Commit Graph

5282 Commits

Author SHA1 Message Date
Brian Osman
f893df91d6 Clamp lighting dot product in paint_alpha_normals_rt
Fixes inconsistent results in other color types/spaces, where the output
can be negative.

Change-Id: I8a346cf7bb02cb298c11d658948c117d74b6ddaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469359
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-11-09 21:13:10 +00:00
Dominik Röttsches
612c73329b COLRv1 GM test for foreground color
Updated COLRv1 samples font file from
https://github.com/googlefonts/color-fonts/pull/80

Bug: skia:12576
Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS20-GPU-MaliG77-arm64-Release-All-Android_NativeFonts,Test-Debian10-Clang-GCE-CPU-AVX2-x86_64-Debug-All-NativeFonts
Change-Id: I18164fda87ffc3a2a05749f55ca61813cac14b41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468236
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Dominik Röttsches <drott@chromium.org>
2021-11-09 20:52:56 +00:00
Kevin Lubick
1f8c31b101 [infra] Add initial Bazel rules and files
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).

This can be done with the following commands:
  - bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
  - bazel build :skia-core --config clang

This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]

We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.

For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.

An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.

To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.

The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].

Suggested Review Order:
  - WORKSPACE.bazel to see the new dependencies on the
    emsdk toolchain and bazel_skylib
  - bazel/common_config_settings/* to see the few settings
    defined (we have more to define, see BUILD.gn and
    //gn/skia.gni for ideas)
  - BUILD.bazel to see the "skia-core" cc_library rule.
    See also "gms" and "tests"
  - modules/canvaskit/BUILD.bazel to see the use of
    the emscripten "wasm_cc_binary" rule, which depends
    on the "skia-core", "gms", and "tests" rule. Note that
    it only builds some of the gms as a proof of concept.
  - The other BUILD.bazel files. Some of these are not
    platform or feature dependent (e.g. pathops). Others
    are (e.g. gpu).
  - All other files.

[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines

Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-11-09 12:32:25 +00:00
Dominik Röttsches
7368c6d00b Minor comment fixes in COLRv1 GM and implementation
Compare https://skia-review.googlesource.com/c/skia/+/300558/55#message-c36225fec2e0604cdaeb72022af85e55ab4b3ee3

Change-Id: I0aa5ff5ca26d5f80fbcfffd6c31cc0769c677a14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/466357
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-11-04 15:10:18 +00:00
Brian Osman
37459e71a5 Move WithWorkingFormat to SkColorFilterPriv
It's a performance foot-gun today (disables raster pipeline), and will
hopefully be unnecessary in the future.

Change-Id: I241484286388e4bd2a429a6d22e3b96ecf975cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467456
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2021-11-03 20:30:50 +00:00
Robert Phillips
60e456ecbb [graphite] Partially connect Recorder, DrawBufferManager, DrawPass, and UniformCache.
Additionally, the default clip state was quick rejecting all the draws.

Bug: skia:12466
Change-Id: I8eaa95418bf24af2a5718c8cf21e97cdd7f80a34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465476
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-29 22:31:34 +00:00
Brian Osman
d34b49f891 Add GM to demonstrate inconsistent scaling of shader by paint alpha
Bug: skia:11942
Change-Id: Ibd5fcc1b160763760ed739ec183f3268feb9618e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460617
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-10-19 13:04:42 +00:00
Michael Ludwig
75310f0c3f Experimental support for lower-resolution backdrop filter eval
Bug: b/197774543
Change-Id: Ic441387a5a48a4bea7eb508cf53e7f88851ec5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453316
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-18 14:46:05 +00:00
John Stiles
732e4ebd20 Add test slide that mirrors the Chrome fillrect_gradient test.
This test page exercised some cases in our gradient code that were
not hit by any of our existing tests in Skia. (Specifically, simple
gradients with large numbers of redundant stops that can be optimized
away.)

Change-Id: If3309487ddc3d4057e2f160ae3bd319ea356669a
Bug: skia:8401
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457658
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-12 00:43:58 +00:00
Michael Ludwig
6c8e2e832e Fix winding when splitting edges at out-of-bounds vertices
Add GM repros and up triangulation verb count to match chromium's define
The GMs draw incorrectly in (base->p2) with the updated verb count, but
would draw fine w/o the increased verb count because a different path
renderer would be chosen.

This fixes a latent bug that was in the edge splitting code of the
triangulator that was exposed by https://skia-review.googlesource.com/c/skia/+/432196
Before that CL, intersections of two lines would be clamped to one of the
4 vertices of the 2 segments. In the CL linked, the clamping was adjusted
to clamp X and Y axes separately, so it increased the chance that a
clamped intersection would have its X or Y coord equal to line's vertex
but differ along the other coord (when they both equaled, they were
considered coincident and splitting that edge did nothing).

Splitting an edge at its intersection was intended to split (p0 to p1)
into new lines (p0 to v) and (v to p1) where p0 < v < p1 according to the
vertical or horizontal sorting that was imposed on the mesh. For a given
line segment and a clamped vertex, there are 8 ways the intersection
could be clamped (4 edges and 4 corners). If the edge has a positive
non-zero slope, a zero slope, or an infinite slope, in all cases the
clamped intersection will be sorted correctly and satisfy p0 < v < p1.

However, if the edge has negative slope
  vertical: p0.y<p1.y and p0.x>p1.x,
  horizontal: p0.x<p1.x and p0.y<p1.y
then intersections snapped to the primary sorting axis will be out of
order and produce a split such that v < p0 < p1 or p0 < p1 < v. This
was already detected, but it didn't update the winding of the new edge
to preserve the original winding from p0 to p1.

In these out-of-order cases, the intersection point is the top of both
the new and old edge, or the bottom of both the new and old edge. This
means that winding "top to bottom" on the new edge would go in the
opposite direction as the original winding from p0 to p1. Flipping the
winding on the new edge preserves the intended winding of the contour
while still allowing the edges/vertices to be sorted consistently.

This showed up as large gradients in the AA triangulator because w/o the
winding adjustment, the winding flip at the new edge would confuse the
border extractor that was used to compute insets and outsets for the 1px
coverage ramp. It would then use edges that were normally unrelated to
each and declare their line intersections as the "interior" with full
coverage. Obviously these could be anywhere so the 1px coverage ramp
would get smeared across that shape.

Bug: chromium:1257515
Change-Id: I015d6b4767db352e3eecfc53047958e74320268d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458057
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-10-11 23:49:37 +00:00
Brian Salomon
9fa47cc1c6 Make class members that are static constexpr also be inline.
This is in prep for compiling with -std=c++14 and -Wno-c++17-extensions
when building with clang. Chrome has encountered problems with
third_party headers that are included both in Skia and other Chrome
sources that produce different code based on whether preprocessor macros
indicate a C++14 or C++17 compilation.

In C++17 they are already inline implicitly. When compiling with C++14
we can get linker errors unless they're explicitly inlined or defined
outside the class. With -Wno-c++17-extensions we can explicitly inline
them in the C++14 build because the warning that would be generated
about using a C++17 language extension is suppressed.

We cannot do this in public headers because we support compiling with
C++14 without suppressing the C++17 language extension warnings.

Bug: chromium:1257145
Change-Id: Iaf5f4c62a398f98dd4ca9b7dfb86f2d5cab21d66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457498
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-10-11 16:22:59 +00:00
John Stiles
eafb39fc7e Create hardstop_gradients_many test slide.
This GM presents different gradients with an increasing number of
hardstops, from 1 to 100.

Change-Id: I1c279c6ea1a25f9785001aa29db632547a38ab68
Bug: skia:8401
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457437
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-10-11 13:44:02 +00:00
John Stiles
67f443beb4 Rename shaders named input in test code.
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV

Change-Id: I94ac0901964daa6c5fa01fc40ea3dbd733f821b7
Bug: skia:11115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454739
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-09-30 17:24:11 +00:00
John Stiles
085ee36d91 Delete runtime_effect_image test.
Change-Id: I1affffe2fbc2f38a99d43485ec112a4809b8cac4
Bug: skia:12482
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453141
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-27 20:12:20 +00:00
Michael Ludwig
397fdfdf18 Implement separate crop filter
Right now the crop image filter is hidden in src/ and is only used in
a new GM to test out its functionality. In later CLs the plan will be to
migrate individual filter effects away from the built-in crop rect to
composing themselves with this image filter.

Eventually, the crop filter will be made public as part of the
SkImageFilters factories so there can be independent control on input
and output cropping. Its features will also be expanded to support more
tile modes than just kDecal.

Once all other effects rely on this crop filter, the legacy system can
be deleted and the effects can be more easily updated to the rest of the
new image filter API. This crop filter is actually the first image
filter to be implemented only in terms of the new API (and skif coord
space types). This highlighted a few pain points that still exist in
terms of the API, where I have added comments to capture how they could
be improved. Unfortunately, they aren't addressable until the rest of
the implementations have been migrated.

Bug: skia:9296
Change-Id: I12e96b679c246a9ec4e1e61f640414a11f1b6bb5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451597
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-09-24 20:18:36 +00:00
Florin Malita
71cb972518 Scale picture shader (GPU) by input alpha
Bug: skia:12476, skia:11942
Change-Id: Iee94470e117788f88516af9aaa8950434278f662
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452559
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-09-24 19:11:34 +00:00
Michael Ludwig
8c9c185a92 Simplify SkAAClip to use SkClipOp, not SkRegion::Op
Bug: skia:10205
Change-Id: I19039f72db1052db27f5819fafdc5ba8eb8af909
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445618
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-09-20 20:12:38 +00:00
Mike Reed
b1559f2acd drawPoints with maskfilter fix
Fix: just check for maskfilter, and reject fast-cases if we have one.

New GM: points_maskfilter

before: draw red squares with no blurs, but red circles had blurs

after: both sets have the blur (i.e. the maskfilter)

Bug: skia:12435
Change-Id: I460908818d2edf8c6065db2fe99a9df0e7ffc543
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448266
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-09-13 19:22:35 +00:00
Michael Ludwig
144926d968 Allow subpixel nested rects to have nearly equal x/y half widths
When transforming to device space, equal local-space half widths in X
and Y might end up being fractionally different, which would prevent
optimizing the nested rect path to use the stroke aa rect op. Visually,
these very small differences are not going to be noticeable and the op
can just arbitrarily pick one of the two widths to use for coverage.

Also fixed an issue where if the aa stroke op returned null from
MakeNested(), drawSimplifiedShape() assumed it meant nothing needed to
be drawn. After https://skia-review.googlesource.com/c/skia/+/427976,
this actually isn't the case and it should attempt path rendering for
the unbalanced subpixel nested rects.

In the linked bug's case, the square rects would not transform to
identical x and y half widths depending on the UI scale of the browser
(differing by a negligible amount). This would then return a null op
and skip falling back to the path renderer so nothing would draw.

Bug: chromium:1234194
Change-Id: Ibd4254cb37e0fc01a5da342e06c4d82cb6223fe8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447462
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-09-10 21:05:27 +00:00
Dominik Röttsches
09961b554d [COLRv1] Fix blending and compositing
An additional layer is required to composite correctly. PaintComposite
blends/composites between source and destination. The result is
then drawn on top of previous paint results. Previously, the source
layer was just drawn atop previous paints, then the destination
layer was composited down with composite mode, which was incorrect.

More details in [1].

Add tests for composite modes, compare [2]

[1] https://github.com/googlefonts/nanoemoji/issues/332
[2] https://github.com/googlefonts/color-fonts/pull/73

Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS6-GPU-MaliT760-arm64-Release-All-Android_NativeFonts,FM-Debian10-Clang-GCE-CPU-AVX2-x86_64-Release-All-MSAN
Bug: skia:12424
Change-Id: I8ff69022ec09758af7021756b0fb26443216fcca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445936
Commit-Queue: Dominik Röttsches <drott@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-09-07 15:09:58 +00:00
Brian Osman
cbfa34a58c Convert internal SkSL to use .eval()
Also update RELEASE_NOTES to describe new syntax.

Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-09-03 15:54:54 +00:00
Robert Phillips
fbf021492e Move more Ops to skgpu::v1 namespace
GrFillRRectOp
GrFillRectOp

Bug: skia:11837
Change-Id: Icdecc2ccd9def659b0d9402910b2072e02577a66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444817
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-09-02 13:25:29 +00:00
Chris Dalton
2a26c50a62 Store the correct number of samples in GrProgramInfo
Bug: skia:11396
Change-Id: I9480b89635bd7a6bdff8ab4876c8eeafdbc27c8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442096
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-08-26 17:24:47 +00:00
Robert Phillips
62bd633b1c Move tessellation ops to skgpu::v1 namespace
Mechanical.

Bug: skia:11837
Change-Id: Ic302ee314ad73ce034c8daac38416a8249a125a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442276
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-26 15:17:52 +00:00
Robert Phillips
24d622d6f9 Move the GrTessellationPathRenderer into the skgpu::v1 namespace
Bug: skia:11837
Change-Id: Ic445e99adbe2d2ada64f98f9f516c198a247ef09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440876
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-25 17:16:28 +00:00
Brian Osman
293497e77f Convert internal sample() calls to shade/filter/blend
Bug: skia:12302
Change-Id: I8cf958acf9214d0de903a4097647afd74f2a659e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441541
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-24 21:03:44 +00:00
John Stiles
0c4dd7ae3d Add ES3 versions of min/max/mix/clamp to public SkSL.
I've also added a new runtime_intrinsics slide which plots all of the
ES3 section 8.3 intrinsics for testing purposes. We already had SkSL
tests for the ES3 versions of these functions in intrinsics/.

Change-Id: Ie4cec34cacddc26be78dce1e641de8172fcefd99
Bug: skia:12022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441578
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-24 17:14:50 +00:00
John Stiles
6f90c702e6 Improve runtime-intrinsic plotting.
Instead of a series of green dots, we now get a smooth antialiased line.
This is especially useful on high-DPI displays, as previously the green
dots had gaps between them (making the plot appear as a dashed line).

Change-Id: I947e9ec31fafd133a2458bf508102fedd3eaea1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441577
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-24 15:48:17 +00:00
Brian Osman
9f1e06aef9 Reland "Add sRGB 8888 colortype"
This is a reland of 0f7c10ef56

Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
>   - No mipmap support
>   - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
>   - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

Change-Id: I5b6bb28c4c1faa6c97fcad7552d12c331535714d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441402
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-24 12:56:32 +00:00
Brian Osman
405eb7b72f Revert "Add sRGB 8888 colortype"
This reverts commit 0f7c10ef56.

Reason for revert: Unhappy rollers

Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
>   - No mipmap support
>   - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
>   - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Ie199535b9b65ec7c7fef3c773452ea06bdbd2d9c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441376
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-23 17:38:05 +00:00
Brian Osman
0f7c10ef56 Add sRGB 8888 colortype
A color type that linearizes just after loading, and re-encodes to sRGB
just before storing, mimicking the GPU formats that work the same way.

Notes:
  - No mipmap support
  - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
  - Needs better testing

This is a re-creation of reviews.skia.org/392990

Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-08-23 15:14:41 +00:00
Robert Phillips
e453fa063d Move some v1-only gpu/tessellate files to gpu/ops
This CL just moves the files and renames them. It doesn't move them into the skgpu::v1 namespace.

Bug: skia:11837
Change-Id: Iab322d0dc5b5d1cfd32436785081539dc85c18d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440776
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2021-08-19 19:56:46 +00:00
John Stiles
0c12e32fad Reland "Add GM slide for ES3 trig intrinsics."
This reverts commit 282af12ae0.

draw_shader now has a `allowRasterFallback` option and returns an empty
bitmap if no surface can be made.

Original change's description:
> Revert "Add GM slide for ES3 trig intrinsics."
>
> This reverts commit 3cb09c0904.
>
> Reason for revert: Windows ANGLE can fall back to software
>
> Original change's description:
> > Add GM slide for ES3 trig intrinsics.
> >
> > Unlike the other Runtime Effects slides, this only works on GPU, as
> > the ES3 intrinsics aren't implemented in SkVM (today).
> >
> > Change-Id: Icf59e4ed7c1e89aa7b730b43c2fd0fa45d61e71a
> > Bug: skia:12202, skia:12352
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439777
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> TBR=brianosman@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
>
> Change-Id: Ica2f7af9e479e5cf96603583c6803b646b8dcb4b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:12202, skia:12352
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440558
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Bug: skia:12202, skia:12352
Change-Id: I774635a8b1e526af0be3b68f771496f1cedce13a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440559
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-18 21:42:56 +00:00
John Stiles
282af12ae0 Revert "Add GM slide for ES3 trig intrinsics."
This reverts commit 3cb09c0904.

Reason for revert: Windows ANGLE can fall back to software

Original change's description:
> Add GM slide for ES3 trig intrinsics.
>
> Unlike the other Runtime Effects slides, this only works on GPU, as
> the ES3 intrinsics aren't implemented in SkVM (today).
>
> Change-Id: Icf59e4ed7c1e89aa7b730b43c2fd0fa45d61e71a
> Bug: skia:12202, skia:12352
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439777
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Ica2f7af9e479e5cf96603583c6803b646b8dcb4b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12202, skia:12352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440558
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-18 19:35:19 +00:00
John Stiles
0733d48428 Check for SkSL ES3 capabilities in GrShaderCaps.
This lets us set the minimum bar for SkSL ES3 support in one place,
rather than checking this set of bits in multiple spots.

Change-Id: Icba58d8b6a93626ce2ffbe3c4b846cad4749cab5
Bug: skia:12347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440518
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-18 17:12:12 +00:00
John Stiles
3cb09c0904 Add GM slide for ES3 trig intrinsics.
Unlike the other Runtime Effects slides, this only works on GPU, as
the ES3 intrinsics aren't implemented in SkVM (today).

Change-Id: Icf59e4ed7c1e89aa7b730b43c2fd0fa45d61e71a
Bug: skia:12202, skia:12352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439777
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-18 16:22:07 +00:00
Robert Phillips
461c539a04 Move several more PathRenderers to skgpu::v1 namespace
Bug: skia:11837
Change-Id: Ifa1da88aafcaa96e0e885facaeb849cc9963bcfe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439938
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-08-17 22:19:11 +00:00
Greg Daniel
e56d31fd56 Update LazySurfaceDesc to take a GrTextureType.
Bug: skia:12342
Change-Id: Ic57f3f30bc7d0a9d932eb4ac1c28b87b3b544ce4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439282
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-08-16 14:17:58 +00:00
Greg Daniel
0e9d34d33c Reland "Remove GrBackendFormat's textureType use from isFormatTexturable call."
This reverts commit d90777ada3.

Reason for revert: relanding with fix to GrBackendTexture

Original change's description:
> Revert "Remove GrBackendFormat's textureType use from isFormatTexturable call."
>
> This reverts commit 832c817bc8.
>
> Reason for revert: uninitialized value in GrBackendTexture
>
> Original change's description:
> > Remove GrBackendFormat's textureType use from isFormatTexturable call.
> >
> > The goal of this change was to remove the use of GrBackendFormat::textureType()
> > from GrCaps::isFormatTexturable call. Instead we will always pass in a
> > GrTextureType into this call.
> >
> > To do this a lot of plumbing of GrTextureType was added to various call
> > sites. However, this CL halts the plubming up at the proxy level where we
> > get it from the GrBackendFormat still. Future CLs will continue removing
> > these call sites and others that use GrBackendFormat::textureType().
> >
> > Bug: skia:12342
> > Change-Id: Ic0f02b9c7f7402405623b8aa31aa32a9a7c22297
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439277
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
>
> Change-Id: I354bbbf00be7a86c480009f3e7b36a8777a6bf3a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:12342
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439338
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

# Not skipping CQ checks because this is a reland.

Bug: skia:12342
Change-Id: I151196f149f9e191d2975b8fe81334f4f8720744
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439339
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-08-13 22:37:13 +00:00
Greg Daniel
d90777ada3 Revert "Remove GrBackendFormat's textureType use from isFormatTexturable call."
This reverts commit 832c817bc8.

Reason for revert: uninitialized value in GrBackendTexture

Original change's description:
> Remove GrBackendFormat's textureType use from isFormatTexturable call.
>
> The goal of this change was to remove the use of GrBackendFormat::textureType()
> from GrCaps::isFormatTexturable call. Instead we will always pass in a
> GrTextureType into this call.
>
> To do this a lot of plumbing of GrTextureType was added to various call
> sites. However, this CL halts the plubming up at the proxy level where we
> get it from the GrBackendFormat still. Future CLs will continue removing
> these call sites and others that use GrBackendFormat::textureType().
>
> Bug: skia:12342
> Change-Id: Ic0f02b9c7f7402405623b8aa31aa32a9a7c22297
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439277
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: I354bbbf00be7a86c480009f3e7b36a8777a6bf3a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439338
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-08-13 20:05:32 +00:00
Greg Daniel
832c817bc8 Remove GrBackendFormat's textureType use from isFormatTexturable call.
The goal of this change was to remove the use of GrBackendFormat::textureType()
from GrCaps::isFormatTexturable call. Instead we will always pass in a
GrTextureType into this call.

To do this a lot of plumbing of GrTextureType was added to various call
sites. However, this CL halts the plubming up at the proxy level where we
get it from the GrBackendFormat still. Future CLs will continue removing
these call sites and others that use GrBackendFormat::textureType().

Bug: skia:12342
Change-Id: Ic0f02b9c7f7402405623b8aa31aa32a9a7c22297
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439277
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-08-13 19:03:21 +00:00
John Stiles
acf7164587 Fix cases of variable shadowing in /gm/.
If we manage to fix all the existing cases of variable shadowing, we
could enable -Wshadow.

Change-Id: I905459bf0bbaa205da7dc59e1910e345bed2af51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438538
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-08-13 03:35:15 +00:00
Robert Phillips
06273bcb8a Prepare headers for making all ops V1-only
Basically, ensure all the headers about to become V1-only only appear in contexts that are currently or will soon be V1-only.

This is almost all fallout from retracting some of the moving headers from other headers i.e.:

GrMeshDrawOp.h from GrOpFlushState.h
GrDrawOp.h from GrOpsRenderPass.h
GrDrawOp.h from GrOpsTask.h
GrSimpleMeshDrawOpHelper.h from GrTessellationShader.h


Bug: skia:11837
Change-Id: I939f5c82c3042e9ab00571b5796ab82dbe968085
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438677
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-12 15:09:11 +00:00
John Stiles
b7f2215bbb Fix cases of variable shadowing in test code.
If we manage to fix all the existing cases of variable shadowing, we
could enable -Wshadow.

Change-Id: I571931e01b0b95d85a7b566fc785ac219e8e731f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438697
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-11 20:38:09 +00:00
Brian Salomon
4895946078 Move ProgramImpl definitions into Processor subclass headers.
Move ProgramImpl function definitions into Processor subclass cpp files.

Delete separate h/cpp files.

Modify GrGLSLVaryingHandler::addPassThroughAttribute to break #include
cycle. It now takes a ShaderVar rather than a GP::Attribute, making
it slightly more flexible as the input can be any variable defined
in the vertex shader.

Bug: skia:11358
Change-Id: I94ee8cd44d29e194216592ecae5fd28de785c975
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438596
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-08-11 19:45:56 +00:00
Brian Salomon
bab2d11891 Improve consistency of GP::ProgramImpl subclasses
Named "Impl" and nested in GP or makeProgramImpl definition.

Remove unused INHERITED typedefs.

Remove GenKey pattern.

Bug: skia:11358
Change-Id: Icb4d5a0844184f51d92135de6cee6f6e77f57a5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438478
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-08-11 16:52:09 +00:00
Robert Phillips
643f481b15 Cruft leftover from GrSurfaceContext hierarchy v1/v2 split
Non-substantive changes that didn't fit any earlier CL in the chain.

Bug: skia:11837
Change-Id: Ic9b7c05c014b03ab5b30532098fb8cd2da846d9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428958
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-11 14:17:49 +00:00
Brian Salomon
b25560a1e1 Consistency among GrFP::ProgramImpl subclasses
Remove GL or GLSL from names of subclasses. Make nearly all subclasses
nested either in FP class or its onMakeProgramImpl() function.

