1) Disable SampleApp. Seems like it's totally horked? SkOSFile_iOS.mm is missing about half the functions needed, and SkOSFile_stdio.cpp is double-providing the others.
2) Drop armv6.
3) Switch from putting headers in sources to putting the corresponding directories in includes.
4) Force cast the type of glShaderSource. Something to do with GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE?
After all this,
env CC=clang CXX=clang++ GYP_DEFINES=skia_os=ios make
builds for me.
BUG=skia:2363
R=bsalomon@google.com, epoger@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/226413005
git-svn-id: http://skia.googlecode.com/svn/trunk@14069 2bbb7eff-a529-9590-31e7-b0007b416f81
- Roll GYP so that we get non-thin archives on Linux
- Add merge_static_libs.py
- Add skia_core_lib target which builds core, ports, opts*, and utils
- Replace dependencies on core/ports/opts/utils with skia_core_libs
- Rename exportable libraries with "skia_"
Review URL: https://codereview.appspot.com/6619049
git-svn-id: http://skia.googlecode.com/svn/trunk@5889 2bbb7eff-a529-9590-31e7-b0007b416f81