.js:
    browser_args.push('--ignore-gpu-blacklist');
    tools/perf-canvaskit-puppeteer/perf-canvaskit-with-puppeteer.js:
    browser_args.push('--ignore-gpu-blacklist');
    tools/skottie-wasm-perf/skottie-wasm-perf.js:
    browser_args.push('--ignore-gpu-blacklist');

Bug: 1101491
Change-Id: I9f60a18df4fd0304e702df4c68333f669a485c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305760
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-07-24 18:14:29 +00:00
Robert Phillips
b87b39b7a2 Make GM::onGpuSetup take a GrDirectContext
This should, hopefully, clarify the role of onGpuSetup vis a vis onDraw.

The remaining tools are updated in:
https://skia-review.googlesource.com/c/skia/+/300220/ (Update remaining tools to GrDirectContext)

Change-Id: I19d6eec4d16cb9ebad8924763a18225cc871f0f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300172
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-01 19:25:55 +00:00
Florin Malita
02616ea90b [skrive] Add dm source
Change-Id: I09b8f8bb95dac443b64d85340db12f59f8977654
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299143
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-06-25 21:02:32 +00:00
John Stiles
33e044fb16 Prevent non-trivial destructors from running after exit in DM.
Previously, DM destroyed a large number of non-trivial objects at
shutdown time. Because no shutdown order is promised across translation
units by the standard, this can lead to bugs which only reproduce
capriciously, at the whim of the linker.

http://go/totw/110#the-fix-safe-initialization-no-destruction

"Destruction issues are usually solved by defining your static data
in such a way that the destructor never runs. The most common way to do
this is to heap allocate the static object - pointers don't have
destructors."

http://go/cstyle#decision_on_destruction

"Global and static variables that use dynamic initialization or have
non-trivial destructors create complexity that can easily lead to hard-
to-find bugs. Dynamic initialization is not ordered across translation
units, and neither is destruction (except that destruction happens in
reverse order of initialization). When one initialization refers to
another variable with static storage duration, it is possible that this
causes an object to be accessed before its lifetime has begun (or
after its lifetime has ended). Moreover, when a program starts threads
that are not joined at exit, those threads may attempt to access objects
after their lifetime has ended if their destructor has already run."

Change-Id: I54eedcd813295a23923deb925b0ca2adfff69f7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297872
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-06-20 00:02:23 +00:00
Robert Phillips
889d613875 Add GM::gpuSetup step
In order to emulate OOP-R's behavior, GM needs to pass GPU-backed resources to a DDL recorder.

This change allows GMs to create GPU resources first (in onGpuSetup w/ a direct context) and then use them in onDraw (with only a GrRecordingContext).


Change-Id: Ifa3002af73eb9926f653fb4c4bf4542c0749d658
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-06-16 18:31:55 +00:00
Robert Phillips
762cb4ea46 Add option to DDL test harness to better match OOP-R behavior
Change-Id: I043613c127dbfa1ebb7dcf5eab7b996afb676b61
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296449
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-06-16 12:30:41 +00:00
John Stiles
637838d20a Fix compiler warnings on Mac build.
Clang doesn't like it when operator| is applied to two different enum
types.

Additionally, fixed some nearby line wrapping.

Change-Id: I77190c9bc91b53ebc38d184d73a6a244b8f34ce9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295795
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-06-12 18:21:19 +00:00
Leon Scroggins III
87caae61cd Move SkBitmapRegionCodec into client_utils/android
Bug: skia:10154

This will make it clear that these files are for Android use and
avoid compiling them for other clients.

Update testing tools to use android::skia::BitmapRegionDecoder, but
only if SK_ENABLE_ANDROID_UTILS is defined.

Take this opportunity to clean up the class:
- The base class, which was originally designed to allow switching
  amongst different implementations, is no longer needed. Rename
  SkBitmapRegionCodec to android::skia::BitmapRegionDecoder
  (following the new convention and matching the Java API name).
  Continue to inherit from SkBitmapRegionDecoder temporarily, to
  allow Android to switch to the new API.
- Use std::unique_ptr instead of passing raw pointers.