Make onSetData private rather than protected.

Remove unused INHERITED typedefs.

Embrace idea that Impl is part of FP private implementation:
direct member access rather than getters and no GenKey pattern.

Other random consistency updates, modernatizations, stylistic changes.

Bug: skia:11358
Change-Id: I0d94e00a146abdd38e094ca550fc3b9608bd433d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438056
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-08-11 13:59:46 +00:00
Ben Wagner
8477dd24c8 Fix typeface GMs to draw or skip
Before this change the typeface_styling GM would draw an empty canvas if
the default SkFontMgr could not load a 'ttf' font. Instead of drawing
nothing, attempt to draw an 'A' in the default available font.

Before this change the typeface_rendering GMs would draw an empty canvas
if the default SkFontMgr could not load a 'ttf' font. Instea of drawing
nothing, skip the test instead.

Change-Id: I15b3c5aae7ac0d2e8f0291456a84291768b009a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438276
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-08-10 21:36:55 +00:00
Robert Phillips
53eaa64873 Rename GrSurfaceContext -> skgpu::SurfaceContext
Almost entirely mechanical.

Bug: skia:11837
Change-Id: I984339097fdeeae2eccb6c1d790d510020511961
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438177
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-10 19:24:53 +00:00
Michael Ludwig
b23630c509 Reland "Remove SkTLList"
This reverts commit 14b1d56a2b.

Reason for revert: fix emplace_back() usage

Original change's description:
> Revert "Remove SkTLList"
>
> This reverts commit e1d523d70f.
>
> Reason for revert: breaking old stdlib versions (< c17)
>
> Original change's description:
> > Remove SkTLList
> >
> > Change-Id: I198678b5cb298cf51872fbb8d4fd5d705a6b684e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437339
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=brianosman@google.com,michaelludwig@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
>
> Change-Id: I8e02e4cd2f293e7530f842be783de10f69be2ef4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438078
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

# Not skipping CQ checks because this is a reland.

Change-Id: Ied33ce81a8312963ff0713c4660cdb8541a02180
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-10 17:57:41 +00:00
Dominik Röttsches
2fa273eecf Reland: [COLRv1] Support retrieving ClipBox.
Reland after MSAN failure, initializing SkRect to empty in
computeColrV1GlyphBoundingBox().

After the discussion in [1] which was filed also in response to feedback
from Ben, the COLRv1 spec moved to not using a bounding box derived from
the `glyf` glyph for a give glyph id, but instead either use a ClipBox
found for a particular glyph id range from a ClipList array in the
COLRv1 table. If such a ClipBox is not found, perform a traversal of the
COLRv1 graph to compute the union of rectangles to compute a bounding
box.

[1] https://github.com/googlefonts/colr-gradients-spec/issues/251

Includes FreeType roll:
47b1a541cb..2c853b38a7

Fixed: skia:12297
Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS6-GPU-MaliT760-arm64-Release-All-Android_NativeFonts, luci.skia.skia.primary:FM-Debian10-Clang-GCE-CPU-AVX2-x86_64-Release-All-MSAN
Change-Id: I165fb95c89045c4c7671af2cbe097af38ca65e84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437996
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Auto-Submit: Dominik Röttsches <drott@chromium.org>
2021-08-10 15:13:14 +00:00
Michael Ludwig
14b1d56a2b Revert "Remove SkTLList"
This reverts commit e1d523d70f.

Reason for revert: breaking old stdlib versions (< c17)

Original change's description:
> Remove SkTLList
>
> Change-Id: I198678b5cb298cf51872fbb8d4fd5d705a6b684e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437339
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=brianosman@google.com,michaelludwig@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: I8e02e4cd2f293e7530f842be783de10f69be2ef4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438078
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-08-10 14:53:52 +00:00
Brian Salomon
f95940bc23 Rename GrGLSLGeometryProcessor to GrGeometryProcessor::ProgramImpl
return from GrGP by unique_ptr, rename factory function to
makeProgramImpl()

Bug: skia:11358

Change-Id: I61dd36f770d2fc0b54de0e0e7b78ac4d3fbd119a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437741
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-08-10 14:36:40 +00:00
Michael Ludwig
e1d523d70f Remove SkTLList
Change-Id: I198678b5cb298cf51872fbb8d4fd5d705a6b684e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437339
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-08-10 14:36:07 +00:00
John Stiles
307f8f525a Simplify the boilerplate of cloning a fragment processor.
GrFragmentProcessor now provides an (explicit) copy constructor which
clones all child processors and flags from the passed-in FP. Since we no
longer have flags which propagate up to the root node of the FP tree,
all flags are now safe to copy, since a cloned FP also clones all of its
children.

Change-Id: Ia9f80e0ec540ed1056d25dbb1861a174a1d55f4b
Bug: skia:12299
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437836
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-08-09 20:36:14 +00:00
Michael Ludwig
e1d0040c54 Delete GrClipStackClip and GrReducedClip
Bug: skia:10205
Change-Id: Iafee804751d69e98241a7825664f3be04b20eb14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436566
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-08-09 18:53:58 +00:00
Robert Phillips
df1ba0395f Revert "[COLRv1] Support retrieving ClipBox."
This reverts commit 4f12b4a599.

Reason for revert: MSAN issue

Original change's description:
> [COLRv1] Support retrieving ClipBox.
>
> After the discussion in [1] which was filed also in response to feedback
> from Ben, the COLRv1 spec moved to not using a bounding box derived from
> the `glyf` glyph for a give glyph id, but instead either use a ClipBox
> found for a particular glyph id range from a ClipList array in the
> COLRv1 table. If such a ClipBox is not found, perform a traversal of the
> COLRv1 graph to compute the union of rectangles to compute a bounding
> box.
>
> [1] https://github.com/googlefonts/colr-gradients-spec/issues/251
>
> Includes FreeType roll:
> 47b1a541cb..2c853b38a7
>
> Fixed: skia:12297
> Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS6-GPU-MaliT760-arm64-Release-All-Android_NativeFonts
> Change-Id: Iac3677cb1207b953876b106a1e0d754760612955
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435116
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Dominik Röttsches <drott@google.com>

TBR=bungeman@google.com,drott@chromium.org,drott@google.com,behdad.esfahbod@gmail.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Id041a270bd2e4d4edcaa114c524981bc2c9e5320
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS6-GPU-MaliT760-arm64-Release-All-Android_NativeFonts
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437738
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-09 17:57:49 +00:00
Brian Salomon
3176e868c4 Rename GrGLSLFragmentProcessor to GrFragmentProcessor::ProgramImpl
Bug: skia:11358

Change-Id: Ic179ddd9d52dca3fc0bd85b61db49097390b7f58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437681
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-08-09 17:43:59 +00:00
Dominik Röttsches
4f12b4a599 [COLRv1] Support retrieving ClipBox.
After the discussion in [1] which was filed also in response to feedback
from Ben, the COLRv1 spec moved to not using a bounding box derived from
the `glyf` glyph for a give glyph id, but instead either use a ClipBox
found for a particular glyph id range from a ClipList array in the
COLRv1 table. If such a ClipBox is not found, perform a traversal of the
COLRv1 graph to compute the union of rectangles to compute a bounding
box.

[1] https://github.com/googlefonts/colr-gradients-spec/issues/251

Includes FreeType roll:
47b1a541cb..2c853b38a7

Fixed: skia:12297
Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS6-GPU-MaliT760-arm64-Release-All-Android_NativeFonts
Change-Id: Iac3677cb1207b953876b106a1e0d754760612955
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435116
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Dominik Röttsches <drott@google.com>
2021-08-09 15:57:57 +00:00
Brian Salomon
13b287386a Remove GLSL from name of functions that builds GrProcessor keys.
Bug: skia:11358
Change-Id: Ie70e45b18c12126c8e86700ad1040bc319be385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436998
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-08-09 14:01:13 +00:00
Brian Salomon
54fd96b5fa Fix Wunused-but-set-variable warnings
Change-Id: I0e093fd35b11e9a765ef9c09f3b6346086ff66bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435983
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-08-05 21:49:18 +00:00
Mike Reed
35215fb68a Don't assume extended (check perspective)
Related to https://skia-review.googlesource.com/c/skia/+/436476

Change-Id: Ief81b5f1824b5dd7960e09a1a6df55bcf6b6dc45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436597
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-08-04 21:01:11 +00:00
Tyler Denniston
cc04b6f0bf Revert "Reland "Reland "Omit inner join geometry when possible"""
This reverts commit 40dfc67917.

Reason for revert: same android CTS failures

Original change's description:
> Reland "Reland "Omit inner join geometry when possible""
>
> This reverts commit bdc412f149.
>
> Original change's description:
> > Revert "Reland "Omit inner join geometry when possible""
> >
> > This reverts commit 44edd1952a.
> >
> > Reason for revert: problematic gold diffs (e.g. paths-data-10-t) and androit CTS failures
> >
> > Original change's description:
> > > Reland "Omit inner join geometry when possible"
> > >
> > > This is a reland of 1b0a95e0ee
> > >
> > > Original change's description:
> > > > Omit inner join geometry when possible
> > > >
> > > > There is some relatively cheap math we can do to determine easy cases
> > > > when the inner join geometry can be skipped. This CL is not
> > > > comprehensive in that there may be other cases where we can skip the
> > > > geometry.
> > > >
> > > > Only handling miter joins in this CL - the other join types can likely
> > > > have similar logic, but will require a bit more computation to compute
> > > > the inner (reflected) miter point.
> > > >
> > > > Misc notes:
> > > > - Added SK_LEGACY_INNER_JOINS ifdef in the event that clients depend on
> > > >   the old behavior.
> > > > - Modified stroker to track "previous previous" point, which is the
> > > >   start point of the previous line segment.
> > > >
> > > > Bug: b/165379671, skia:11964
> > > > Change-Id: I56789e85a2b4627c32f2a30fe60e47d448e9adf3
> > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404717
> > > > Reviewed-by: Mike Reed <reed@google.com>
> > > > Commit-Queue: Tyler Denniston <tdenniston@google.com>
> > >
> > > Bug: b/165379671, skia:11964
> > > Change-Id: If8bf183db9379d0a98a6f88e70f871a559692a60
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423821
> > > Reviewed-by: Tyler Denniston <tdenniston@google.com>
> > > Commit-Queue: Tyler Denniston <tdenniston@google.com>
> >
> > TBR=reed@google.com,tdenniston@google.com
> >
> > Change-Id: I5a2dfd402269db6c788f0e0625f67e9bf3b1f5cf
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: b/165379671, skia:11964
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426059
> > Reviewed-by: Tyler Denniston <tdenniston@google.com>
> > Commit-Queue: Tyler Denniston <tdenniston@google.com>
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: b/165379671, skia:11964
> Change-Id: Icfd420954a291f414fc2cb5cc2fe2756224a5d8d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436518
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>

TBR=reed@google.com,tdenniston@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Ifbca34b8ff836aee6b517f58cbf05cf0aa38eace
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/165379671, skia:11964
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436567
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2021-08-04 20:29:09 +00:00
Robert Phillips
f3868628f9 Fission GrSurfaceFillContext into skgpu:: and skgpu::v1:: versions (take 2)
The only really interesting parts are:
  src/gpu/SurfaceFillContext.*
  src/gpu/v1/SurfaceFillContext.*

Everything else is mostly mechanical.

TBR=michaelludwig@google.com
Bug: skia:11837
Change-Id: Ia208e9a73d1529804c06d4f805d8ca3674851496
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436558
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-04 19:40:55 +00:00
Mike Reed
ae1e7bcb38 Test addPath()
- append / extend
- old / new style
- open / closed

Change-Id: I1942dd9b5aaa5f02149856b2810c90637aaaf4df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436596
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2021-08-04 19:19:11 +00:00
Derek Sollenberger
40b82c6b5c Revert "Fission GrSurfaceFillContext into skgpu:: and skgpu::v1:: versions"
This reverts commit af844c79d5.

