The SkiaRenderer in chromium is going to use the overdraw canvas and
filter for measuring overdraw. Move these headers out of src/ into
include/.
Bug: chromium:704285
Change-Id: I2abb1671b73e3d26552462cf700340a7e3b874f0
Reviewed-on: https://skia-review.googlesource.com/36160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:6880
Change-Id: Ia8b94e52eec3feb5104d2351bf7a7e6f99101deb
Reviewed-on: https://skia-review.googlesource.com/26370
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
DAA is:
1. Much simpler than AAA.
SkScan_AAAPath.cpp is about 1700 lines.
SkScan_DAAPath.cpp is about 300 lines.
The whole DAA CL is only about 800 lines.
2. Much faster than AAA for complicated paths.
The speedup applies to GL backend (including ccpr)!
Here's the frame time of 'SampleApp --slide Chart' on macbook pro:
AAA-raster: 33ms
DAA-raster: 21ms
AAA-gl: 30ms
DAA-gl: 20ms
AAA-ccpr: 18ms
DAA-ccpr: 12ms
My linux desktop doesn't have SSE3 so the speedup is smaller
(~25% for Chart). I believe that DAA is so fast that I can enable
it for any paths (AAA is not enabled by default for complicated
paths because it is slow; hence our older supersampling scan
converter is used for stroking on Chart for AAA-xxx config.)
3. The SkCoverageDelta is suitable for threaded backend with
out-of-order concurrent scan conversion as commented in the source
code. Maybe we can also just send deltas to GPU.
4. Similar to most analytic path renderers, the quality is on the best
ground-truth level, unless there are intersections within a pixel.
The intersections look good to my eyes although theoretically that
could be arbitrary far from the ground truth (see my AAA slides).
5. For simple paths, such as circle, triangle, rrect, etc., DAA is
slower than AAA. But DAA is faster than our older supersampling
scan converter in most cases. As those simple paths usually don't
constitute the bottleneck of a picture (skp or svg), I strongly
recommend use DAA.
6. DAA also heavily favors blitMask so it may work quite well with
SkRasterPipeline and SkRasterPipelineBlitter.
Finally, please check https://skia-review.googlesource.com/c/22420/
which accelerate DAA by specializing blitCoverageDeltas for
SkARGB32_Blitter and SkARGB32_Black_Blitter. It brings a little(<5%)
speedup. But I couldn't figure out how to reduce the duplicate code
so I don't intend to land it.
Bug: skia:
Change-Id: I3b7ed6a727447922e645b1acb737a506e7c09a4c
Reviewed-on: https://skia-review.googlesource.com/19666
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
This is mostly dead code.
In order to make it truly dead, we need to opt drawing unpremul images
into SkRasterPipelineBlitter. They had been handled by
SkLinearBitmapPipeline, but can't be draw by SkBitmapProcLegacyShader.
Drawing unpremul images is tested by the GM all_variants_8888, which
gave us trouble last time around (serialize-8888 drew right, 8888 wrong)
but now draws fine. I think this was probably also the root of the
revert, drawing some unpremul image in Chrome's tests somewhere.
Change-Id: I453f9df44ade807316935921cbae82961e2f08aa
Reviewed-on: https://skia-review.googlesource.com/24862
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Bug: skia:
Change-Id: If6f0d0a57463bf99a66d674e65a62ce3931d0116
Reviewed-on: https://skia-review.googlesource.com/24644
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 27b3d272a8.
Reason for revert: guard has landed in android
Original change's description:
> Revert "Experimental blur code with 32 bit fix."
>
> This reverts commit d4b2c537d0.
>
> Reason for revert: speculative fix for android-roll
>
> java.lang.AssertionError: expected:<0> but was:<255>
> at org.junit.Assert.fail(Assert.java:88)
> at org.junit.Assert.failNotEquals(Assert.java:834)
> at org.junit.Assert.assertEquals(Assert.java:645)
> at org.junit.Assert.assertEquals(Assert.java:631)
> at android.graphics.cts.BlurMaskFilterTest.verifyColor(BlurMaskFilterTest.java:79)
> at android.graphics.cts.BlurMaskFilterTest.verifyQuadrants(BlurMaskFilterTest.java:72)
> at android.graphics.cts.BlurMaskFilterTest.testBlurMaskFilter(BlurMaskFilterTest.java:56)
>
> Original change's description:
> > Experimental blur code with 32 bit fix.