Add a test to verify that we only create a BitmapRegionDecoder if
it is one of the supported types.

Change-Id: Ied13fc8acb105fde042553331846d95ae15d6b57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287498
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-05-20 20:06:48 +00:00
Robert Phillips
273f107a2d Dump out path-mask generation and caching stats
These stats would've helped block https://skia-review.googlesource.com/c/skia/+/286902 (Add path bounds to SW path mask key) from landing.

Change-Id: I684f39de53fb2678c7a679e4e4aafdbb39a154ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287499
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-05-05 18:21:49 +00:00
Ben Wagner
828a7ef39d [infra] Switch iOS to updated libimobiledevice.
Bug: skia:9799
Change-Id: I94069d58bde1762ef19122605147bd75232b6ed8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270446
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Weston Tracey <westont@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
2020-02-21 16:21:20 +00:00
Robert Phillips
291f3405f3 Add new gpu sink for DDLs
Having this as a sink rather than a Via allows us to do more aggressive things with threads and shared contexts.

Change-Id: I3ca1076686fa4f53387c12a9506e01910c1bc3e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272016
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-20 13:51:07 +00:00
Robert Phillips
45f37c3795 Revert "Carve some helper functions off of GPUSink"
This reverts commit 7b2fcfbc5a.

Reason for revert: Need to loosen up error handling

Original change's description:
> Carve some helper functions off of GPUSink
> 
> I'm adding a new DDL Sink and would like to reuse this functionality.
> 
> Change-Id: I9f4535ca5e0f36925bf896cb0076eab73fe60fd1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270639
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I97968834b5719c2061d53caff0dcf08a80917beb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270798
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-13 20:27:23 +00:00
Robert Phillips
7b2fcfbc5a Carve some helper functions off of GPUSink
I'm adding a new DDL Sink and would like to reuse this functionality.

Change-Id: I9f4535ca5e0f36925bf896cb0076eab73fe60fd1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270639
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-13 19:40:33 +00:00
Ben Wagner
ea25fcf027 Replace DM:Error with DM::Result.
Initially, Error was written with the intent that an empty string meant
Ok and anything else meant Fatal. This made things simple with implicit
constructors from strings. With the introduction of Nonfatal the state
was now tied up with an additional boolean. Now the empty string meant
Ok and causes the new boolean to be ignored, or at least that is the way
it was used since Error didn't actually enforce that itself. This leads
to GMs which return kSkip but don't set the message to not be skipped.
This could be fixed in several ways.

The first would be for the GMSrc to notice that a GM had returned kSkip
with an empty message and create the Error::Nonfatal with a non-empty
message. This has the downside of being some extra unexpected complexity
and doesn't prevent similar issues from arising in the future.

The second would be to change how DM interprets the Error, and if the
non-fatal bit is set treat that as a sign to skip, even if the message
is empty. This fixes the stated issue, but doesn't fix the issue where a
GM can return kFail but also leave the message empty. This could again
be fixed by either modifying GMSrc::draw or GM::drawContent, but this
also seems a bit brittle in not preventing this from happening again in
the future.

So this replaces Error with Result, which makes the status orthogonal to
the message. It does lose the automatic conversion from string, but by
being able to wrap the many uses of SkStringPrintf the explicit nature
doesn't add much additional noise to the more complex failure reports.

Change-Id: Ibf48b67faa09a91a4a9d792d204bd9810b441c6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270362
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-02-12 19:05:46 +00:00
Mike Klein
f7eb0544a8 basic, untested BGR 1010102 and 101010x
Updated every switch that yelled at me, and added support to dm and fm,
and then founds some more switches that shouldn't have defaults...

The tricky spots outside those were mips and dither,
since they aren't simply exhaustive switches.

_Now_ no diffs between RGB/BGR 1010102 and 101010x.

No GPU support.