Reason for revert: breaking chrome roller

Original change's description:
> Fission GrSurfaceFillContext into skgpu:: and skgpu::v1:: versions
>
> The only really interesting parts are:
>   src/gpu/SurfaceFillContext.*
>   src/gpu/v1/SurfaceFillContext.*
>
> Everything else is mostly mechanical.
>
> Bug: skia:11837
> Change-Id: If2945f30dadd6ad0cccf6ff2b53e4a92b1dc6cbc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436099
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

TBR=robertphillips@google.com,michaelludwig@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: I3b2d1d4a30e253a107f55dc3c5ecaaee5386e6e8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11837
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436557
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2021-08-04 17:15:45 +00:00
Tyler Denniston
40dfc67917 Reland "Reland "Omit inner join geometry when possible""
This reverts commit bdc412f149.

Original change's description:
> Revert "Reland "Omit inner join geometry when possible""
>
> This reverts commit 44edd1952a.
>
> Reason for revert: problematic gold diffs (e.g. paths-data-10-t) and androit CTS failures
>
> Original change's description:
> > Reland "Omit inner join geometry when possible"
> >
> > This is a reland of 1b0a95e0ee
> >
> > Original change's description:
> > > Omit inner join geometry when possible
> > >
> > > There is some relatively cheap math we can do to determine easy cases
> > > when the inner join geometry can be skipped. This CL is not
> > > comprehensive in that there may be other cases where we can skip the
> > > geometry.
> > >
> > > Only handling miter joins in this CL - the other join types can likely
> > > have similar logic, but will require a bit more computation to compute
> > > the inner (reflected) miter point.
> > >
> > > Misc notes:
> > > - Added SK_LEGACY_INNER_JOINS ifdef in the event that clients depend on
> > >   the old behavior.
> > > - Modified stroker to track "previous previous" point, which is the
> > >   start point of the previous line segment.
> > >
> > > Bug: b/165379671, skia:11964
> > > Change-Id: I56789e85a2b4627c32f2a30fe60e47d448e9adf3
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404717
> > > Reviewed-by: Mike Reed <reed@google.com>
> > > Commit-Queue: Tyler Denniston <tdenniston@google.com>
> >
> > Bug: b/165379671, skia:11964
> > Change-Id: If8bf183db9379d0a98a6f88e70f871a559692a60
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423821
> > Reviewed-by: Tyler Denniston <tdenniston@google.com>
> > Commit-Queue: Tyler Denniston <tdenniston@google.com>
>
> TBR=reed@google.com,tdenniston@google.com
>
> Change-Id: I5a2dfd402269db6c788f0e0625f67e9bf3b1f5cf
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: b/165379671, skia:11964
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426059
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: b/165379671, skia:11964
Change-Id: Icfd420954a291f414fc2cb5cc2fe2756224a5d8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436518
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2021-08-04 16:44:11 +00:00
Robert Phillips
af844c79d5 Fission GrSurfaceFillContext into skgpu:: and skgpu::v1:: versions
The only really interesting parts are:
  src/gpu/SurfaceFillContext.*
  src/gpu/v1/SurfaceFillContext.*

Everything else is mostly mechanical.

Bug: skia:11837
Change-Id: If2945f30dadd6ad0cccf6ff2b53e4a92b1dc6cbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436099
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-08-04 14:30:10 +00:00
Michael Ludwig
9cd9d0f3de Fix nearly flat edge detection in GrTriangulator
Adds a GM reproducing triangulator failure. The stroker generated
geometry shown in the GM had two edges intersecting on the inner
contour. One of the edges was practically vertical, such that its top
and bottom vertices X coordinates differed by 1ulp (approx 4.8e-7 when
x = 7.5). The intersection was computed correctly in double but then
clamped to exactly 7.5 when stored back in float at (7.5, ~11), which
is still a reasonable intersection point along the edge represented
by (7.5,0) to (7.5000048,~68).

However, with a sorting direction of horizontal for the vertices,
vertices are sorted on increasing x and then *decreasing* y. The
computed intersection is then technically above the edge's top
vertex. In the original code, the edge was not considered flat, so
it assumes that the intersection vertex is below the top vertex
and above the bottom vertex.

The issue was with the nearly_flat function only checking the difference
against machine epsilon without taking the magnitude of the vertices
into account. However, just changing nearly_flat to use ulp instead of
epsilon led to infinite recursion and asserts on a number of tests due
to inaccuracies in edge intersection tests. To address these issues,
I reworked clamp() to work on X and Y independently, which avoids the
need to check nearly_flat entirely. Additionally, edge intersection
detects when it might be inaccurate due to really large vertex coords
and recursively splits to reject false positives.

Bug: skia:12244
Change-Id: I9a92a163e8c53af799332f1f9369fccd3a9fbf31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432196
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-08-03 20:45:40 +00:00
Michael Ludwig
2f6e2f8410 Use SkClipOp::kFoo instead of kFoo_SkClipOp from SkClipOpPriv
The SkClipOpPriv.h header will be going away soon, but a number of
places still use its kIntersect_SkClipOp definitions instead of the
equivalent SkClipOp::kIntersect. Besides updating these references,
a number of unnecessary includes to SkClipOpPriv.h are removed and
some test cases exercising expanding clip ops are deleted since they
will be unnecessary shortly.

Bug: skia:10208
Change-Id: I2bbdd6bb39869134c6a80ef2b4482e6cabdeb0b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436157
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-08-03 18:08:21 +00:00
Brian Salomon
9eca2ca0c6 Use varyings to implement MatrixEffects applied to DeviceCoord FPs.
Modify GrGLSLGP's logic to add a varying for a series of matrix sample
usages below a DeviceSpace FP in the FP hierarchy. The varying is based
off the GPs position output variable in the VS.

Adds a new sample usage type for the DeviceSpace FP.

Bug: skia:12198
Change-Id: Ic39f3296c60a073656ad0c72a431a462d5714e92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435717
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-08-02 19:39:13 +00:00
Robert Phillips
a3f206e0b8 Non-substantive changes for making v1::SurfaceDrawContext V1-only
Bug: skia:11837
Change-Id: I60112e370c95e6f9d9bc12cb9b05d40dd2220bc9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435279
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-08-02 19:22:58 +00:00
John Stiles
a212b95413 Fix cases of variable shadowing in gm/.
These were reviewed last year at http://review.skia.org/312480 but never
landed. Splitting into small chunks to land individually.

If we manage to fix all the existing cases of variable shadowing, we
could enable -Wshadow.

Change-Id: Ie6a262328315a5726265ef4afede7e0e66337752
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435718
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-08-02 19:02:56 +00:00
Robert Phillips
33bf2b56f9 Pipe all SDC creation through the recording context
In the new GrSurfaceContext class hierarchy we can get either a v1 or v2 SFC/SDC depending on the context options setting.

Bug: skia:11837
Change-Id: Ia25bc10b58bbbaf65a484b323d9d0eee471bb7ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435276
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-08-02 16:04:52 +00:00
Mike Reed
464703f514 Add gm exercising strokeandfill
Bug: skia:8428
Change-Id: I82cd1d5774f03f5d746a5290d4d030406f932cd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435436
Reviewed-by: Mike Reed <reed@google.com>
2021-07-31 19:23:47 +00:00
John Stiles
68c9325263 Create test case to repro skia:12212.
Change-Id: I2dde12b262f51b00a95eb26f87b85c3f5a19b45b
Bug: skia:12212
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428961
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-07-30 17:41:13 +00:00
John Stiles
ab7ff17156 Guard TopDeviceSurfaceFillContext calls for null return values.
TopDeviceSurfaceFillContext can return null if there is a paint filter
on the canvas.

Change-Id: I4aa5db63278a561dabea3390b0975bf072e1f679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434918
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-07-30 15:36:45 +00:00
John Stiles
5b3aff4d39 Rename DestColor FP to SurfaceColor.
This is meant to help disambiguate the FP from `args.fDestColor`.

Change-Id: I59a4527e64970811a6798a635191016c645587ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434679
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-07-29 22:13:46 +00:00
Dominik Röttsches
58920bbdca [COLRv1] Spec update for degree specifications, fix PaintSkew
Multiply degree values by 180 as FreeType returns them just as in the
font format. Add more tests for skew and transform, and a sweep
test. Update the test font to follow changes from a work in progress
FontTools branch which implements the new format.

Roll FreeType to include parsing changes
d3dc2da9b2..47b1a541cb

Bug: skia:12272
Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS6-GPU-MaliT760-arm64-Release-All-Android_NativeFonts
Change-Id: Iaaf3a53dbf40828b908202c19de91319cc68b0b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432976
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-07-29 14:55:45 +00:00
Robert Phillips
4dca83162b Rename GrSurfaceDrawContext to skgpu::v1::SurfaceDrawContext
This CL is mostly mechanical. It:

replaces "src/gpu/GrSurfaceDrawContext.h" #includes with
         "src/gpu/v1/SurfaceDrawContext_v1.h" and reorders

replaces "class GrSurfaceDrawContext;" with
         "namespace skgpu { namespace v1 { class SurfaceDrawContext; }}"

replaces "GrSurfaceDrawContext*" with "auto" where possible
replaces "rtc" with "sdc"
replaces "surfaceDrawContext" with "sdc"
replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext
reflows parameters as needed

This CL does not try to:

make skgpu::v1::SurfaceDrawContext V1-only
minimize the skgpu and/or skgpu::v1 prefixes

Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed.

Bug: skia:11837
Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-07-28 20:12:10 +00:00
Mike Reed
a2a85e473c Generalize composing imagefilters and shaders to blenders
The preexisting enum versions now are just shallow factories for
the new blender versions, though internally we've kept the
specializations on impl.

Change-Id: I3449682bb443a4ff9f53cc7b0860343c56e377e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424436
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-26 21:07:51 +00:00
Robert Phillips
400f52e691 Retract GrSurfaceDrawContext.h a bit
This CL just pulls GrSurfaceDrawContext.h out of headers and .cpp files where possible.

TBR=brianosman@google.com
Bug: skia:11837
Change-Id: Ib96f3619e3a50091516f81ae48f956fe83c05aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431384
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-07-26 18:28:04 +00:00
Dominik Röttsches
613ca2b916 Fix PaintScale and add testing
Define separate GMs for scaling and gradient repeat modes. Migrate more
test glyphs to script generated test font from [1].

Follow-up to [2] and [3].

[1] https://github.com/googlefonts/color-fonts
[2] https://skia-review.googlesource.com/c/skia/+/424096
[3] https://skia-review.googlesource.com/c/skia/+/423396

Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS6-GPU-MaliT760-arm64-Release-All-Android_NativeFonts
Change-Id: Ie4ac33967333e6218526889c4d762c5cc378e0d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431956
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-07-26 14:38:59 +00:00
Chris Dalton
c3176002bc Lift the tessellation atlas into its own path renderer
Creates a new path renderer, GrAtlasPathRenderer, that handles all the
atlasing. Managing the atlas in its own path renderer gives us more
control over when atlasing happens in the chain, will allow us to more
easily use the atlas in kCoverage mode, and makes the clipping code
cleaner.

Bug: skia:12258
Change-Id: Ie0b669974936c23895c8ab794e2d97206ed140f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431896
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-07-23 23:02:58 +00:00
Michael Ludwig
cfd204a785 Rename/simplify SkCanvas::resetClip() and make recordable
AndroidFramework uses both their own custom display list (which could
handle resetClip with android-side changes) AND conventional picture
recording. In order for replace op emulation to work when they have
been recorded into a picture, we need to make it virtual and supported
in SkPicture.

This also renames the API to ResetClip() from ReplaceClip() and does not
have any additional arguments. Based on AF's usage pattern, it only n
needs to reset the clip to the surface bounds or the device clip
restriction, it seems best to reduce the API as much as possible before
it's adopted.

Bug: skia:10209
Change-Id: I37adb097c84a642f4254b8c0f9d4c7fea8d9abdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430897
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-07-23 19:05:42 +00:00
Robert Phillips
7a0d3c3f12 Revise GM infrastructure to not rely on GrSurfaceDrawContext
The SDC will soon be V1-only. Remove it from the generic testing infrastructure and require each V1-specific GM to explicitly retrieve it.

