Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
We only support MSAA with RGBA (not BGRA), on ANGLE, so we were failing
to construct the GPU surface. Instead, use the original canvas' info to
make the image surface (but always use N32 to make the raster surface).
I think this will fix the Ubuntu Intel glesmsaa4 crashes, too, although
I don't have a machine to test on right now.
Bug: skia:6457 skia:6401
Change-Id: Icfc47845e97ef0806fb6d875f454d3920020ffbd
Reviewed-on: https://skia-review.googlesource.com/19054
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skia'a nanobench can hold onto an image, that causes the lifetime
of GrGLGpu to extend past that of the GL interface.
Kill reference to surface and image before killing the interface
Review URL: https://codereview.chromium.org/1472433002