Commit Graph

1682 Commits

Author SHA1 Message Date
Kevin Lubick
102dbf9c43 [canvaskit] Disable dynamic execution
This required an update to emscripten, due to there being
a few bug fixes regarding the non-dynamic code and the
Closure compiler/minifier.

Change-Id: Icc922bd98cdd52a6923a9367da3747dac2b897b3
Bug: skia:12795
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492916
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2022-02-01 13:15:22 +00:00
John Stiles
1d0d1e9f16 Update iOS test apps to require C++17.
Fixes these build breaks: http://screen/5kZxPUFhoSrwpZ8

Change-Id: Ib4c92c0c33c9b0fdd639092e901f475e6f6bc655
Bug: skia:12882
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502307
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-01-31 23:17:15 +00:00
Jim Van Verth
e267a5bb7a [graphite] Add sampler/texture binding to commandbuffer
Bug: skia:12845
Change-Id: Ia6a754d6e86991d9709422b3eb657ca4fbd52f3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501842
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-01-31 16:15:43 +00:00
John Stiles
f07421bcbd Remove unnecessary ctors now that we have C++17 copy-elision.
This CL backs out C++14 compatibility changes from
http://review.skia.org/457298 :

"2. Lack of C++17 copy elision means classes of objects constructed at
function return need a copy or move constructor even if RVO will mean it
isn't called."

Change-Id: I33a833d33b221e757bf6a6459835a7215b4e6b66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501240
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-01-27 20:26:54 +00:00
Ben Wagner
3119b67c5d Draw glyphs as paths directly.
Change-Id: I31733d19fa65da29a0a0276681647e7cfc593c06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499754
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2022-01-27 18:51:42 +00:00
Michael Ludwig
b920095295 [graphite] Use RAII helper structs to configure append modes in DrawWriter
Move to RAII structs wrapping DrawWriter to control the append mode.
This allows each struct to define any extra template parameters/buffers
needed for the appended data, and expose only the appending API that
makes sense.

In follow up CLs, the RAII structs make it easy to support reserving
and returning vertex data, and add new appending modes.

Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I5ef1bfdf3b4fa175bcfb25cc61fd0c46a62d46c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498016
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-01-26 21:52:45 +00:00
Robert Phillips
1042c00130 [graphite] Replace GrSLType with SkSLType
This is mostly mechanical. The only interesting bit is that GrSLType was in include/private while SkSLType is in src/core so some #include patterns changed.

Bug: skia:12701
Change-Id: I80bd86ee93796b145f86ded9b4cbf52f24fa59e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497607
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-26 17:30:12 +00:00
Michael Ludwig
a54564efd4 Add VertexWriter&& operator<< for use with returned writers
This was used for one specialized template in Ganesh, and enables the
preferred appending pattern for Graphite.

Change-Id: I561449004923464efeeabaed5bc00c8fd49e036d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-01-26 16:09:07 +00:00
Michael Ludwig
d6ee724fe3 [graphite] Simplify internal state of DrawWriter
This is a precursor that makes supporting reserving/returning vertices
easier to implement, and adapt to it PatchWriter for the tessellating
path renderers.

It also has the small benefit of being slightly easier to follow, and
the buffer binding remains valid across pipeline changes.

Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I84606800937d955d5f4cb98e68cca2ca6c6fb1f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496890
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-01-26 14:27:40 +00:00
Jim Van Verth
84fecee879 [graphite] Add sampler creation
Bug: skia:12845
Change-Id: Iba4fcfe98adf6f0445958322d674ab3dfee87305
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497280
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-01-24 21:38:15 +00:00
Jim Van Verth
3167dd7ea2 [graphite] Add skgpu::Sampler and skgpu::mtl::Sampler classes
Bug: skia:12845
Change-Id: I074ad49e741a029aa661f358abe2c8f07c811e99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497143
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-01-24 16:41:10 +00:00
Michael Ludwig
cc56016595 Track end mark of BufferWriters to detect overrun
In debug builds, BufferWriters store a Mark that points to the end of
their data array, and all write operations are validated against that.
IndexWriter and UniformWriter require the size or ending mark to be
provided, while VertexWriter does not.