> >
> > This uses a new method of blurring that runs the three
> > passes of the box filter in a single pass. This implementation
> > currently only does 1x1 pixel at a time, but it should be simple
> > to expand to 4x4 pixels at a time.
> >
> > On the blur_10_normal_high_quality benchmark, the new is 7% faster
> > than the old code. For the blur_100.50_normal_high_quality
> > benchmark, the new code is 11% slower.
> >
> > Bug: skia:
> > Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f
> > Reviewed-on: https://skia-review.googlesource.com/22700
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> TBR=herb@google.com,reed@google.com
>
> Change-Id: Ie84f6bf8872cae08c06d679f0c2f2e6c3d8a02a2
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/22880
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=herb@google.com,reed@google.com
Change-Id: I393d1c05f83ccf98137201bc7b4e7d8e8b0e8742
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/23121
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit d4b2c537d0.
Reason for revert: speculative fix for android-roll
java.lang.AssertionError: expected:<0> but was:<255>
at org.junit.Assert.fail(Assert.java:88)
at org.junit.Assert.failNotEquals(Assert.java:834)
at org.junit.Assert.assertEquals(Assert.java:645)
at org.junit.Assert.assertEquals(Assert.java:631)
at android.graphics.cts.BlurMaskFilterTest.verifyColor(BlurMaskFilterTest.java:79)
at android.graphics.cts.BlurMaskFilterTest.verifyQuadrants(BlurMaskFilterTest.java:72)
at android.graphics.cts.BlurMaskFilterTest.testBlurMaskFilter(BlurMaskFilterTest.java:56)
Original change's description:
> Experimental blur code with 32 bit fix.
>
> This uses a new method of blurring that runs the three
> passes of the box filter in a single pass. This implementation
> currently only does 1x1 pixel at a time, but it should be simple
> to expand to 4x4 pixels at a time.
>
> On the blur_10_normal_high_quality benchmark, the new is 7% faster
> than the old code. For the blur_100.50_normal_high_quality
> benchmark, the new code is 11% slower.
>
> Bug: skia:
> Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f
> Reviewed-on: https://skia-review.googlesource.com/22700
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=herb@google.com,reed@google.com
Change-Id: Ie84f6bf8872cae08c06d679f0c2f2e6c3d8a02a2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/22880
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This uses a new method of blurring that runs the three
passes of the box filter in a single pass. This implementation
currently only does 1x1 pixel at a time, but it should be simple
to expand to 4x4 pixels at a time.
On the blur_10_normal_high_quality benchmark, the new is 7% faster
than the old code. For the blur_100.50_normal_high_quality
benchmark, the new code is 11% slower.
Bug: skia:
Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f
Reviewed-on: https://skia-review.googlesource.com/22700
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit d96ed9d0de.
Reason for revert: dm crashing
https://luci-milo.appspot.com/swarming/task/374d82c1d1263910/steps/symbolized_dm/0/stdout
Likely culprit:
unit test BlurDrawing
Stack trace:
/mnt/pd0/s/w/ir/out/Debug/dm(+0x2440eb) [0x568770eb]
linux-gate.so.1(__kernel_sigreturn+0) [0xf7714ca0]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK16SkMaskBlurFilter11blurOneScanENS_10FilterInfoEPKhjS2_PhjS3_+0x236) [0x5766301e]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK16SkMaskBlurFilter4blurERK6SkMaskPS0_+0x285) [0x57663491]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN10SkBlurMask7BoxBlurEP6SkMaskRKS0_f11SkBlurStyle13SkBlurQualityP8SkIPointb+0x5c) [0x5720d48e]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK20SkBlurMaskFilterImpl10filterMaskEP6SkMaskRKS0_RK8SkMatrixP8SkIPoint+0x67) [0x5720e427]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK20SkBlurMaskFilterImpl17filterRectsToNineEPK6SkRectiRK8SkMatrixRK7SkIRectPN12SkMaskFilter9NinePatchE+0x579) [0x5721a247]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK12SkMaskFilter10filterPathERK6SkPathRK8SkMatrixRK12SkRasterClipP9SkBlitterN11SkStrokeRec9InitStyleE+