This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1291783003
By adding a cast to SK_ARRAY_COUNT, the compiler treats the
compile-time value as if it were a const int, and like regular
numbers, permits it to be compared to signed and unsigned
numbers freely.
R=reed@google.com
Review URL: https://codereview.chromium.org/1299943002
Reason for revert:
derek + Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86_64-Debug
Original issue's description:
> Have DM manually encode its .png outputs.
>
> This eliminates some variability on various axes: different PNG encoders, different libpng versions, different formats (RGB, indexed), different unpremultiplication, different sRGB tags.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3cc0dfffb70c0bd08ed8899efcd2e98da86a6ec7TBR=stephana@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1297383002
This eliminates some variability on various axes: different PNG encoders, different libpng versions, different formats (RGB, indexed), different unpremultiplication, different sRGB tags.
BUG=skia:
Review URL: https://codereview.chromium.org/1304443002
We don't want to test small images on Gold because they are
not interested to look at. Instead, I wrote a unit test to
verify that scaling small images does not cause crashes.
BUG=skia:
Review URL: https://codereview.chromium.org/1287863004
IDWriteFamily::GetFamilyNames appears to be 'helpful' and removes
parts of family names that look like style names. Since the iterator
is supposed to return the actual names and not just the name the
platform thinks the name is (as getFamilyName does), try returning
the raw names when possible.
BUG=skia:4217
Review URL: https://codereview.chromium.org/1302573002
- SSE2 files are unfortunately now mixed-case, _SSE2 or _sse2.
- Adds lists for SSSE3 and SSE4 files.
- Remove SkDocument_PDF_None.cpp
- Remove a few more references to animator.
- Exclude private headers from HDRS.
- Formatting and notes.
BUG=skia:
Review URL: https://codereview.chromium.org/1298003007
Old flow to serialize a picture:
1) serialize picture ops
2) serialize all sub pictures recursively
3) flatten the rest of this picture into a buffer, deduping flattenable factories and typefaces as we go
4) serialize the factories and typefaces
5) serialize the bytes from 3)
This allows the data in step 5) to refer to the deduplicated factories and typefaces from step 4). But, each sub picture in step 2) is completely siloed, so they can't dedup with the parent picture or each other.
New flow:
1) serialize picture ops
2) flatten the rest of this picture into a buffer, deduping flattenable factories and typefaces as we go
3) dummy-serialize sub pictures into /dev/null, with the effect of adding any new typefaces to our dedup set
4) serialize the factories and typefaces
5) serialize the bytes from 2)
6) serialize all sub pictures recursively, with perfect deduplication because of step 3).
Now all typefaces in the top-level picture and all sub pictures recursively should end up deduplicated in the top-level typeface set.
Decoding changes are similar: we just thread through the top-level typefaces to the sub pictures. What's convenient / surprising is that this new code correctly reads old pictures if we just have each picture prefer its local typeface set over the top-level one: old pictures always just use their own typefaces, and new pictures always use the top-level ones.
BUG=skia:4092
Review URL: https://codereview.chromium.org/1233953004
In the cases we have come across so far, native scaling has better performance
and correctness than sampling. If native scaling is supported we want to use
it.
Jpegs native scale rounds up.
Ex: An 11x11 image with sampleSize=8 scales to 2x2.
SkScaledCodec rounds down.
Ex: An 11x11 image with sampleSize=8 scales to 1x1.
Before the CL, we would choose to use SkScaledCodec because it scales closer to
the "ideal" scale.
I think we want to go with the native option as long as its within 1 of the
ideal value.
BUG=skia:
Review URL: https://codereview.chromium.org/1284243004