One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color.
Review URL: https://codereview.chromium.org/1348583002
I have verified locally that nothing draws differently.
Motivation:
* SK_SIMPLE_GM makes it easier to write a GM.
* Reducing 1100 lines of code makes maintenance easier.
* Simple GMs are easy to convert to Fiddles.
Review URL: https://codereview.chromium.org/1333553002
The multicolored font that funster enables
only draws and measures on some platforms.
Removing it from the dcshader gm allows
the layout to be uniform on all devices,
making it easier to compare the output
in gold.
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/1231853004
(and a couple presubmit fixes)
This allows us to turn back on -Werror for LLVM coverage builds,
and more generally supports building with Clang 3.7.
No public API changes.
TBR=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1232463006
Reason for revert:
breaks many bots with refcnt error
Original issue's description:
> make gm background colors 565 compatible
>
> Change a batch of GM tests to convert their background color
> so that it is representable in 8888 and 565.
>
> Enable portable text in those same tests to minimize platform
> differences.
>
> In a couple of bitmap tests, use portable typefaces instead of
> choosing 'Times' which may or may not be available on the platform.
>
> R=borenet@google.com
>
> Committed: https://skia.googlesource.com/skia/+/be7f768a357aefb39c42d24b81b24d647bb6ab70TBR=borenet@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1184123002
Change a batch of GM tests to convert their background color
so that it is representable in 8888 and 565.
Enable portable text in those same tests to minimize platform
differences.
In a couple of bitmap tests, use portable typefaces instead of
choosing 'Times' which may or may not be available on the platform.
R=borenet@google.com
Review URL: https://codereview.chromium.org/1176243006
Effectively all this does is future-proof any GLSL-specific code, as
GLSLCaps is just a typedef of GLCaps.
BUG=skia:
Review URL: https://codereview.chromium.org/1109863004
SkStream is a stateful object, so it does not make sense for it to have
multiple owners. Make SkStream inherit directly from SkNoncopyable.
Update methods which previously called SkStream::ref() (e.g.
SkImageDecoder::buildTileIndex() and SkFrontBufferedStream::Create(),
which required the existing owners to call SkStream::unref()) to take
ownership of their SkStream parameters and delete when done (including
on failure).
Switch all SkAutoTUnref<SkStream>s to SkAutoTDelete<SkStream>s. In some
cases this means heap allocating streams that were previously stack
allocated.
Respect ownership rules of SkTypeface::CreateFromStream() and
SkImageDecoder::buildTileIndex().
Update the comments for exceptional methods which do not affect the
ownership of their SkStream parameters (e.g.
SkPicture::CreateFromStream() and SkTypeface::Deserialize()) to be
explicit about ownership.
Remove test_stream_life, which tested that buildTileIndex() behaved
correctly when SkStream was a ref counted object. The test does not
make sense now that it is not.
In SkPDFStream, remove the SkMemoryStream member. Instead of using it,
create a new SkMemoryStream to pass to fDataStream (which is now an
SkAutoTDelete).
Make other pdf rasterizers behave like SkPDFDocumentToBitmap.
SkPDFDocumentToBitmap delete the SkStream, so do the same in the
following pdf rasterizers:
SkPopplerRasterizePDF
SkNativeRasterizePDF
SkNoRasterizePDF
Requires a change to Android, which currently treats SkStreams as ref
counted objects.
Review URL: https://codereview.chromium.org/849103004