0xf6) [0x5706c2bc]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK6SkDraw11drawDevPathERK6SkPathRK7SkPaintbP9SkBlitterb+0x1bb) [0x57034f1b]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNK6SkDraw8drawPathERK6SkPathRK7SkPaintPK8SkMatrixbbP9SkBlitter+0x47f) [0x57035dd3]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN14SkBitmapDevice8drawPathERK6SkPathRK7SkPaintPK8SkMatrixb+0x6e) [0x56f937fc]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN8SkCanvas10onDrawPathERK6SkPathRK7SkPaint+0x39d) [0x56fb12e5]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN8SkCanvas8drawPathERK6SkPathRK7SkPaint+0x18) [0x56fad926]
/mnt/pd0/s/w/ir/out/Debug/dm(+0x3f71b3) [0x56a2a1b3]
/mnt/pd0/s/w/ir/out/Debug/dm(+0x2450bd) [0x568780bd]
/mnt/pd0/s/w/ir/out/Debug/dm(+0x2450fb) [0x568780fb]
/mnt/pd0/s/w/ir/out/Debug/dm(+0xae53e7) [0x571183e7]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZNKSt8functionIFvvEEclEv+0x20) [0x569f98de]
/mnt/pd0/s/w/ir/out/Debug/dm(_ZN12SkThreadPool4LoopEPv+0x298) [0x57045b2f]
/mnt/pd0/s/w/ir/out/Debug/dm(+0xbbd92c) [0x571f092c]
/lib/i386-linux-gnu/libpthread.so.0(+0x627a) [0xf76e827a]
/lib/i386-linux-gnu/libc.so.6(clone+0x66) [0xf70ecb56]
Segmentation fault
Original change's description:
> Experimental blur code.
>
> This uses a new method of blurring that runs the three
> passes of the box filter in a single pass. This implementation
> currently only does 1x1 pixel at a time, but it should be simple
> to expand to 4x4 pixels at a time.
>
> On the blur_10_normal_high_quality benchmark, the new is 7% faster
> than the old code. For the blur_100.50_normal_high_quality
> benchmark, the new code is 11% slower.
>
> Change-Id: Iea37294abc7c27de5ad569adf8bc62df77eafd02
> Reviewed-on: https://skia-review.googlesource.com/21739
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=herb@google.com,reed@google.com
Change-Id: I9e896c548d0a4cd3308d6a311c8bd16719a08a85
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/22421
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This uses a new method of blurring that runs the three
passes of the box filter in a single pass. This implementation
currently only does 1x1 pixel at a time, but it should be simple
to expand to 4x4 pixels at a time.
On the blur_10_normal_high_quality benchmark, the new is 7% faster
than the old code. For the blur_100.50_normal_high_quality
benchmark, the new code is 11% slower.
Change-Id: Iea37294abc7c27de5ad569adf8bc62df77eafd02
Reviewed-on: https://skia-review.googlesource.com/21739
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Currently only referenced by SampleApp, and this squelches false positive
warnings from Clang's thread safety analysis when clients build this code.
Bug: skia:
Change-Id: I710fdc882e05fc5b80977139237028d1408f17db
Reviewed-on: https://skia-review.googlesource.com/20831
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 51f6a0f89e.
Reason for revert: try to fix chrome roll
Original change's description:
> Remove deadcode for sRGB image shading.
>
> Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca
> Reviewed-on: https://skia-review.googlesource.com/20695
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I90409a08409177d9dc3b094d736af0fdaf7d6cdd
Reviewed-on: https://skia-review.googlesource.com/20824
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 51f6a0f89e.
Reason for revert: crazy attempt to fix chrome roll
Original change's description:
> Remove deadcode for sRGB image shading.
>
> Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca
> Reviewed-on: https://skia-review.googlesource.com/20695
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Icab02936d6c18e50b8de353aa1cd4c225e15e0bf
Reviewed-on: https://skia-review.googlesource.com/20800
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca
Reviewed-on: https://skia-review.googlesource.com/20695
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit e93cf97175.
Reason for revert: unblock Chrome roll
Original change's description:
> use pipeline for non-opt xfermodes
>
> Produces slightly different results for Hue, Saturation, Color, Luminosity,
> seemingly around the aa edging.