Legacy creation of VertexWriters exist in several places in Ganesh where
it wasn't trivial to have the size of the buffer available when the VW
was created. Most common cases that go through GrMeshDrawTarget or
GrEagerVertexAllocator, or graphite's DrawBufferManager automatically
have this information embedded in the writer.

The major semantic change that comes with this is what

BufferWriter::makeOffset does. Previously you could make as many offset
writers as desired and overwrite each other, but now the intended use
case is enforced: the calling writer can only write up to the offset,
and the returned writer can write from the offset to the end.
Change-Id: I2df0f618cd7e50ff657366aeb4955d729c3a938a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496880
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-01-22 17:55:30 +00:00
Robert Phillips
1793c189ea [graphite] Move SLType, Uniform, and UniformData to src/core
Presumably, SkVM will also need a way to represent the data passed to its programs

This CL attempts to be as mechanical as possible.

Bug: skia:12701
Change-Id: I7fb2c06d645809bf5422a25b8b537cf6c249fede
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-21 16:40:31 +00:00
Robert Phillips
b98159e414 [graphite] Clean up SkKeyHelpers a bit
The goals here are to:

reduce the use of magic numbers
make casts a bit safer

Bug: skia:12701
Change-Id: I6b1628fff4041bd0998060a757412b6a7260be1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496378
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-20 14:21:30 +00:00
Robert Phillips
896d278a5c [graphite] Push SkBackend into SkKeyHelpers
Bug: skia:12701
Change-Id: Ifa6b600b445a78f4ba936bf763adb2a5bf4d7542
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496299
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-19 14:27:22 +00:00
Robert Phillips
ef189dd340 [graphite] Add SkBlender to PaintParams
Bug: skia:12701
Change-Id: I067a28939a2d92b54d76fa519b659bd54bc99906
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496309
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-19 13:46:03 +00:00
Jim Van Verth
8276fa8ef1 [graphite] Wrap log macros in do-while to avoid semicolon warnings
Bug: skia:12817
Change-Id: Id555b205a8d99b204f211c1a6f51a25f8124cdfb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496298
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-01-18 19:46:18 +00:00
Robert Phillips
abd6cf13f4 [graphite] Add addToKey entry points
Bug: skia:12701
Change-Id: Id6ce588c28413b32b864f22cec73a5e90a9ec376
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494756
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-18 17:54:58 +00:00
Greg Daniel
7022d74567 [graphite] Hook up viewer
Bug: skia:12633
Change-Id: Id0bd892375e3a3e2886714f19b7fd8da2232e4e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479736
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-01-18 15:49:51 +00:00
Jim Van Verth
f260a297c6 [graphite] Add basic logging.
Just a placeholder for now until we have a better sense of what we want.

Bug: skia:12817
Change-Id: I75a76cb990c5a63bd2eefb5916ead3bff6742739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494036
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-01-14 15:20:20 +00:00
Greg Daniel
c505bdca9d [graphite] Make sure we are flushing work from the Device when needed.
Specifically this adds flushing of the Device when the Device is deleted
and also when we snap a Recording, we flush all Devices connected to a
Recorder.

Bug: skia:12633
Change-Id: Idfecc8cd2a0ecf6a8d39fc81618dd6b13ec87ec2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494243
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-01-13 20:25:05 +00:00
Greg Daniel
b21c4af0f6 [graphite] Remove ref counting from Recorder.
Bug: skia:12794
Change-Id: Iefdc2d84991a542533d13c227051c372459564db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494241
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-01-13 16:27:29 +00:00
Kevin Lubick
25a7797820 [bazel] Add mirrors to every external dependency.
- We always download from https
- All external assets have a primary and a mirror URL.
- We prioritize the sources as follows:
    bazel mirror, github/original source, our mirror
- There is a way (see build_toolchain) to test the sources
  from the mirrors (done before CL submission).