Bug: skia:11837
Change-Id: I4c904b7e333333382062bde4b17a1f9f81bee6a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430425
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-07-21 20:59:37 +00:00
Robert Phillips
259b46894d Reduce GrOnFlushResourceProvider's functionality
The main goal of this CL was to remove GrOnFlushResourceProvider::makeSurfaceDrawContext (which was only being used in the OnFlushCallbackTest) to allow simpler modifications to GrSurfaceDrawContext. It looks like there was a lot more unused stuff here though.

Bug: skia:11837
Change-Id: Idbc4001c58a4e8456bffcf1bac32150f2452fb56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430043
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-07-20 20:47:34 +00:00
Mike Reed
1f261da41e Stop using filterquality
Change-Id: I0fd8ace529cde3b36df72dd4d80bba18c1388b20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429497
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-07-18 15:48:36 +00:00
Mike Reed
c82ab0839f Stop using filterquality
Change-Id: I67d1a464618f1a54f4e3bd4e1409b1d91a90e66a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429336
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-07-17 03:11:32 +00:00
Mike Reed
2bdf6ed96f Stop using SkFilterQuality
Change-Id: Ief80d125eacb5922b95ab16ebc8d6b483469ada7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429097
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-07-17 01:55:42 +00:00
Jim Van Verth
94fda947eb Reland "Fix directional shadows."
This is a reland of 6789b82401

Original change's description:
> Fix directional shadows.
>
> The xy offset calculation for drawShadow was not quite correct. Rather
> than normalizing the light vector and using the xy values of that as the
> base offset value, we should scale the light vector by 1/z.
>
> See https://github.com/flutter/engine/pull/27124#issuecomment-880182653
> for more detail.
>
> Bug: skia:10781
> Change-Id: Ib69a313cb96a532f8d89644e3d69f666a184e897
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428880
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Bug: skia:10781
Change-Id: Ib58d374aa03d0144512e5ded6ccd572c74783607
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428978
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-07-16 16:49:52 +00:00
Ethan Nicholas
a2d22b2e08 Broke DSLVar into separate subclasses
Previously, DSLVar represented local, global, and parameter variables.
This splits it into three separate subclasses.

In addition to just being a cleaner API in general, this also addresses
an issue we ran into with the upcoming DSLParser: previously, a global
DSLVar's storage was not set correctly until DeclareGlobal was called,
so an AddToSymbolTable call prior to DeclareGlobal would create the
SkSL variable with the wrong storage, causing spurious errors on
global-only modifiers. But holding off on the AddToSymbolTable tends to
break constructs like "int x = 0, y = x", so improving the API seemed
like the best way to address it.

Now that we have greater type safety around variables, we can
potentially avoid having to call AddToSymbolTable for DSLVar and
DSLGlobalVar altogether, since we know they are both supposed to end up
in the symbol table, but that isn't something I want to change in this
CL.

Change-Id: I5f390a7384ce0af6a2131d84f97fc5e5b318063f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428576
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-07-15 15:40:06 +00:00
Chris Dalton
6aaf00fa7e Add a "usesMSAASurface" arg to GrMeshDrawOp::onCreateProgramInfo
onCreateProgramInfo needs to know if DMSAA will be rendering to a
separate MSAA target in order to properly set up its pipeline and
shaders. This CL mostly just plumbs this unformation through, but also
cleans up FillRRectOp now that this information is available.

Bug: skia:12201
Change-Id: I7300d2725da72484a12bd0c9d3ad298ae81bff90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427577
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-07-13 20:22:31 +00:00
Tyler Denniston
f8b7c1ac5f Pass CTM to path effects (experimental)
Add an overload to SkPathEffect that can be used when the CTM is known
at the callsite. GPU callsites are not handled here, that will be
tackled in a separate CL.

Path effects must implement the filterPath virtual that accepts the CTM,
although they are not obligated to use it. If a path effect does
use the CTM, the output geometry must be in the original coordinate
space, not device space.

Bug: skia:11957
Change-Id: I01615985599fe2736de954bb10dac881b0554ae7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420239
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-07-13 18:42:55 +00:00
Michael Ludwig
575c921357 Account for hairline mode in rect op bounds for clipping
Disables the preApply() clip check for rects that are subpixel since the
bounds will not be correct, and avoids pre-applying clips to rects if
the result would turn into a subpixel draw.

Also disables hairline mode for rects that are not fully anti-aliased,
which showed up in the fast_constraint GMs where we'd tile an image and
the bottom/right edges were actually subpixel. Since the objective of
per-edge AA is for tiling, we don't want those subpixel edges to be
outset more than the original geometry would have been in a non-tiling
case.

Bug: skia:12164, chromium:1210170
Change-Id: I3bca4fc3e63b6f86f1da1ea7a5e5873d221755f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426437
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-07-13 17:33:13 +00:00
Chris Dalton
ea46ef3a9c Move clip optimizations into GrFillRRectOp
Adds a new clipToShape() virtual on GrDrawOp and implements it with
GrFillRRectOp. GrClipStack now calls this method before attempting to
clip by any other means.

Since clips are often round rects, and a round rect/round rect
intersection can itself be round rect, this allows GrFillRRectOp to
bypass clipping entirely in many cases.

Bug: chromium:928984
Change-Id: Ic19b3f481ee489e3ca85817ba11d132172089a11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426297
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-07-12 21:58:21 +00:00
Brian Salomon
4b6e2f0d88 Remove GrBlendFragmentProcessor::BlendBehavior.
There is only one value for the enum.

Bug: skia:10457
Change-Id: I46edd905c3a65ab5b398964ccd4f978b9b9737f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425461
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-07-09 20:31:30 +00:00
John Stiles
9191e813a0 Enforce consistency in swizzle domains.
GLSL disallows mixing swizzle domains within a single swizzle:
http://screen/93eHNQDbx35hMdk
SkSL now disallows it as well.

Change-Id: Ied2e11ee04285b143a864e28cac30335f01aad0e
Bug: skia:10621
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426458
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-09 20:30:22 +00:00
Chris Dalton
fa5a8b8a36 Add a gradient to the rrect_clip tests
This helps ensure local coords get handled correctly during clip
optimizations.

Bug: chromium:928984
Change-Id: I762077bc7a412ee62703a0221d74138920ecbde0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426296
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-07-09 19:21:27 +00:00
Brian Osman
50f0dadb7f Remove GrSharedEnums.h
Change-Id: I3f2e927001da10652b2965687e31aa8452c9dfc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425997
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-07-09 15:32:46 +00:00
Tyler Denniston
bdc412f149 Revert "Reland "Omit inner join geometry when possible""
This reverts commit 44edd1952a.

Reason for revert: problematic gold diffs (e.g. paths-data-10-t) and androit CTS failures

Original change's description:
> Reland "Omit inner join geometry when possible"
>
> This is a reland of 1b0a95e0ee
>
> Original change's description:
> > Omit inner join geometry when possible
> >
> > There is some relatively cheap math we can do to determine easy cases
> > when the inner join geometry can be skipped. This CL is not
> > comprehensive in that there may be other cases where we can skip the
> > geometry.
> >
> > Only handling miter joins in this CL - the other join types can likely
> > have similar logic, but will require a bit more computation to compute
> > the inner (reflected) miter point.
> >
> > Misc notes:
> > - Added SK_LEGACY_INNER_JOINS ifdef in the event that clients depend on
> >   the old behavior.
> > - Modified stroker to track "previous previous" point, which is the
> >   start point of the previous line segment.
> >
> > Bug: b/165379671, skia:11964
> > Change-Id: I56789e85a2b4627c32f2a30fe60e47d448e9adf3
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404717
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Tyler Denniston <tdenniston@google.com>
>
> Bug: b/165379671, skia:11964
> Change-Id: If8bf183db9379d0a98a6f88e70f871a559692a60
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423821
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>

TBR=reed@google.com,tdenniston@google.com

Change-Id: I5a2dfd402269db6c788f0e0625f67e9bf3b1f5cf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/165379671, skia:11964
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426059
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2021-07-08 22:14:00 +00:00
Mike Reed
26ea975e6c Arithmetic blender
... to aid in removing special ArithmeticImageFilter.

Can we use something like this to reimpl the ArithmeticImageFilter
--> BlenderImageFilter?

I see some special checking in filterBounds for ArithIF -- is that
required? Is that generalizable for any BlenderImageFilter?
If we can generalize blend[er]imagefilter, let's just move this
logic into Chrome -- no need for Arithmetic to appear in Skia
in any form!

Re: https://skia-review.googlesource.com/c/skia/+/424436

Change-Id: Ifa0ff2fa25de6385f6f60505e73ecc28463a80b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424417
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-07-08 17:06:17 +00:00
Robert Phillips
ba70138477 Retract GrFillRectOp from GMs and tests
Bug: skia:11837
Change-Id: I150d9b3debd3ebc7885720a5a287a89bf0e3f0de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425019
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-07-08 15:22:57 +00:00
Brian Osman
07bf3881e7 Convert binary unrolled gradient colorizer to GrSkSLFP
Change-Id: I28eb4479476a531a7b45fbef0ce9da72a4d29dc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423997
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-08 13:48:05 +00:00
Tyler Denniston
44edd1952a Reland "Omit inner join geometry when possible"
This is a reland of 1b0a95e0ee

Original change's description:
> Omit inner join geometry when possible
>
> There is some relatively cheap math we can do to determine easy cases
> when the inner join geometry can be skipped. This CL is not
> comprehensive in that there may be other cases where we can skip the
> geometry.
>
> Only handling miter joins in this CL - the other join types can likely
> have similar logic, but will require a bit more computation to compute
> the inner (reflected) miter point.
>
> Misc notes:
> - Added SK_LEGACY_INNER_JOINS ifdef in the event that clients depend on
>   the old behavior.
> - Modified stroker to track "previous previous" point, which is the
>   start point of the previous line segment.
>
> Bug: b/165379671, skia:11964
> Change-Id: I56789e85a2b4627c32f2a30fe60e47d448e9adf3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404717
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>

Bug: b/165379671, skia:11964
Change-Id: If8bf183db9379d0a98a6f88e70f871a559692a60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423821
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2021-07-08 13:14:32 +00:00
Brian Salomon
a2d6890c5b Remove GrBlendFragmentProcessor::BlendBehavior::kDefault
Always explicitly pass one of the other behaviors.

Bug: skia:10457
Change-Id: I573161b3de0476a398d71fcaab71e2d68fa13d02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-07-08 12:57:15 +00:00
Robert Phillips
550de7f872 Depower GrPipeline.h
This is mainly to get GrTextureEffect.h out of this header. Its distribution keeps gumming up efforts to make more classes V1-only.

Bug: skia:11837
Change-Id: I6d5aae20bb20cfe3fb4d93c526efe8cf7e5e0c52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425017
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-07-07 13:56:23 +00:00
Robert Phillips
cc44feb654 Start using skgpu::v1 and skgpu::v2 namespaces
Bug: skia:11837
Change-Id: I042775dae34c99c20048d6d70aa6f06b2a6a268b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424117
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-07-06 18:28:54 +00:00
Robert Phillips
7cef6789fd Change architecture #defines to be SK_GPU_V1 and SK_GPU_V2
A strictly mechanical CL

Bug: skia:11837
Change-Id: Id794d1fefe261d685b19e5d4d599cdab5e021cf7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424038
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-07-01 18:42:53 +00:00
Tyler Denniston
1700f865c5 Revert "Omit inner join geometry when possible"
This reverts commit 1b0a95e0ee.