>
> Bug: skia:
> Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3
> Reviewed-on: https://skia-review.googlesource.com/19554
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
Change-Id: Ib85a51753d21ce778fa5cfedd6b7d1b5b2b87096
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/19745
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Produces slightly different results for Hue, Saturation, Color, Luminosity,
seemingly around the aa edging.
Bug: skia:
Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3
Reviewed-on: https://skia-review.googlesource.com/19554
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This should be immediately useful in the Skia-Android
rendering pipeline.
Possible future uses include creating a "renderable"
SkImage from a bitmap with a funny color space.
Inspired by:
https://skia-review.googlesource.com/c/13981/
Bug: b/62347704
Change-Id: I388c7af1fc43834b8ad22022d0caf3ac90b734c8
Reviewed-on: https://skia-review.googlesource.com/18598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field.
Change-Id: Ib0176c78e500e6b5130310934253a75860245812
Reviewed-on: https://skia-review.googlesource.com/18482
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
While we're deleting sprite blitters, here's another good candidate.
Change-Id: If10fc677e6bd120413b6ec54ae2e7876c2de7091
Reviewed-on: https://skia-review.googlesource.com/18232
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
preliminary step to trying to remove filterSpan4f() from colorfilter
Bug: skia:
Change-Id: I6aa6cfde506ffac22188e9641a23a8285e80a5b9
Reviewed-on: https://skia-review.googlesource.com/18185
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit fabe0b26d0.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Realized that a pending CL needed to add (yet another) private type to SkRecords.h, but w/o this CL I'd be forced to move that header also into private. This change frees us up to not have transitive exposure for types that need to be recorded.
Bug: skia:
Change-Id: Id79f1c2e44ba85e063c1360cf96c92de6397ca2b
Reviewed-on: https://skia-review.googlesource.com/17031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
expect to refactor the impl, so this just makes that easier
(plus SkDraw.cpp was just too big)
Bug: skia:
Change-Id: I22c07d37429195363d9a76e56a1dca915f9c2d57
Reviewed-on: https://skia-review.googlesource.com/16863
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: I8eb8cef5456c05a8e314d8404698893c7af82d13
Reviewed-on: https://skia-review.googlesource.com/16368
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:6557
Change-Id: I6482d74be7b360c93141a73dd80c67854530c7a1
Reviewed-on: https://skia-review.googlesource.com/15101
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
SkImageCacherator still exists, but only as an interface implemented
(solely) by SkImage_Lazy. The only external clients are
GrImageTextureMaker and SkImage_Gpu::getDeferredTextureImageData.
This is probably an improvement, but doesn't go as far as I'd hoped.
Bug: skia:
Change-Id: I6812badfabb6924b025621b21af00cbde9c16cac
Reviewed-on: https://skia-review.googlesource.com/14371
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This removes a long-standing source of confusion: SkImage_Generator was an
image that wrapped an SkImageGenerator (with an SkImageCacherator stuck in
the middle). We could choose to rename either one, but SkImageGenerator is
public, so take the easy road and rename the private image subclass. Given
the existence of SkImage::isLazyGenerated, this name seems appropriate.
Bug: skia:
Change-Id: I061ece94f48538efb1dc5548010f6ca7d438a69b
Reviewed-on: https://skia-review.googlesource.com/13979
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Have the callsites of SkOpTAllocator call SkArenaAlloc directly.
Bug: skia:
Change-Id: Ic54e92c3e9a0abed038aa3ae40e8a195895af99d
Reviewed-on: https://skia-review.googlesource.com/13870
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: Id41d3e03390185f72b682225aeb140df45c84a34
Reviewed-on: https://skia-review.googlesource.com/13763
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
BUG=skia:
Change-Id: I882b6563c735796f3a4dcd19f6c79e7efd8306ae
Reviewed-on: https://skia-review.googlesource.com/10505
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Rebased on top of _win.S change, which I hope lands first.
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel,win_chrome_official,win_chromium_dbg_ng,win_chromium_rel_ng,win_chromium_compile_dbg_ng,win_chromium_compile_rel_ng,win_clang;master.tryserver.chromium.android:android_optional_gpu_tests_rel
Change-Id: I30e97dbb55b8a42251b46f5607096ca12bc670b9
Reviewed-on: https://skia-review.googlesource.com/10462
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
This will be rolled out in three stages:
1) make SkMemory.h and have SkTypes.h include it.
