Change-Id: I06ba9dd9ed8af8555233ddfa10d3e0ec6babc2ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444759
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Chromium has been updated, this is no longer needed
Change-Id: I0bcf65c79d454c50796e04e33c213de2295c0e6a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441877
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Deletes SkConservativeClip as a type, it was only used by
SkNoPixelsDevice at this point.
Simplifies the clip tracking to only rely on intersect/difference ops
(but also expands it to support updating overall bounds if the diff
op is a sufficiently large rectangle).
Adds SkRect::roundIn() -> SkIRect to match the exposed API for round()
and roundOut().
Bug: skia:10205
Change-Id: I1337a51a8a4e51f94fe2b5f9ab29a0b5058b8094
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437737
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a reland of 0f7c10ef56
Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
> - No mipmap support
> - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
> - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I5b6bb28c4c1faa6c97fcad7552d12c331535714d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441402
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 0f7c10ef56.
Reason for revert: Unhappy rollers
Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
> - No mipmap support
> - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
> - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: Ie199535b9b65ec7c7fef3c773452ea06bdbd2d9c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441376
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
GCC 10.2.1 gives the following warning as error in a release build
../../src/core/SkString.cpp:227:22: error: writing 1 byte into a region of size 0 [-Werror=stringop-overflow=]
227 | rec->data()[len] = 0;
which is detecting that fBeginningOfData is a char and that this code
cannot be reached with len == 0. Work around this by changing
fBeginningOfData to be an array of one char containing the empty string
by default.
While making this change, also make fBeginningOfData and fRefCnt
private.
Change-Id: Ic254bac465fcd02707a06010e0d7501520f7271d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441136
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
A color type that linearizes just after loading, and re-encodes to sRGB
just before storing, mimicking the GPU formats that work the same way.
Notes:
- No mipmap support
- No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
- Needs better testing
This is a re-creation of reviews.skia.org/392990
Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 879b2f2e6e
Now includes a test that demonstrates the bug found by Chrome's fuzzers,
and a different (safer) implementation.
Original change's description:
> In SkCanvas destructor, discard (rather than blit) unbalanced layers
>
> Bug: skia:12267
> Change-Id: I6808f62b2385a3466b1a93db905041a6529f58cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433360
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Florin Malita <fmalita@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:12267
Change-Id: Ide7dc61b054761826faa5bca3eec6be2fc63c83a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is necessary cleanup before changing the type of the matrix and
clip stack. That work has landed and reverted several times, so landing
this piece separately, first.
Change-Id: I147e4cc4260fa5e07a0712503f879da120f8466a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435278
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This removes all low-level handling of the device clip restriction. It's
no longer part of the SkDevice API, nor needed by any of the backend-
specific classes for handling their clip stack.s
The device restriction is intersected using a regular op when it's set
and it's remembered and manually applied to the device bounds when
resetClip() is called. This is all handled inside SkCanvas.
I also took the opportunity to add asserts and better state transitions
to its implementation, since it had been in an awkward middle ground
between depending on the save/restore stack and not being kept in
sync with it.
Bug: skia:12252
Change-Id: Ie7b13d262fd5e32e0e80aaf46ba009f3722208c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437689
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:10209
Change-Id: I72639b7e768742dcdec810a5a714ce21ff0f6e0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436565
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a "legacy" field in SkPath, and only needed for editing the
path (in funny cases, such as a relative verb or missing moveto).
When we finally make SkPath immutable, we won't need this field at all.
Note: this CL "fixes" the last 2 columns in path_append_extend gm.
They should appear the same as the previous 2 columns.
Change-Id: Ia5f2e8ec586b5f5189fc3ac2cd513fe89d31cd22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436958
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: William Hesse <whesse@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
`SkShaderBase` is an implementation-detail of SkShader and doesn't need
to be in this enum name.
Change-Id: Ieb40a09ae489d4a1e11dfd306d20a8b94ee05ef9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435017
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit cc9d20f308.
Reason for revert: Wrong API pre-C++17
Original change's description:
> SkCanvas: switch from SkDeque to std::deque
>
> Bug: skia:10987
> Change-Id: If252f644dc3b8827356f9c7044c8e01fd0fc5afe
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434676
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,reed@google.com,michaelludwig@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: Ica125d5ad04332d68f54dd544373fa29eaf2b69c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434856
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:10987
Change-Id: If252f644dc3b8827356f9c7044c8e01fd0fc5afe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434676
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 4573ae19fe.
Reason for revert: Breaks Android roll.
Original change's description:
> Reland "SkCanvas: switch from SkDeque to simpler SkSTArray"
>
> This is a reland of 222c1c1631
>
> Original change's description:
> > SkCanvas: switch from SkDeque to simpler SkSTArray
> >
> > Faster, and much less klunky.
> >
> > Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> Change-Id: I3efc47c7e6b7362f62188b3a6793d71edef83b67
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433979
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: Ibd0f9548bbab308cd70d6f77abb02c87e2e6aba3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434041
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 222c1c1631
Original change's description:
> SkCanvas: switch from SkDeque to simpler SkSTArray
>
> Faster, and much less klunky.
>
> Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I3efc47c7e6b7362f62188b3a6793d71edef83b67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433979
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 222c1c1631.
Reason for revert: Assertion failures.
Original change's description:
> SkCanvas: switch from SkDeque to simpler SkSTArray
>
> Faster, and much less klunky.
>
> Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: I192a7f8b08c11b7be10c3248d9f89d8914fd4fa7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433978
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Faster, and much less klunky.
Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
The preexisting enum versions now are just shallow factories for
the new blender versions, though internally we've kept the
specializations on impl.
Change-Id: I3449682bb443a4ff9f53cc7b0860343c56e377e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424436
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This pulls the GPU-specific accessors off of SkCanvas and SkDevice - moving them all to skgpu::BaseDevice and SkCanvasPriv.
This will allow us to more easily change the gpu class hierarchy (esp. changing GrSurfaceDrawContext to skgpu::v1:SurfaceDrawContext) w/o churning the public API.
TBR=brianosman@google.com
Bug: skia:11837
Change-Id: Ib69a3ea27c840fa7758bc3318395a27228c7ae9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431539
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkMatrix has a constexpr default constructor which initializes to
identity. This allows it to be both efficient and always initialized.
However, the pre-C++11 documentation stating that SkMatrix starts off
uninitialized still exists. Update the documentation.
Change-Id: I4f81209ea82f0cef04ca9369ccfdf8e9f448ff71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432257
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
AndroidFramework uses both their own custom display list (which could
handle resetClip with android-side changes) AND conventional picture
recording. In order for replace op emulation to work when they have
been recorded into a picture, we need to make it virtual and supported
in SkPicture.
This also renames the API to ResetClip() from ReplaceClip() and does not
have any additional arguments. Based on AF's usage pattern, it only n
needs to reset the clip to the surface bounds or the device clip
restriction, it seems best to reduce the API as much as possible before
it's adopted.
Bug: skia:10209
Change-Id: I37adb097c84a642f4254b8c0f9d4c7fea8d9abdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430897
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 5de8b19504.
Reason for revert: blocking Android roll
Original change's description:
> Feed all top-level GPU accessors through skgpu::BaseDevice
>
> This pulls the GPU-specific accessors off of SkCanvas and SkDevice - moving them all to skgpu::BaseDevice and SkCanvasPriv.
>
> This will allow us to more easily change the gpu class hierarchy (esp. changing GrSurfaceDrawContext to skgpu::v1:SurfaceDrawContext) w/o churning the public API.
>
> Bug: skia:11837
> Change-Id: I4e205255706680ac58ffe40f714884c2ee7ac799
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431036
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I8a015be4edbe21d63db09d5593af13cc89df4217
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11837
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431538
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This pulls the GPU-specific accessors off of SkCanvas and SkDevice - moving them all to skgpu::BaseDevice and SkCanvasPriv.
This will allow us to more easily change the gpu class hierarchy (esp. changing GrSurfaceDrawContext to skgpu::v1:SurfaceDrawContext) w/o churning the public API.
Bug: skia:11837
Change-Id: I4e205255706680ac58ffe40f714884c2ee7ac799
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431036
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:11235
Change-Id: Iefa0156f542f217e687299f053768ee5b87f84d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430977
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
According to goto.google.com/chrome-includes, SkImageInfo.h is a
somewhat expensive header to include. This makes it possible to
forward-declare these enums instead.
Bug: chromium:1227131,chromium:242216
Change-Id: I4e939449a8d3dfc3fa4c43999bcaecb3249bc0c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431056
Commit-Queue: Nico Weber <thakis@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Nico Weber <thakis@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Pull a thread, and end up removing logs of old fontmgr code.
Change-Id: I73cebf9c011a99e9d12fd728e8677fcb0700407f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429338
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Introduce private SkLegacyFQ to allow us to continue deserializing
old content with filter-qualities, but still remove the public enum.
Need to finish removing references in clients.
Change-Id: Iacfb602ec497260e53defc4b95e297ed1ef4e69c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429476
Auto-Submit: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Add an overload to SkPathEffect that can be used when the CTM is known
at the callsite. GPU callsites are not handled here, that will be
tackled in a separate CL.
Path effects must implement the filterPath virtual that accepts the CTM,
although they are not obligated to use it. If a path effect does
use the CTM, the output geometry must be in the original coordinate
space, not device space.
Bug: skia:11957
Change-Id: I01615985599fe2736de954bb10dac881b0554ae7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420239
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Mike Reed <reed@google.com>
There is no "text" parameter. There is one called "tex".
Change-Id: Id8245a8222438c60f6c7bde0638e82bdfda0aa20
Bug: skia:12168
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427338
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Support for `value_or` was recently added to skstd::optional. (Thanks
herb@!)
Change-Id: Ie343f8d06f8a26bcd111af8334757c203944b052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427036
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Callers should use asBlendMode or getBlendMode_or
Bug: skia:12173
Change-Id: I8b62527a2ae11c9bf0c1473c4fffa53b38aa7017
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425756
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
... since it mysteriously returns something even if the blender doesn't
map to any enum. Clients should use asBlendMode() or getBlendMode_or().
Change-Id: I5dc5aea51f47f297ef9b2a89535d47ac58aea9bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425177
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
... to ease clients into the blender world. Will be used in subsequent
CLs to migrate skia and its clients.
Change-Id: I253b333dca65876b45c3d424f5d0456a09460e6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425356
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This frees the SkBlenders names for optional effects, and better
reflects the fact that the "core" relies on this Mode() factory.
... and makes this clearer:
https://skia-review.googlesource.com/c/skia/+/424417
Maybe this isn't important. I see SkShaders is in core header, but
SkImageFilters is in effects, so I guess we don't have a consistent
notion for this naming yet. What I do think is semi-important is
that core headers include effects that core uses, so in this case
a Mode() factory does make sense to be in a core header, just have to
decide/bikeshed how to scope it.
Change-Id: I94da47cfaa6c1ea22894bf66a48604d3722b4062
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>