Bug: skia:9893
Change-Id: I73ab3fd22bdef0519296dfe4cb84031e23ca0be3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270114
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-11 21:44:57 +00:00
Tyler Denniston
45f94f8344 Reland: Initial checkin of GM verifier framework
The goal of the verifier framework is to enable opt-in checks of the
images produced by individual GMs. The basis of verification will be
comparing the rendered output of a GM against a source-of-truth image,
such as one generated by the CPU backend.

In the short term this can enable coarse-grained sanity checks for a
subset of GMs to catch e.g. egregious rendering bugs. In the longer term
this can provide an SkQP-style suite of tests that can be run across
many/all GMs to provide a vote of confidence in the rendering
correctness of new devices.

Bug: skia:9855
Change-Id: I50f15ecd029b28b69c0f68dc4126df3a4dd61d75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-02-06 15:01:31 +00:00
Tyler Denniston
14d64afaa8 Revert "Initial checkin of GM verifier framework"
This reverts commit 7e36f0015e.

Reason for revert: breaking google3 roll

Original change's description:
> Initial checkin of GM verifier framework
> 
> The goal of the verifier framework is to enable opt-in checks of the
> images produced by individual GMs. The basis of verification will be
> comparing the rendered output of a GM against a source-of-truth image,
> such as one generated by the CPU backend.
> 
> In the short term this can enable coarse-grained sanity checks for a
> subset of GMs to catch e.g. egregious rendering bugs. In the longer term
> this can provide an SkQP-style suite of tests that can be run across
> many/all GMs to provide a vote of confidence in the rendering
> correctness of new devices.
> 
> Bug: skia:9855
> Change-Id: Id7310de8005ffa7e8eb2fd0e4008f5f8db1419ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267761
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
> Auto-Submit: Tyler Denniston <tdenniston@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>

TBR=djsollen@google.com,tdenniston@google.com

Change-Id: Ie3beff447fea406b5ad3c3ca5a98fa2bd73d20fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9855
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268682
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-02-04 20:54:39 +00:00
Tyler Denniston
7e36f0015e Initial checkin of GM verifier framework
The goal of the verifier framework is to enable opt-in checks of the
images produced by individual GMs. The basis of verification will be
comparing the rendered output of a GM against a source-of-truth image,
such as one generated by the CPU backend.

In the short term this can enable coarse-grained sanity checks for a
subset of GMs to catch e.g. egregious rendering bugs. In the longer term
this can provide an SkQP-style suite of tests that can be run across
many/all GMs to provide a vote of confidence in the rendering
correctness of new devices.

Bug: skia:9855
Change-Id: Id7310de8005ffa7e8eb2fd0e4008f5f8db1419ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267761
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-02-04 20:11:24 +00:00
Mike Klein
055f5355d5 pdf rasterization
- add Mac PDF rasterizer
- create a mac pdf bot
- blacklist some GMs that CG takes forever to rasterize
- remove obsolete --dont_write pdf feature

This new Mac -PDF bot is now the _only_ bot running PDF code.
Obviously we can expand from here.

pdfium was looking like a pain to build and/or integrate
into our own build.  pdftocairo looked promising, and is
already installed on the bots, but it is very slow and
prone to error.  CG was the next thing I tried.

Change-Id: I82b04121f484e7dd78f60a648485a09218dd5279
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267810
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-01-30 21:21:28 +00:00
Mike Klein
9ae06637d0 add --skvm to DM
Change-Id: I54038b34cb10322ec688f24e3869a7481d2e2c66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267070
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-28 19:07:54 +00:00
Mike Klein
b147aceed7 DCI-P3 -> Display P3 in Skia
This keeps an alias so code keeps building.

Bug: skia:9792
Change-Id: If8575468d929d2ca28bc2f9e82de27291fb19aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264691
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-16 21:24:16 +00:00
Mike Reed
2319b803c2 remove unused (by clients) SkMultiPictureDraw
More cleaning to do if we like this idea...

Change-Id: I608143db085911565dd5f5426f7ee6436ec58cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254680
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-11-15 18:18:36 +00:00
Brian Osman
09ee112bdb Reland "Fully embrace skcms types in SkColorSpace API"
This reverts commit 6af9b1c673.