This adds a utility to upload files to the mirror in a
consistent, scripted way. It includes a way to copy in
parts of our bazel files (e.g. debs_to_install from
toolchain/build_toolchain.bzl) to update many things
at once.

Our Bazel mirror (gs://skia-world-readable/bazel)
is a Content Addressable Storage system, where the
file name is based on the sha256sum of the contents
(the same hash that Bazel uses). All files in it should
be publicly accessible.

Change-Id: Ida8b8e07d27a0a557bc49467ebbc86c806cabbd3
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494478
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2022-01-13 15:53:27 +00:00
Greg Daniel
106a57b5ac [graphite] Store back pointers of Device and Recorder to each other.
It is safe to store raw pointers to these objects since they are both
always accessed on the same thread we can safely invalidate their
back pointers when needed. This allows us to remove a ref of Recorder on
Device.

Bug: skia:12794
Change-Id: Icb5e079f7e820824520d52e48012b447e714a9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494239
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-01-13 15:29:19 +00:00
Robert Phillips
cc4d21f980 [graphite] Move ShaderCodeDictionary, SkPaintParamsKey, and UniquePaintParamsID to include/private
Since the SkShaders, etc will need access to SkPaintParamKeys and the SkShaderCodeDictionary they can't be buried in the skgpu namespace.

The currently planned signature for addToKey is:

void addToKey(SkShaderCodeDictionary*, SkBackend, SkPaintParamsKey*) const;

This CL doesn't modify the classes beyond what is needed to move them.

Bug: skia:12701
Change-Id: I18bbf6d6c3a768427112a3d19a9ccf2d46a23ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494237
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-13 14:22:11 +00:00
Robert Phillips
04e74196b0 [graphite] Replace Combination with SkPaintParamsKey
SkPaintParamsKey can be variable length and is thus the path forward for encapsulating/representing PaintParams.

Note: SkPaintParamsKey isn't in the skgpu namespace bc, ultimately, the individual SkShaders, etc will be responsible for adding their own information to the key.

Bug: skia:12701
Change-Id: I7472dc00706a4548bc3ffb4e287a941a2b8ffcae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492405
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-12 18:47:34 +00:00
Michael Ludwig
53cefbbe96 [graphite] Use IntersectionTrees to compute disjoint stencil indices
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite
Bug: skia:12699
Change-Id: I6a96365b8d4fdd2d763e55e9d3142f8f107cc882
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492399
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-01-12 16:49:55 +00:00
Greg Daniel
a2e55eeb5d [graphite] Add readPixels call that takes an skgpu::Context.
This moves away from using the old readPixels call that we don't
plan on supporting. It also removes a use of context from recorder.

Bug: skia:12794
Change-Id: I28838c5e3301558518b40e67e74bd96c5377286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493199
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-01-11 17:10:23 +00:00
Jim Van Verth
345587df72 [graphite] Use renderpassdesc to setup graphics pipelines
Bug: skia:12700
Change-Id: Icbd1ff6f98f5de8830b40b8a714e8092e40b1c97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485217
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-01-11 16:49:48 +00:00
Kevin Lubick
7a14f783bd [bazel] Sketching out HelloWorld sk_app using GL
bazel run //example:hello_world --config=clang
causes a window to open and draws a circle and a square.
Text to follow in a future CL.

To make this work, I had to get rid of musl and use glibc.
All the shared libraries (.so files) that were pre-built
and available for download (e.g. from https://packages.debian.org/bullseye/amd64/libgl1/download)
were compiled against glibc. When I tried to run a
program statically linked with musl and dynamically linked
against things using glibc, I got a segmentation fault
on things like calloc().