Reason for revert: breaking g3, other downstream expectations

Original change's description:
> Omit inner join geometry when possible
>
> There is some relatively cheap math we can do to determine easy cases
> when the inner join geometry can be skipped. This CL is not
> comprehensive in that there may be other cases where we can skip the
> geometry.
>
> Only handling miter joins in this CL - the other join types can likely
> have similar logic, but will require a bit more computation to compute
> the inner (reflected) miter point.
>
> Misc notes:
> - Added SK_LEGACY_INNER_JOINS ifdef in the event that clients depend on
>   the old behavior.
> - Modified stroker to track "previous previous" point, which is the
>   start point of the previous line segment.
>
> Bug: b/165379671, skia:11964
> Change-Id: I56789e85a2b4627c32f2a30fe60e47d448e9adf3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404717
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>

TBR=reed@google.com,tdenniston@google.com

Change-Id: I812b39a327606b094cd22fb04b8765afc60ac722
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/165379671, skia:11964
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423583
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2021-06-30 21:29:19 +00:00
Tyler Denniston
1b0a95e0ee Omit inner join geometry when possible
There is some relatively cheap math we can do to determine easy cases
when the inner join geometry can be skipped. This CL is not
comprehensive in that there may be other cases where we can skip the
geometry.

Only handling miter joins in this CL - the other join types can likely
have similar logic, but will require a bit more computation to compute
the inner (reflected) miter point.

Misc notes:
- Added SK_LEGACY_INNER_JOINS ifdef in the event that clients depend on
  the old behavior.
- Modified stroker to track "previous previous" point, which is the
  start point of the previous line segment.

Bug: b/165379671, skia:11964
Change-Id: I56789e85a2b4627c32f2a30fe60e47d448e9adf3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404717
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2021-06-30 19:52:42 +00:00
Chris Dalton
061aa81252 Handle the empty case in GrDrawingManager::insertTaskBeforeLast
Change-Id: I3c0f042b28cc39cc6df2f63b52a0f431cee6bda4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421826
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-25 20:38:09 +00:00
Brian Osman
b384eb204c Convert shape-clipping FPs to GrSkSLFP
Change-Id: Ic574939fd37dd9ded9868d3ffa9ac962140fb66c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421537
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2021-06-25 17:08:39 +00:00
Chris Dalton
83420eb817 Rewrite tessellation atlases as normal render tasks
Rewrites tessellation atlases as normal render tasks instead of
"onFlush" tasks. These tasks get inserted into the DAG upfront, lay
out their atlases as dependent tasks get built and reference them, and
finally add their ops to render themselves during onMakeClosed. Doing it
this way allows us to pause the flush and re-render the atlas whenever
it runs out of room.

Bug: b/188794626
Bug: chromium:928984
Change-Id: Id59a5527924c63d5ff7c5bce46a88368e79fc3ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420556
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
2021-06-24 01:44:19 +00:00
Chris Dalton
b1e8f85fb8 Add an 'opBeingClipped' param to GrClip::apply
The tessellation atlas needs this to call visitProxies.

Bug: b/188794626
Bug: chromium:928984
Change-Id: I5bfb2559abcaf5c7602393e96adb846bcfbce971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-23 20:41:39 +00:00
Ethan Nicholas
b4f8b7a9f2 Cleaned up DSL error handling
This unifies various chunks of error handling code and makes the DSL
more gracefully handle failed object construction.

Change-Id: I4edc581c9eba276ce2ee2a17125ea7bd6057134a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420237
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-06-23 15:22:35 +00:00
Brian Osman
be545c9554 Verify that most runtime color filters support filtering a single color
When writing runtime FPs, this lets us confirm that we're going to get
the constant output for constant input optimization.

Change-Id: I358507585423e5b15c92a0b2e9278b16f8727fe8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419798
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-21 20:14:07 +00:00
Brian Osman
6290555808 Replace GrDeviceSpaceEffect with a runtime FP
Change-Id: Ic0876160c936132c53b55ac9d27e0e422e1ccd26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420217
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-21 19:31:06 +00:00
Chris Dalton
685e09b31a Reland "Purge ccpr"
This is a reland of 7bf6bc0d06

Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Change-Id: If0be86902e7cc4755eba91a89be1ec1a6a4b54b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419720
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-19 18:42:38 +00:00
Brian Osman
fe83ab6706 Revert "Purge ccpr"
This reverts commit 7bf6bc0d06.

Reason for revert: Android build references kCoverageCounting

Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=robertphillips@google.com,brianosman@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: I01d99287978f848eb8bf900c07cba90ceb3b6edc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419898
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-19 15:13:19 +00:00
Chris Dalton
7bf6bc0d06 Purge ccpr
Now that the clip atlas has been successfully migrated to
tessellation, we don't need this code anymore!

Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-18 21:46:36 +00:00
John Stiles
c766dd5f7b Fix p3_ovals GM on high-DPI displays.
On a Mac with a retina display running Viewer, our canvas' total matrix
has a 2x scale factor applied. This change prevents an assertion from
occurring while viewing slides in Viewer.

(I tried actually compensating for the canvas scale factor as well, but
it didn't actually matter, because the canvas provided by Viewer doesn't
support readPixels either way.)

Change-Id: Ib378c79da96cea8d36815860889ca529d7314adc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419799
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-18 17:30:20 +00:00
Brian Osman
f62632c7c3 Remove SkShaders::Lerp
It's entirely unused, and trivial for clients to create with SkSL.

Change-Id: I197986232d3706f5af3a197f0fb8e744e1009e5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419796
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-06-18 16:40:08 +00:00
Robert Phillips
71143950f4 Switch GrMeshDrawOp::Target to be the stand alone GrMeshDrawTarget class
The Tessellator classes will survive in the NGA and they use
GrMeshDrawOp::Target - but GrMeshDrawOp will not survive.

This is a prelude to making all the remaining GrOp-derived classes OGA-only.

Bug: skia:11837
Change-Id: I62dc92e5f42d672342113f12dcedf3435fab993f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419198
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-17 19:57:43 +00:00
Robert Phillips
294723d690 Move GrOp::VisitProxyFunc to GrTypesPriv.h GrVisitProxyFunc
This is almost purely a query/replace CL (% the #include juggling).
The VisitProxyFunc is used by more than just the Ops and will probably
still be required in the NGA.

This is a prelude to making all the remaining GrOp-derived classes OGA-only.

Bug: skia:11837
Change-Id: If1c127e5c126c676be529ed2a61dd7953abb03d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419162
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-17 17:23:35 +00:00
Kevin Lubick
be03ef1565 Remove ableist language
Change-Id: Ie9ef50a14906c9350adbe16720291dca944ad7fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418738
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-06-16 21:37:21 +00:00
Robert Phillips
3674f589ee Make GrPathRenderer and all derived class be OGA-only
Bug: skia:11837
Change-Id: I92aacf8b412d0158036a5f27aa767590e426bd5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417657
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-16 17:09:37 +00:00
Robert Phillips
1ca0da4b91 Make GrClipStack, GrClipStackClip, and GrReducedClip OGA-only
GrStencilClip and GrStencilMaskHelper just come along for the ride

Bug: skia:11837
Change-Id: I7cfa2dd620b7457e6b6be4abf91b1ecd415d9b73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417680
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-15 12:48:34 +00:00
Brian Osman
6285d64027 Support mixing shaders and color filters in runtime effects
Needs more testing, but includes a GM that demonstrates the ultimate
benefit of this: our 3D color LUT demo working as a color filter.

Bug: skia:11813
Change-Id: I97c129c54bcf2cb788c0806b5d9e907ff058bb69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406296
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-10 14:57:49 +00:00
Brian Osman
a784914e74 Rudimentary SkRuntimeImageFilter
This is really just a runtime shader with a late-bound input.

Bug: skia:12074 chromium:1213217
Change-Id: Ie92650a3e1e03d0c43ce4745eb33d49d582094f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416476
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-09 21:46:24 +00:00
John Stiles
0fbc6a3bcb Fix up names from RenderTargetContext to SurfaceDrawContext.
RenderTargetContext was renamed several months ago; this CL just fixes
up a few related names which hadn't yet updated yet.

Change-Id: I59a6ea92fc5d309a9b45a83e3aca6e49cb8d662e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415745
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-04 19:37:14 +00:00
John Stiles
bb04e3d47e Add new FP, GrFragmentProcessor::DestColor.
This fragment processor reads back the color from the destination
surface; you can then use it as an input to other fragment processors.

Change-Id: Ibfe01fa92cf043f31e8284b7c7ed6c3d284d6429
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415158
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-04 17:36:54 +00:00
Robert Phillips
edcd431f42 Retract the SDC from GMs where possible (take 2)
In the future, the SDC won't be return by SkCanvas/SkDevices and gms/tests that rely on it won't be run. These GMs don't actually require the SDC.

There is also some opportunistic renaming going on.
TBR=michaelludwig@google.com

Change-Id: I15cbaf69269892fbbf229c0263b567425049c3f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415167
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-03 16:21:27 +00:00
Robert Phillips
7d05cdafe4 Revert "Retract the SDC from GMs where possible"
This reverts commit b8416d27be.

Reason for revert: pre-abandon context failures

Original change's description:
> Retract the SDC from GMs where possible
>
> In the future, the SDC won't be return by SkCanvas/SkDevices and gms/tests that rely on it won't be run. These GMs don't actually require the SDC.
>
> There is also some opportunistic renaming going on.
>
> Change-Id: Ib137232f4352fce586105298cda00a697d2efade
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414902
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

TBR=robertphillips@google.com,michaelludwig@google.com

Change-Id: I7675996c43ac94e70d60fdadd3e0203531de8289
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415159
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-02 22:46:12 +00:00
Robert Phillips
b8416d27be Retract the SDC from GMs where possible
In the future, the SDC won't be return by SkCanvas/SkDevices and gms/tests that rely on it won't be run. These GMs don't actually require the SDC.

There is also some opportunistic renaming going on.

Change-Id: Ib137232f4352fce586105298cda00a697d2efade
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414902
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-02 21:28:11 +00:00
John Stiles
52cb1d059d Rename GrXferProcessor::DstProxyView to GrDstProxyView.
At present, only Xfer processors allow reading back from the destination
image since they are in charge of blending. However, we'd like to expose
the destination color to fragment processors and Runtime Effects in the
future. To make this possible, the DstProxyView will need to be
accessible outside of Xfer processors.

This CL migrates DstProxyView to be a top-level Ganesh class and fixes
up the references to it throughout Skia. It's interesting to note that
several call sites were already using typedefs to hide the class
nesting anyway.

Change-Id: I93a294aa097f9319a968503c4f2f7e4f388ff033
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414899
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-06-02 18:00:47 +00:00
Chris Dalton
b0355a7643 Fix trickycubicstrokes and widebuttcaps bg colors on GpuTess
Setting the max tessellation segments to 5 for GpuTess caused some of
these backgrounds to incorrectly show up as red.

Change-Id: Ie6b7b44e5500e1dd23df2e7f6b3783bcabcc614d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412556
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-05-27 18:42:27 +00:00
Chris Dalton
6edc8d9617 Remove 'hasUserStencilSettings' from GrClip::apply
This doesn't seem necessary. Its only purpose was to disable analytic
clips when there were user stencil settings, which seems like a
de-optimization. The ops that use stencil all seem to properly handle
clip processors in their color pass, so it should be fine to remove
this.

Bug: skia:12047
Change-Id: Ide0ae1004548d62b2feb73c6950bcbcaf6716cfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413099
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-05-27 17:14:37 +00:00
Chris Dalton
569c01bfa2 Simplify heuristics for selecting path tessellators
Now that hardware tessellators chop, support raw triangles, and can
handle any path, we don't need complicated logic anymore to determine
when we can't use them. This CL simplifies the criteria for selecting
a tessellation algorithm and adds a fAlwaysPreferHardwareTessellation
context option to override it.

Bug: skia:10419
Change-Id: I8492e8f285ff27eb9d0dd6b1e9817dbeeb386c63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411496
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-05-25 17:23:02 +00:00
Tyler Denniston
966fb69e5d Add gm for inner join geometry
These paths trigger cases where we know we must add the inner join
geometry.

Bug: skia:11964
Change-Id: I9c66baf6a9f9fda55911651adae01ba1a22b3aa2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408156
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-05-25 14:21:11 +00:00
Brian Salomon
6be4e45d8b skip, don't fail, yuva420_odd_dim_repeat on abandoned context.
Change-Id: I8ad55b10af7ec0f442ac48020f8bb2660798cff4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411872
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-05-24 20:16:14 +00:00
Brian Salomon
7b0c8df669 Fix tile period of subsampled planes in YUVA images
Bug: chromium:1210557
Change-Id: Ib41cbf3236abdbb105ce818756505ff40c868cf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411301
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-05-24 16:25:16 +00:00
Brian Salomon
5cc24c07bb YUVUtils function for splitting image into yuva planes.
Makes the code from yuv_splitter reusable and able to produce subsampled
planes.