2) Adjust chromium and android.
3) no long include SkMemory.h in SkTypes.h
Change-Id: If360ef5e1164d88f50b03f279e2e963ca2f57d5d
Reviewed-on: https://skia-review.googlesource.com/9874
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Skia needs implementations (ports) of the declarations in this header,
but no one outside of Skia the library should use them.
Change-Id: I1b92eca787a61892d7b3c0ac8c5996774429ae24
Reviewed-on: https://skia-review.googlesource.com/9878
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Possible next iterations:
- remove another allocation use the SkData trick to share
the object and its (trailing) data
- store a bit that tells use to free each pointer, allowing
the builder to "adopt" some allocations instead of copy.
Larger idea:
- merge with drawPoints to have a single object for both.
BUG=skia:6366
Change-Id: Iec33239aa2ad5d00b36469ca0b88934ddf6f22eb
Reviewed-on: https://skia-review.googlesource.com/9604
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
TODO:
images
shaders
color filters
image filters
a couple stray color arrays
Change-Id: Ib91639bb0a6a00af737dd5186180011fe5120860
Reviewed-on: https://skia-review.googlesource.com/9529
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 135555101c.
Reason for revert: forgot g3, seems to break Chrome NaCl builders?
https://build.chromium.org/p/chromium.chrome/builders/Google%20Chrome%20Win/builds/15969/steps/compile/logs/stdio
Original change's description:
> Turn on SkJumper all the time.
>
> If the previous CL sticks, it's now easy to turn on SkJumper everywhere:
> I was mostly holding back because of build system complexity.
>
> This has the main effect of turning on SkJumper in Chromium.
> It's already been on on our local test bots and on Android framework.
>
> Change-Id: I7fbfc6aaaa7dace9c3f2cb509583c69b10997dbf
> Reviewed-on: https://skia-review.googlesource.com/9380
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I69747e9e75b2a8e3d78f6c150c9b6d6453e00632
Reviewed-on: https://skia-review.googlesource.com/9444
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
If the previous CL sticks, it's now easy to turn on SkJumper everywhere:
I was mostly holding back because of build system complexity.
This has the main effect of turning on SkJumper in Chromium.
It's already been on on our local test bots and on Android framework.
Change-Id: I7fbfc6aaaa7dace9c3f2cb509583c69b10997dbf
Reviewed-on: https://skia-review.googlesource.com/9380
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
Re-land of https://skia-review.googlesource.com/c/8529/
BUG=skia:
Change-Id: I48ebd57d1ea0cfd3a1db10c475f2903afb821966
Reviewed-on: https://skia-review.googlesource.com/8960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 9ad1f92e2f.
Reason for revert: Breaking lots of bots
Original change's description:
> Add GrExternalTextureData and SkCrossContextImageData
>
> GrExternalTextureData is an API for exporting the backend-specific
> information about a texture in a type-safe way, and without pointing
> into the GrTexture. The new detachBackendTexture API lets us release
> ownership of a texture to the client.
>
> SkCrossContextImageData is the public API that lets clients upload
> textures on one thread/GrContext, then safely transfer ownership to
> another thread and GrContext for rendering.
>
> Only GL is implemented/supported right now. Vulkan support requires
> that we add thread-safe memory pools, or otherwise transfer the
> actual memory block containing the texture to the new context.
>
> BUG=skia:
>
> Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
> Reviewed-on: https://skia-review.googlesource.com/8529
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce
Reviewed-on: https://skia-review.googlesource.com/8955
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Allow users to query a typeface's position in variation design space.
Change-Id: Id7cae439e795b8c9586394f11359fb7fe55e1c0b
Reviewed-on: https://skia-review.googlesource.com/8861
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
BUG=skia:
Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
Reviewed-on: https://skia-review.googlesource.com/8529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Allow users to query a typeface's position in variation design space.
Change-Id: I173ee9eefdddee6b2613435ebcc6b08c25b382ed
Reviewed-on: https://skia-review.googlesource.com/8684
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Refactoring to refamiliarize myself with SkTaskGroup and SkThreadPool.
This adds an SkExecutor interface to describe how we use SkThreadPool,
with a global setter and getter for a default instance. Then I rewrote
SkTaskGroup to work with any executor, the global default by default.