Initial attempts to use glibc had failed because it was thought
that the libc.so.6 file could only be referred to by absolute
path (and thus Bazel would not be happy about it). As it turns out,
that was simply a misconfiguration of the builtin_sysroot
parameter to cc_common.create_cc_toolchain_config_info
(see //toolchain/clang_toolchain_config.bzl). By setting that
to `external/clang_linux_amd64` and not
`external/clang_linux_amd64/usr`, the libc binary which had
been extracted to `external/clang_linux_amd64/lib/x86_64-linux-gnu`
was perfectly reachable from
`external/clang_linux_amd64/usr/usr/lib/x86_64-linux-gnu/libc.so`

To bring in the shared libraries to link against (e.g. X11, GL)
I made build_toolchain.bzl easier to modify in that we simply need
to add a debian download url and sha256 hash to a list (rather than
having to plumb this through via arguments).

Recommended Review Order:
 - example/BUILD.bazel (not sure if we always want to set bare
   link arguments like that or if we want to use "features" to
   pass those along to the toolchain).
 - tools/sk_app/BUILD.bazel to see initial cc_library for
   wrapping sk_app code.
 - toolchain/build_toolchain.bzl to see removal of musl and
   new list of debs.
 - toolchain/clang_toolchain_config.bzl (where use of the
   no-canonical-prefixes was key to compilation success).
   Notice also that we statically linked libc++ (I did not
   have any shared libraries for it locally, so I guessed
   a typical developer might not either).
 - Rest of toolchain/ for trivial renames.
 - bazel/Makefile to see extra docs on those targets and
   a new target that compiles all the exes so far for a
   quick way to test the build.
 - third_party/BUILD.bazel and src/gpu/BUILD.bazel which have
   non-generated changes. (all other BUILD.bazel files do).
 - go.mod, which needed to update the infra repo version in
   order to pick up http://review.skia.org/491736).

Change-Id: I8687bd227353040eca2dffa9465798d8bd395027
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492117
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-01-11 13:06:19 +00:00
Michael Ludwig
0056f3f006 [graphite] Reset order tracking after flush
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12787
Change-Id: I0b77f093859564778fbde65024b47f08b77063a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493017
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-01-10 16:41:42 +00:00
Robert Phillips
3e35c8a584 [graphite] Break PaintParams out into its own header
Bug: skia:12701
Change-Id: I8138633dee9eaf65077da8534600393196c7942e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492404
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-07 18:02:49 +00:00
Michael Ludwig
ecd1eb950f [graphite] Basic opacity analysis on PaintParams
This allows solid color and opaque shader draws to be more flexibly
re-ordered in the DrawPass. Previously everything was considered
transparent so we could only re-order non-overlapping draws.

Bug: skia:12787
Change-Id: Ic8b1f23e8042b9063c7a95edd1a9087c5ef4d1a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491821
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-01-07 15:38:49 +00:00
Robert Phillips
9fccec2b69 [graphite] Add UniquePaintParamsID
The core of this CL is replacing the Combination in GraphicsPipelineDesc with a uniqueID. All the other changes are just in support of that.

Bug: skia:12701

Change-Id: Id5fe9b39d1e497adbc879e7c933a2d9bdb788a58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491048
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-07 13:27:54 +00:00
Greg Daniel
2ac624f6e0 [graphite] Add Resource class to be base class for cached objects.
This updates all current resources that are tracked on the CommandBuffer
to use the new Resource class.

Bug: skia:12754
Change-Id: If96f47972c3b8acc43a9926cafa82c2860e01371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/490276
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-01-06 20:39:20 +00:00
Kevin Lubick
048545d249 Set up basic hello world sk_app
Change-Id: I233e7653eadcce87067def841b2f28c700f96045
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492096
Reviewed-by: Brian Salomon <bsalomon@google.com>
2022-01-06 20:29:35 +00:00
Michael Ludwig
0cdd5d7828 [graphite] Implement middle-out triangle stencil RenderStep
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Bug: skia:12703
Change-Id: I1e0d004d5688b78f0cdaa9df31b27831415fba6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484561
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2022-01-05 16:36:46 +00:00
Michael Ludwig
bdc0bad2e2 [graphite] Implement inverse fills
Renderer::StencilAndFill() chooses between two instances based on fill
type (more to come when we add stencil pass). The inverse fill uses
different stencil settings and different geometry (hence why it must be
a distinct renderer, since stencil is part of the pipeline).