Bug: chromium:1210557
Change-Id: Icce112658bbdb866c3ecb9dcff1a5e8d0d30135a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411297
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-05-24 14:10:39 +00:00
Brian Osman
b1e9cb08c1 Remove fExpression (matrix expression) from SampleUsage
Other than GMs, there is exactly one use of matrix-sampling
(GrMatrixEffect). It is always uniform (not literal or an
expression containing a uniform). The uniform always has the
same name. Bake these simplifications in, which also shrinks
SampleUsage quite a bit.

Change-Id: I0d5e32069d710af475ccc1030e2988c5fc965a98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411296
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-21 18:04:03 +00:00
Michael Ludwig
bfeba24b06 Add GM for failing Image image filter
Tests mirrors (where the src and dst rects are equal, but local coords
have been flipped), and perspective (which is just generally hard).

Bug: skia:11994, skia:12015
Change-Id: Ic57b004d2741e0e713fed17825071c5c9cf63486
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410000
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-05-18 20:48:44 +00:00
Dominik Röttsches
2da029b28f [COLRv1] Map linear gradient extrema to [0, 1] range
Prepare data to Skia's linear gradient shader so that the extrema are
[0, 1] when the data in the font does not have them at these
positions. This is required for the shader to correctly compute repeat
modes.

Add the test font from the Google color fonts repo [1] with stops at [0,
1], [0.2, 0.8], [0, 1.5], [0.5, 1.5] respectively, compare[2].

[1] https://github.com/googlefonts/color-fonts/blob/main/fonts/more_samples-glyf_colr_1.ttf
[2] https://github.com/googlefonts/colr-gradients-spec/issues/281#issuecomment-828346428

Bug: skia:11922
Change-Id: Ic62a26911fa177af35ca16f183b5985d884237a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405717
Commit-Queue: Dominik Röttsches <drott@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-05-17 12:24:37 +00:00
Michael Ludwig
4e9d5e2bdf Use Wang's formula for quadratic and cubic point counts
- most of the small diffs are because I moved GrWangsFormula.h out
   of the tessellate/ directory and into the geometry/ directory since
   it's more general than HW tessellation.

The previous implementation was based on the heuristic that the distance
from the true curve to the line segment would be divided by 4 every time
the curve was recursively subdivided. This was a reasonable
approximation if the curve had balanced curvature on both sides of the
split. However, in the case of the new GM's curve, the left half was
already very linear and the right half had much higher curves.

This lead to the approximation reporting fewer points than required.
Theoretically, those few points that weren't utilized by the left half
of the curve could have been made available to the right half, but the
implementation of that would be tricky.

Instead, it now uses Wang's formula to compute the number of points.
Since recursive subdivision leads to linearly spaced samples assuming it
can't stop early, this point count represents a valid upper bound on
what's needed. It also then ensures both left and right halves of a
curve have the point counts they might need w/o updating the
generation implementations. However, since the recursive point
generation exits once each section has reached the error tolerance, in
scenarios where the prior approximation was reasonable, we'll end up
using fewer points than reported by Wang's. Hopefully that means there
is negligible performance regression since we won't be increasing
vertex counts by that much (except where needed for correctness).

Bug: skia:11886
Change-Id: Iba39dbe4de82011775524583efd461b10c9259fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405197
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-05-12 18:33:33 +00:00
Brian Osman
a5842bc903 Move SkSpan to include/, for use in public API
Change-Id: I674f038600afd6d49316c1ece515941ee5579068
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406939
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-12 13:19:32 +00:00
Chris Dalton
7d979919a4 Tune up tessellated stroke gms
* Make sure to actually use hardware tessellation on the *_tess_segs_5
  gms. These had started using the fixed count tessellator.

* Add a trickycubicstrokes version with round caps to test upcoming
  coverage AA modes.

* Make the colors more appealing since I spend all day looking at
  these gms.

Bug: skia:10419
Change-Id: Ie7ab4e936ffa3ccffe4999e51fac4c3d4ab97f06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406976
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-05-11 20:26:49 +00:00
Brian Osman
ae87bf1e49 Remove SkSpan class template deduction guides
This effectively reverts a80ce1a36d,
and goes back to using SkMakeSpan (which works in C++14).

Change-Id: Iaa63c86b5acaadbdd60588b0a5c703820e810770
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406938
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-11 20:06:29 +00:00
Chris Dalton
85dbeb5e93 Move tessellation back doors into GrGLSLGeometryProcessor
This makes them easier to integrate with other shader code than having
them in GrGeometryProcessor.

Bug: skia:11396
Change-Id: I572348b8484ae46e00ac15832cd818390d536441
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406437
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-05-11 15:05:48 +00:00
Brian Osman
c9125aa8f3 Reland "Better first-class shader & color filter support in runtime effects"
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-05 22:06:46 +00:00
Greg Daniel
c2cca5a8a0 Revert "Better first-class shader & color filter support in runtime effects"
This reverts commit adadb95a9f.

Reason for revert: breaking android

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-05-04 13:36:26 +00:00
Brian Osman
adadb95a9f Better first-class shader & color filter support in runtime effects
This does a few things, because they're all intertwined:

1) SkRuntimeEffect's API now includes details about children (which Skia
   stage was declared, not just the name). The factories verify that the
   declared types in the SkSL match up with the C++ types being passed.
   Today, we still only support adding children of the same type, so the
   checks are simple. Once we allow mixing types, we'll be testing the
   declared type against the actual C++ type supplied for each slot.
2) Adds sample variants that supply the input color to the child. This
   is now the only way to invoke a colorFilter child. Internally, we
   support passing a color when invoking a child shader, but I'm not
   exposing that. It's not clearly part of the semantics of the Skia
   pipeline, and is almost never useful. It also exposes users to
   several inconsistencies (skbug.com/11942).
3) Because of #2, it's possible that we can't compute a reusable program
   to filter individual colors. In that case, we don't set the constant
   output for constant input optimization, and filterColor4f falls back
   to the slower base-class implementation.

Bug: skia:11813 skia:11942
Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-05-04 01:29:57 +00:00
Ethan Nicholas
e9c2c5a4c3 Added support for DSL global variables
This adds an explicit DeclareGlobal call, which must now be called for
variables that were previously implicitly global.

Change-Id: Iaf838880d1033ee52aac9246e31e3bda9a3b36f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402399
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-30 18:05:19 +00:00
Brian Osman
83dae92318 Remove SkSL sample-with-matrix implementation
Simplifies SampleUsage quite a bit (no need to track multiple kinds of
sampling, variable matrices don't exist any more, etc...).

Change-Id: I58b8de7218d00c4d882d2650672e5fe01892a062
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402177
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-29 12:46:57 +00:00
Brian Salomon
27c4202f4b Remove GrBitmapTextureMaker.
Replace with two methods in SkGr.h that make cached/uncached texture
proxies from SkBitmap. Move code that makes a GrFP from the proxy
to SkImage_Raster::asFragmentProcessor.

Bug: skia:11877
Change-Id: I51a0ae687561be9b0e44b98ee50f171e42476d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-28 17:24:56 +00:00
Herb Derby
47c88cc9d6 handle perspective glyph drawing correctly
For GPU:
Handling a blob that moved around in perspective reused cached
information incorrectly. Always recalculate the sub run
information when drawing perspective.

For Bitmap:
Make color emoji draw correctly.

Testing:
Add a GM that draws a single text blob in multiple different
perspective orientations.

Bug: skia:10473
Bug: skia:8914

Change-Id: I945e3326804ec47bf8cbca0e3cf4a17afc9ba5f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400598
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-04-27 18:16:31 +00:00
Brian Osman
827dab407e Add runtime effect unsharp GM
Bug: skia:11869
Change-Id: Ia6693cd765b5bd2acda147798b79a05ec31bbce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401436
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-27 13:47:00 +00:00
Michael Ludwig
3e8ff3ef61 Fix vertex alpha when connector edges intersect inner edges
In the new GM, the left and right portions of the path have a shared
vertex. The two edges leaving that vertex vertically towards the bottom
of the image are nearly parallel but the right edge has a steeper slope.
This leads to two sources of self intersections. The outset vertices
for the left and right sides intersect, which converts some of those
edges into "connecting" edges and removes others (preventing double
hitting of pixels). However, these outset but now "connecting" edges
from the right side also overlap with the inset vertices of the left
shape, requiring additional vertex splitting and connecting edge
creation.

The old alpha logic when one of the intersecting edges was a connecting
edge was to use its interpolated alpha value. In this case, since the
connecting edge originated from two outset vertices, its end point
alphas were 0 and the split alpha became 0, even though the other
intersecting edge was an interior edge.

This CL flips the logic around and ensures that any split vertex that
is on the interior edges remains fully opaque, any vertex that is
fully on the exterior remains fully transparent, and anything else
uses the max of the interpolated alphas (equivalent to the old
logic when one edge was connecting and one was exterior, but is more
accurate if somehow we get two connecting edges intersecting).

Bug: skia:11859
Change-Id: I85d2d54a8833e3c9da2fdd1a4f3a0513119730b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400596
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-04-26 17:00:08 +00:00
Brian Osman
56ed7daeca Use MakeForShader/ColorFilter in runtime effect tests
Bug: skia:11813
Change-Id: I9748a2806fe4636111fbb5740a3ebdb0814cfc35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401018
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-26 14:44:38 +00:00
Chris Dalton
57ab06c14e Delete mixed samples
Mixed samples is no longer relevant for Ganesh. DMSAA and the new
Ganesh architecture both rely on full MSAA, and any platform where
mixed samples is supported will ultimately not use the old
architecture.

Change-Id: I5acc745010e090ef26310d92ec6240be2cd494cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-04-22 20:11:34 +00:00
Herb Derby
f9cf1aa2ca add drawGlyphs for SkRSXform
Add a drawGlyphs to SkCanvas that takes SkRSXform instead of
positions. Update buffer sizing calculations to take
SkRSXform buffers into account.

Change-Id: I14529088199dcd0b1ae78b4605e1ba77fec2000e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399096
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-04-21 19:43:37 +00:00
Brian Osman
f6123f1dcc Convert some SkRuntimeEffect::Make to use stage-specific factories
The old factory is deprecated. The new ones do stricter checking on the
signature of main and calls to sample, and include checks at effect
creation-time that the SkSL is valid for the requested stage.

Bug: skia:11813
Change-Id: Ibd15a6f90e74bdc9c2352d3dc61b6682f626f413
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397477
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-21 16:19:57 +00:00
Brian Salomon
9a56eb7063 Consolidate on SkImage_Gpu constructor that takes SkColorInfo.
Also take SkImageInfo in SkImage_GpuBase.

Change-Id: Ie6d71a9a4a3740b9acc0faae72df2796e9a0e567
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398230
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-21 14:19:27 +00:00
Chris Dalton
f5b87f9b11 Make SkSurfaceProps non-optional for SDCs and SkSpecialImages
This ensures we don't lose the original SkSurfaceProps when creating
image filters, etc.

Bug: skia:11396
Change-Id: I6b412361c1005138278a1396faa7f7e069ec7eb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397291
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-04-20 16:22:46 +00:00
Brian Osman
e49703faf2 Remove custom SkVertices data and runtime effect varying support
This was an experimental feature. It worked (but only the GPU backend).
It was never adopted or used by anyone, to my knowledge. It's a large
amount of code, and a strange corner of SkSL for users to stumble into.

Bug: skia:10680
Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-19 17:49:25 +00:00
Brian Osman
cc3d2d25c5 Runtime effects: Detect passthrough sample calls automatically
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.

Bug: skia:11869
Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-19 14:52:44 +00:00
Chris Dalton
224e5e4d7e Generalize the squircle runtime effect to draw "super rounded rects"
These are rounded rectangles whose corners are superellipses instead
of ovals. This builds on a lot of work done by zakcohen@google.com to
define a consistent, visually appealing shape that can be used
reliably in the Android UI.