Change-Id: I7954951497e57475ab6f1c7f946b47aa17f1ac8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252817
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-11-05 18:36:26 +00:00
Robert Phillips
6af9b1c673 Revert "Fully embrace skcms types in SkColorSpace API"
This reverts commit 701522798a.

Reason for revert: Maybe blocking the Android roll

Original change's description:
> Fully embrace skcms types in SkColorSpace API
> 
> Remove the SkMatrix44 getter entirely.
> 
> Change-Id: I25bfe68a7a9b21d8a8696415b517cb79fc2d7a94
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252596
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,brianosman@google.com,reed@google.com

Change-Id: Ic277d54d4ac8c84f00405946c927a3aee4e33068
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252801
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-05 15:03:49 +00:00
Brian Osman
701522798a Fully embrace skcms types in SkColorSpace API
Remove the SkMatrix44 getter entirely.

Change-Id: I25bfe68a7a9b21d8a8696415b517cb79fc2d7a94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-11-04 21:22:38 +00:00
Brian Osman
11e6aa823d Starting to hack up HDR transfer function support
Brings over skcms' encoding scheme, etc.

Change-Id: Ib8abec911acd1c50df3b201b4a9bde01b1cb123b
Bug: chromium:960620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-10-16 18:40:16 +00:00
Brian Osman
3fdfe28238 Simplify GPUSink constructors by just passing the config object
Also, remove the never-used gpu_threading flag. In limited
testing, it makes things slower.

Change-Id: I40ae0c8e5b79992c90845035a06536ed9d6626b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240202
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-09 18:12:18 +00:00
Brian Osman
ed58e004e0 Add support for pre-compiling cached SkSL shaders
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.

Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.

Caveats:
* Currently only implemented for the GL backend. Other
  backends will require more metadata to do any useful
  amount of work. Metal may need a more drastic workflow
  change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
  or program binaries). Supporting other formats again
  requires more metadata, and the cached shaders become
  increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
  supported. Many driver workarounds are implemented in
  the SkSL -> GLSL transformation, but some are higher
  level. Limiting device variance by artificially hiding
  extensions may help, but there are no guarantees.

* The 'gltestprecompile' DM config exercises this code
  similarly to 'gltestpersistentcache', ensuring that
  results are visually identical when precompiling, and
  that no cache misses occur after precompiling.

Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-06 19:45:09 +00:00
Brian Osman
1c1208e6c3 Install runtime check error handler in RTC builds
From local testing, this does get invoked and supply a useful error
number to know which rule we broke. It doesn't have any useful location
information (linenumber is always 0, filename is always empty).

Change-Id: I297e5b1d4aac0ba00d9c231550df3ab29e983628
Bug: skia:9197
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223189
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-06-24 18:08:08 +00:00
Herb Derby
9c71e7be10 Remove all global mutexes
Remove the SkBaseMutex (and SkBaseSemaphore). This allows all the thread
annotation machinery to work.

Change-Id: I2da420ec3165ccbcd90c474c0b62bfef42df2a53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221340
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-06-18 00:39:15 +00:00
Jim Van Verth
8a9a371182 Reland "Added AutoreleasePool for managing pool memory in testing apps."
This is a reland of a36e089065

This is only active when Metal is enabled.

Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
>
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
>
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:8243
Change-Id: I743a3dcc93b46387a6a330e855c2e8810b482544
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217379
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-05-31 15:40:01 +00:00
Kevin Lubick
c4fec06e5a Revert "Added AutoreleasePool for managing pool memory in testing apps."
This reverts commit a36e089065.

Reason for revert: Primary suspect in breaking G3

Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
> 
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
> 
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,brianosman@google.com

Change-Id: I64f6e0baba21a9d35682ab53bdf418180be8579b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217377
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2019-05-31 12:31:14 +00:00
Jim Van Verth
a36e089065 Added AutoreleasePool for managing pool memory in testing apps.
This is only active on MacOS and iOS -- on other platforms it
will do nothing as they have no need for autorelease pools.

Bug: skia:8243
Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-05-30 19:13:34 +00:00