I also think I've made the SkTaskGroup::wait() borrow logic clearer
with the addition of SkSemaphore::try_wait(). This lets me keep the
semaphore count and actual count of work in perfect sync.
Change-Id: I6bbdfaeb0e2c3a43daff6192d34bc4a3f7210178
Reviewed-on: https://skia-review.googlesource.com/8836
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 87e7f820f7.
Reason for revert: Failed a test on Mac
Original change's description:
> Add SkTypeface::getVariationDesignPosition.
>
> Allow users to query a typeface's position in variation design space.
>
> Change-Id: I5d80c8ff658708a5d1aa386ec5b7396dcb621198
> Reviewed-on: https://skia-review.googlesource.com/7130
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=bungeman@google.com,reed@google.com,reviews@skia.org,drott@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia65792083642dbe9333a62eb75d162931b57cffd
Reviewed-on: https://skia-review.googlesource.com/8670
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Allow users to query a typeface's position in variation design space.
Change-Id: I5d80c8ff658708a5d1aa386ec5b7396dcb621198
Reviewed-on: https://skia-review.googlesource.com/7130
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
BUG=skia:
Change-Id: I4f3c6370b3ef4247aa446716c7c154899925d089
Reviewed-on: https://skia-review.googlesource.com/8442
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Change-Id: I44a62f5efc674d0adbbf4a33690c3ded9fab3803
Reviewed-on: https://skia-review.googlesource.com/8040
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
CANNOT LAND until we update lots of call-sites
BUG=skia:
Change-Id: Ibb957dbbf5baf2a2920887e48c03709d1f6c51e1
Reviewed-on: https://skia-review.googlesource.com/6982
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This does not change the public API.
BUG=skia:6119
Change-Id: Ibdcd2f8611bc2eec332d8a65e5d51246b89a0a90
Reviewed-on: https://skia-review.googlesource.com/7083
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
BUG=skia:
Change-Id: Ie7d4fac3024b361a281f456fec2b3a837e2bfe43
Reviewed-on: https://skia-review.googlesource.com/6881
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This improves memory usage when the content contains frequently changing clips implemented as masks.
BUG=chromium:676459
Change-Id: I06ea5f9fe1cff9564ea136bad9fe97f6ecd77ad9
Reviewed-on: https://skia-review.googlesource.com/6629
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit eb733fbf56.
Reason for revert: Revert patch was automatically merged incorrectly?
Original change's description:
> Revert "WIP: Skia support library for ICC tasks"
>
> This reverts commit fc8dc3194a.
>
> Reason for revert: Breaks Build-Mac-Clang-Arm7-{Debug,Release}-iOS builds.
> Example tasks:
> * https://chromium-swarm.appspot.com/task?id=3322f668620b9e10&refresh=10
> * https://chromium-swarm.appspot.com/task?id=332296146331e810&refresh=10
>
> Original change's description:
> > WIP: Skia support library for ICC tasks
> >
> > As a starting point, this would be mostly trivial to implement using
> > SkColorSpace.
> >
> > This also would give us the flexibility to begin to move all of
> > the ICC related code from SkColorSpace to SkICC.
> >
> > What are the advantages of moving this away from SkColorSpace?
> > (1) A long term goal (once Chrome uses SkCodec), might be to
> > move SkColorSpace::MakeICC() out of the public API. That way,
> > we can guarantee that we can draw to/from *any* SkColorSpace.
> > (2) Keeps SkColorSpace separate from ICC-specific representations
> > like SkColorSpaceTransferFn etc.
> >
> > BUG=skia:
> >
> > Change-Id: Iddeb9903221fb57fbfc01218d8641c928b4a5165
> > Reviewed-on: https://skia-review.googlesource.com/5676
> > Commit-Queue: Matt Sarett <msarett@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> >
>
> TBR=mtklein@google.com,msarett@google.com,brianosman@google.com,reed@google.com,reviews@skia.org
> BUG=skia:
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: Ibdf272fce25892402bd3e85595fb8814cdf59856
> Reviewed-on: https://skia-review.googlesource.com/6232
> Commit-Queue: Ravi Mistry <rmistry@google.com>
> Reviewed-by: Ravi Mistry <rmistry@google.com>
>
TBR=mtklein@google.com,rmistry@google.com,msarett@google.com,reviews@skia.org,brianosman@google.com,reed@google.com
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I68b1624cfab8adfe31b17e1193a7766507dec8b0
Reviewed-on: https://skia-review.googlesource.com/6233
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
This reverts commit fc8dc3194a.