Also updates the command buffer asserts and types to support float3
attributes and has the fill bounds render step pre-transform vertices.
This matches the intended plan of device-space control points to
avoid matrix transform uniforms when no other coords are needed.

Makes DepthStencilSettings constexpr so they can be declared constants.

Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I5be4151f533e4cc5c560baf96c59193162b48dab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484559
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-12-21 20:44:51 +00:00
Brian Salomon
380d1aedf9 Reland "Start on custom mesh API"
This is a reland of e1e1c03229

Original change's description:
> Start on custom mesh API
>
> Bug: skia:12720
> Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:12720
Change-Id: I5c54f37949d8bd45ea606264c439912b65158b79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487220
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-21 16:08:49 +00:00
Brian Salomon
a88a627316 Revert "Start on custom mesh API"
This reverts commit e1e1c03229.

Reason for revert: broken w/ colorspace xform

Original change's description:
> Start on custom mesh API
>
> Bug: skia:12720
> Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:12720
Change-Id: I897b84d6483da8c4bcf8a709e08c26d1dee65f00
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487219
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-12-21 15:26:10 +00:00
Brian Salomon
e1e1c03229 Start on custom mesh API
Bug: skia:12720
Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-12-21 14:37:59 +00:00
Jim Van Verth
09828fbd57 [graphite] Add background checks for iOS
Bug: skia:12466
Change-Id: I0fe00c3cd4c79191d2dfe8b7db0f14098af0de2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475636
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-12-16 18:05:26 +00:00
Greg Daniel
fec9a3027c [graphite] Add support for creating wrapped SkSurfaces.
Bug: skia:12633
Change-Id: Ic1598bea37bae6f53e054de98093b3c049125b38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479063
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-12-15 20:22:25 +00:00
Michael Ludwig
9ddc4e8ee9 [graphite] Disable color writes for ShaderType::kNone
Without this, stencil-only passes would write the hard-coded blue to the
color buffer as well.

Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I1f9bfc4723be1fed9ef7fc3fedea67b5a1de1d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484438
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-12-15 20:01:33 +00:00
Michael Ludwig
47a5428590 [graphite] Manage sort key bit packing explicitly
Ordering of bit fields within the storage is actually implementation
defined, so the previous implementation didn't necessarily order keys
correctly when the struct bitfields were memcpy'ed into a uint64_t.

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Bug: skia:12703
Change-Id: I0c41fb87dcaa3b6a4b880e4fb0e04603f1c9f867
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483607
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-12-15 18:42:33 +00:00
Michael Ludwig
fdae1b765f [graphite] Clear depth/stencil attachments to 0
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12700, skia:12703
Change-Id: I0d32b2542bf779c2e2229ad3f56eca2129ff3b8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483521
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-12-13 21:55:48 +00:00
Michael Ludwig
3ad6e531c3 [graphite] Fix instance vs. non-instanced detection
Previously, non-instanced draws that needed a base vertex because of
dynamic state would cause useNonInstancedDraws to be false, and then
the recorded draw calls are wrong.

This also tweaks the logic to be useInstanceDraws instead since the
layers of negation were getting annoying to reason through.

Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I370d06528055de5412e29710906ce1a76e1bd7c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483520
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-12-13 21:30:58 +00:00
Michael Ludwig
64ed6fdc87 [graphite] Embed SkPathFillType into Renderer definitions
The fill types require different stencil settings to implement, but
the stencil settings are fixed for a RenderStep. This means that each
fill type requires its own Renderer.

Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I9a8e3546555308835c2a11d7e2b54f36470dc297
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483518
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-12-13 21:19:46 +00:00
Jim Van Verth
454c04e8f3 [graphite] Add shader error handling
Change-Id: I21743290128140bef729eef967e841a65f9fdc67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482702
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-12-11 00:18:22 +00:00
Robert Phillips
a964a72174 [graphite] Reenable linear gradient shading
Bug: skia:12701
Change-Id: I51bfad4ff61f2ab32753e532eb5b6ee46d765303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-12-09 21:16:00 +00:00