Change-Id: I97fde7be870152c9ee776fde53118019d0caa251
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397416
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-16 19:24:43 +00:00
Herb Derby
e90a295f6c fix SkCanvas::drawGlyphs's bounds calculation
Change-Id: I9aea1f516ccb362cf28684de571bdd6971dd6f6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397478
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-04-16 16:34:33 +00:00
Michael Ludwig
70fae35842 Preserve winding scale for outer edges in AA triangulation
More details are in the bug, but the specific test case gets an
overlap region in the AA outset geometry for the left and right shapes.
Additionally, the mitered outset for the left shape is collinear with
the bottom of the right shape, so the winding of exterior edge of
the overlap region is updated to +2.

When determining the polygons to fill, this +2 on the outer edges
violates the winding rules that normally ensure the interior polygons
(that use +/-2 instead of +/-1) are always filled.

It appears a similar bug fix was added here:
https://skia-review.googlesource.com/c/skia/+/141952/
but then didn't survive a heavy refactor later:
https://skia-review.googlesource.com/c/skia/+/215094

To the best of my knowledge, this is achieving the same result as the
original fix but is updated to preserve winding scale for interior
polygons with overlap regions (the code checks for these, but they
seem pretty rare to me).

Bug: 1197461
Change-Id: I0d32820af8cfec92c46114aeaa58b6e340abdfca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397140
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-04-15 20:31:12 +00:00
Brian Salomon
5a32828e5e No VS specialization for identity or scale/trans in reduced shader mode
Modifies helpers on GrGLSLGeometryProcessor that insert, set, and make
keys for view/local matrix uniforms to not omit the uniform when
the matrix is identity or use a float4 when it is scale/trans. Always
uses a 3x3.

Bug: skia:11844
Change-Id: I0f25b60b46b8932d7e2cac4a50159d22b9cd84d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395656
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-14 20:09:09 +00:00
Brian Salomon
354147a23c Replace GrConstColorProcessor with a runtime FP
Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-14 18:40:18 +00:00
Brian Osman
577c6067a1 Runtime effects: Support input color as a parameter to main()
For now, just bolt this onto the existing runtime effects. The next step
is to add dedicated modes to the compiler for shader vs. color filter.
Once we get there, we will be much more strict about main signature in
each mode (and start adding other per-mode error checking).

Bug: skia:11813
Change-Id: I27e27600209e9844ae107364baea2fb949b47c3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395838
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-04-13 21:55:18 +00:00
John Stiles
3738ef531b Move code generators to codegen/ directory.
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).

Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-13 15:34:24 +00:00
Ethan Nicholas
b14e6b9055 Added _Type suffix to DSL Type enum
No functionality changes, just making the naming consistent with our
other enums.

Change-Id: Ic9bc4a89f8373e4dc1060067a41468fb626e5fa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394160
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-08 21:55:05 +00:00
Brian Salomon
2c673409ef Expose writing to mip levels via GrSurfaceContext::writePixels
Bug: skia:11786
Change-Id: Id17952db0aede56fa39845d9d371cf0a141f9dd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391836
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-04-02 19:16:15 +00:00
Derek Sollenberger
396cd1dfab Revert "Lift atlas clip FP creation out of GrClip::apply"
This reverts commit 92b35673c5.

Reason for revert: breaking the android roll (see ag/14076257)

Original change's description:
> Lift atlas clip FP creation out of GrClip::apply
>
> Atlas clips always had a potential point of failure: If the SDC's
> opsTask ever got closed between GrClip::apply and
> GrOpsTask::addDrawOp, their mask would have gotten sent to the wrong
> opsTask. It didn't _look_ like this could happen with the current
> code, but it could have also been inadvertently changed quite easily.
>
> This CL adds a "pathsForClipAtlas" array for GrClip::apply to fill out
> instead of creating FPs. The SDC then generates the actual clip atlas
> FPs once it knows exactly which opsTask they will belong in.
>
> Bug: chromium:928984
> Change-Id: I507ab13b2b5e8c3c3c1916d97611297dbbd8a522
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389926
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

TBR=robertphillips@google.com,csmartdalton@google.com,michaelludwig@google.com,adlai@google.com

Change-Id: I9597d822a9f31b7070aee691ddf3a52f4f424a24
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:928984
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392339
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2021-04-02 15:44:47 +00:00
Chris Dalton
92b35673c5 Lift atlas clip FP creation out of GrClip::apply
Atlas clips always had a potential point of failure: If the SDC's
opsTask ever got closed between GrClip::apply and
GrOpsTask::addDrawOp, their mask would have gotten sent to the wrong
opsTask. It didn't _look_ like this could happen with the current
code, but it could have also been inadvertently changed quite easily.

This CL adds a "pathsForClipAtlas" array for GrClip::apply to fill out
instead of creating FPs. The SDC then generates the actual clip atlas
FPs once it knows exactly which opsTask they will belong in.

Bug: chromium:928984
Change-Id: I507ab13b2b5e8c3c3c1916d97611297dbbd8a522
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389926
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-04-01 20:21:18 +00:00
Brian Osman
358858fe4c Fix bots that don't like std::is_integral_v
Change-Id: I37202f26bd1d990f80528f490ccd7e99cbc2139f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392056
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-01 18:49:43 +00:00
Brian Osman
d18967c67d Add integer uniforms to runtime effects
Bug: skia:11803
Change-Id: I925f14be282b96355721986de6049090b35adf3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-04-01 17:20:03 +00:00
John Stiles
3d1d60ac19 Avoid creating GM test resources at startup time.
The `compositor_quads_xxxxxx` slides were attempting to create their
renderers at program startup time. These are now created in
onOnceBeforeDraw instead.

Change-Id: I5dd5844447bf87348cb88ee97aa4e03593eb07fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389616
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-03-29 15:17:09 +00:00
Dominik Röttsches
2e04df9a06 Support PaintTranslate in COLRv1 rasterisation
Found during implementation of COLRv1 fuzzer for FreeType that translate
operation was still missing.

Added a test glyph containing two squares filled with a radial gradient
shifted by dx 128, dy -128 and dx -308, dy 307
combined using a PaintComposite.

Bug: skia:11790
Change-Id: I4cbfe34a111a450777dc2f8fa9d32a405f808a89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389116
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-03-25 20:14:21 +00:00
Michael Ludwig
e50167091c Move Sk3Perspective and Sk3Lookat into SkM44
Sk3Perspective -> SkM44::Perspective
Sk3LookAt -> SkM44::LookAt

Also adds some SK_API tags to the SkV[2,3,4] structs. Also fixes
linkage issues around Sk3Perspective/LookAt by moving them into the
exported SkM44 (if we don't like them as SkM44 factories, will just need
to add SK_API tags to old Sk3Perspective/Lookat directly).

Change-Id: I3f125211b76899f216e63cc8d587776004516e36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388476
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-24 15:47:22 +00:00
Robert Phillips
84fd1c2dec Clean up remaining NVPR bits & bobs
Bug: skia:11760, skia:11787
Change-Id: Idfedb90576e0484bf32a9002081c0fcb888141eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388216
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-03-23 19:12:12 +00:00
Brian Salomon
ed3c75b0a5 adjust values in very_large_sigma_gpu_blur gms
Only the largest sigma (320) would hit the downscale limit with the
old sigmas and image sizes. However, that sigma was far too large
to produce reference values in a reasonable amount of time.

Reduce the image sizes so that the downscale limit can be hit with a
smaller sigma.

Bug: skia:11735
Change-Id: Ia7f4385c6114f7071a14336ca39f81cf9ac68861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386058
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-03-23 15:23:18 +00:00
Robert Phillips
f10535f6fa Fuse GrGLSLPrimitiveProcessor and GrGLSLGeometryProcessor ...
into a new GrGLSLGeometryProcessor. Since NVPR is no more this
distinction (between GLSL- Primitive and Geometry -Processor)
probably isn't needed/useful.

Bug: skia:11760
Change-Id: I75621725bd2b0ef3dbac2ea6449bd571551babab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388036
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-23 14:30:18 +00:00
Robert Phillips
787fd9d80a Fuse GrPrimitiveProcessor & GrGeometryProcessor into a new GrGeometryProcessor
With the removal of NVPR we no longer need this distinction.

Bug: skia:11760
Change-Id: I225a4feb764395fb72aca3ffc8b6d05396bf0b1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386890
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-03-22 19:44:40 +00:00
Robert Phillips
22970175f7 Remove sample locations usage from GL backend
Bug: skia:8921

Change-Id: If9e65a78f9e1fddb5c5ad5afa5612294935122e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386837
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-03-22 18:00:06 +00:00
Mike Reed
12a75588e7 GrFPArgs no longer needs sampling
Change-Id: I20fc4b4c3d6997f3ebc1d6d0049447b348f8a110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387416
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-03-20 17:33:56 +00:00
Mike Reed
10a5ff2cac Must pass filtering to picture shader
Change-Id: I820867df80daa1594d6202cad5e8e95c060293fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386838
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-03-18 22:18:47 +00:00
Chris Dalton
4e94fd11cd Add a runtime effect gm for squircle clips
Change-Id: I6bf9cad2dd7095afbc153e90510dd0f7c398797d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382936
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-17 06:09:35 +00:00
Brian Salomon
f970746dd2 Add GM that tests GPU blur with very large sigmas.
GM initially does not draw correctly because of large sigma drop outs.

Make SkGpuBlurUtils::GaussianBlur use the correct translation when both
sigmas are (effectively) 0.

Bug: skia:11735
Change-Id: I674c63cc57b56995a7ade4c098bb997bd5baee8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383703
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-03-15 21:40:26 +00:00
Chris Dalton
03730e6ca6 Delete path caching and path rendering from ccpr
All that's left is a clip atlas renderer.

Bug: chromium:1158093
Change-Id: I8b509904a752a202ff1321e5302c41a3f57a5edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-12 16:02:16 +00:00
Chris Dalton
1bb1f220bd Remove undefined behavior from innershapes gm
It is undefined for the inner rrect to not be contained in the inner.

Change-Id: I632060771fb7918050e1836d17b4702ea765a08f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384116
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-12 16:00:46 +00:00
John Stiles
9c4cdef7e5 Fix gm slide 'TessellationTestRectShader'.
This needed to be updated to match changes in
http://review.skia.org/382476. It is not tested on any of the normal
CQ trybots.

Change-Id: I3c0843d8e77958192c0db9ad8f6b797aec887fe4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382757
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-10 17:38:18 +00:00
Jim Van Verth
e82fdaa50b Accept near-simple, near-circular rrects for shadow fast path.
SkRRectPriv::IsSimpleCircular does a tolerance-based check for the
rrect radii but not for determining if the rrect is simple. This adds
IsNearlySimpleCircular as a looser check, since we don't care in this
case that the rrect is perfectly simple.

Bug: skia:11717
Change-Id: Ibbd53ff8c120287339fa29f87f064e6fb633ee7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382703
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-03-10 17:30:34 +00:00
Chris Dalton
1e7b2e5e17 Re-enable ccpr clipping for small paths
For things like path rendering we can (and should) do better than an
atlas. But for use cases like "many small paths clipped by many small
paths," an atlas is probably still the best solution we have.

Change-Id: Iff5d250d0d6ccba9235f3fe652891554e3fdfc24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380856
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-10 16:22:58 +00:00
John Stiles
4d7ac49dca Declare outputColor and outputCoverage inside emitCode.
This is useful because it allows the variables to be declared as `const`
when they are trivial values like `half4(1)`. This enables the constant
folder to simplify or eliminate them. In most cases, this is only a
small benefit, as you'd expect a competent GPU driver to do the same.
However, Mali-400 can benefit significantly from optimizing away the
multiplication against a constant half4(1) coverage in Porter-Duff.

Mali-400 performance is back to normal: http://screen/3cDxdaGkYE8oBcS

Change-Id: I21fd23f91f747079cd05b082f7b3444aeabafb93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382476
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-10 16:03:18 +00:00