Reason for revert: Breaks Build-Mac-Clang-Arm7-{Debug,Release}-iOS builds.
Example tasks:
* https://chromium-swarm.appspot.com/task?id=3322f668620b9e10&refresh=10
* https://chromium-swarm.appspot.com/task?id=332296146331e810&refresh=10
Original change's description:
> WIP: Skia support library for ICC tasks
>
> As a starting point, this would be mostly trivial to implement using
> SkColorSpace.
>
> This also would give us the flexibility to begin to move all of
> the ICC related code from SkColorSpace to SkICC.
>
> What are the advantages of moving this away from SkColorSpace?
> (1) A long term goal (once Chrome uses SkCodec), might be to
> move SkColorSpace::MakeICC() out of the public API. That way,
> we can guarantee that we can draw to/from *any* SkColorSpace.
> (2) Keeps SkColorSpace separate from ICC-specific representations
> like SkColorSpaceTransferFn etc.
>
> BUG=skia:
>
> Change-Id: Iddeb9903221fb57fbfc01218d8641c928b4a5165
> Reviewed-on: https://skia-review.googlesource.com/5676
> Commit-Queue: Matt Sarett <msarett@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,msarett@google.com,brianosman@google.com,reed@google.com,reviews@skia.org
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ibdf272fce25892402bd3e85595fb8814cdf59856
Reviewed-on: https://skia-review.googlesource.com/6232
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
As a starting point, this would be mostly trivial to implement using
SkColorSpace.
This also would give us the flexibility to begin to move all of
the ICC related code from SkColorSpace to SkICC.
What are the advantages of moving this away from SkColorSpace?
(1) A long term goal (once Chrome uses SkCodec), might be to
move SkColorSpace::MakeICC() out of the public API. That way,
we can guarantee that we can draw to/from *any* SkColorSpace.
(2) Keeps SkColorSpace separate from ICC-specific representations
like SkColorSpaceTransferFn etc.
BUG=skia:
Change-Id: Iddeb9903221fb57fbfc01218d8641c928b4a5165
Reviewed-on: https://skia-review.googlesource.com/5676
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is the first part of a multi-part change to detect and
display gpu overdraw on Android.
BUG:32370375
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4907
Change-Id: Ibba9d7343f2fd57397fa1168a5a5b1ef6ef91287
Reviewed-on: https://skia-review.googlesource.com/4907
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
This test will catch our (1 << 10) bug (which should be 1 << 9)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4986
Change-Id: I25b607d1535a647284cee3b304a6f567f389e7f6
Reviewed-on: https://skia-review.googlesource.com/4986
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
This is step one:
- make SkXfermode useless to public clients
- everything they should need is in SkBlendMode.h
Step two:
- remove SkXfermode.h entirely (since skia core will already be using SkXfermodePriv.h)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4534
Change-Id: If2cea9f71df92430ed6644edb98dd306c5572cbc
Reviewed-on: https://skia-review.googlesource.com/4534
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
There is support for all features of SkColorSpace_A2B.
Tests for these functionality were adapted from
the XYZ xform, plus a CLUT-specific test was added.
Shared functions used by both SkColorSpaceXform_XYZ and SkColorSpaceXform_A2B
have been moved into a shared header.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2449243003
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2449243003
Looking at SkSmallAlloc hasn't left me terribly impressed. I think we can replace it with something a lot simpler to work with.
That simpler thing's core would be something like SkFixedAlloc, which allocates objects out of a fixed sized buffer, and cleans them up when done.
If needed, we can wrap that with logic to try to allocate out of an SkFixedAlloc, falling back on mallc() when exhausted.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4658
Change-Id: I8d94156ddf98802e42ec0890cff0f06b21f073b0
Reviewed-on: https://skia-review.googlesource.com/4658
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This class does not appear to have any external users, and Skia probably
does not want anyone depending on it. It also clutters up include/core
with an 'uninteresting' utility class.
Change-Id: I7de9468500ecffd0b722f222932e4f8b6637925b
Reviewed-on: https://skia-review.googlesource.com/4522
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>