Add Dawn's dependencies shaderc and glslang, and roll SPIRV. Update the
BUILD.gn files to match upstream changes.
Bug: skia:9939, chromium:1064563
Change-Id: Ie9720806efe823312da10f7911688f12cad0713e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278770
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Weston Tracey <westont@google.com>
Suppresses all warnings (nonportable include paths, etc.)
Change-Id: Ic1bbf2496a2fe259d5e7a9537e1d89ec74a99add
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271857
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Remove optional param to SetIndexBuffer().
Update SetVertexBuffers -> SetVertexBuffer.
PipelineStageDescriptor -> ProgrammableStageDescriptor.
Update past generator changes, ring buffer changes, etc.
Add ErrorScopeTracker.cpp/.h to the build.
Add Vulkan MemoryResourceAllocator files.
Fix vertexShader ShaderStageDescriptor.
Fix spirv-cross include path.
TextureUsageBit -> TextureUsage, etc.
DawnErrorCallback fixes.
Removal of texture.CreateDefaultView.
Fix GL supported_extesions mumbo jumbo.
Update past ChromeOS change.
Add PassResourceUsageTracker.cpp/.h to build.
Add GLFormat.cpp/.h to build.
Add Extensions and Toggles to the build.
Add EncodingContext, AttachmentState to build.
Add RenderEncoderBase to Dawn build.
gn format dawn BUILD.gn, spirv-cross BUILD.gn.
Change-Id: I26538d63c93668647048814aad6ad456ae323679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248261
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Extract the appropriate parts of Dawn's third_party BUILD.gn for it, and
put them in their own BUILD.gn.
Change-Id: Iedfc11321ca5366499dfc8a1759d8aa08eb78931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237442
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>